THIS IS THE TEST SITE OF EUROBRICKS!
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Diamabolo started following Captainowie
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GBC Show Kit
Captainowie replied to dgeehot's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI have a bunch of spares, but it seems I always pick not quite the right things to have spares of!
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Small hexa-directional linear movement
Captainowie replied to Jdmnstr's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingDo you really want all six faces moving? What about the face that the cube is sitting on?
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Investigation into the Strength of Lego Technic Liftarms and Brick Beams
Captainowie replied to nerdsforprez's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYou can test this with your fingers. Hold a beam with your thumbs in the middle, and forefingers at the ends and see how much force it takes to deflect. Then rotate the beam around it's long axis and try again - there's a noticeable difference in the amount of deflection you get for a given amount of finger pull. Orient your beams with the holes parallel to the load!
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PI DAY Build - A Binary Expansion of Pi
Captainowie replied to TechnicBrickPower's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI probably should have shot a short vid, rather than rely on stills alone to show how it works. All it does is step a diameter around a circumference. For Pi diameters, you get one full rotation of the output (that's what Pi means), and one full rotation of the input crank steps two diameters, hence Pi:2. The hardest part was keeping the "diameter" wheel in the same plane while still forcing it to keep contact with the "circumference" wheel - though I could probably have done a better job of it than I did here. The precision of this is comes down to the ratio between the thickness of the wheel part and its diameter, which in this case is about 10%. If you wanted to do a proper version next year, with an actual explanation and coordinated colour scheme, I wouldn't take offence!
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PI DAY Build - A Binary Expansion of Pi
Captainowie replied to TechnicBrickPower's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYou're right, probably not. Sorry @TeamThrifty, I didn't intend for it to come across as a lecture.
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PI DAY Build - A Binary Expansion of Pi
Captainowie replied to TechnicBrickPower's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYeah, but this (and your previous effort) relies on already knowing the value of Pi to some precision - you'd use exactly the same techniques to get a ratio of any rational number. Also, it's enormous. I built a much more compact device that has a Pi:2 ratio, computed directly from the definition of Pi! Aside: [removed]
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What are your coolest gbc models (or mods) you have made or seen?
Captainowie replied to Yeetforlego's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThere are already lots of amazing GBC things here and here I can't see this thread adding anything new.
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Mechanical Spider Climbs UP 13 CM Step, Down 24 cm
Captainowie replied to MaxBrix's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingUpload to some hosting site (e.g. bricksafe.com) and use the links from there.
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GBC General Discussion
Captainowie replied to Jim's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingMechanical one-at-a-time widgets are not a new concept. You can see my own implementation here And several more in this video from a few years ago. Yours is nice too.
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[HELP] Modeling Complex Angles in Stud.io
If you don't mind a learning curve that's a little steeper, I'd recommend LDCad as an alternative editor. It has a triangle solver so that you can set precisely the angles you need for each part, and relative grids, so that once you have one part on the correct angle, you can set the relative grid to that angle, so that all parts connected to your sloping part are positioned correctly.
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Lego GBC Ball Batch Module
Captainowie replied to sawyer klegr's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling... wouldn't one need more than 60 balls in "just over 1 min" to meet the 1 ball per second spec? Not that it'd be a huge problem, most shows I've taken stats at average 0.4 - 0.6 balls per second.
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The Infinity-Machine
Captainowie replied to Raziel-117's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingSurely an infinite chain of gears would behave very much as the very finite version at the top of this thread. The friction may well increase without limit, but that's no different than sticking an anchored axle through an off-centre hole.
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Meshing any two gears on a regular grid
Captainowie replied to TechnicBrickPower's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingIf you're going to include banana gears, you've got to put in Hailfire wheels too!
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Stud.io on Linux
As long as your laptop meets or exceed the Stud.io recommended specs, you should be fine. The overhead in Wine translating Windows system calls to Linux ones is not great, though there may be some configuration changes you'll need to make to get peak performance.
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Problems with gears in the Crocodile 10277
Captainowie replied to Lebostein's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingTwo axleholes in bricks separated by two plates in the vertical direction are the same distance apart as two axleholes separated by one axlehole in the horizontal direction. Given that that's the spacing of that gear pairing, there really shouldn't be any problem with the setup you posted.
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