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  1. I've always had the ambition to make a model worthy of the iconic designs from the Star Wars saga. I don't know how I ended up building an AT-ST some months ago, but it might have something to do with my adoration of marshal banana's and Brickdoctor's masterpieces. I hope this MOC is a worthy tribute. This model is built entirely in Lego Digital Designer, and that has had its consequences. Firstly, I couldn't use illegal (or just complex) connections, which resulted in some strange decisions (I still think tiles would have been better for eyelids. For the same reason, I couldn't get a cockpit interior. The connections needed to achieve that would take a ridiculous amount of aligning pieces...). The second consequence is even more important: I couldn't test the stability of the creation. So I could have spent a lot of time thinking this or that connection would be stronger, but unfortunately I couldn't experiment. Therefor, I stopped trying to make it super stable and concentrated on different aspects. This doesn't mean I took care to avoid the connections that are obviously weak, but I can give no guarantees whatsoever the model will hold (I give it 10% max). I used that time to focus on detail and realism. I tried to follow the original model as accurately as I deemed possible, and took care to avoid studs and axle holes to give it a more realistic look. I guess this is the most studless AT-ST MOC ever made... Also, I tried to include the same amount of points of articulation as in the original model, except in the feet, that certainly wouldn't allow a freedom under such load. Finally, I didn't build this model with Bricklink's catalog next to me, giving me a lot of freedom. The result is that not all parts of this model are available though. I'm sorry that it will remain a digital model. My real objective was to make something like "the ultimate AT-ST MOC". Now I realise there is no such creation, but every creation has its flaws and its strengths. I hope you can still appreciate it. So here are the pictures [MOC] AT-ST by Bert.VR, on Flickr When I had finished the model, I couldn't resist adding a small scene very much in the spirit of marshal banana's creation. I hope you like my try at the Ewok glider. [MOC] AT-ST - from all angles by Bert.VR, on Flickr Here are some 'technical views' to give you an idea about the proportions. I really like how most shapes turned out, but in the end the 'butt' is sticking out a bit too much for my taste. Still, I think it looks great from every angle. [MOC] AT-ST - Join the Empire! by Bert.VR, on Flickr This shot ended up being way more dramatic than intended, but I really like it. It gives you a closer look at the head and shows the details I added on the underside. There aren't a whole lot of very greebly areas on the model, so most of them you can see here. There aren't really any extraordinary parts usages in there, but I tried to mimic the details as good as possible [MOC] AT-ST - glider perspective by Bert.VR, on Flickr Another limitation was that I couldn't use flexible parts. These railings could have benefited from it. The same goes for some piping on the back. But anyway, here you can see how the head comes together. I like how the seams are minimal (not an easy feat in LDD!). I'm also quite proud of the solution I found for the side cannon. You wouldn't believe how many iterations I went through to arrive at this! [MOC] AT-ST - the rear by Bert.VR, on Flickr I guess every model has that one area where the structural elements shine through, making it a bit more ugly from that perspective. This is that angle. I also had to do a lot of fishy connections to cover it all up, especially with the connections of those decorative panels. Shifting to the lower section, I'm really glad with those exhausts. I couldn't use cheese slope mosaics, but a very accidental click led me to these brancard wheel pieces, and they just snapped perfectly into place. [MOC] AT-ST - who needs stable legs? by Bert.VR, on Flickr I spent a lot of time just to get the curved section at the front of the legs. I got the shape right, but the Technic holes aren't pretty. Still, this was the best thing I could come up with. Same goes for the feet: very tricky. The original model has a nice curved shape, and the only part that can match it has to be one of the cockpit pieces. That one had impossible connection points though, so I stuck to this solution. This isn't supposed to be all complaining of course. I had a blast building this model, and I hope you see it. With my comments, I tried to give the model some more nuance for you. I'd love to hear what your comments are! __________________ LXF File available here
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