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Everything posted by syclone
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Custom 2 studs wide differential frame
syclone replied to SaperPL's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingInteresting concept, albeit if we're going to such a small width, I'd think that the diameter of the carrier-mounted gear is too big, since it is likely that the potential model using this would have 30.4 x 14 VR wheels. Probably something like this might be preferrable. Nonetheless, never seen something similar in regards of open side walls, ingenious solution.
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Generic Contest Discussion
In regards of the modular contest: - Would the parts need to follow a certain connection pattern so that every module presented can be combined with anyother (suspension from contestant A can be fixed on contestant's B middle section), or basically build whatever you want as long as it consists of several subassemblies joined using 32054 pin? - I suppose any scale would go? Not a particular fan of modular cars, but would be a fun contest trying to make the modules as sturdy as possible by themselves and combined))
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Brunojj1's mind-opener - red supercar - free instructions now available for static version
syclone replied to amorti's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI don't think anyone uploaded this yet (at least I haven't found it), but here's an inventory (for the manual version) in CSV file format (plain .txt file, just import to Rebrickable as a part list). I'd say 99% accurate, doesn't have CaDa parts obviously, and may have some error (Should be OK from a quick check, but no promises) link
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[abandoned] LDD projects and buildings
syclone replied to SUPER Max Black's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYou can use brick-built solutions. Just make it a group and save as template. Then, each time you import the template it will be spawned as a group. Here's a functional version: download. It doesn't have the arch, but connections are accurate.
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BuWizz 3.0 PRO: test, performance, comparison [VIDEO]
syclone replied to Sariel's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingWell, a great controller for the C+ stuff I suppose. Definitely not what I was looking for, though definitely will be very popular, just as the previous versions were (still rocking 1.0 here, great stuff!!!) Excellent review as always.
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42129 - 4x4 Mercedes-Benz Zetros
syclone replied to dhc6twinotter's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingNot a chance hahahah, they can't even make a B-model nowadays, nevermind an add-on set unless it is some weird game/app add-on (Vidiyo, Nintendo, Dimensions...) Nice to see the half bushes in black, though the #21 panels were much better, overall the cab became a bit worse IMO. As far as I can tell the "doors" don't open either?!
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[abandoned] LDD projects and buildings
syclone replied to SUPER Max Black's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling4.3.11, here's a guide on where to get it: Also, there's new parts being added on Digital tools Subforum, takes 5 minutes to setup and adds a LOT of missing parts. In regards of LDcad (LDraw is the system of file formats&tools) it has a steep learning curve but it is well worth it as it's probably the best digital building tool there is.
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[abandoned] LDD projects and buildings
syclone replied to SUPER Max Black's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingIn relation to real life, I currently started studying Civil Engineering, and many students have complained due to the fact that we don't use paper and pencil/pen to draw, but instead do everything in AutoCad. For me it is much easier to use a digital environment where I can group, delete and easily change any line, rather than starting a drawing all over or having to copy it several times. Same goes for LDD - I needn't dissasemble a structure just to change a single 2L pin for a 3L one becasuse I need that mounting point, with just a few clicks of a mouse it's all done. Also I can place parts in mid-air in case I need to set a certain limit or indicate that I want to mount it there and work around to connecting it that way. Nonetheless in the end it all comes down to how one does thing and the experience they get. I first installed LDD in 2013, and used it ever since as my main building method, so I have almost 8 years experience in that field, so guessing that a certain part needs to be reinforced as it would fail irl will be possible most of the time. However I can imagine someone that has been building with real parts for the most of their life would have developed different skills and building techniques, therefore a digital build might feel cumbersome and unnatural to do. Of course any digital build needs a irl verification due to the fact that we're using plastic bricks with certain tolerances, and cannot test how/if a mechanism will work. --------------------------------------- Upon closer inspection you might want to use either U-joints or rotate the 2x4 liftarms and link the gearrack using 2x1 liftarms so as to avoid the twisting of the gearrack caused by ackermann steering.
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[abandoned] LDD projects and buildings
syclone replied to SUPER Max Black's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingHere's the most basic setup for that axle. The wires in LDD are always "separate" from the component they belong to, there's no functionality of routing them. You simply connect the plug to whatever port you want it to use and that's all.
