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Everything posted by msx80
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[GBC] My latest design: Two Arms
Yeah something can definitely be done. The counterweight are right below the bin so they can be exploited to either hit the bin or to move a lever that displace some balls. I might try to implement it, but for my current layout it's not really needed :)
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[GBC] My latest design: Two Arms
Hi there, this is my latest GBC design. It has two alternating arms that pick up balls from two channels. A couple of balanced beams boh release the first ball and block the successive. It's probably been done plenty of times by this design is entirely by me. It's actually pretty reliable! It only blocks sometimes at the input basket if it receives a lot of balls, since it's not agitated. But vibration from the balanced beams usually unblock it. Let me know how you like it :)
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Happy Valentine's Day!
msx80 replied to Coder Shah's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingSimple but very nice :) The dancer is well built too, and i see a double slider crank mechanism in there?
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RI5 crocodile robot
Hi there, here's my first creation with the latest mindstorm, it's some kind of crocodile (or komodo dragon?) robot. It works by twisting in the middle to shift weight to the right feet before turning the central "legs". The smart brick is towed and resting on a single wheel. Initially i placed it on the body but i was warried that too much weight could stress the motors.. but it kind of looks nicer there at the end. The tail is simply dangling. Here's a video of it in action:
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LEGO Mindstorms and Robotics General Discussion
msx80 replied to Tkavan01's post in a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingHi there, i have a couple of questions: 1) is there any way to submit a 51515 mindstorm robot to Lego, for eventual inclusion in the app? I've seen there has been a contest and some fan designed "activities" ended up on the app. 2) Has anyone opened a Spike/RI5 brick to see what's inside? like the microcontroller etc? Thanks :)
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[Software] Blueprint, a building instruction generator for LDD
Hi there, you're opening the blueprint.bat file from inside the zip? You should first unpack the zip on a folder, then run it from there.
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[Software] Blueprint, a building instruction generator for LDD
Hi there, obviously feel free to use or suggest any program, but the fact that i'm not working on the project doesn't make the program unusable. It still works decently and i'm using it to this day. @supertruper1988 I think it's not possible to have per page settings, but you could try making two separated projects and then merge the images, using the zoomed out when there's the plates etc. I take the opportunity to thank the kind people who donated some money to the project! Thank you very much!
- The Future of Lego Space. (opinions, ideas, discussion)
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[Software] Blueprint, a building instruction generator for LDD
Hi there! First of all thanks everybody for the kind words :) I like to make building instructions for my models (the best on at least) just to preserve the models, i hate the idea of losing them forever when i finally dismount them. Having BI makes it possible for me to reconstruct them exacly as they were, "immortalizing" them if you will. And when i build a model, either mine or of others, i simply find BI to be far better than other options like video instructions, photo sequences and raw LDD files (even on Rebrickable i only try models with BI). I used LDraw and Lpub for quite some time but the modelling experience on LDD was just better. I felt it lacked a good BI capability and just gave a try to make one. Finding a good, productive workflow was not easy, expecially since the BI editor is not integrated with Model editor, and i had to work with a "finished product" with no "building hints" watsoever (except maybe groups) :) Unfortunately being LDD a closed platform makes everything much harder. Some years ago i had the opportunity to meet with some TLG folks to discuss about lego modelling software, and i took a chance to push forward the cause of an open platform, but i don't think they really considered it :) I rekon that after a while, making building instructions with blueprint can feel like a job, boring and repetitive. I had a change to work as a paid "BI designer" for models of others, and i definitely can feel it. But it's the same with any other software with similar functionalities, it definitely was for LPub for example. I think that people should simply do them until they get bored, since it's just an hobby. Every hobby has a boring part (for example, sorting lego kills me :P). Also, i don't think that other kind of instructions really are much less work. In the end, you can use or not use Blueprint, it doesn't really change for me since i don't get money :P, and if you have different tools that you find more comfortable with, by all means just go ahead and use them :) I'm happy to see that's the software is appreciated by most, i love randomly finding BI made with it on the internet, and i know of at least a book that was made using blueprint. Sorry everybody for the lack of updates, i wish i could do more but it's not always possible :)
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[Software] Blueprint, a building instruction generator for LDD
i'm pretty sure the software doesn't contain malware, it's just that the libraries i'm using (lwjgl) are known to give some false alarm. If you want, you can replace the dll i'm shipping with some from the official distribution (i'm using version 3.1.0 but should work with any 3.1.x). You can find it here under "/lwjgl/release/3.1.0/windows". Lwjgl is used by hundreds of projects so i'm sure it's safe to use.
