THIS IS THE TEST SITE OF EUROBRICKS!
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LEGO Dimensions Discussion
I was expecting from this a Quicksilver reskin, a run-of-the-mill level pack level, and a similar adventure level to the rest due to the platforming and physics in this game not being that versatile What we got was a character that was entirely true to it's source material and breaks the mold of lego gameplay incredibly, a level pack level that is completely devoted to platforming and movement for a change and is really good at it, and physics and movesets that change up the game's level design and formula enough to give the adventure world tons of potential, as well as a great setup for the world itself, looking to play out like an entire game linearly Utterly floored Seriously, Sonic will break this game so much it's not even funny. He can jump as high as athletic characters, use airdash to skip entire puzzles, he can spindash across levels and down slopes to make adventure worlds less tedious, he follows his own physics which'll break level design in itself, he can homing attack, which'll boost the speed of offensive capabilities by a thousand fold and make combat/breaking things a lot more fun, and he can turn into super Sonic at some point, which'll give him who-knows-what powers that'll obviously be tied to rings/studs, giving them purpose during gameplay! Props to you, TT. You took something that could have so easily been reskin city, and made it the best and most unique thing you've ever made in a dozen years. Props. Also the graphics look stunning in his world, and it overall seems really polished for gameplay so new to the lego series. There seems to be a lot of passion behind this.
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The Deleter started following A Power Functions Beginner; General RC Vehicle Questions?
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A Power Functions Beginner; General RC Vehicle Questions?
Building your own model is the dream of any kid who looks at Lego and just imagines. Building your own working replica of a vehicle with features and functions, that's the dream of those a little more immersed in the medium overall. But building a working replica of vehicles with features and functions that are all fully operational and driven via radio control? Now that is the dream of the truly hardcore. although really that's only how it feels on my end please don't kill me EB I've always wanted to build RC vehicles out of Lego as early as I can remember getting my hands on it. Problem was most of the time early on, Lego's endeavors into the remote controlled either were highly restricted, such as when the sets just came with dedicated chassis and parts (8675), or too weak, such as with the Twin X-treme set. Mindstorms miight have been an option, but it always seemed a little too vague and techie to use for purely RC purposes. So when Power Functions finally rolled around, it seemed like the next best thing and a fantasy waiting to become a reality. And now that I have the money to actually get enough for me (and anyone else in my family who wants to make one; LEGO RC RACING, YEA) to fully motorize vehicles as large as I want, I'm ready to jump headfirst into this area. A liiiiitle bit deterred by the fact that an official, fully RC technic set might already do a better job than I ever could when it comes out, but I still want to see what I can make with what I got as is, especially with my own ideas for vehicles and body types. I already tried building one from the ground up with what I have already, and I was super impressed with what came out of it, so I can't wait to give it my all once I get enough for anything. That said, I have a few questions I wouldn't mind knowing the answers to before I do jump headfirst into buying $180 worth of Power Functions... 1: What is the safest speed for beams and axles, maximum? Back when I first got a large technic set as a kid, I used to fantasize about making the coolest, and fastest RC car possible when I had the parts. Now, however, I notice in my simple 42009 set, the axles seem to be grinding slowly away at the beams in it's gearbox, as small bits of yellow dust were coming off onto the black axles when I took it apart. Now I'm a little more concerned than eager to get all the speed out of a vehicle as possible. So does anyone have any experience with such things, and have any good tips to minimize the damage and the like? 2: What amount of motors can be used on a single S Brick before losing current, and thus torque and speed? By researching and observing PF overall I've found that speed-controlled receivers are a generally better option than on-off controllers, but also that the PF speed controller stinks, as does IR controllers for vehicles. So in the end, I found the S Brick, and I've decided it'll be the best option to go with in the long run. However, I'm a little confused as to why it has four ports instead of the two the usual IR receivers have. Isn't the maximum amount of motors for a battery box 4 m-motors, 2 XL-motors, and the L motors somewhere in between? Does the S Brick allow more by allowing a higher amount of current going through it than the old IR receiver did, or does it hook up to 2 or more battery boxes for the power? Or is it just the same, with all those ports made for the sake of m motors only? 3: Is there any merit to the RC buggy motor? I've compared all I can find on the PF motors and figured the ideal amount I'll need for my creations, but I keep seeing this motor pop up in "fastest" or "most powerful lego rc" vehicles on youtube. I can't find much on this motor, but apparently it has a clutch-gear inside of it, and requires a single PF battery box all on it's own? How does this motor compare to the PF motors, and can it be replicated/eclipsed with the normal PF motors, or is it worth checking out for merits only it has as an RC motor? 4: What's all this about a Power Functions 2.0 line? As I said in the Porsche thread I was rearing to hop into the Power Functions scene fully as soon as possible now, but I kept hearing murmurs in the thread about the possibility of some Power Functions 2.0 parts possibly being used for the set. Obviously this is speculation for that set as-is, but do we know anything about a PF 2.0 line that might come out any time soon? I'd hate to jump right into PF headfirst out of enthusiasm, only to find that newer, better parts are on sale shorty after, with the possibility of the entire system not even being compatible with the previous parts. I might have a few more questions later about other potential issues, such as whether it's wise to combine two different types of motors for the sake of getting increased speed and torque right out of the gate, but for now this is all I want to know before I confirm any sort of purchase. If you can answer any of these, thanks in advance!