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Paid instructions
syclone replied to Akbalder's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI'd say it's a case by case scenario. Certainly MOCs like Gray Gear's 1:8 JDM cars or Sheepo's vehicles deserve to have paid instructions as these are models that a lot of time and work was poured into. However there are also cases of mediocre digital models that haven't even been test-built having instructions published for 20+€ which is unreasonable to say the least. I'd say it is mostly due to how easy it has become to do so, some time ago you'd have to manually process each payment, keep up with your customer details in case they've lost their files, whereas nowadays you set up an account on one of these sharing sites and simply publish them with the websites taking care of everything . And probably tool like Stud.io made it much easier to create instructions. However, take this with a grain of salt as I never made paid instructions
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[MOC] Airport Crash Tender - Lego Mini CLAAS XERION 42102 Alternative Build (Building Instructions)
syclone replied to makushima's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingReminds me of the Warthog from Halo))))))
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[MOC][WIP] Steinwinter 2040 Supercargo (1:11, three-axled)
syclone replied to Andman's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingWell, if you don't mind making your own cables aliexpress has some options like these. There are also some with the cable attached already. Insane build so far, the digital prototype looks good.
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Generic Contest Discussion
The set remake sounds very interesting, would make for great fun considering the amount of options from other themes. In regards of no-wheel contest I immediately thought of a walker contest, however a static model contest would also be fun with GBCs included, though it might require a certain category differentiation, so as not to make a huge factory-like entry compete with a small module (either size or part count division for categories).
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[abandoned] LDD projects and buildings
syclone replied to SUPER Max Black's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYou can use Ctrl+K to take screenshots in LDD building mode (the shot will be framed as you see it). What kind of vehicle is that axle for? It is very narrow yet has double wheels with a big diameter, so nothing comes to mind. Also, the 1x4 half liftarms are most likely going to disconnect from top&bottom, so a better structural soluction would be required.
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Will there ever be 100% Technic Models ?
syclone replied to DrJB's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingSome sets (42105) used them as sails, and also the Koi Fish kickstarter. And the obvious Ducati windshield.
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Generic Contest Discussion
I believe that would be a Mindstorms forum contest. Usually manual models are favorited in contests, with some TCs even prohibitting the use of electrics. Additionally making it C+ exclusive would narrow down the number of participants, to the point of it not being a forum contest, but a show-off of select individuals well-versed in programming or owning the expensive electronics.
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Brunojj1's mind-opener - red supercar - free instructions now available for static version
syclone replied to amorti's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingFlash offer (-53%) on AliExpress Cada official store: 128'07 € for rc version (95 pcs available) 93'50 € for manual version (99 pcs available) Less than 20 hours left, limited units available as aforementioned. Free shipping. YES, you are reading correctly, for the price of the Top Gear 42109 abomination, you can buy an RC 1:8 Supercar Masterpiece from Bruno Jenson from an official seller. Ordered mine already, first Technic kit in the last 2 or 3 years I think)))
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42113 Osprey, Mods and improvements
syclone replied to efferman's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling@roeltheworld You might want to use Brickshelf/Bricksave/Flickr to share your pictures, as it is they show up as links. Brickshelf and Bricksave also allow to share .io files without the .zip issue. Or use the BBcode option when sharing your image through your current hosting site. Good luck with the flaps, amazing how much functionality you were able to fit so far.
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Will there ever be 100% Technic Models ?
syclone replied to DrJB's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingWell, now that TLG bought BL, I've seen many prototype and unreleased colours being forcibly pulled out, so wonder for how long those could last The flexible panels would definitely need a lot of improvements to make a full body I suppose, though windshields should be quite easy and inexpensive to make, not to mention it not being a permanent fixture, like the current ones in Creator cars, so if someone doesn't like it those could be taken off. For body panelling the connectivity issues and how to make them with a shape as reusable as possible would be a great headache. I suppose the 3rd party parts are a mere drop in the ocean for TLG, they're still making crazy money from Disney (Star Wars for instance) and from shelf models that people buy in spite of the ridiculous price. Though I honestly hope that it DOES hurt TLG so that we could get more cool stuff from both alternative manufacturers and the "original" one. Albeit seeing the weird Nintendo Mario sets, colour consistency issues being "within tolerances" and utter lack of support for PU/C+ (I doubt many people would understand how to use the programming features without RacingBrick's articles and videos) I don't see anything changing any time soon. Hopefully it won't be a KO someday down the road.
