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Everything posted by Airworks
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MOC: One
I love this concept. Actually, there is an interesting perspective: T gauge model trains are exactly a brick wide. Exact scale as here. Actually, they have been incorporated into Lego builds: https://bricknerd.com/home/t-is-for-tiny-integrating-t-gauge-trains-into-a-lego-build I propose an idea. What if somebody took a T gauge carriage frame and stuck Lego on top? The smallest powered lego train ever? A lego train for your minifigs? Sadly wouldn't work with a loco as the mechanisms take a lot of space. But maybe take a brick and carve the tubes away... I've seen people doing this with N scale trains. There was also a new idea with trains powered by underground chains that may be suitable for this scale, here: https://youtu.be/nOgcAHL2HLY?si=A_Qn5Ft8HhpbYEXP
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A Steerable, 5-wide Micro Car
Airworks replied to Airworks's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modelinghttps://rebrickable.com/mocs/MOC-196867/Airworks/5-wide-steerable-car/ I have uploaded the instructions for this build.
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A Steerable, 5-wide Micro Car
Airworks replied to Airworks's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThats just some random 1 mm wire. better use something thinner or a string.
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A Steerable, 5-wide Micro Car
Airworks replied to Airworks's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThanks! Yes, that`s the intent
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[FREE MOCs] McLaren 600LT Spider
Airworks replied to Timorzelorzworz's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI love this format, so compact and detailed, even an engine there. However the headlights.. maybe a bionicle eye would work better?
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1:10 Motorized Lamborghini LM002 Representation
Airworks replied to Zerobricks's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingYour approach with using the 3d model as a template/reference is so cool. way better than scoring draings with a ruler and converting dimensions or eyeballing it. Great work!
- 13 replies
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- lamborghini
- lm002
- 4x4
- suv
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+5 more
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Motorizing McLaren P1 42172- Gears Clicking
Airworks replied to CarTech_Sammy's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingLego motors are likely to be not enough, and you will need something to shift the gears like a servo. I suggest you remove the gearbox altogether at first. The bonus point is that you get to remove some weight. These models are very heavy, even a couple large motors will only be enough for a crawl. The 42039 set weighs 2 kg and needs 2 buggy motors to move at atleast some speed (according to youtube). That`s two of the fastest lego motors. Mine barely moves with 1 XL motor. The Mclaren is 7 kg as reported by some stores, and motorising it pushes the limit of what is possible with Lego. Even if you can get enough motors, the shafts will not handle this. And you will be making it heavier and heavier with more motors and batteries. Of course, there are aftermarket metal and carbon parts, and i saw people reinforce Lego universal joints and bushes using carbon fiber on top of them. But here you may throw hungreds of dollars towards motors, batteries, parts and still have the powertrain click or break somewhere or the car still barely crawl. So i have some ideas: - use an rc car/plane motor, reciever, servo and battery. This powertrain will be light and fast, but I only tried it for small cars, about 1 kg. Ofc the gears and shafts will take a beating and may not withstand the torque required to move this car at a proper speed. - use an appropriate scale rc car. Replace the shell with the Lego Mclaren body. This will go fast and you will not have to care about something in the drivetrain breaking.
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A Steerable, 5-wide Micro Car
Airworks replied to Airworks's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingThanks! Yes, it`s the wire. Can be replaced by a string, as with the wire bent sharply there is a lot of friction
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A Steerable, 5-wide Micro Car
I was playing around with some recently-purchased Polybags, and a weird thought crossed my mind: what if we make them steerable? Front by Airworks, on Flickr The idea of making a 5-wide, steerable car sounded crazy. I played around with using the 1x2 plates with axle and 1x3 plates with round ends, but this approach, as many other variants, encountered problems with parts hitting each other when moving and the system falling apart. A search across this forum was fruitful, and I found some neat ideas. I saw pneumatic Ts being used, and solved a problem that allows to use them in a rack-like mechanism - the Ts must be mounted to a clip with low friction, and the steering arm must be a high-friction part. The old clip part 4085 had just the right amount of friction, lower than the 1x2x0.5 liftfarm things. I don't remember which variant of the part it was, but I feel like it was 4085b. The newest variant (I believe it was d) does not work! Bottom by Airworks, on Flickr The 1x2 beam pushes one steering arm to turn it, while the other is being pulled by a piece of wire (like a paperclip), or a string, as a more purist and neat option. The HOG on the roof is connected via two 12 teeth gears. Back by Airworks, on Flickr IMG_20240912_091630 by Airworks, on Flickr The most challenging part, probably, was making it all come together. Some connections are fiddly, the side walls are what holds the build together and there is not much potential for detailing them. The front and rear parts present some shape constraints too. Nowhere near the original polybag size due to complexity and height. But in the end, it works! I will publish the studio file. I hope this thing can become a template for these tiny-turbo-but-slightly-bigger things.
