THIS IS THE TEST SITE OF EUROBRICKS!
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Marauder II
Wow, this is a great battle machine! I wonder, is it fully articulated? Legs, arms ,torso and all that? It looks stable, but I'm particulary interested in joint connections (for legs and arms) because I'm always searching for a new and better ways to make robots, mechs and exo suits more flexible (but still stable).
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Hercules APC
I couldn't said it better myself. The design, colours and functionality ,everything is just perfect! I like the front bumper and how the vehicle looks from...well...all sides! It looks smooth but at the same time tough and durable. Keep up the good work J4ke
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Imperial Colossus-class Heavy Assault and Riot Droid (HARD)
I like the design very much, head especially, don't change it! I think I will "borrow" this design from you! Torso design was great in version 1 (I used something like that in few of my creations) but there was a problem with proportions to the rest of the body and head. I think now the shoulders lack bulkiness and they should be wider than this. If you can position the arm/shoulder connections to the sides of torso (like on my creation posted here for example) it should help. Keep in mind that shoulders must carry massive shields and weapons so it is natural for this heavyweight to have strong upper body. Legs are in my opinion well articulated and in good proportion to the rest of the body. Good job on design also. Here is my example of torso/shoulders/arms connections and proportions. This is just a suggestion of course. Overall, torso modification is the main goal on your droid design if you ask me but I think that will not be too much of a problem. The rest is OK. Good luck!
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Positron Escort Starfighter [LDD MOC]
This type of starfighter is mainly used to escort larger vessels, such as "Hammerhead" cargo-cruiser (already posted here) on voyages through deep space but can also be used on many other tasks if required. With its powerful thrusters and relatively small size it has great maneuverability and speed but despite its size does not lack firepower and therefore it's the best choice for escorting less agile and/or less armed ships. Armament is consisted of four twin laser cannons, two light rockets (for encounters with enemy fighters) and four large caliber cannons (for shelling of the enemy capital ships ). It is operated by one pilot and due to the importance and complexity of escort tasks only elite pilots are chosen for the job. Rest of the pictures will be viewable (I hope soon) on the http://www.brickshelf.com/cgi-bin/gallery.cgi?f=440459 Thanks for watching.
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Positron Assault Exo-Suit
Well, everyone has their opinion after all but please define "weird" if you think that (or any other) way. Usually SF is weird compared to reality so... Every creation will look better in real bricks probably but LDD gives you freedom in terms of quantity, scale, shape and color, and least but not last, it costs nothing! I don't know about the history of that "test dummy plate" brick and frankly that is of no importance to me. It could be whatever I wish (I mean that's the point of LEGO bricks, right? Creativity, imagination and all that). Why not serial number, license plate, model sign or some other type of code/mark? And I think it looks cool and gives the sense of human touch to the machines, the proof that they were created in our factories and it's a nice little detail on the exterior. Appreciate your comment. Cheers!
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Positron Assault Exo-Suit
@KielDaMan Well, I would like to create it in a real bricks, these creations and many others, but unfortunately I do not have appropriate bricks and vast library of shapes and colors provided by LDD. I think, even if I had all the right bricks it is not certain that It would look like this, because I’m using LEGO universe mode where I can pick every available brick without restriction, although many of them probably don't exist in production any more and/or some color combination that I'm using were never produced. But anyway, I would like to build it from real bricks, especially because I would like to know could it support itself because it lacks strong connections to the pilot (and everything is built around him so...). I have no doubt that 3 types (engineer, spy and gunner) will hold together but I’m not sure about the commander and heavy assault type because they are the two heaviest types of exo-suits and therefore puts more strain to the connection with the pilot. In any case, if I had the opportunity to do this for real I think that some kind of solution would emerge, with LEGO it is always like that, if you can't do it this way probably there is some other even better way. Thank you both for your comments, I’m glad you like it. I will add few more pics of each type (from different angles) on brickshelf today.
