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Lasse D

Eurobricks Fellows
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About Lasse D

  • Birthday 09/24/1984

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    <p> Jack Stone and 5580</p>

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    LasseD

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    Male
  • Location
    Denmark
  • Interests
    Building LEGO creations and programming.

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    Denmark
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Lasse D's Achievements

  1. Not in the format that Bricklink Studio is using, unless they changed the specs since I made this software. They use inlined files, unlike the potentially reused separate image files from the LDraw standard.
  2. The cheaper the accommodations, the more money there is for Fabrik! I am fine with sharing cabins, but all other options are also fine by me.
  3. I would also like to join this time.
  4. Thanks. I should perhaps consider such a visit for research Meanwhile, here is the latest shop. It is the: Saloon The video shows the building process. If you do not have time to skim through it, then here are some details: As seen in the video "thumbnail", there is a bar and bartender inside: In the video I show how the bar and interior is built. The largest challenge was to have the bartender hold a cloth for cleaning the glass. It took me around 6 minutes to make it work. it is a "Minifigure Bandana / Scarf" from the old LEGO Western figures. The module is interactive. Visitors can activate the "hand wave" sensor to have their favourite minifig visit the saloon. The black inner track lifts and lowers to help people either enter or pass by the saloon. Since the module is powered by a Technic Hub and uses 2 ports for sensors, only 2 motors can be used. A red differential is used to multiply the functionality of one motor, so that the inner track can both run and lift/lower. In the video I try to demonstrate the motor multiplication technique with a separate build. I do not know if this is the best way to demonstrate the principle without speaking. Please tell me if you have better ideas. The next 2 planned modules will have even more motor multiplication going on.
  5. This is the best way I know of how to answer that question. I have made an additional video where I go through all of the technical details - including all about the lifting mechanism: There are chapters for each detail. Seek to 10:18 for the part about the lifts.
  6. Thanks for the kind feedback all of you. As for your idea Yoggington: Yes, Yes, Yes! According to the rides on Fandom.com ( https://bullfrogproductions.fandom.com/wiki/Theme_Park_Rides ) there should be a "Big Dipper" with a "Water Splash" exactly like this. However. I do not have the two attractions in my version of the game, which is the Playstation port. I am unsuccessful in finding out more info about these attractions. If only I could get some gameplay footage or pictures, then I could model them into my layout as well.
  7. It is a bit embarrassing to say, but I started this model back in November... 2022. It took a lot more work to get the tall lifts to work and for the whole model to run reliably. In the video I show all of the mistakes and learnings made along the way. I have tried to make it as entertaining as possible, and I hope, that you enjoy it. The model started with me wanting to see how many trains can loop or pass through the same point at the same time. A shortage of space was coming up early, and the modified loops required a lot of additional speed for the trains to clear reliably. But with increased speed, also came increased friction, and if you look closely, you can see how much the trains have deposited of red ABS on the sides of the loop tracks! The roller coaster is activated using the "color distance sensor" from LEGO Boost. This sensor is great at communicating when it can be activated, and in my field test, visitors had an easy time figuring out how to interact with the model. Some children stayed for quite some time and activated the roller coaster whenever the light shined green. Unfortunately the model was not yet reliable when it was exhibited, so it required me to be on-site at all times. This latest version should be much better for public display. Only time will tell. If it turns out to be a success at event, then I would like to make it even more complicated with more trains in the "knot". Do you have any good ideas to how to add trains without risking collisions?
  8. This is not a thread I expected to see pop up! Making the mosaic look good in this size is truly a challenge. With the nano blocks it almost seems like the color differences are adding detail! In 2011 I updated the mosaics to look like this: And in 2020 I built another trailer with new graphics: This latest version even has building instructions: https://brickhub.org/i/607 (2871 parts) I wanted to build a new truck as well, but never cracked the code on that one.
