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Everything posted by thekoRngear
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2024 Technic Sets Discussion
thekoRngear replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling42128 has never been a Surface Space Loader. I cannot seem to forget it, sorry
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Lets "fix" powered up!
thekoRngear replied to allanp's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThis thread is a much needed one whether you feel PU/C+ is okay or not. I agree when a smartphone "takes control" of the machine it removes all confidence in the longevity. This also is true that, for TLG's ever increasing set complexities [like more parts, more complex operations as described in the first post- specially when they are to imitate the real life construction/working machines] the current electronics are designed So, those who know electronics AND also are bothered by the limitations [more like irritations] caused [or imposed] by the current system can at times raise their opinions their methods their views all from their perspectives in this thread. Positivity really matters here. Just because someone thinks or visions something seems never ever be possible by the nature of TLG [where revenues, costs, RnD and intentions are factors] it does not mean someone has to be [unintentionally] a Lego spokesperson. Cheer up and Free your speech At the end of the day, both Lego and us have to prioritize what people would love to do with the electronics powered machines. I call this EPM lol. For display queens- they love to build it. For EPMS they would love to play with necessary ease and freedom for all the years to come as they are both displayable and playable I think that micro-servo motor is actually essential and no internal gear reduction is pretty much welcomed. Code block is a real challenge. I need Proportional Steering I feel this thread's necessity much like the 7 speed gearbox thread created by AllanP by nature
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[CADA] CADA General Discussion Topic
thekoRngear replied to Milan's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingLego is not perfect. On the other hand, 90% as good as Lego does not cut it. Let's talk a bit more as to where the Cada parts gone strong and weak : The 2l 3l thin liftarms and 2x4 beams are super solid and honestly, as good as lego But the 2l 3l clutch pins/hybrid pins are not as good. Same to say for all the cross axles except for the 2l black axles. It is a major deal breaker Some panels are thinner and thus more bendable (and more prone to break easily) These are the summary for the parts as complete break down of all the part type is a little bigger. The batterybox that came with the Italian Supercar is not sustainable. 5/6 months later they just refuse to roll the car after 5 minutes of play and after 8/9 months they behave bad. Of course different vehicle with (possibly) lighter weight things can be different. I do not own new batterybox hence cannot comment on that. The motors are really good When Lego designs a 1/8 scale, there are several heads working behind it. They go to the manufacturer more than once, and they know their limitations These Cada sets, with no offence to any designer, come from one head who work so hard designing all that stuffs that going into his final version. From there how Cada handle their finished product is where the success of their future cars lies Just some honest opinions from someone who owned two Cada sets in past few years
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General Part Discussion
thekoRngear replied to Polo-Freak's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThanks. My black Bush pins come from 2x 42110 and my Sian. Since the 42110 (first one) and 42115 were bought by 2020 I think this one came from the other 42110 which was bought in mid 2022. According to 42110's inventory- it has 13 Black bush pins. This one happens to be one of them I think. I guess they are slowly becoming available.
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General Part Discussion
thekoRngear replied to Polo-Freak's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingGuys, below are the two "versions" of a 3L Bush Pin (#32054) in black. The left one is the usual black one. Howevr, out of all the 50+ black bush pins I have the right one in the picture is different. It is not glossy. It is matte. It has that same mushiness/clutching experience that we get from a red 3L Axle pin (#11214). This brings this question to me- is this a different mold? Or just an accident?
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Is This a Common Problem with Technic Axles?
thekoRngear replied to thekoRngear's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modelingyes, it is a combination of U-joint and cv-joints. Maybe I was being a little less clearer/forgot to tell about it fully. It is there; over all four wheels. The front axle seems to carry that jerking ignorably less and both the wheels in the rear seem to have it more. Perhaps the jeep’s rear weight plays a role here- jeep’s body is heavy with all that accessories and that spare wheel. On the other hand, the front only has engine and the hood. The rear wheels’ jerking seems uneven. The left wheel seems to bear it more as its hub is connected to the crown side of the differential. On the other hand, the right wheel’s hub is connected to the that part of differential where there is no crown. Meanwhile, I used the new diff (the one with red gear), the situation seems to improve a little.
