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About kubic
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Poland
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[TC20] 5982 Smash 'n' Grab
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Progress update June 5 Thank you everyone for the kind words! I hope the model won't disappoint you when it's complete. I've been hard at work with this build in my free time over the last week. Here's the current state of the model: I've been working on two things: creating the purple pillars at the rear of the cabin and starting to add functionality to the build. The pillars came out well. It took me some time to come up with a decent looking design using only a couple of part types, but I'm satisfied with it. Everything should be strong enough to stay in position and not fall off or rotate. Some of the connections are quite crazy: The black stacked beams on the side don't look good. I'm going to try to break up the texture, but I need to remember that this part is fully black on the actual set. I also have some doubts regarding the purple panels above those pieces. Here are two different designs. The first (slanted) one seems better and definitely more accurate, but it doesn't create a nice flow with the rest of the build. I don't like the second one as much, but it seems to fit in better. I'm not sure. As for the functions; I first built a driveline connecting the small wheels to the fake V4, but then I realized that the V4 surely wouldn't power the rocket engines and is probably only used for the crane. It took me 5 days to come up with a drivetrain connecting both crane drivetrains to the fake engine via a differential. I've tried all gear combinations, but I was unable to brace anything properly because of the very limited space behind the seat. I was actually completely out of ideas on how to do it and thought of abandoning the idea, but then I had a lecture on belt transmissions (just in time) and it made realize that I can simply just use rubber bands in the design. The result is small enough (although I had to move it forward a stud to accomodate for the outside gear handles) and relatively strong once I finish bracing it. One of the problems is that I don't know what to use the actual drive for. Perhaps rotating the engines or powering a different fake engine. Other functions will include technic competition cannons in front, steering (perhaps with some active aero) and opening up the cabin to see some interior. My next goal is to work on the design of the rear of the ship. I'm basically done with the purple parts, the only things left are flat tiles next to the engines. It's been a good week. -
[TC20] 5982 Smash 'n' Grab
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you for the great suggestions! I was planning on using some sort of Bionicle blades (the spikes and flickfires are currently a placeholder as I wasn't sure what to use yet), but I never thought of using helicopter blades. I will try them out for sure. -
When the contest was announced last week, I immediately knew I was going to build something you don't normally see in Technic - some sort of a spaceship. Recreating yet another car or construction machine would have been way too boring. Who would want to see the same things over and over again when you can literally build anything you want to? I also briefly considered submarines and static builds, but the former are far too similar too each other and the latter rarely look good in a Technic form. City models were out of question, as they lack details and are only interesting in small scale unless you add a lot more functions to them, which is against the spirit of this contest. So, a spaceship. There have been a lot of them over the years. The classic space sets had flat uninspiring wings and their alien ships were usually round-shaped - not what you want to recreate in Technic. Star Wars may not be strictly forbidden, but their vehicles are too recognizable and allow for many compromises, because half of this forum could probably recognize a very mediocre build interpretation as an X-Wing. Space Police 3 is one of my favorite series, because the vehicles are simple, yet unique and extremely detailed. At first I wanted to build a classic police ship, but later I realized that I could actually go for something, that seemed impossible at first - a purple ship. This Smash 'n' Grab set seems absolutely perfect for a Technic recreation (though we'll see how well I can pull it off): generally boxy shape, but many subtle wedges and curves as well as opportunities for introducing even more of them. Its rear crane is obviously perfect for Technic and so is the V4 engine, which is probably used for powering the crane. I'm not sure about other functions, but it's going to have an opening roof, hood