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LDD/Stud.io for mobile?
You can use Mecabricks on mobile. Their library has a fair bit of sets and mocs and you can import (not export!) lxf. Building on mobile will be difficult because this tool is not designed for mobile in mind. Use landscape mode and "PC version" option in browser, close the color palette and you will have some usable space. Without "PC version" turned on you may be unable to place parts. If you just want to explore an existing moc you will be able to view it, remove or move around parts, maybe even hide some. It will not be as easy as on PC but totally not impossible. I have a MOC i partially built on mobile. Also you can convert a Mecabricks file to a 3d format and view it in some kind of a 3d viewer app.
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[MOC] Airship Adventures
Welcome to the unexplored Skylands, floating isles where no one man has set foot before... Float across the skies with this novel steampunk airship! It has everythink you`ll ever need on your voyage - storage crates, telescopes, star maps for navigation, sextans, compasses, binoculars, treasure storage.. and Milk. The cockpit is removable for easier acess to it and storage. The storage area also has a door with integrated stairs, and the middle section has a hatch for various valuables. The nose features a navigator station, with a map table, telescopes, compass and some storage. Airship Adventures by Airworks, on Flickr Interior by Airworks, on Flickr Forward view by Airworks, on Flickr Hatches by Airworks, on Flickr Here goes the play feature. The ship is built swooshable, but what is a swooshable ship without propellers spinning? Turn or shake the cogs on the side (and these are not just HOGs, they blend into the design), and enjoy smooth flywheel-augmented propeller motion. Tested with real bricks! Provides a satishfying sound and seamless action. The build relies on a lot of SNOT, bracing, interlocking and even s tiny dose of bottom-up building to provide a stable, holdable, swooshable experience. The balloon is cylindrical and easy to hold from below and the boat is securely connected to it. Function by Airworks, on Flickr Mechanism by Airworks, on Flickr When the handle turns one way, the 16 tooth gears engage, other way - they move apart. Like with a ratchet. The flywheel (a literal wheel at the back) sustains the rotation duting the reverse motion of the handle. I wanted to make a Bricklink Designer Program build that stands out and that can have play features that are fun to build and use. The core of the design is the mechanism, and all dimensions and design decisions were driven by its` size and functionality. I also feel that the mechanical play feature and all the gears play along with the steampunk aesthetics. Though the design language of the build is not classical steampunk - it borrows heavily from modern yachts and airplanes (I work as an airplane designer, and that left its` mark on the shaping of the build). The characters and setting of the build are somewhat inspired by Adventurers and related themes. I tried not to overdo detail, therefore the main body uses 2 main colors (white and blue) with greebling used sparingly. The build tops at 2000 pieces. I spent days optimising part usage and the building instructions, so that the moc is actually buildable. Unfortunately, I didn`t have time to add something for the explorers to explore except a couple of gems. I wanted to make a tiny floating island, but ran out of time and thought that the part count is high anyway. Check out the BPD submission here: https://www.bricklink.com/v3/designer-program/series-5/1844/Airship-Adventures
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Anyone got any ideas for new creations?
Airworks replied to Jobo's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling- an airplane with moving control surfaces and folding wings. Controlled by a lever. - a transformer that transforms by a single lever motion that turns all parts - a winfd up machine powered by rubber bands
- Excess Express - Paper Mario and the Thousand Year Door
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