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THIS IS THE TEST SITE OF EUROBRICKS!
THIS IS THE TEST SITE OF EUROBRICKS!

OLDNUT

Eurobricks Vassals
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  1. As we all wait for the truth at least one company is still using there involvement with LDD as marketing information. Vortes marketing of May 21, 2015: http://www.cm-labs.com/market/construction/news/vortex-powers-lego-digital-designer Would they have anything to say about release of code to the public?
  2. Thanks I took a wild shot a copy/paste newer file into bundle. It looks like it worked picked up 11 more parts from old ldraw.xml file but no all. Still WIP
  3. Did you look at the BOM option in LDD? I use it for my model parts list but strip the pics out of the spreadsheet. Does mean you have the bricks in question in a model.
  4. Thanks for the comment. I'm working on using this information and thanks for the tip.
  5. I what to update the ldraw.xml file delivered from TLG to get a better export from LDD to ldraw (*.lxf>*.ldr). The file is with the LEGO Digital Designer.app bundle found at HD\Applications\LEGO Digital Designer. On a PC it is found at C:\Program File\ LEGO Digital Designer\ldraw.xml. From what I have read on the web doing this may be a hack. Life would have been easer if LTG had place the ldraw.xml file in the Applications Support folder.
  6. While waiting for LDD update I started to look into rendering on a MAC. Wanted to get just a little more control over the CTRL K from LDD. Below is the first usable example. Did end up doing more than a little more. The learning path was hit & miss. But finally the workable process: With model in LDD export to LDraw (*.ldr) Open in Bricksmith If all bricks are present…exit If all bricks are NOT present make corrections and save. Open in LeoCAD Export to 3D Studio (*.3ds) Start Blender Import 3D Studio (*.3ds) Save as Blender file (*.blend) Following the files extensions. *.lxf>*.ldr>*.3ds>*.blend The steepest learning curve came within Blender learning to render anything. The first spoiler is the software set used. The second spoiler is the websites I found in the process of learning.
  7. I’m eagerly waiting for your posting of the nodes you use (just one would help) and the use of shader to get the brick bevels. Your use of Blender far exceeds my newbie study and others could benefit from your knowledge. The bevel problem is the last item to overcome on the list of things I want Blender to render.
  8. OLDNUT replied to Sunder's post in a topic in LEGO Sci-Fi
    Out of a sea of pirates come the most awesome space ship. Thanks for the wakeup. The second (spoiler) ship LEGO? Looks like your work flow includes rendering followed by composing the final pic but always starting with a solid design.
  9. First.......all this just to place a “golden moon” on a 2x3/25^ blue brick (#3298)......YES This looks like an answer to the issue of user control decorations without TLG changing LDD. I will bookmark the post for future reference. Under requirements you did not list PC as the hardware. To my knowledge LDD2POVray is only available to run on MIcrosoft Windows operating system, MAC users are out of luck. So to start the learning curve to get to using this tutorial I must purchase a PC chuck my 27” MAC or go to the “dark side” of the MAC world. The CFO said go dark. That means duel boot on a Intel-based MAC. I have been there before to use a old 1995 CAD product. I will touch base when Im hard into using two operating system to get an image of the golden moon on my space ship. Did I start this with 600096/600816 ? Awesome work, copyright may not hold up not using your name.
  10. OK first sorry about the “not yet public” but my Brickshelf account is all messed up all the files I have uploaded are not to be found, folders are not displayed. Now to the questions I use the term “decorations” because that seams to be the term TLG selected. It is the name of the tool in LDD Extended “decoration tool” under the paint bucket. Also found in the LXFML 5 Reference on page two. It is the picture placement (mapping to surface of brick) term. The other term use for the color of brick is “materials”. The third term that part of this discussion is “designID” ie part number. Your statements about the two parts are correct when we use only the GUI tools of Paint Tool and Decoration Tool. First look at the 59278 part Now the 3626 part Reason I have taking the time to make a list of parts with decoration surfaces is so I can do a bit more with LDD than the tools let up do from with in the GUI.
  11. There are two parts to using LDD decorations. First is the identifying parts that can have decorations. Second is identifying the decorations numbers. This is report of the first. Yes I know we all hope for a new brick set soon but I have saved my process and will be able to do the same again. All I need is the file that contains all parts, someone posted it last cycle. Not eye catching but useful. www.brickshelf.com/gallery/Oldnut/Decor2/all-in.lxf Also the spreadsheet with names and number of parts http://www.brickshel...ry.cgi?f=555288 The Troll in his crayon camo suit. This is the part with the second larges number of decoration slots (8). Line from LXFML file Just to funny not to share (I know this is the wrong forum) <Part refID="0" designID="60671" materials="37,21,23,24,26,27,28,22,39" decoration="0,0,0,0,0,0,0,0"> The process
  12. An open conversation of the future of LDD. I have made some observation since reading a article http://lifehacker.com/career-spotlight-what-i-do-as-a-lego-model-designer-1686123935 Three software products are listed Rhino3D, LDD and Lego’s proprietary software. My speculation is that brick updates are a byproduct of coding work done for the in house proprietary product. The only two other areas of use I see on the LEGO site is general MOC (free design ideas for TLG) and use by the Mindstorm community to share builds in the educational circles. Opening the source would mean TLG loss of control of there image adults are not the customer. The best I could hope for is a relaxing of some small portion of the product. The use of decoration could be easer. The palettes .lif files could be documented. The Preference.ini could be fully documented.
  13. OLDNUT replied to OLDNUT's post in a topic in LEGO Sci-Fi
    I you are talking about the decoration of the back of the min fig its is 600816 or 600096. It show up on the Galaxy Patrol Series 7 in plastic.
  14. OLDNUT posted a post in a topic in LEGO Sci-Fi
    Below is the first attempt at the flight deck of the DSMS. Lots of editing of the LXFML file to add the decorations. It is WIP at this point.
  15. Your are correct my UserPalette works only in LDD (normal) mode. I flip back to LDD from Extended all the time mostly to get colors. Also I use text editing on the LXFML file to change large numbers of parts.
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