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42056 - Porsche Speculation
The Deleter replied to Jim's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingAnd here I was just going to go and buy a dozen Power Function parts, to build my own decent RC car, finally... and this is announced. And apparently there's talk of some sort of Power Functions 2.0 in this thread? Well, guess I should hold off on that bulk order for now. :S Still, this set is looking fantastic! Don't usually make it a point to buy a very specific large technic set, but if this really does have a fully-decked-out RC setup under the hood, with gear switching and everything, this is a must have for me! Doesn't hurt that the build is packed to the brim with pieces and doesn't leave much to the imagination, unlike a lot of the other technic race cars.
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What is Lego Worlds?
Some info on the game and what's currently coming for it in future updates:
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LEGO Dimensions Discussion
No, that's what they want you to think. NFC chips/readers are much cheaper to produce than they're usually sold for, (just look at the cost of Nintendo's NFC reader in the gamepad that can read all Amiibos) the minifigures cost tuppance compared to molded statues, and... The Lego game that usually should only cost $40 tops is lacking over 2/3rds of it's content, locked behind the other overpriced packs that will gain enough profit from themselves in the first place to more than cover for the usual Lego game's "loss" at pricing it below $60, which if ever did happen, would be impossible. I appriciate that the portal is at least made out of a decent amount of Lego bricks, and it's why I would have been accepting of a price higher than $60, but $100 is just greedy. I can get a game that lets me play a real guitar on a console for less than that.
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LEGO Dimensions Discussion
Oh come on, $100 for the starter pack?! I'd understand if the game itself was an actual $60 package, but it's not! It's lacking on-disk content, simply reuses the same formula and assets the rest of the 27 Tt games have all used, and it's "scanning" ability only applies to pre-built minifigures and vehicles, essentially putting the characters I couldn't be bothered to unlock for free behind a paywall. It should be priced way less than that considering. If it was like a Lego Universe/Creator-esque game where you could build anything and the real world Lego bricks could be scanned in through a portal scanner a la Fusion, I would be throwing my money at this idea whatever the price, but this.... Ugh. I'll wait until the price drops for now.
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Pixar Animation Studios and Films Discussion
New trailer for Inside Out: Looks a lot better than the first trailer, imo. Definitely interested in how it will turn out in the end.
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Lego Jurassic World (Video Game Discussion)
When I first saw the trailer the first thing that came to mind was, "Ugh, another game where the minifigs make up most of the meat of the story mode. I bet the dinosaurs are just animal buddies, too. :\" Then I read this: http://www.ign.com/articles/2015/03/16/lego-jurassic-world-hold-onto-your-blocks And then I was certain that it was the case, and the dinosaurs would basically be the camels, horses, and vehicles of the game, and would be ditched after one or two rooms with them, per the usual handling of vehicles and animal buddies. But then I read this: http://www.eurogamer.net/articles/2015-03-16-lego-jurassic-world-is-another-slight-evolution-for-the-series And my hype went through the roof again. Still not the Dino-centric game that I wanted in the first place, but it's better than the usual Lego fair so far.
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Jurassic World 2015 Rumors & Discussion
Cross-posting this as the thread for the game is somewhat hidden away: http://www.destructo...ld-287169.phtml Basically, you can play as, create your own, battle other, and explore the (hopefully open world) island with Dinosaurs. For anyone looking for a mix-up from the usual cookie-cutter style gameplay Traveler's tales uses for every other Lego game, this might be something worth looking into.
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Lego Jurassic World (Video Game Discussion)
YES http://www.destructo...ld-287169.phtml You can play as, create your own, battle other, and explore the (hopefully open world) island with Dinosaurs. I've been asking for years for Travelers tales to do something new with the Lego action adventure genre, and this looks like it'll be the answer to that. I haven't preordered a Lego game since Lego City Undercover. Looks like it's time for me to change that.
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Good Knot Techniques for LEGO Strings and Threads
We all have to figure this out at some point or another in order to use certain pieces in LEGO. Some learn how to wrangle the rope and string in summer camp, others with their shoelaces and other household objects. However, I'm betting that most first-time LEGO builders learned it their own way: the hard way. Some of my first sets I've ever built - the Inventor series - required string for many a build, and let me tell you, it was hard finding a good knot meathod. Multiple times the string would just slip right out of it's knot, letting the swinging monkey plummet to the ground; and if I did find a working knot, I'd still have to take it down as soon as possible, as any tighter then knot got, the more impossible it was to undo it. I've lost plenty a good string due to this factor, and definitely don't want to risk anymore. Considering LEGOs are all about constructing then deconstructing pieces to be just as usable as before, the same should apply to the string and the pieces it attaches to, too. And what better way to help newcomers to the element than to archive a thread dedicated to such info? So, what works for you so far?
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Should LEGO make a Military Theme?
Personally, I think military sets would perfectly suit the Technic subseries. You get the detailed, historic models that all the army fanatics want, yet keep actual people and "sides" (minifigures) out of the whole mess. Plus, it would help kids get even more interested in the Technic line, while also having large enough builds to cater to the adult Lego fans. Not to mention it would shake up the Technic line quite well after so many years of generic construction and pedestrian machines.
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