Jump to content
THIS IS THE TEST SITE OF EUROBRICKS!
THIS IS THE TEST SITE OF EUROBRICKS!

LEGOman273

Banned Outlaws
  • Joined

  • Last visited

Everything posted by LEGOman273

  1. Loot Division: 15 Gold to each Hero, Brewer's Book to Pretzel, and the Phoenix Essence to Daxus, please. "Pretzel, try your key in the door to which Punii refers. As he said before, Punii will need to come with us. I'm sure you have some extra room in your cart."
  2. I'm still not sure of this. Does anyone have any advice? On another note: Artificer looks brilliant.
  3. "But the components are on the other side of the wall." "Is there any other way to get to the other side of that wall?" *I search the room for anything useful*
  4. I didn't realize that.
  5. *I use my shovel. If that does not work, I use the Combrys*
  6. "I think that we may need to use our bombs to destroy the wall. Punii, how can we blow out the wall?"
  7. "Hmmm. Perhaps the black cabinet could help refine the Essences? If you blow out the wall (after we finish searching this room), we will handle the Larva."
  8. I think that one can only choose one Expert Class.
  9. "I think that you may be able to help us. We have been tasked with destroying the Death Progg. Your bombs would be useful against him. Would you be willing to do that? On another note, why do you want to blow out this wall?"
  10. "You were there? Were you the one who set off the bomb? Why did you help her? Do you know her?"
  11. "Don't worry, we don't eat sentient life-forms." OOC: It is a good thing that Flipz isn't here.
  12. I have a few questions about Quest #37: 1. Why aren't the people speaking with French accents? 2. What is the symbol of Charis? I see city guards with Bonaparte and Hinckwell symbols on their uniforms.
  13. "Um. . . Excuse me? Is everything alright?" *Once we finish with the runt, I search the chest, box, and drawer. I look in the alcoves, through the door, and at the rock wall*
  14. Version 4.0: I changed #4. How does it sound? I hope that I didn't over-do the disadvantages.
  15. Brilliant! That is exactly what I will do. Thanks! WBD solved the problem. See above:^^
  16. Odd. I thought that they were the same, as "Holy Bombs" are Light-elemental. I'll think of another disadvantage.
  17. I'll edit it to say that it is for Light-type, Light-imbued, or Light-using enemies. Version 3.0:
  18. I didn't realize that. Why not? Note: Holy monsters count as Light-elemental aswell. (Think of the Violetta's Holy-cat assistant in Quest #33.)
  19. Why not? It means simply that if the enemy has a Light-imbued weapon, multiply the Damage by 2.
  20. I cut out the spells part, though. This is now a non-Ether-using class. Good idea. Do you have any ideas for what could be used for roll #4?
  21. I can't. I'm on my phone. Can you post a link? Note that in order to become a Anubin Hunter, one must successfully complete three Quests for the Cult of Anub. In at least one of those Quests, the Hero would have access to an amethyst or Darkness-imbued weapon. There is no other way to become an Anubin Hunter than to have a Great Reputation with the Cult of Anub.
  22. Heroes are Humanoid, meaning that they should take double Damage from Darkness attacks. The Anubin Hunter is the opposite. My understanding is that an enemy's attack is elemental when an elemental weapon is used. Did you forget that weapons can be duel-inbued?
  23. That could work. However, I like the idea of two semi-conflicting Shield rolls. It works better with my idea of Anub: Obey and be rewarded; Disobey and you will pay the price. How so? All it is is that the Anubin Hunter should be classed as "Demonic", with the addition of Darkness-inbued weapons.
  24. Thank you for your input, I appreciate it. I threw out the Scarab Shield part, leaving only that they can use Shields. I also simplified Dark Spirit and removed the spell ability. I am still thinking of a better #4 roll.
Sponsored Links