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  1. Day One: Breaking the Ice It was night, and all of the warriors of the Last Meadhall gathered to celebrate the return of the Kára the Valkyrie. Many were in high spirits in light of the promising news Kára brought with her. "Is it true you have seen Valhalla in your wanderings?!" asked Herburt Marred-Eye, the long-time lord of the hall "I have!" replied Kára, "the dragon burned it to ash, but the foundation remains! I have seen a vision from Odin! It was his intention to reclaim his seat of power! With Valhalla restored, the Nine Worlds shall be reborn anew, and mankind shall survive!" "I couldn't hear any of that!" said Herburt Marred-Eye amidst the drunken revelry of his guests. Springing to his feet and raising his arms above his head, he bellowed, "GET OUT! ALL OF YOU!" The warriors skulked off, leaving Herburt and Kára to discuss matters in peace. "I hate these people," Herburt sighed, "they eat my food, they drink my mead, they disturb my home. I want them to leave as soon as they are able." "We will leave," Kára assured him, "to survive, we have to keep moving. Sooner or later, our supplies here will run dry. But it is impossible to last long out there. I already lost my last expedition to the winter." "The ice is beginning to melt," Herburt replied, "the rivers are thawing. And then..." "... And then," Ranka the Unplayable continued, "we will provide them with a ship. A mighty longboat." "Aye," agreed Lifthrasir Exposition-Spouter, "With any luck, once the ice breaks the boat will be able to sail straight to Valhalla. But these days any voyage is treacherous. We would need a skilled captain to man her..." Kára stood up. "I shall carry out this task," she said, "I will lead us all into a new world. Odin has chosen me!" "Very well. My people shall stay here however. This was my father's home, and his father's before him. Outside, chaos reigns. But this piece of earth, we keep. Forever." "Fine," said Kára. She had heard the impassioned ramblings of Herburt enough times to bother arguing. "We have only one problem," Herburt noted, "the boat you will sail on was built for twenty-two men. We have twenty-three. Before you set sail, you will need to vote off one crewman." "Vote them off... with extreme prejudice..." said Mederic One-Day-Away-From-Retirement. "Really? The boat's too full? That's the excuse we're going with to start playing mafia?" said Kára. "What's a mafia?" asked Herburt. Characters (23) Canute Grey-Bush (CallMePie) Pudding-Head (Hinckley) Patrekr the Red (Palathadric) Cranebeinn the Redder (Chromeknight) Petrus Fire-Starter (Pandora) Danr the Dragon-Slayer (Dannylonglegs) Dagstyrr the Fool (Darkdragon) Petr Half-Troll (Piratedave) Mist (Mencot) Toki (TrumpetKing) Kaupmad (KingoftheZempk) Lauga (Lady K) Lambi (TheLazyChicken) Tarr Egg-Chaser (Tariq j) Munud the Strange (mostlytechnic) Agnar Skull-Smasher (Adam) Dar (Dragonfire) Tarben the Wise (Tamamono) Brand (Brickelodeon) Jarl Name-Loser (jluck) Jafri (Jackjonespaw) Ragnvald the Troll (Ranger of the Forest) Lodmund the Dwarf (Lord Duvors) Reserves mediumsnowman Rules 1. Each player will be given a character to play, who will be aligned with either the Loyal or the Corrupted. To win the game, the Loyal must kill off all of the Corrupted, while the Corrupted must outnumber the Loyal. Neutral characters will have their victory conditions outlined in their role. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 5b. Similarly, you may not quote or pretend to quote anything sent by another player via PM. Please paraphrase instead. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. 9. Violation of any of the above rules will result in a vote penalty (1 for every 4 players alive) on the first two occasions and a mod-kill on the third. 10. You must post in every day thread. Failure to do so will result in a mod-kill or a replacement. 11. If you encounter a problem or have any further questions, feel free to contact me via PM.
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