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Positron Assault Exo-Suit
These are the modifications of the exo suit that I created so far. There are five types and here are the details for each of them (from left to right on a group picture). 1.Heavy Assault Exo-Suit (Most heavily armored and weaponized, can sustain incredible amount of fire but not so agile, in fact it is the slowest and the most expensive type. It carries two types of (2 standard and 2 heavy) guns, plus one anti-aircraft gun on the top and four missile launcher pads on the sides of the cockpit. Can carry 4 additional spare rockets on the back. For the price it gives the most fire power and pilot safety inside of it. It is a energy consumer on a large scale so it is used less than a lighter (Gunner) version). 2.Spy/Scout Exo-Suit (No armor and limited amount of weapons (only two all purpose gatling guns), very vulnerable but extremely fast and agile. Also as there is virtually no armor and only vast sensory (radar dishes and such) equipment it is a low energy consumer. It has a lot of backpack accessories- tools, instruments and side arm weapons which can be used (while in suit) with two robotic arms. The robotic arms are packed on the sides (like two gatling guns) when not in use and are barely visible. Pilot has many useful information at his finger tips thanks to advanced helmet visor overwhelming with electronics and useful onscreen data. This type of exo suit is the easiest one for dissassembly. Spy can hide it in bushes and proceed to his target on foot if needed and later on come back and activate it again). 3.Commander Exo-Suit (Medium armor and amount of weapons (two standard guns plus plasma sword and a big laser pistol for use with robotic arms). It has medium agility and movement speed. High cost of production is compensated with the fact that this is the most versatile type of all exo suits. Good pilot protection plus robotic arms (controlled from inside) that can carry weapons and can be modified with additional tools (robotic fists can be detached from the arms and the arms can be upgraded with a rip-saw for example, which is a standard additional equipment on the back). Also, it has powerful antennae for communication and improved search lights for rescue operations, easier movement and detection of enemies at night, but due to all advanced systems this suit comes with high electric power requirements). 4.Construction/Engineering Exo-Suit (As it name implies it is used in variety of civilian and as support in military operations. It has no armor nor weapons, with advanced hydraulics for lifting and maneuvering everything from light/small to heavy/huge objects. Arms of the machine are directly controlled by the operator. In terms of money and energy cost this is the cheapest exo suit but because it can do almost any task it is very frequently used in many operations in the HQ or on the field). 5.Gunner Exo-Suit (Actually this is most commonly used battle suit due to optimal balance of fire power, armor, agility, speed and energy consumption. Also it has many useful accessories that soldier could need on the battlefield like spare pistols, saw, portable radio and so on. The armament of this exo suit consists of 6 standard guns which gives it a respectful amount of fire power and they are all of the same type and easily replaceable). Thank you for your time
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P.S.S. "Hammerhead"
Thank you apemax! This is my bigest LDD project so far although I have several close to it in size (I'll post them here in the near future I hope). This massive ship (together with the cargo) is built from around 10.500 bricks and estimated value by LDD calculation is around 1.800 euros. In fact LDD couldn't calculate it untill I erased half of the ship by lenght and than added a price of other half. Glad you like it! Cheers!
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Some Blacktron I MOCs
Vehicle is in my opinion the best, so I agree with few comments above mine about that except, although I respect your choice to go with simplicity, I would still add a detail or two on the vehicle, especially on the floor plates around the gunners, to cover brick "humps", but hey, that's just me. Keep up the good work!
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Nomad Hoverbike
A great little machine you got there, more than enough details and all of them nicely placed. Well done!
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P.S.S. "Hammerhead"
Thanks a lot people! Any comment, question, compliment, criticism, suggestion, advice is more than welcome! P.S. I've made some modifications to the ship hull (underneath there's a bomb compartment with unloading hatches) and few random details like twin cannons on the nose and so on. It's still work in progress, every day I add something new. I haven't been active for a long time and now my inspiration is running at full capacity! Here's a few new pictures of the ship (with background) but unfortunately because of the EB rules pictures are 800x500 (widescreen). Enjoy!
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MOC: Megagamma-VII Starfighter
Indeed that could be a problem, when you build something in LDD first, and you don't think about overall weight and connections between the bricks and later (if you have enough real bricks) you realize that it couldn't stay in one piece or it's extremely fragile. For that reason, in some future LDD versions I would like to see weight and connection strenght calculator/analyser (the main goal for LDD is to attract people to by real bricks anyway so this may be our common goal). But non the less, design flaws could be breached with some kind of improvisation. Very often when you try to solve some design problem you stumble upon an even better solution for your creation. As for me, I always tend to create a stable, solid construction, thus mentioned calculator would come in handy. Sometimes logic and imagination don't work well together but I always try to combine them to achieve an even better result,to make something smooth and attractive, but also with high degree of playability and functionality. By the way,thanks for the LXF file, I'll look in to it later. Cheers!
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MOC: Megagamma-VII Starfighter
Just amazing! I would like to see building guide for this beauty (it looks rather complicated),very unconventional use of bricks, angles and all...It has that SF feel to it. Well done!
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Positron Assault Exo-Suit
Robot (on the right side of the picture) is here only for scenery purpose and there is a newer version of it but I never found a time to post it here. That automaton is indeed one of my oldest LDD designs, although version on the picture isn't the oldest one. It's a third round of modifications I think. As for the suit, I made several types of it so I'll post the pictures of the rest here in this topic so you can choose your favorite
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P.S.S. "Hammerhead"
@noname Thanks man, I appreciate it. Cheers! @Tim13 All my models are created in LEGO Digital Designer, if that was your question. I added background space theme later. If you have any more question feel free to ask.
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