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About Appie
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- Birthday 12/16/1982
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<p> Technic 42070 </p>
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Generic Contest Discussion
Appie replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I love the idea of an animal contest! -
Thanks everybody! Much appreciated. I stole this idea from another MOCer, but can't remember who, but I kept it in the back of my mind ever since. Thanks to the joys of Pybricks, I was able to make a video since that freed up my phone to make it: Hope you like it! Recently I got the the truck in the game and I noticed I made a mistake on the fenders. This was blocked to me before due to the limited camera angles I was allowed when not owning the truck (was only allowed to rotate around the truck, no up or down) and the external roll cage blocking some of my view. As you can see, the fenders on the inside actually go down again, I did not know this. I am not sure if I can fix this on my model since that section houses alot of the contruction that holds the fenders on the outside at their current angles. Moving that outward would cause issues with the wheels touching the construction under the fenders when suspension is compressed. Also changing this, would basically mean that I'd have to use something else for the Technic panel behind the headlights (and I really like that panel there with the angle of the fenders and how that section looks on the truck in the game). I did notice the cooling vents on the side of the hood based on a picture similar to this shot with the stock fenders for this truck: But thought they had simply been removed when selecting the other style of fenders. Just figured I'd mention this in case somebody else plays the game and noticed this discrepancy from the game to my model
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Thank you very much Lipko. I have another picture of how I put it on display for an event with its little off-road buddy I posted here earlier:
- 21 replies
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@gyenesvi I see what you mean, fair point.
- 21 replies
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I don't agree actually. To do independent driven and steering (without bumpsteer) you are pretty much locked to the 6L wishbones, 6L links and the heavy duty cv-joints (I am not equipping this kind of truck with less, not because it needs it, but because the model asks for it). That's 12 studs of space I can't use. To keep the model in proportion for 81mm tyres, that's alot of wasted space. I agree the setup of independent suspension is simple, but in the same space I could have easily made diff locks if this truck actually had a live axle setup.
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Thanks you both for the compliments. This is from earlier in the build, with hardly any bracing for most parts. This was when I was still getting a rough idea where things would end up (which hasn't changed from this picture on the final model). At this stage I still had 2 springs on each wheel too. If you also think those 8T's on the steering axle aren't ideal, I agree, but it was the best I could think of for the given space. Luckily, the steering works very well.
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Looks like it yeah, that's pretty cool with the portal hubs.
- 21 replies
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what are the most compact cars?
Appie replied to Jobo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This MOC from JoKo instantly comes to mind when trying to make "Mario Karts" -
Thanks Mahjqa and thanks for introducing me to the truck in the game that fueled the desire to make it in Lego
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Thanks everybody! Yes, in the game the springs are behind the wishbones though. I had a setup of 2 springs on each wheel (first axle had hard-hard, middle had soft-hard), but that turned out to be overkill for the first 2 axles. Anyway, they could be mounted at the rear of the wishbones, but for the front axle I opted to place them in front of the wishbones so I could make the section around the steeringmechanism even sturdier. For the middle axle its partially because I made this adjustment once the model was pretty much finished and I had no desire to remove the rear of the chassis to remove the hub so I can move the 5L with with stop that has the spring attached the other way around The truck from the game is based on a Russian truck, the ZIL 4972. They made all sorts of these kind of trucks as can be seen in the video below (I think the ZIL 4972 is clear in the video at 1:10), some types had live axles I think and others got independant suspension. I considered quite a few times to make it live axles instead, to get the diff locks in for example, but in trying to stay true to the game truck, I felt it had to be independant suspension.
- 21 replies
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Based on a truck called the Albatross from the game Mudrunner Expeditions, I made this MOC: The truck in the game: It has the following functions: - 6WD powered by 2 PU XL-motors - Front and rear axle steering powered by a PU L-motor. - V8 fake engine. - Winch at the front and rear of the truck, powered by a L-motor and through a little gearbox you can select if you want to power the rear or the front one. - Independant suspension. A video of the model: A few more photo's: The "fuelcap" (the black ball) on top of the "fueltank" turns on the hub. The bionicle tooth you see below the bed at the rear is the gearbox switch for the winch. Technic fig compatible I am really pleased with how the suspension works. The first 2 axle have 1 hard spring per wheel, the rear axle has 2 hard springs per wheel, because of the hub in front of that axle and the overhang at the rear that houses the motor for the winch (and with this setup it can actually carry a load of cargo too ) To remove the batteries I have to remove 2 liftarms and a part of the drive axle, which I build so it can be easily removed by me. A few things I didn't manage to do, but wanted to are stuff like a 2-speed gearbox and diff locks. but I simply could not make them fit while keeping the functions that did make it into the model. I wanted to keep the central column of the chassis slim (like the truck in the game) and keep the bed clean for actual cargo, so that put a limit on the space I had available. Diff locks either meant a higher drivetrain (at the cost of the V8 and bed probably) or a wider model (I can't think of a diff lock mechanism that takes less than 7 studs in width). A greater desire to use these parts for the independant suspension combined with the planetary hubs meant it would get 2 studs wider, which felt too wide for this tiresize. I also feel like the front of the cabine should be 1 stud longer forward at the expense of the hood, but I loved this Technic panel on the hood too much to let that go (and the tiles on the sides would be very hard to attach if I put it 1 stud forward, so hard for me that in the current build I stole a stud from the door instead to secure the A-pillars ). Sorry for no video yet, I might make one in a few weeks. The problem is at the moment that I have to use the one thing that could make a video to control the model through the Brickcontroller app Thanks for watching and reading!
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[TC27] Drift Kart & Driver
Appie replied to JoKo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Exactly this. Great work JoKo! Me too! -
In a car I build a few years ago with a weight of about 5kg, I needed 3 hard 6.5L springs for each wheel to keep the suspension functional (and to this day it still is). Instead of the old 11.5L springs from motorbikes you linked, you could consider these springs Lego uses in current 1:8 car sets (Ferrari and Mclaren) and 1:5 motorbikes (BMW and Yamaha). It's outside spring actually does nothing, the heavy duty spring is internal and is stronger than about 3 of these 9.5L very hard springs based on a quick test of a buddy. So this should give you quite some wiggle room compared to my setup of 12 6.5L hard springs to keep 5kg up. Great progress on your build btw, will be following this with great interest