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Is This a Common Problem with Technic Axles?
thekoRngear replied to thekoRngear's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThat should be the case I think. In my case, the 42110's rear axle's angle (with full weight), although not 90 degrees, is enough to cause that fluctuation. As I have told it already if I press the car a bit it becomes almost flat/straightline and the move is 100% smooth. I think it is a limitation Lego is well aware of and with most recent cars like 42156 42154 etc. Lego strives to improve the situation. I will try to recreate the rear axle with angles and then post pics (and vid if I can) here in this thread when it is ready; so that Zero can chime in, hopefully.
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Is This a Common Problem with Technic Axles?
thekoRngear replied to thekoRngear's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingEdited.
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Is This a Common Problem with Technic Axles?
Guys, whatever Technic pickup/jeep I build after a few hours to few days to few weeks the vehicle starts to jerk when moving. It happens specially in the rear axle. I checked and found couple a factors could contribute to this issue: if the engine setup is built too tight if the engine pistons are not aligned properly- the infamous ones with 3L brown axles and the half-bushes if the shock absorbers are made stiffer if the DBG control arms (#64872) are connected too tight or squeezed When they are all checked I still continue to find this happening. Finally, since last week as I was building the JB70 pimped up version of 2nd 42110 Defender I found this: as soon as the differential is built and placed within the LBG frame (#64178) and you are done putting the wheel hubs and the connectors or the connecting setup i.e., the 3L axle with bushes and u-joints all going into the little gears inside the differential, this problem starts to arise. When this part of a chassis is built, just slowly turn one of the wheel hubs- notably the one that is connecting to the crown gear of the diff. I noticed that once in every rotation the differential faces a resistance. It is mild. Furthermore, if I keep the build 180 degrees flat on the surface. The wheel hubs rotates/spins/moves the differential just fine but, when the setup is paired with shock absorbers it happens as the absorbers creates an angle necessary for the independent suspension. Interestingly, when the chassis is complete, I put the wheels on, it runs fine, but only for few hours. And then, when the body is built and mounted, it becomes more visible. I also noticed if the jeep is moved faster with slight pressure on it it does not happen. It happens when it is moved slowly. Luckily, jeep/trucks with live axle in the rear are mostly free of this. My Jeep Bruiser/Willy's Jeep MOC and 42126 Ford Raptor both run more smoother. The jerkiness is there, but it is so light and can easily be ignored. From this, I made an assumption that in a solid axle that has steeper shock absorbers positioned at an angle, the u-joints struggle to move the differential smoothly. This causes the whole car to jerk or slight bumps when moving. But oh boy, if I take out any of my jeep/truck with solid axle setup after a few weeks, the initial bumps it makes is annoying. After couple a run, it is reduced, but just by a bit. So, Is this a common phenomena or am I doing something wrong? Any solution to this? I wish I could make a video when I was building that part of the chassis to elaborate it more clearly.
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[MOD] 42128 - Tow Truck - Mods and Improvements
thekoRngear replied to efferman's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling@anyUser's solution works surprisingly well. I have observed - no slightest misalignment of any of the bottom half-bushes. They slide very well. Just push the truck gently either forward or backward. If you observe any of the Engine pistons moves up like popping you will understand it has potential issue. I have not seen such. - With that solved I have found a problem that can be seen from nitpicking level. The Technic gear rack (part #18942) inside the blue crane does not slide out after a long time. A gentle tap on it and then it can slide in and out all day long. Come back after two weeks, or even a month this will appear again. As you can see in the pic I even removed the red notched axle hoping it would ease its behavior but did not. It seems it likes to jam or get stuck after a long while. Any solution? - A good thing is removing the 3L blue beam indeed eases the deploy of the tow bar. Ever since the beam is removed it retracts as it should. I did not know AnyUser did a great review/article on this set at brickset. It is really helpful.
