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166Eric

Eurobricks Vassals
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  1. TheBohrokMan started following 166Eric
  2. 166Eric replied to AllanSmith's post in a topic in LEGO Action Figures
    I think my interest in this story solely hinges on whether the idea of mass producing heroes was supposed to be ironic or not. If this is like a Disney story with a Monsters inc set up and a Hercules-style challenging of shallow ideas of heroism, then I'm hooked. If it's actually just a factory that makes robot heroes that go fight bad guys and come home again, then I might look back and say I should've known when I read names like 'William Blaze' and 'Duncan Bluk'.
  3. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    Can't seem to find these revelations. Anyone have a link?
  4. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    I never thought I'd be this excited hearing this news. Bionicle without the sets and media swarm is a bit upsetting, but it's also Bionicle off the chains, which is probably the most healthy option for the story. 1) From here, anything could happen to the story beyond just continuing without set restrictions (must... not... relate to Star Trek again...) and 2) assuming this new line receives the same amount of investment, we have something of a Bionicle 2 to follow in addition. I suppose it's a bit optimistic to think that some big producer would come along and pick up the franchise with Greg in tow, but having seen praise for the universe from screenwriters and people outside the community, as well as the pitch for a theatrical film Lego turned down a few years ago, I wouldn't rule it out.
  5. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    The story does say it's his fault. But I dunno, if you included that his mind was focused on something else when he should've been on alert like the rest of his team (or something along those lines), it might give more credibility to him blaming himself. Like if he'd been hyping himself up to go down as a legend and then messes up when a test of such character actually arises, and instead becomes the leader who let his Toa team die.
  6. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    Lesovikk was a pretty interesting character, just so long as he doesn't get too self pitying. And Strakk too if he's applicable? His complete lack of morality would be interesting for the others to wrestle with (unless this is supposed to be like the actual A-Team).
  7. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    Well, he's been teasing a bit by being deliberately unclear but I think it's all meant to be taken light-heartedly. I don't think he ever indicated the line would end either, so there's another good sign.
  8. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    Does it specifically say it's going to be replaced? "End of Saga" just makes me think "beginning of new Saga" since I'm too lazy to go brush up on the definition of that word. Also, BIONICLE: The next generation is a new name . Can't seem to stop relating this to Star Trek except for the fact that, as said, the line isn't doing badly at all. Come to think of it, you could have said Mindstorms was replaced by Mindstorms NXT.
  9. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    I may be misreading this topic but when I see people citing things like Clutch Powers or Power Miners being a Bionicle replacement, it sounds like we weren't already aware that Tinseltown were doing other LEGO themed movies alongside its' Bionicle series. I'm sure I've heard people on this site reference that pretty recently but I'll go ahead and just link to this article anyway. Also, I can't really grasp how the interest of the target audience would shift from Bionicle to other original LEGO themes. Bionicle is Lego's only original theme which is a lot more akin to something like Avatar or Ben10 (the franchises themselves, not the Lego lines). As far as I know, and from my own childhood memory, kids tend to invest themselves a lot more in those more serious types of stories than the ones given to the minifig lines, which have always been a lot more light hearted.
  10. 166Eric replied to RoodakaHK's post in a topic in LEGO Action Figures
    Yeah I wondered about that. I guess that could kinda suffice then. I still like Tahu's redesign best though.
  11. 166Eric replied to Monasti's post in a topic in LEGO Action Figures
    I may have heard somewhere that Tuma's character was deliberately changed for the sake of the target audience. I was really put off by it as well, but I guess I can understand where they're coming from if it was deliberate. If anything though, I found Legend Reborn didn't drastically alter it's characters as much as the first 3. Sidorak and Lewa being pretty clear examples. I do remember though, that the reason for the first 3 movies was given as, "the film makers haven't read the books and wouldn't know." As opposed to, "the character was deliberately toned down for the film." I also expected Ackar to be represented as really self pitying and annoying when I read that he was 'worried about reaching his peak', but he didn't turn out too bad, although that was only one aspect of his character. His leadership role turned out to be a different story.