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[Software] Blueprint, a building instruction generator for LDD
@knigtonwheels have you ran the program at least one? the ini files is created by Blueprint when first run. You can find it on C:\Users\<your name>\AppData\Roaming
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[Software] Blueprint, a building instruction generator for LDD
Here it is, nothing beside the known stuff: directory.export directory.input directory.open directory.save page.background page.color.X page.width page.height db.location
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[Software] Blueprint, a building instruction generator for LDD
Uhm i guess more grouping would help, i don't know an exact number but scrolling a Lego instruction booklet should give an idea :) Just remember that the default steps in Blueprint are generated with a simple algorithm and are to be considered a "starting point". Then you have to manually adjust and distribute parts on steps. That's the stuff that we cannot automate yet :) Btw the "simple algorithm" is simply taking the pieces from the bottom up, IIRC it picks the middle point of a part as reference, so probably the pins come before the beams if the beams are somehow vertical.
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[Software] Blueprint, a building instruction generator for LDD
yes no, it's a false alarm caused by Lwjgl, a library that is used to interface with Opengl yes yes and no, i'm still retouching it now and then. I know that people want more regular updates, but the project is quite big now and most of the stuff is dull maintenance, of which i do enought at work. Since i'm not getting paid i prefer to use what little free time i have on more exciting projects :) Still, i'm doing some updates now and then. Anyway, the program is stable enought to be used, and looking around the net it's used by a lot of people :)
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[Software] Blueprint, a building instruction generator for LDD
Hi there, thanks you :) I'm not actually working on it but sometimes i pick it up again and fix something.. The Mac version was more or less hammered into working (mostly thanks to Malou and others), i've never own a mac and actually only see it run on a mac once :) I'm not surprising something doesn't work.. Unfortunately i'm not planning to fix those issues. I hope it's still usable :) Thanks! Uh no, there's not, but i'll see if i can extract one. Thank you very much! Indeed it looks like a problem with Java9 (or more problably, with me using some API that i was not supposed to use). I see if i can fix it, in the meanwhile i'm afraid you need to use Java8.
- [OL - FB] New Directions
- [Software] Bluerender, a rendering engine for LDD
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[Software] Blueprint, a building instruction generator for LDD
perhaps it's an outdated format, try to open the file in LDD and save it anew
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[Software] Blueprint, a building instruction generator for LDD
Hi! Thanks RB! As kokkie20 said, there's a little hack that does just that, but only for callouts. One way to do that is making two submodels with the same set of pieces (make one nice and clean and the other just throw stuff in). Now each box should have a x2 below it. Select the ugly one and move it outside of the page :P done! For regular non-callout submodels you can't do that, but you can use the "add label" command on the layout page. PS great youtube channel you have! :) Thanks! Currently there's no way to export pictures. See kookie20 for some hack. no, you should delete them in LDD before the merge
- The Future of Lego Space. (opinions, ideas, discussion)
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70922 The Joker Manor
oh god the rollercoaster! finally some official pieces to build one! I'm looking forward to play with those, see what kind of connections can be made etc.
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[Software] Blueprint, a building instruction generator for LDD
hi there, indeed it should be useful, i'll see if i can add the next time i touch the program.
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LEGO Sci-Fi 2017 Pictures and Rumors
i don't know.. They should have minifig, a common "ground" (if not story), and usually creator sets don't have these things
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LEGO Sci-Fi 2017 Pictures and Rumors
It would be awesome, but i'm pretty sure they're not doing it. They would be too plain and too little interesting for kids of today. If any space theme comes out, it will have the Good vs Bad setup like anything published in later years. But a nice, "branded" theme would be great too. "Branded" like in Galaxy Squad, which I mantain was a very underrated theme
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[Software] Blueprint, a building instruction generator for LDD
uhm the only thing that comes to mind: perhaps your Layout view is not zoomed at 100% ? I remember there was a bug that if you export stuff while zoomed in or out, he do some scaling and degrade quality Hi and welcome! Blueprint is not compatible with Stud.io. Stud.io uses LDraw library while Blueprint uses LDD's. There are conversion tools but i suggest to stick with a single side. Thanks! :) Hi, as others said, you should find db.lif in folder C:\Users\yourusename\AppData\Roaming\LEGO Company\LEGO Digital Designer in a PC with LDD installed. Copy it and, on the new PC, force the path on the C:\Users\yourusename\AppData\Roaming\\blueprint.ini with something like db.location=C:\myfolder\db.lif
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