  9. I am sorry, that I did not catch this mistake earlier. On Thursday I have secured access to the Idea House. LEGO House is not the Idea House: LEGO House: This is the activity center, which is open for the public and recommended for families with small children, as there are a lot of play activities for children aged 5-12 years old. Idea House: This is the "secret" museum only available for LEGO employees and special guests. This is the place I have been able to give us access to on Thursday 10-12.
  10. As you could see in the video, this is the latest shop in the Theme Park layout. It is a LEGO Boost Hub-powered version of the Balloon World shop from the video game. The illusion consist of swapping minifigures in order to make it appear as if they purchase balloons inside of the shop. The building itself is filled with strange angles and I have tried to go overboard with building techniques to make this happen: There are two different ways of making the angled walls, and the upper roof uses strings with bars to create the sunken effect. On the backside there is a much more structured construction, which makes it easier to lift and repair the model: The woodwork and strange angles all over the facade is not exactly robust. Here it can also be seen how the Boost hub has been included to power the module. In this picture you can see how hinges are used to angle the walls.
  11. Thanks, all of you. The project has just completed a milestone: All 19 features are now in the park. The next 2 milestones are going to be much tougher, though: There are 15 shops and 27 rides! ... and so far I average 1 ride per year! In this video I show each of the 19 features, as well as the 2D and the 3D versions of them inside of the game (where available). The features generally fall into some categories: "Feature features" which are purely decorative. These are: Apple Tree Birch Tree Oak Tree Lamps Orange Tree Palm Tree Rose Bush Spooky Tree Tree Stump Fence Tropical Bush Weeping Tree White Fence Lake Of these, the lake, white fence and tree stump fence are "modular", and can be easily changed to fit a changing layout. Then there are three toilets, which are "7x8 gadgets" that can be placed on modules with gadget slots. This allows the base of the gadgets to be included when moving them around: Outhouse Boggy Crapper Super Toilet There are two features, which hide 9V train power supplies. These are: Castle Wall Private Hedge And finally there is the Theme Park Fountain, which has its own thread, linked in the first post. In time I will improve and duplicate features, as they help make the park look much better than with only shops and rides.
  12. Now that's an impressive battle station! Has the Control Center ever given you trouble by turning off by itself? Having to "re-code" it on startup is what makes me not consider it in displays for layouts, but given your insights into these electronic devices, you might have a solution there. You also appear to have been making your own power supplies. Are you running them on DC power? I am holding off on that due to not wanting to burn any bridges, but my hesitation might be premature.
  13. Thanks. The roller coaster is going to take me some time to complete, as I want to make it as cool as possible... and I am not sure what people consider "cool". Meanwhile I have a new interactive shop ready: Race Track This module has 65 gears and 3 motors for the functions where it allows guests to boost their favourite horse to the finish line (detected using the color sensor). I am using the following setup with standard corner modules when testing a new module like this: The horses are pushed using crossing minifigures that push the "pushers", somewhat reflecting how the real game works. I had to place the hub above the base this time due to the large amount of mechanical components in the base. The door can be opened to start and stop the hub, and the whole section can be removed for servicing (such as attaching the power cable) There is a full video with me explaining all the details here:
  14. Please consider this my official confirmation of registration.
  15. Thanks Ivorrr! I am glad when people can recognize where this is all from. Here are the last couple of finished rides, which I had not yet presented: Haunted House This module has been under development for most of this year. The top has been revised multiple times in order to get the window right. I ended up using the opening design from the official Haunted House set. Here is the 30 seconds presentation video: The window when closed: Ans when opened, the second light sensor provides a light effect: The top now uses a tilting mechanism to open the window when activated by the lift: The previous version, which I brought to Bricking Bavaria in November had the window opening inwards. This was unfortunately not as visible for visitors. In the base there are doors, which are also activated by the lift, a light sensor to detect visitors, and now also a touch sensor to detect when the lift is in the lower position. Here is the full presentation of the ride: Parasol Chairs This is the wildest ride of the Theme Park layout so far! It uses 3 motors: One for the two tract sections (like always), one for spinning the ride, and the last for the lifting track section: Full presentation where I also show how a second light sensor is used to adjust the ride:
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