  12. The story fans like us make up very little of the ammount of people who buy the sets. I may be wrong but I'm sure the target audience was only consulted for what they wanted in the sets rather than the story. It's also been constantly said that, as far as set design goes, we in the older fanbase generally lose out to the target audience because Bionicle is made for and aimed at them. They're the party that has statistically always appreciated the toy aspect of the franchise more than us, and they're the ones who's parents' wallets keep the franchise alive. I don't think giving the hardcore story fans what they want is going to increase set sales by very much at all, and then there's this quote from Greg: I'll make an effort to understand your wording of 'pleasing the fans' vs 'keeping the fans,' but you're drawing a very hazy definition. The story team still have minds of their own and can still make personal decisions on where Bionicle should turn in each upcoming year. It seems like a far stretch to me that the story team, or Greg in particular, will just do anything the fans ask for in some desperate effort to make them stay. The move to Metru Nui, for one, was actually planned since about 2001. Then there's also the argument that stories are written with the intention of engaging their audience and making them want to stay and find out more. There's nothing wrong with this because the goal for both parties is entertainment. If the creative mind or minds behind that story feel that something's gone on for too long and is starting to bore the audience (especially when the audience clearly indicates this), why not change?
  13. That's exactly what I'm getting at, and also what Greg's argument was. I remember the mysterious and eerie feeling from 2001 as well and I would completely agree with you that that feeling is nowhere near as strong with the current story. One one hand, you could also argue that the reason we find the mysterious setting so attractive is because of the idea that eventually we'll get the fulfilment of finding things out. It's the same as saying we want to see expansion and growth but then complain about what we lose as a result. I can at least speak for myself when I say that I longed for the day when we would find out who exactly Makuta was. And when that first instance at the end of 2001 came, I thought that after all the talk of him being in the shadows and being so mysterious, coming out in the form of a Matoran and the whole void scene was absolutely brilliant. It was like they still managed to keep him shrouded in mystery whilst revealing him in a physical form. The 2003 Makuta was the Makuta drawn out in the flesh (so to speak) which was exactly what I wanted in 2001. Now that I've got that, his mysterious side is lost. However, I can also agree with those who complain about the loss of the mystery aspect in citing that some of the elements that made 2001 so interesting just haven't been used since then. Again with Makuta, it's not so much that the main villain has now been exposed as we wanted, but that the idea of a mysterious villain who we never get to see just hasn't been used since then. I think the Morbuzahk plant was the closest thing we've had since Makuta. I too would quite like to see a MNOG styled game where we've been thrust into a world we don't know, and Bara Magna would have been the perfect opportunity for that. Personally, whilst I still harbour that nostalgic fanboy, I've never felt annoyed enough to complain about the tone we have now because what Bionicle has maintained throughout the years is a thoroughly interesting and inspiring universe which almost never fails to draw me in. I didn't find Metru Nui as mysterious as Mata Nui but I found it immensely interesting none the less. The argument about wanting something you can't have has been used countless times with Bionicle and is hardly exclusive to it. Someone mentioned Harry Potter a while back. With Harry Potter, you have the same basic situation where we enter a new world which is unknown and mysterious at first, but inevitably gets expanded (or our knowledge of it does) as we go along. Try not to get too bothered by this. We get nostalgic about things and that's perfectly okay. If it's just human nature, it's often better to look at it from an indifferent perspective rather than complain. Just let the fans be that way and tell them, “look, guys. This is something that has to happen otherwise we get bored and the franchise dies.”
  14. Expansion of the universe is pretty inevitable with any franchise. The way I heard it, people were complaining about having stayed on Mata Nui too long by 2003. And yeah, MNOG was incredibly engaging but 2001 had a pretty basic plot compared to what we have now (that's regardless of whether the current storyline is considered good or not). The compliments people are making about the original Bionicle story seem to be more about the Universe and set up rather than the actual storyline itself.
  15. 166Eric replied to Monasti's post in a topic in LEGO Action Figures
    Kinda feeling like I would have received that more warmly than "Threshold" and "Universal." Maybe it's the effort put into the joke, rather than just slapping names on there.
  16. 166Eric replied to Monasti's post in a topic in LEGO Action Figures
    I've never noticed it, but I guess 'yes', by principle. Personally I'd be much more annoyed to see it written in a movie than in a flash game. It just seems weird that they're staring in awe at all this ancient scrawling (since this is supposed to be a serious scene) and all I can read are the names of the companies that made the film. Also I find MNOG as much of a relic as the next nostalgic fan but I know they did get some things wrong. Like Ussal taxis.
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