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Everything posted by _shaddow_
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Looking for a MOC designer for a commission
Thanks for the insight. I'm on vacation until the end of next week but I'll think about it during that time. I'll send you my private mail so you can contact me directly.
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Looking for a MOC designer for a commission
Hi, a friend of mine let me know about your commission, I'm currently working as a freelance master builder and would love to know more about your project, which seems very interesting. Do you want it as a big 30cm statue, or does it need to be articulated ? If so, how much ? You can let me know here or contact me privately if you prefer ! I'm currently on holidays so I may not be able to answer immediately, though.
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[MOC] Power Suit Samus (Metroid Dread)
Thanks, I really appreciate the kind words!
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[MOC] Power Suit Samus (Metroid Dread)
Thank you very much! Articulation was really important to me since just having a nice looking model that couldn't recreate poses from the character would detract from its overall feel, so I'm happy to hear you say that! Thanks! I don't plan on working on Raven Beak for now, I do want to do an E.M.M.I. at some point but more important projects will take priority for the time being!
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[MOC] Power Suit Samus (Metroid Dread)
Thanks for the kind words, I'm happy you like it !
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[MOC] Power Suit Samus (Metroid Dread)
GALLERY "The bounty for this mission does not seem appropriate. The risk clearly outweighs the reward. Treat our lost assets with care, Lady." Samus as she appears at the beginning of Metroid Dread. With Dread being one of the best game I've played in a long time, it felt right to build Samus with her new Power Suit. However, with the design being more smooth and curved than any other Power Suit apart from Fusion, it was a real challenge to get the shapes right without the model looking too blocky, but I think I managed to get most of the smooth shapes right. The visor is far from perfect, but at this scale while keeping the model purist, this was the best solution I could find. Samus has 28 points of articulation, with the all the general articulation you find on an action figure, but also two joints in each shoulder to be able to grab her cannon with her left hand, and three joints in the abdomen for torso rotation and a bit of forward crunch. I've also made some accessories, like a cannon shot, both regular and charged, a missile with appropriate cannon muzzle, but also another cannon, to represent her Omega Cannon, both in Omega Stream and Omega Blaster modes. What do you think ?
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[MOC] War Machine and Rocket Raccoon Mech Armor Duo
Thanks ! Yeah, I love the Mech Armor line, but it does feel kind of stale sometimes, so I'm happy you like my spin on it ! You already know I love you pictures, but still, thanks for sharing them ! You're making a very good point. The reason why I chose Rocket to go with War Machine is because of this picture that Leewan posted when I asked which character I should adapt in the Mech Armor format. and it fell right to have War Machine pair with Rocket, since they're both kind of "weapons" guys. The Groot and Rocket pairing was considered, but the torso piece doesn't exist in satisfactory colors yet, and with War Machine I could justify the combination gimmick a bit more, I feel. Anyway, thanks !
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[MOC] War Machine and Rocket Raccoon Mech Armor Duo
Hey there, Recently, I tried my hand at several Mech Armor style MOCs to see if I could put my own twist on those models, and created this duo. The idea was to design a $20 pack of two armors like the 76219: Spider-man & Green Goblin Mech Battle but to go beyond the simple "duo-pack" concept. Rocket's walker-type mech can convert into a cannon to use on War Machine's shoulder, as seen in the pictures below. More pictures and (free) instructions are available on my Flickr gallery. Enjoy !
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Ninjago Legacy Contest Winners!
@Peppermint_M Thank you for hosting this contest. I must say the thing I'm most happy for, with this contest, is the fact that we got some high quality mocs from Ninjago, which is a theme with so much potential and yet we rarely see much in terms of creations. Also, congrats on both the other winners, these creations are awesome !
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[Legacy] Kai's Fire Mech
Thank you for the feedback guys, I really appreciate it ! It's the stone army shoulderpads from 2013. It was borrowed from a MOC Djokson made a good while ago.