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[CADA] CADA General Discussion Topic
thekoRngear replied to Milan's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingAnd I can also add and confirm the batterybox starts struggling after 7-8 months given you played it 5-10 mins twice in every month. It struggles with steering so bad. I have used two batterybox so I know this. The Buwizz ones can cope well for long run IG. Actually, it's an achievement that a car this heavy (more or less 2.5 KG) can be played on an average 8 minutes straight 7-8 months with this batterybox.
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42110 - Land Rover Defender - MODs and Improvements
thekoRngear replied to BrickWild's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling@Spagboll 🙏🏻 I think for form over function, the Defender does an amazing job; it simply strikes a perfect balance between function and form. Keep the body shell intact, do as much tweaks and mods you like to do on its chassis until you are pleased- it still looks and feels good without any significant changes to the display. i. Since the model is built I cannot show you the inner chassis changes that I have made through. Yes, I had made a video of the chassis just when I thought I had done enough only to realize and make further refinements to the chassis lol. The final shape was not recorded. The only thing about the chassis that might be noteworthy to you is the drivetrain. I have took a photo of the bottom part of the car and you will see how much it is kept as possibly close as to the main drivetrain. Just keep in mind [from the original instructions] you will keep the 8t/24t gearing in the very back [with the rear diff] intact. Then, when you are installing the center diff [step 75] you are skipping the whole rear gearbox thing and also the rubber band/gear shifting thing and continue from thereon. And lastly, when you are done building the front gearbox, you will replace the red clutch gear [at step #220] from the front part of it [that bunch of 16t cogs that get connected to the Engine] with a 16t regular gear. Since the universal joints are omitted, it should not be hard for you to figure out which yellow and red axles are to be excluded. Howevr, it has its sacrifice. In the original model, if you keep either of the gear levers in the central console, the Engine pistons won't move. The jeep is in neutral mode. With a regular 16t gear placed in, it is not possible to have the neutral mode in such way. You have to keep both the sticks in the middle. Okay, seems complicated? If so, let me have a week or two. I have planned to take the body shell out of my Defender. I will have some photos of the chassis. It should give you clearer details. In my first mod which you referred to I have used a 4 speed H-shaped gearbox from Dgustafsson [based on Sariel]. The Defender chassis actually could not hold it very well due to its over-dependence on so many different connectors and 1x2 beams. At 4th speed the engine pistons would move too fast causing the half bushes and red bushes get out out of their place. That is why I decided to switch to a simple 2-speed gearbox and then after a careful observation [massive thanks to Racingbrick's 6+ min long video] I finally was able to learn how the gearbox works [almost 3 years after its release] and then it was relatively easy for me to figure out what to keep and what not. ii. For the tailgate, I have kept the original building of the hinging mechanism [it is super tricky, the designers did amazing job]. See the pic below: What I did : I replaced the 3l axle pin that connects to the 3l black bush pin at step 478 with a 4L axle so that the whole tailgate stays reasonably on the its axis because let's face it: the tailgate cannot keep the heavy Defender wheel when attached to it. It tends to bend/get slightly out and that looks bad IMO. Now, on the top, I have used that 3l axle pin which I removed in step 478 and added a DBG Technic pin connector #15100 so that it holds the tailgate from the upper side to the right part. You see the place right beneath the rear seats? This time I have used 5x 5L LBG beams so they look covered [and peaceful]. iii. There are some other visual changes, look at the rear lights. Since I do not display my Sian as main model, I managed to get extra parts after building a MOC out of it. How do you like the red lights? Also, I have added 4 (2x on each side) exhausts in the bottom. They IMO don't look bad. One thing that bothered me always is the ladder's position in the Defender. I have changed its position too. Now they look aligned [on both sides] Finally, how's the black accent [the black "stripe" throughout the body]? Also, I have replaced some olive green 1x2 and 2x4 beams with black ones near the rear fender. I guess they look Not Bad. Your impression is important. A bonus: the white beam beneath the dashboard that has the Defender sticker is lousy. It sorta hangs due to poor support. I have made it sturdier. Luckily I have taken a photo of it when building. Look at the picture and you can figure it yourself. If you continue to take a look at the pics, you might discover even further little tweaks which I cannot keep track of.
