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About Jarren
- Birthday 10/12/1995
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mindstorms
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Hi Marcus, here's something I just came up with that seems to work pretty well. I used a 98313 and got one end of the clip behind the tile. I then pressed on the inside of the arm out toward the wall of the engine part. It acts as a lever and pries the tile away very easily.
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Scratch all of that. I figured out how to make that work! I’ll be updating my ideas project soon. Thanks for the nudge!
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Thanks! Yeah, the ratchet joints do limit the leg motion unfortunately. It was a tough tradeoff between flexibility, stability, and overall look. The large ball joints can't support the model even though it offers the most flexibility. If I were to put the socket portion of the ratchets on the torso instead of on the legs, that would result in the legs being too close or too far apart, ruining the proportions of the model. What I really need is LEGO to create this part with 3 studs instead of 2 between the sockets. I might play around with this a bit more, as I agree, a running pose would look great. I just wanted to make sure I could nail down a stable model suitable to be potentially made into an official set first.
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The reason why a filmmaker would choose blue over green is kind of interesting, often coming down to the setting the shot, or time of day the shot is intended to be taking place. Another consideration is to avoid having similar colors to the chroma key chosen. That said, I think that Bright Green would work best for the green screen effect. They come in 1x2 bricks and 1x2x2 bricks. Standard blue would work well too.
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Jarren started following LDD developer mode and [MOC] Crash Bandicoot
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Crash Bandicoot has been a videogame icon for over two decades. The orange marsupial jumped, smashed, and spun his way onto the Playstation when I was a kid, and I have loved the character ever since. I remember spending hours playing through all three original games, as well as getting friends together to play Crash Bash and Crash Team Racing. Crash features 27 points of articulation, including a swiveling waist, adjustable ears, and tweakable eyebrows. While Crash is very flexible, he is also quite sturdy. This is thanks to a carefuly selected choice of joint elemenents ranging from socket click hinges to large and small ball joints. The part count for Crash rings up at exactly 800 elements! Thank you for taking the time to check out my model! If you would like to see more photos, I have them up on my Flickr page. If you would like to see this potentially become an official LEGO Set, please support my project on LEGO Ideas.
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After a year of thought, weeks of work, and a failed debut at Brickworld Chicago 2017, I am proud to finally be able to share this creation. Inspired by M. C. Escher's "Waterfall", watch as a stream of crystals flow upstream and cascade back down. My ideas for this project began to swirl around in my head a couple weeks before Brickworld 2016. The idea of manipulating small particles in a GBC like fashion sounded like an interesting challenge, and a fountain or flowing water affect seemed like the best approach. While at the one of the stores in Chicago, I saw an open case of Trans-Blue Rock 1 x 1 Jewel 24 Facet. Obviously the logical conclusion was to go ahead and purchase about 4-5 cups of the stuff! The trickiest part of working with such as small element is avoiding ways for them to get stuck in the mechanisms. The elements that made the whole thing work were also the bane of its existence! Trial and error, and identifying pinch points was the key. The entire model is ran off of two Power Functions L-Motors, one at the base, and one on the 3rd ladder from the top. Each ladder is connected to each other through 40t gears, to ensure even transfer of power. I step away for one minute and look who I find fooling about in the fountain! Thanks for taking a look at my model, I hope you enjoyed it!
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LDD developer mode
Jarren replied to Zerobricks's topic in Digital LEGO: Tools, Techniques, and Projects
So I just stumbled across this and thought I would try it on my Mac. In order to do it you have to do a "Show Contents" on the LDD application, then the .ini file is under Contents>Resources>preferences.ini In my case the file was empty, and permissions prevented me from editing the existing one. So I had to make a new .ini file with the "DeveloperMode=1" line in TextEdit and replace it the file. All of the shortcuts work as @Zero (Zblj) described, but interestingly the collision prevention is still enabled. Anybody else with a Mac able to successfully disable collisions? -
Programming LEGO using Swift
Jarren replied to JopieK's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is super awesome! Might actually push me over the edge to actually buy an EV3 kit one of these days. It would also be sweet if they brought this over to the Mac for development with Xcode. -
Mindstorms EV3 for kids question
Jarren replied to JGW3000's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It does not come with the education software license. The edu software is slightly different from the free commercial software available here: http://www.lego.com/en-us/mindstorms/downloads/download-software The only issue is that the starter models and guides between the two are different, but there are plenty of other resources available online. The edu software also has a few extra features I think, but nothing that is a must have.- 10 replies
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LDD 4.3 and Mac OS Yosemite
Jarren replied to Jarren's topic in Digital LEGO: Tools, Techniques, and Projects
Did a clean install of 10.10.4 a week ago for an unrelated reason. Installed LDD and everything runs fine, files save, GUI doesn't have any problems. Not sure what changed, but working for me. rMBP late 2013. -
I wasn't able to get a good look at the brick building, but it looks like it was primarily basic studs on top bricks. Everything is static as well, other than vehicles and animals.
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Holy crap. My coworker and I downloaded it over lunch. Takes all the enjoyment about property building from Lego universe, the open world of mine craft, and it's own unique landscaping tools, and mashes them together to make something magical. For an alpha the procedural generation is impressive. It's character and model collection is limited, but had endless room for growth.
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LDD 4.3 and Mac OS Yosemite
Jarren replied to Jarren's topic in Digital LEGO: Tools, Techniques, and Projects
Still doesn't seem to work for me, even with the workaround. Not sure if it is because I am still on the public beta program or not. -
All my codes have been given out, apologies.
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Now just have carpenter and Egyptian.