and possibly a cooling system. I'll leave these decisions for later. The most important aspect of the build is recreating the shape. That's where the problems arise... How many Technic pieces are there in dark purple? Exactly 14 And that's it. Really. Can you make anything out of it? No connectors, no flat panels, hardly any beams. That's the real challenge in this build. What do you do when you have 14 pieces to work with? You try harder. The result is quite large, but it's literally impossible to make it much smaller than this with only 6 types of panels. The scale is around 3:1. Here is the full gallery. I much prefer renders to LDD-generated screenshots, but renders only look good in 4K or 8K and get very pixelated when downscaled as per EB guidelines, so for this main image I'm only using a screenshot. The photos below are renders. They look much better, but they are very pixelated. I highly recommend visiting my gallery for better quality. The real build won't be here until I almost finish it in LDD. I build all of my models in LDD first, as I don't always have access to my bricks. I can assess the quality of connections relatively well (and when in doubt, build a mockup in real bricks). I actually have a 7500p crane sitting next to me built almost entirely in LDD but I haven't had time to make a proper presentation for it for a couple of months now... Of course the connections in this model are not final As you can see, I've been trying to do my best with this very limited material I have. All the connections are legal. It relies pretty heavily on the new connector/panel-extender-thing, which I've only simulated in LDD. It's quite accurate to the real thing, the changes I've done so far include creating a black outline to better distinguish the shapes, making the front less flat and changing the front bar/ram to look more realistic. I would love to make the ram lime, but I'm afraid that would lose me too many accuracy points I've also added the side exhausts in place of the flame stickers, but I might get rid of them later. Overall, I'm very excited for this contest.
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[TC16] Mobile Power Station
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hello everyone, Since I've received such amazing feedback on my model, I'm willing to create photo instructions for it if there are people interested in them. I'd charge a small fee. Please let me know if I should do them, because it takes a lot of time -
Wow! I'm absolutely blown away by the results I was never expecting to win, my goal has always been to present an interesting model. A huge thank you goes to @Jim for organizing such an amazing contest, also to all the other contestants for creating such awesome builds and the voters for recognizing the efforts. The results show how close in quality the builds were. Too bad there were so few contestants, but hopefully that will change by TC17. Congratulations to all once again!
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[TC16] Mobile Power Station
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Oh thank you Jim If it weren't for the lack of time I would have probably done a better video. I still have VEGAS lying around but no time to learn how to use it -
8. Mobile Power Station A vehicle capable of carrying several modules consisting of a base with stable and complex X-style outriggers, smooth tracks and a foldable array of solar panels. With everything retracted, its rectangular shape allows it to easily be transported. Full gallery: https://bricksafe.com/pages/kubic5/mars Functions: Solar module: - motorized synchronized movement of both outrigger stages, a complex mechanism explained in the discussion topic - lifting and locking the solar panels - rotating them - extending via a scissor mechanism - joints with vertical freedom of movement Tractor vehicle: - interchangeable couplings with a gear rack - simple winch - cargo bay for battery cells - opening doors and easy access to PF switch The reason why this machine is needed on Mars in that it can easily set up a power source in remote areas. It is able to transport a solar module, which can survive a sandstorm thanks to its powerful outriggers, and then carry the energy in the battery cells. Its shape makes it possible to carry many of these at once while travelling to Mars. Discussion topic and a simple video: Thank you for reading!
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[TC16] Mobile Power Station
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you both! I've added an LDD file to the photo gallery (here). -
What an amazing car! Definitely your best one. The shape is almost perfect. My only complaint is that the rear diffuser sticks out too much, the rear should be angled downward towards the inside. Otherwise fantastic!