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42110 - Land Rover Defender - MODs and Improvements
thekoRngear replied to BrickWild's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingGlad to see someone [finally] recognized it. The model is now turned into a Jeep Bruiser MOC by Gyenesvi. Howevr, I have bought a 2nd Land Rover which has the exact front 2 speed gearbox with Hi/Lo and DNR Mode Minus the rear gearbox that the original design has. The build is really simple in that you just don't have to create alternate/other paths that lead the centre diff to the front gearbox. As for the other fixes, they are changed to have even better solutions. For example, I use 2x red shock absorbers [each side] on the front. The tailgate has even better solution which if you want I can show you in picture. The chassis's rigidity is made even more sturdier with symmetricalness which is a bit complex specially on the steering area [ middle side]. Used the jb70 steering mod [it is inside his pimp up my Land Rover mod] to have better steering with ackerman geometry. The pics that you see are over 2 year's old. I have now become more experienced builder while still learning and exploring lots of things.
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Brunojj1's mind-opener - red supercar - free instructions now available for static version
thekoRngear replied to amorti's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingUsing the VPN does the trick. Thanks a lot man!
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Brunojj1's mind-opener - red supercar - free instructions now available for static version
thekoRngear replied to amorti's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThat is also noted. Yes, he did something like that iirc back in 2021. I'll check that. Thanks!
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Brunojj1's mind-opener - red supercar - free instructions now available for static version
thekoRngear replied to amorti's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingHey! I am pretty much sure I went through your post back in late February 2022 and the problem still persists- the pics don't load or are shown broken like this Edri7CH.jpg. Could be a problem viewing from this region of world. Sharing them or at least the batbox & changing hood support mods from Google drive with link or any other link is highly appreciated.
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Brunojj1's mind-opener - red supercar - free instructions now available for static version
thekoRngear replied to amorti's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingGuys, is there any ways to make the battery box mounting a bit secured without making any changes in the default front design? It sits normally fine howevr, a bit collision and the batterybox gets displaced. Again happens rarely, just the 1/2 pins seem a bit weak for holding it. I tried but the hood's position poses challenge.
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[CADA] CADA General Discussion Topic
thekoRngear replied to Milan's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThe top steering also seems fine when the car is stand still. The sideview mirrors do move smoothly when the doors are opened/closed (13:21-13:24) The rest- it seems the 20t knobs require too much turning.
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Technic 2023 Set Discussion
thekoRngear replied to Dami's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingMaybe, specially since the 488 GTE was released in the beginning of 2021, something like that might come. But why it always has to be a car? IMHO the 9397 Tow Pickup or 42029 Customized Pickup Truck are something that deserve a much needed comeback. I think since the rumor list mentions vehicle this type could be one of those. This
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Technic 2023 Set Discussion
thekoRngear replied to Dami's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingAh! More 50/60$ pullback cars🤦 Good to see the Monster series is alive (hopefully). You mean the bike's successor? I don't think so. I think the bike is a once-in-every-2-years thing.
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White Part Packs and White Removal MODs
thekoRngear replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingHey! went to the Flat Bed Thread though with the first post last modified on July 17. Is that it?
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42144 Cherry Picker
thekoRngear replied to M_longer's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI am speechless! Had it been the official set [with differentials] it would gain more attention.
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Zero's workshop
thekoRngear replied to Zerobricks's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingMuch appreciated. Will watch it soon!
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42145 - Airbus H175 Rescue Helicopter
thekoRngear replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingGood for you. Btw those who bought and are now using the set for couple a weeks (or more) how's the single motor coping with all the blade functions? Any particular phenomena others should note about?
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White Part Packs and White Removal MODs
thekoRngear replied to Ngoc Nguyen's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingOkay! Meanwhile I'll go find the pics.
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