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Everything posted by Paul Boratko
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42096 Porsche 911 RSR Mods and improvements
Paul Boratko replied to efferman's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI guess as long as the differential isn't in the way, you could do that.. Will probably require much more in depth modification..
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42096 Porsche 911 RSR Mods and improvements
Paul Boratko replied to efferman's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingA HOG Mod was very easy to do.. I modded my wife's model because it is near impossible to steer with the in car steering wheel.. I'll get some better pics later today, but you'll get the idea from these...
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[WIP] Miura concept [FKA Codename Silvestros]
Paul Boratko replied to Jeroen Ottens's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI think that you're heading in the right direction.. This is a very difficult color to build in due to the limitation in Dark Azure parts..
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Happy Holidays to all of my Technic brethren!
Paul Boratko replied to Paul Boratko's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI already have it posted twice on Facebook, and have a video on Youtube.. I don't want to "Post-Whore" it as I've seen some builders getting accused of with their models.. I might do an inside functions video soon to show how everything works.. I do have a short video HERE and the pics are HERE... If it gets enough interest, I might do instructions in the future..
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Happy Holidays to all of my Technic brethren!
Paul Boratko replied to Paul Boratko's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingNo, she isn't a member here.. She thinks that we are going to the new Lego store that just opened near us at Ross Park Mall(Pittsburgh) the weekend after January 1st to get one... We are still going to go to the mall to see the new Lego store and then eat at the Cheesecake factory that is right next to it..
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Happy Holidays to all of my Technic brethren!
Paul Boratko replied to Paul Boratko's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingSanta has one of those new Porsche sets under the tree right now for my wife..
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Happy Holidays to all of my Technic brethren!
I haven't been posting much here lately, but I wanted to pop in and wish everyone a Merry Christmas and Happy Holidays..! I hope to see everyone continue to build and inspire throughout the 2019 year and beyond..!
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42096 Porsche 911 RSR
Paul Boratko replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI am sure that the designer could have easily added a 4 speed(or more) gearbox in this set if they wanted, but it probably wasn't in the plan or budget that they were given...
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42096 Porsche 911 RSR
Paul Boratko replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingWhat do you know about being a designer for Lego? I would love to hear your input on their laziness...
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42096 Porsche 911 RSR
Paul Boratko replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThe Class was more expensive, not to mention, had 400 more parts... It also had no real body style to worry about, so the functions were easier to Incorporate... IMO, a 4 speed gearbox in this set would not have been enough because after the Bugatti, a 4 speed in a car that traditionally has more than 4 speeds is going backwards.... And what do you mean by it is "unfinished" ? And who has named this a "Supercar" ? This is just a $150 1:10 scale set...
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42096 Porsche 911 RSR
Paul Boratko replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI guess that I am in the minority here in that I am pretty impressed what Lego managed to pull off with the amount of parts that they did... I also don't see how this would be considered a Racers set... Nathanael's 8674 Ferrari F1 got tagged with that label(even though I felt that was about as Technic as it gets) but what other Racers set had suspension and a working steering wheel..? How many functions does a model need to have to make it considered to be Technic..? When we first heard about this set coming out and that it was only $150, did anyone expect it to have a gearbox..? I certainly didn't... I expected pretty much exactly what we got... A 1:10 scale model with the usual functions... If I was a kid and got this set as a gift, I would be stoked...
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42093 Corvette ZR-1
Paul Boratko replied to letsbuild's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI also think that it is just fine for what it is... I am curious why they have the spoiler so high on it though...
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Technic 2019 Set Discussion
Paul Boratko replied to dimaks13's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI am more interested in seeing the new useful or clever ideas every year in the Technic theme... As far as the Porsche goes, I think that it is just fine as stand alone Technic model as it has all of the basics(Steering, suspension, engine driven by wheels). Function wise, the only difference between this and the larger 42056 Porsche was the gearbox and center shifter, which you couldn't see anything happening anyways... I do hate the usage of the ribbed hoses for body shaping though. That was fine 10 years ago. The lack of any (visible) Hand of God steering is quite odd for a set like this...
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42093 Corvette ZR-1
Paul Boratko replied to letsbuild's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThis is probably how the designer felt when he got the assignment. "You get to design LEGO's first Technic Corvette" "But you can only use 400 elements"
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Protecting MOC instruction designers. Crowdfunding.