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[Legacy] Kai's Fire Mech
Here is my entry for the Ninjago Legacy Contest : Kai's Fire Mech, inspired by the official model from 2013. While this version retains all the original's detail, I've taken a more powerful approach to the proportions and shapes. Gone are the thin parts, this new take on the Kai's mech can take down every Stone Warrior around and then some! And to go with this new direction, the katana blade has also been upgraded. I've also changed the mech's colours a bit to add some dark red, which fits better with Kai's outfit, taken from Hands of Time. One feature I wanted to implement was the "transforming" hand, which goes from four-barreled cannon to a simple hand. While the solution is simple, this may well be the part where I struggled the most getting it right. I wanted to retain the original shape while having a solid looking hand, and it needed to be very compact not to throw off the proportions.
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N°260 - Swampert
Swampert uses Brick Break ! (Click the picture to access the Flickr album) While this is no Mega Evolution, my Swampert MOC did evolve ! Here is the second version of Swampert, with a rundown of what have changed : - The structure of the body has been remade, and the body is now one module longer, more solid and smoother, to look as organic as possible. - The legs are actually good this time ! No more ankle tilt, since it didn't serve any actual purpose, but better looking legs, which are more faithful to the official design. - Thinner, more articulated arms. They may look a bit worse at the elbow, but the articulation and the thinner look is worth it. - New whiskers design, which look like they're attached to the head. I could also use Unikitty's horn but I feel like this spike is more dynamic, even if it's a bit less faithful to the design. The only things that didn't change are the main fin and the upper part of the head, really. I may build a base that would look like the Earthquake attack, and do a new design for the Ice Punch, But as I've said on Flickr, I won't do that now, as I want to work on another Pokémon creation first. So, what do you think about this upgrade ? I'm still not 100% satisfied, and will probably never be, but I'm still pretty happy about how this turned out.
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N°105 - Marowak
Please excuse the double post but since I've filmed a video of the MOC, I thought I might as well post it in this topic. Also, please note that the video is in french, but it might still be worth a look to see some parts of the MOC in more details, including the insides of the body.
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Bionicle 2016 Sets Discussion
Like many of you, the short arms on the medium Toa, and here, Lewa, were not to my taste, and while I tried the solution Aanchir proposed, I felt like it wasn't adapted to the figure, since the problem of proportion comes from the upper arm. So here is what I came up with : first, for the crappy picture. it's not perfect since the arm structure is 0.5 module nearer the body and the structure touches the shoulder's balljoint, but it helps the proportions very much I think.
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REVIEW: 71305 Lewa Uniter of Jungle
Last year, Lewa was my favourite Toa, even with all the problems he had, and without a doubt my favourite mask also. This new Lewa looks okay though I'm sad that the Keetorange didn't make it to this year's version, since it made the silver pop in a very good way. The mask is okay without being as great as the last one in my opinion, and the arms are just too small, whichever way you look at it. Also, I don't understand the placement of the forearm bone, since the elbow won't bend unless you turn the shell to the rear of the arm, which seems pointless to me since you could simply attach the shell with the open part of the balljoint from the bone facing forward instead of to the side. Thanks for the review anyway, but may I ask you if you could get a picture from the side with the arm lifted at it maximum to the front ? I do feel like this is missing from the pictures since the shoulder articulation is a weird one and a visual documentation would be quite helpful.
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Star Wars Constraction 2016 Discussion
They are indeed Titanium Metallic, and Rey look pretty good as a figure, even if I felt like removing the friction add-on pièces on the legs for her to look better in terms of proportions and look. My only real grip is the fact that the new neck/back armor piece is pretty limiting in terms of neck articulation if the neck connector is built like an armor, which is the case on Star Wars Battle Figure heads.
