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Found 6 results

  1. lostdriveway challenged me to create the Haunted Mansion from the LEGO Scooby Doo short, "Knight Time Terror." Here are some pics he sent me: I'm starting off with the greenhouse. Here's what I have so far: More soon!
  2. Hello, everyone! A while back I made a model of Anakin Skywalker's Podracer in LDD. It was heavily-based on the 2011 edition of the set. This version that I am presenting you now is an original design of mine, I think it is much more accurate and detailed than my original concept. I rendered the picture in Bluerender. The model has 187 pieces. Please offer any comments, criticisms, or praises! AnakinPodracerV2.lxf
  3. Hi, folks. As a fan of Babylon 5 who just watched S2-S4 again, while I've seen a few B5 MOCs in my travels I don't think I've ever seen a Thunderbolt before, so I thought I'd give it a try in LDD (pic via Bluerender w/Bublible MOD). This is v0.2: I think the proportions are OK given the restrictions of minifig-ish scale (I haven't tried putting minifigs in it in LDD as I didn't intend to IRL so I may be a bit off) and available Lego pieces. Can't quite model all the curves and angles, though! My reference for this was the pic below. I flipped round the vanes on the engines to be on the outside and while it'd be easy enough to reconnect them the other way round I'd have to lengthen the engine modules a plate or two to allow it to fit alongside the wings. In the series the vanes rotated between space (per the below) mode & atmospheric mode (mine), but I haven't tried to build-in that function. Maybe v0.3... Top view: Side view: And front(ish - as close as I could get with LDD & Bluerender) view: 360 rotation Problem #1 is the wedge plate 2x2 I've used tons of in LBG don't seem to be available in LBG yet. I tried to use only available parts in the colours I selected, but missed that one. I'm pretty sure most of the rest is available as-built, though. Problem #2 may be the strength of the SNOT connections to keep the nose section on... only building it IRL will prove that one out! Anyhow, if there are any other B5 fans out there, I hope this makes you smile a bit.
  4. So I just started to really look into building Micropolis buildings and have the ultimate goal of presenting a few blocks worth of quality builds for this years Brickfair VA. I have some pie in the sky ideas but right now I just need to see about getting the basics down of the standard. So I present my first two images from my first attempt at building in this fashion. Please be honest with critiques so that I can get better.
  5. https://scontent-iad...052101583_o.jpg This is the first release of the bridge layout design for the second class of ships in this design group. There is a long way to go on fitting the bridge out and I have ideas on what all I want to incorporate on this design so I think it's going to be a long design process. Please feel free to comment.
  6. Thanks to the open source SunFlow rendering system, i'm able to present: Bluerender A rendering engine for Lego Digital Designer. How it works: You just open the LXF file with Bluerender and click the big Render button. Optionally, you can choose an output png file and do a "preview" render: it will render the model in wireframe (useful for testing and framing your model). A set of default settings is provided that should looks good for most renders, but you can tinker with the scene description to use the full power of SunFlow. Rendering is fast, a 1024x768 image usually take no more than five minutes on average pc. This project came about as an experiment when i discovered that i could integrate SunFlow into Blueprint code with minimal effort. It's by no mean a competitor to Povray, which is slow but ultra-high quality, professional renderer. Features: Renders models, even big ones (tested on 12k piece models) Completely customizable scene Use camera settings from lxf file, so you can just frame your model in LDD. Support for LDD decorations and decoration substitution Limitations: many :P Documentation: A wiki is available with plenty of documentation. Using the renderer with default settings is quite simple. If you want to customize light, materials etc, you can change the scene description, simply edit the included scene.sc file. The syntax of the scene description is that of Sunflow and should be easy, there are some examples inside. Anyway some documentation is available here (note: it may be a little outdated at times). You can optionally have a custom scene file for each model: simply copy the scene.sc file and name it like your lxf model (for example, if you have spaceship.lxf, create the file spaceship.sc, in the same folder of course). You can override LDD decoration with your own adding lines like this in your scene file (the number is the decoration ID): ##CHANGEDECOR 59879 c:\path\to\custom\mydecor.png Issue Tracker: Have any bug or feature request? Be a good fellow and report it in our shiny issue tracker. Requirements: Java8 (revision 8u40 or better) Lego Digital Designer Disclaimer: Use at your own risk, i decline any responsability for anything that may happen to you using the program. Download: You can download Bluerender vers. 0005 here. Flickr Group: You can add your renders to the official Bluerender Lego Rendering group. Running on Mac: Some people were able to run Bluerender on Mac. Try the following instructions: Remove all java installations Install Java, but not from Oracle, from Homebrew instead. What's HomeBrew? I've no idea, but you can try following these instruction. Open a command prompt/shell/terminal, cd to the folder where you unzipped Bluerender Enter the following command: java -cp "bin/*" bluerender.BlueRender If the program manage to start, it will ask you to locate the db.lif file, you should find it here: /Users/USERNAME/Library/Application Support/LEGO Company/LEGO Digital Designer/db.lif Special thanks: to Bublible for his help with the renderer. to Jackalope for his help testing the app on Mac. to Fabrizio for his precious time as beta tester. Screenshot: Example Output: (these models are taken from the web, not mine) More examples can be found here. Here you can find a 3027x2304 render of a 12000 parts model, took about 30 minutes. Changelog: 0005: Black is now real black #93 Glass is now lighter #82 (thanks to bublible) Implemented bublible chrome materials #73 (thanks to bublible) Corrected NPE with invalid color codes (default to white) #86 Implemented aliases parsing and caching #81, #68 360° rotation renders #71 can now place light with transform{} blocks #72 (thanks to bublible) overwrite and other options are now persisted #64 basic parameters are now in the app #65 changed default background to white 0004: Janino shaders now work Automatic aspect ratio Overwrite without asking checkbox No longer "forget" some flexible elements Correct background color reflection for mirrors (no more black) 0003: Model loading is fast again (even faster!) Some textured glass support (not perfect yet) Clickable scene label (opens the scene file) Self adjusting plane height Search file in db folder beside db.lif Bugfixes 0002: remembers last used folder ask before overwrite use a single scene.sc file instead of three files for setup, materials, lights scene files are not shown on the program anymore (was more confusion than anything) optional per-model scene file LDD decoration support custom decoration support 0001: initial release
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