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Found 8 results

  1. Thanks to Blacktron for the custom Spunkmeyer and Ferro dropship pilot minifigs and Larry Lars for the APC design.
  2. Hello there Here comes my Xenoartefact Diorama with a platoon of heavy infantry surging a xenoartefact on GamdronII. They get in big trouble with a SwampTerro, but the called Dropship is falling out of the skay for rescue and kick megablocks of that alien! Have a look: Big trouble! Fall back ...Fire...Fire! Incoming! Boarding. Dropship in flight mode! Dropship with stand application. Ready to board. Droped. A whole platoon fits into the dropship. If you like to learn more, check our FlickR gallery or some article´s on THE BRICK TIME. Best regards BoB
  3. Custom Minifigs by Matthias (aka Blacktron) http://www.eurobricks.com/forum/index.php?showtopic=58464&st=25 APC by Larry Lars: Dropship by Jayembee: Lovingly copied and assembled by moi.
  4. Hey there everyone, I'm Joev14, a new guy on the forums. I got myself pretty much all the fall 2013 star wars sets, and have been experimenting with an idea I had, what if it were possible to put working lego electronic lights into a Republic Gunship and AT-TE, without using any modified parts. After much work, I have finally found a way to do lights in both the AT-TE and the Gunship. So without further ado, I present to you, building steps for how to install working unmodified lights into your Republic Gunship. Click the photos to be linked to larger versions of the images. Sorry for the change in lighting throughout the pictures, sometimes the flash from my camera makes it hard to see the separate white parts, so I don't always use it. Step 1: Begin with a standard 75021 Republic Gunship (Mine is slightly modded with orange accents and a few other things, but the base design is still the same) Step 2: Absolutely necessary parts. You will also need a wire of whatever desired length (I recommend the 15-stud long ones), and two of these lights. Step 3: Recommended parts Step 4: Remove any parts that may get in your way, including minifigs inside the hangar. I also recommend removing the wings, although you don't absolutely need to. Step 5: Remove this chunk of the ship. Step 6: Remove the two sides of the upper section of the ship. Step 7: Continue by removing all the above-shown parts. Step 8: Remove the 4 containers. It is your choice whether or not you want to keep them. I chose to turn them into a crate as shown below. Step 9: Canister pod Step 10: Remove these two pieces Step 11: Replace the four openings where the canisters used to be with these four bricks. Also, run a wire from the hanger roof through the opening in front of the handle as shown. Step 12: Place these three plates on the bottom of the battery box. Make sure to put in a 9V battery first, so you don't have to go back and do it later! Step 13: Place the battery box in the space shown. Attach the lead of wire to the battery box (make sure to skip one set of studs, this is crucial). Step 14: Place two of the slopes in front of the wire end, and two small cheese slopes behind the co-pilot. Place 2 L-shaped plates around the wire opening. Step 15: Place two 1x2 plates ontop of the L-shaped ones, then another two L-shaped plates facing in the opposite direction atop those. Finally, place two 1x3 plates ontop, bridging the battery box to the L-shaped plates. Step 16: Place two more 1x3 plates on both sides of the end of the wire. Place two rounded slopes atop them, and finally, place a 2x4 tile on top of the wire end. Step 17: Place two more rounded slopes to cover the wiring. Step 18: Reattach the remaining large sections of the upper part of the ship, excluding the wings. You may fill in the gaps as desired. I intentionally left the 1x4 block area behind the co-pilot exposed so you can still press the button on the battery box. Step 19: Next comes the lights. There is no specific way you have to place them, but I chose to do it in this configuration. With a few red studs, as well as two round trans-orange bricks, I can get the two lamps to light up the whole hangar. Step 20: Above are the parts you should still have remaining, assuming you used the same method I did. Step 21: Reattach the wings and put all your figs back in, your done! Step 22: And boy does it look sweet! What are everyone's thoughts/suggestions for this? The only thing that really seemed to have me stumped was the rounded slopes in front of the handle, I couldn't figure out a sturdier design. While it does hold up, it looks a little awkward with all the obvious spaces between the bricks. I can't figure out a better looking way to do it and still have room for the wire though. Ideas? Facecast Episode discussing these modifications: (skip to 15:20) I will be posting the guide for how to put lights into a 75019 AT-TE soon!