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REVIEW: 71307 Gali Uniter of Water
The thing is, from a toy point of view, the design problem is still true, your argument being that just because it's a toy for kids, and not for collector, it shouldn't have the same standard, which is wrong. On the contrary, since it is for kids, it should be designed with extra care.
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[MOC] Fali'Ven the adventurer
Thank you very much, the head was the first thing I've done on the MOC, and I'm pretty happy about how it turned out. Also, the cape is actually the original cape I used on my Bordakh back in the day. Also, I wanted to apologize for the gallery taking so much time to go up, while I didn't know Brickshelf would have taken so much time to make it public, I should have waited for it to be available for everyone before posting. But guess what ? Now it is !
- Bionicle 2016 Sets Discussion
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[MOC] Fali'Ven the adventurer
Hey there, I'm here to present a MOC I've finally took the time to take decent pictures of, Fali'Ven. Click on the picture to access the gallery ! Fali'ven is an adventurer in the Neverscape era of Universcape, a french Fan Universe created by Loserkiller. While at a certain point of his life he explored dungeons with a fellow explorer from the same race, he's now working alone. This character doesn't have any specific powers, and only rely on his agility and his fighting skills to survive the many traps and ennemies that awaits anyone who dare enter the different sacred places hidden and scattered in Universcape. The basis of this design is, as most of you may have noticed, the blue Vahki, Bordakh. I wanted it to have a G1 feel, and had to have elements from the original Vahki, but designed as a hero/adventurer, so with tweaked proportions and armor. The blades were an afterthought, as I had them lying on my desk, since I didn't use them on my rework of Chi Panthar, and they just looked perfect with this MOC. The actual backstory of this guy is taken back from 2004, when the Vahki actually came out. My friend found them pretty early and knowing that I was waiting eagerly for Bordakh to come out, bought it and offered it to me as a gift. Fast forward several months, we were playing with several Bionicle figures, in an universe similar to the one from The Legend of Zelda, where my Bordakh, wearing the King Mathias cape, was a hero who needed to defeat the evil gan... Ultimate Dume. I remember having fun with him for several hours and this is still to this day one of the fondest memories of us that I have. While he left us several years ago, the idea of remaking this character never left me and I finally had the inspiration I needed last august, for the result you can see here. As always, comments and criticism is welcome !
- Bionicle 2016 Sets Discussion
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N°105 - Marowak
Sorry for the delay in my answer, I thought I had answered the comments already. Thanks, I see where you're coming from, but the texture doesn't bother me, since it's supposed to be bone instead of actual skin, I can see it looking different, althought I agree the forehead gap isn't particulary pretty. Thanks ! The pauldron doesn't work and has quite a different shape when you actually compare the two. the head would be difficult to adapt to this piece anyway since it has been built with the Ruru as the base, and I prefer the Ruru's section to the star wars add-on's. Thanks, that's a good idea, and I did try it but there isn't enough room for it to sit inside. The only way it can fit is letting it loose and there is no friction to help it stay in place sadly.
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N°105 - Marowak
Marowak used bonemerang! (cick the picture to access the gallery) This guy right here have been pretty hard on me. The head have been a nightmare and I've built seven or eight different models using LDD and real bricks (and the Ruru was pretty expensive, but that's to be expected of misprint masks). The body was pretty simple even if I had to slim it down and make it shorter, and the hands were modified to fit the shape and size of the figure. My only real complain apart from limited articulation (but you can't do much more while keeping a decent balance between design and articulations at this scale, I feel) is the fact that you can't see the eyes while looking at the head from the front. Oh and before I forget, the bone end design was inspired by Retinence's Cubone, and I've found a way to fix them myself. As always, comments and critism are welcome !
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N°260 - Swampert
Thank you ! You might want to keep checking around here soon since there may be more to come, as the second picture hinted.
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N°260 - Swampert
Thanks everyone for your comments, the eyes were one of the first thing to be designed since I always begin with the heads in general, it makes the MOC less difficult afterwards. Also, the gallery is available !
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