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kubic started following [TC16] Mobile Power Station
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It's been quite a while since I've last posted a model. I'm a pretty slow builder now due to lack of time and when I eventually finish a MOC, I need to record and edit a video, which I'm not keen on, so I end up not publishing the builds (the video for this model is also as simple as it gets). I had a lot time now thanks to the summer break and this contest's theme inspired me to build this model. I'm really satisfied with it. Here is the complete photo gallery: https://bricksafe.com/pages/kubic5/mars It is a concept of a vehicle that could carry a set of trailers with retractable outriggers and big solar panels (or at least with better solar panels efficiency than we currently have). My original idea was to create a drilling machine with 4 legs (similar to set 7649) and I've actually spent about 2 weeks trying to make it work with different sizes and shapes of legs, but it was a failure. The problem with it was that I was unable to fit in actuators and their drives or even linkages while maintaining a relatively small to medium scale. It works well for a system model with friction joints, but not in Technic when you actually want to make it work. I had to abandon that project completely. What is left of it is the idea to have some sort of legs, which in this case turned into complex two-stage outriggers. This is actually how I can describe this model - as needlessly complex, but really fun. Here is the inside of the main module. Almost all space in the top half has been used, it was changed countless times in LDD to have the best rigidity and part efficiency. From the very beginning I was planning on building two identical modules and a tractor vehicle, so I optimized the part usage to consist of popular and easy to get parts. It is designed on the base of a rectangle to allow for easy transportation to Mars. The functions are: -both movements of the outriggers, controlled via an M-Motor with a gearbox -turning the turntable -raising the solar panels -extending the panels -joints with freedom of movement between the cars As you can probably tell, the most complex function are the outriggers, especially their sideways extension. It could have probably been done with 4 small actuators, but where's the fun in that? It would end up as another boring model with no technical novelties. Also, I would need to buy a lot of parts and I prefer working with what I have. That is why I went for a linkage solution. This is the part of the model that I'm most proud of, because there were so many difficulties to overcome. It's taken me 2 weeks to build a foolproof version. It couldn't have almost any backlash while only moving 45 degrees, stopping at both ends and still being synchronised. In the model there's still quite a bit of backlash, but all of it comes from the very last gearing stage. Actuators mounted in those exact spots with such gearing provide a perfect 45 deg. movement of the liftarms. It would have been to simple to just put 2 knobs next to the functions, so I went for a distribution gearbox. I had just enough space for it, the challenge was routing the drive to the previous function. I managed to open up enough space to do it, but it wasn't easy. The up-down movement of outriggers was much simpler to do, the biggest concern was to ensure that all 4 u-joints would always end up at right angles relative to the model, to be able to retract the outrigger arms. The two movements of the solar panels were relatively easy to build, I just made use of the space I had and sometimes had to go for some more unusual solutions. Their extension via a scissor mechanism required a bit more thought and planning, but works really smoothly thanks to the rubber band. I don't think there's much to explain here. The lifting function has two different knobs for easier access. The model was designed to be as rigid as possible. The front car is a bit more fragile, because I didn't have enough time for it (hence the questionable looks), but the chassis is still strong. The modules, though - I'm almost unable to bend them and you can easily pick up the complete "train" by a single trailer coupling. It has around 3000 pieces in total and weighs 3kg. The tractor vehicle is much simpler. I was left with a week till deadline and no working design for it. I went for a simple chassis, although it has some interesting connections. The cab is a modified version from my excavator, because I felt like it worked well for a futuristic design. There are no functions here that are nearly as complex as in the other module, but I still wanted to do something unusual. I managed to make two gear racks a structural element of the vehicle and was first planning to put a crane on them, but later decided it would have been too boring. I freed up some space at the bottom and fit a hook interchangeable with the standard coupling. The mechanism is secured with a worm gear. There is also a simple winch at the top and the front panel has a simple way of opening it to be able to disconnect the wires. The cargo bay can also house 22 battery cells to transfer energy from stationary modules. The operator would leave a module somewhere, extend the outriggers, adjust solar panels and later come back to gather the energy into the cells. Although I was really tight on time with this one and that's why I didn't create a discussion topic earlier (I didn't know if I was gonna finish), it was a fun build and I really appreciated the contest. Good luck to other participants!