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Will there ever be 100% Technic Models ?
syclone replied to DrJB's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingIn regards of Technic panelling I think the Koi fish panels were an interesting concept, as you weren't limited by the hard surface and they could be adapted onto something else if it weren't for the imho awful way of selling these sets through a kickstarter (seriously?!? this isn't some tech junk from a startup, but a set from a well-established company) which only made these set an object of collectionism and scalping with the parts effectively being unaccessible to the general public. The Ducati explored that technique (or at least something very similar) with the windshield fixed with katana blades. Would love to see this concept explored further, as the current available windshields are quite bad tbh, since they're either some SW canopy or a flat piece, and many cars could benefit from such flexible ones. Expansion of colour range is a double edged sword. We got the Porsche wheelarches in purple from that tracked pickup thing, but TLG abandoned that colour ever since the Go Kart, so basically they're useless. Same with the endless shades of blue lego introduced - in my small (total 19k parts, 40% system) collection I have blue, 90s turquoise, medium blue, and one of the azures, all of which are impossible to combine in between them, making MOCing a hell. So unless a huge supercar is released, we don't ever get a full inventory of parts, which limits your building options a LOT, not to mention the price of certain elements in certain colours can be outrageous (think the #3 red connector until some years ago, or the current price of red flexaxles). And considering TLG doesn't give an F about AFOLS when designing sets, I'd rather see a full inventory of parts available in one colour before a wider colour range. And the current way of handling colour inventory is one of the reasons alternative sources of parts are basically a necessity, since some parts aren't available in such a widespread and basic colour as BLACK!!!
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General Part Discussion
syclone replied to Polo-Freak's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
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[MOC] Ferrari F50GT
syclone replied to Jeroen Ottens's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingVery clean looking car, albeit the resemblance to the original is a bit lacking in some areas for me - the original has the wheelarches stick out instead of curving inwards, with the rear ones seeming almost flat - though I suppose the only solution would be fleaxles, which unfortunately seem to be almost heresy nowadays . Otherwise a lot of work can be seen to have been put into the stripe along the laterals, which looks fantastic. Great to see another 1:10 supercar after the Porsche-geddon)))
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[REVIEW] 42115 - Lamborghini Sian Custom Hood
syclone replied to Seo-onDaddy's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI would personally see this very viable with the changes mentioned by Void_S and if the bonnet itself also were split in 3 parts: the two triangles on the sides and central panel with the air intake (so in total there'd be 5 parts, counting the small panels mounted on the body) - this could be much more reusable, and might blend a little bit better with the Technic feel of the rest of the model. Otherwise it is amazing how much work has gone into this, and judging from photos the lime is indistinguishable or extremely close, unlike some of the Lego's own parts hahah.
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Online LEGO Wheels Chart - major update
syclone replied to Sariel's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThanks so much for the update, personally I still prefer using the website (I have the PC on the same desk as I build and most likely I'd be using your scaler and/or LDD at the same time too ), so cannot tell any feedback on the application unfortunately. The new renders are fantastic, looks excellent all in the same style. For me they load instantly (I do have fibre-optic internet though), so it might be on your end...
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[MOC][WIP] Smart Fortwo
syclone replied to johncarpenter's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingLooking really god so far, though maybe instead of the large 2x2 headlights the old transmission extension ring would look better. In regards of CVT, having built it myself too, I found it very dissapointing, since it couldn't handle even the slightest load. You could try using two cones with a rubber belt placed on them (sample below), though not sure how well it'd work if it's only the small 2x2 ones. EDIT: Or, keeping the same CVT as now, use the camshaft pieces instead of the 2L half-liftarms, then there'd be almost no resistance
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