Paul Boratko replied to rm8's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingIt sucks that this happens, but unfortunately there isn't anything that can be done about it.. Thieves from China have been stealing instructions and model designs for years.. I even had a website from China that was selling my instructions and piggy-backing right off of my own website... Lego themselves can't even stop these Chinese companies from knocking off their product, and they are a billion dollar company.. As far as selling instructions that are connected to another license, I advise everyone who does this to be very careful or you may get contacted by that company's legal department... There is a reason why I quit selling instructions for licensed models and only build generic made-up creations...
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Gearboxes With New Orange Selector & 20z Clutch Gear
Paul Boratko replied to BusterHaus's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingGo right ahead.. I sure don't know how to do them.. Lots of people have been asking for them on facebook, so they'll be quite happy...
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Gearboxes With New Orange Selector & 20z Clutch Gear
Paul Boratko replied to BusterHaus's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYeah, that looks like the same gear set up, this one just has the gears in different places and has the motor input going the entire way through to the other side... It's not quite as practical as the previous one that I did, but it feels more solid(Then again it has a lot more parts). I was originally using yellow knob wheels, but 3 of them in a line didn't seem to work smoothly 100% of the time... I was also using this idea which worked out ok, but then I switched to the 16 tooth gears... Once thing that I have discovered is that even if the 16 tooth gear is slightly off center, the rotary wave selector is completely engaged and cannot go in any further even if they were centered...
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Gearboxes With New Orange Selector & 20z Clutch Gear
Paul Boratko replied to BusterHaus's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingHere is another AWD Gearbox...
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Gearboxes With New Orange Selector & 20z Clutch Gear
Paul Boratko replied to BusterHaus's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI played around with a 1/2 stud offset like that a few days ago.. It does work.. Maybe not quite as perfectly as having the wave selector in the standard 2 stud position, but I think it is acceptable.. Only difference now is that the selector has to be at a 45 degree angle to engage the driving rings and of course having to deal with controlling that wave selector with the 1/2 stud difference somewhere down the road..
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42083 VS 42056: Bugatti Chiron VS Porsche comparison
Paul Boratko replied to Sariel's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingNot exactly.. It applies in the sense that you can connect the 42056 wheels to the 42083 hubs using the double pulley method, but it does not work well for a few reasons... 1.) The 42083 hub already adds a 1/2 stud more distance than the ones from the 42056 do, and adding the pulley spacer technique ends up adding another full stud, which is defeating the purpose of the great offset that the 42056 wheel has... 2.) The fact that you are now adding that extra stud results in the wheel not being very stable with the pulleys flexing and coming apart when suspension is added and you press down on them... Using the 3L blue friction pins instead of 6 black pins helps a little, but it's still not very good because the point where the suspension arms sits so far back now... The 42083 hubs do work by adding 3 black friction pins to the smaller wheels like the ones in the 42077...
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42083 Bugatti Chiron - MODs and Improvements
Paul Boratko replied to Didumos69's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThe gearbox is irrelevant to the reverse gear... It's just a 16 tooth gear on the main drive axle at the center shifter that drives reverse... If you have a standard 16 tooth gear on that drive axle and engage the reverse position on the shifter, it should apply a direct feed to the engine through the white clutch gear... So either the axle is turning inside of the white clutch gear or there is a gear misplaced.. The reverse system in this car is very basic...
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42083 Bugatti Chiron - MODs and Improvements
Paul Boratko replied to Didumos69's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI was just checking out my wife's model, and it works perfectly in reverse... All I can think is that there is too much friction in your model's engine and the axle is turning inside of the white clutch gear...
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42083 Bugatti Chiron - MODs and Improvements
Paul Boratko replied to Didumos69's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThe center of the smaller wheels fit into the center of the new hub allowing the friction pins to lock into place, but the Porsche rim doesn't do this, so the friction pins come up a bit short from opening and snapping into position...
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42083 - Bugatti Chiron
Paul Boratko replied to Jurss's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingVery disappointed to find out that the new hubs do not work with the Porsche wheels.. They do work well with the smaller wheels(42077), especially since you can attach them with 3 black friction pins and it eliminates the play between the pins and the holes that the older hubs had... However, the offset is 1/2 a stud different when using the new hubs compared to the old one, so this is NOT as good.
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42083 Bugatti Chiron - MODs and Improvements
Paul Boratko replied to Didumos69's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingVery disappointed to find out that the new hubs do not work with the Porsche wheels.. They do work well with the smaller wheels(42077), especially since you can attach them with 3 black friction pins and it eliminates the play between the pins and the holes that the older hubs had... However, the offset is 1/2 a stud different when using the new hubs compared to the old one, so this is NOT as good.
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