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Steelman14a started following kubic
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[MOC] RC 4 Axle Mobile Crane
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I haven't made an LDD file of this model, but a lot of things can be seen in the video with the WIP photos or on the renders. I have, however, made an LDD file of my previous crane, which can be found here. It was much less complex, but it was a good lesson for how not to build some mechanisms This model was much better and I really seem to enjoy building these machines. -
[MOC] RC Snow Groomer
kubic replied to kubic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you for all the replies! Sounds interesting, I might try that out next time. Thanks! -
This project started about one year ago, when I saw this machine in real life. Previously I wasn't impressed at all, but seeing it ignited a spark. I abandoned it because of the lack of snow that particular winter to return to it later. It is inspired by PistenBully groomers, but it is not a scale model. Here is the final outcome :) As you can see, it uses Sariel's custom tracks. I'm happy to publish the (probably) first model using them (apart from his models, of course). It was however not the best use for them. They are really bad in snow. While they are OK in fresh snow, they can't propel the model on the ski slope - I was only able to drive downwards. There was also one thing I didn't consider - since the drive wheels are located so low, snow would quickly get there and melt, which caused the loss of traction. Oh well. Ready-made tracks would perform much better, but it was an interesting experiment. It's also unstopable on carpet - the model was succesfully tested by a 7-year-old :) It was designed to be failproof and it does its job very well. Other functions work without any problems. The middle wheels have simple pendular suspension. On the rear it features two easily interchangeable tillers. The one above is very detailed and its sides can swivel down. I don't know all the technical terms. It works fine, I like that I can control both sides with a single gear. The moving parts stay in place because of worm gears and friction pins. It doesn't have a razor, but it is also an optional equipment on real machines. The second tiller was designed to be light and simple, just in case the lifting mechanism doesn't function properly. I was actually surprised by how much a single small linear actuator can lift. It required a bit of experimenting with angles, but at the end it would easily lift the heavy attachment or press it down, because the whole thing was suspended on two shock absorbers. Everything can be seen in the video. I'm very happy with the front shovel. It's very sturdy, angled enough to actually flip through the snow, just like in real groomers. It is lifted by an L-Motor with two small actuators. It has the power to lift the entire model. The blade can also be rotated with the use of a worm gear. It's similar to Designer Han's Leitwolf, but functions better. I installed two shocks, which effectively reduce the backlash, but still allow for some movement and act as suspension. At first I wanted to use pneumatics, but they would look messy and not be able to keep the angle. The guide wheels on both sides help a lot when driving through carpet. The sides don't move to be more sturdy, so I added some fake cylinders. They took me well over an hour of experimenting :D Cab can be tilted and doors open. The interior is modest, but it doesn't lack anything essential. Under the cab there's a battery box for the lighting - I use LifeLites LEDs. I absolutely love them, because they have 25 pre-programmed sequentions - here we two blinking orange lights on the roof. The building of the cabin was a challenge even of itself, because the width had to be even. In the base two XL-Motors (geared 3:5) need to sit side-by-side , so I had to use bricks and plates to create very strong sides. You can't really do it with a single layer of connectors, and at 13 studs it was way too wide. At the however the use of classic bricks turned out to be a good thing. It was also my first model to use the 8878 rechargeable BB. One interesting small thing is, the on/off switch is controlled by a hidden lever with a rubber connector, which makes it comfortable to control. Overall I'm happy with the model. Performance on snow could have been better, but it is a beast when on carpet. Functions have more than enough power and the looks are also fine. I managed to hide all the electric components in the base. Some previous Technic groomers had more functions, but usually at the cost of a huge battery box behind cab or some motors inside tracks. I managed to keep my model clean and sturdy. A lot more pictures on my bricksafe: http://bricksafe.com/pages/kubic5/snowgroomer Here is the video: Thanks for reading!
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[MOC] Excavator
kubic replied to Ivan_M's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, it looks fantastic! The color scheme is interesting and the gearbox is impressive. It would be great if you released the digital file - I'd love to build it myself. Also, welcome to Eurobricks! -
[MOC] American fire truck
kubic replied to blaz62's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great truck, packed with functions. Did you make the water tank yourself or can you buy it somewhere?- 8 replies
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