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The desperate citizens of Brevis were prepared to try anything to rid themselves of the terrible plague. So when a half-mad bard from Kaliphlin offered his services, they were ready to give it a try. Against all conventional wisdom, he said the town rats were the villain. "But never ye mind laddies, they love mah sweet music so much they will follow me anywhere" claimed the bard. And when he started to play those pipes, the rats did get up and run. But it seemed the were running away from his music, not towards it... Anyway, there was no more cases of the plague reported in Brevis after that. Previous chapters: A Black Day http://www.eurobrick...showtopic=96599 Quarantine http://www.eurobrick...showtopic=96607 Evacuation http://www.eurobrick...showtopic=96603 House of Healing http://www.eurobrick...showtopic=96611 Overwhelming Susanna http://www.eurobrick...showtopic=96628 The Forest Refuge of the Order of Eden http://www.eurobricks.com/forum/index.php?showtopic=96660entry1914318 The sanctuary of the Bloodleaf Shrine http://www.eurobrick...showtopic=96644 Aiding the Refugees http://www.eurobrick...showtopic=96658 Roadblock http://www.eurobrick...showtopic=96672 Defending the coast http://www.eurobrick...showtopic=96677 Reunion http://www.eurobrick...3
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There is a gate in Queenscross, whose arch is topped by a bell-tower. The bell within tolls mournfully in the whistling desert wind, and is said to herald the appearance of ghosts. The Desert King forces have decided to capitalise on this, and one of their Sorcerer's, accompanied by his mummified Leander bodyguards, has summoned the ghosts of warriors who fell during the war against Revolword. Against these apparitions, the High Council soldiers from Barqa have no chance with their hastily erected wooden barricade. Some extra pics in the spoiler tags: C+C welcome!