  5. Here is my first MOC, realized with LDD. It's an assault gunship/dropship for special forces, carrying a complement of 5 soldiers (one officer, 4 troopers). It's armed to the teeth, considering that it's mainly a transport. I know there's still much to correct and define, and I'm open to suggestions! (P.S.: the cockpit is open to show the pilot) Front view Rear engines can swivel to maneuver The soldiers inside are so tough they are having a fine time riding to battle You never know when you'll need missiles, better carry enough Counting the seconds to the action Tailgunner is angry The Lieutenant leading the chalk is not scared The pilot knows his way around the battle field Assault Gunship.lxf
  6. Edit: Please judge! The story so far: First Day Aboard the Avenger At The Table-Before The Storm Rescue Mission Reassigned Eliminating The Competition Target Practice *Imagine that the white background is sky where necessary (Still not too good at GIMP.)* The Build/Story: After some target practice, and a mission briefing, Beltar’s squad and one other squad where dropped off by Medical SSD Massacre and Medical Research ISD, Bludgeon. Once Savior One and Two were in the atmosphere: (On board Savior 1) Sarge: Here we go again. Another drop. Nervous aren't you, of course you are, first time you're gonna be jumping out of a ship... Beltar: Yeah…Also because I read the report of what Weisson is supposed to be doing down there… Sarge: That rebel base? Don’t worry. We won’t be going anywhere near that thing. I hope. *Pilot over Comm* This is your captain speaking. I have some good news and some bad news. The good news is that we will be over the drop zone in T-Minus 20 minutes. The bad news is: I got one scary a** Rebel gun pointing at us. We are gonna have to start the drop sooner. I’m surprised that they’d shoot at two more ships with red crosses on the sides. Sarge: Cooper? Is that even possible? We were supposed to be far away from that. *Pilot* Yeah…We are…but that’s one heckuva cannon…Also Savior 2 has been hit, and has begun the drop. *Explosison* *Pilot* Woah! We're hit. What was that back there? Sarge: Uh, Rom ain’t comin down with us… Beltar: Well there he goes… He’s kinda dead now… *Pilot* Well that’s great. One hull breach and part of our shield was hit, along with Searchlight 1, even though we are dropping during the day. Sarge: Just try to get us a little closer! *Pilot* Alright, Savior 2 has just confirmed that all crew but the copilot is off, ‘cause the pilot is dead. And Malcom is putting her down. And I gotta get Kirk and the MP on the ground now. Opening Ramp at the same time. Sarge: Roger that Cooper…Knew you guys probably wouldn’t make it home… Begin drop sequence Gamma-Alpha Four. Also, inform Kirk to pull the shute a little earlier so we don't waste another hour like last time greasing up the joins from the force of landing... *Pilot* Haha! Will do Sarge. Beltar: What do you mean Sarge? By both those things? Sarge: Gamma-Alpha Four means the front jumps first, cause their gonna get hit first from a cannon. And normally, our pilots don’t make it home. Cooper has had a streak of five missions. I think his luck is up, he was good while he lasted. Beltar: Can’t he jump? Sarge: We don’t have enough supplies, and pilots are not trained for the field. Also, he has to set her down in the right place… The troops started filing one by one to the back. The scout with snipers and a light jetpack, Scourge with a stretcher, Boris with a stretcher, and Rodrick, carrying the tent and a couple other supplies. Most of the blasters and other supplies were stored on Savior 2, which was completely cleared before going down besides the co-pilot. Sarge: Move it along men, move it. Rodrick: Ah, poor Rom. Boris: Well let’s get a move on you slow scout! Scout: One sec, waiting for the right balance.. Boris: Oh come on! MOVE already! Beltar: They always like this during a drop? Sarge: They know we may be going down soon, they want to get off faster, before that happens. Boris: Alright boys, let’s make mom and dad proud. Jumpin’ into a zone while being shot at takes some courage...Also I'm last off" Scout: Well good Ol’ Boris, you a coward? Boris: Ah shut up, I’m always out last for section one, and you know that punk. Scout: Fine, let’s jump! Boris: See you down there Beltar and Sarge. Good luck on your decent! Geronimo! Beltar: see you down there… Sarge: Have a good flight! *Pilot* This is your captain speaking. Cabin 2 is lost, all crew in cabin two are dead from what I can see over my cam, so Beltar and Sarge, your turn. Better do it quick, I feel like that gun is getting a lock on us… Beltar: Come on! What are you waiting for sir! Sarge: I’m jammed! Beltar Go Go Go! Get off while you can! Beltar: Not leaving without you Sarge. Sarge: Come on lad, pull for cryin out loud! Pull! Beltar: Well you gotta push you know! Sarge: I AM! In about 15 seconds of pushing and pulling, it became unjammed, and Sarge rose up quickly to get his gear. Sarge: Alright, let’s go. Beltar: Agreed. *Pilot* This is your co-pilot speaking. Cooper is down, and I suggest you boys get off fast! See you on the other side. GO GO GO GO N--…. *Boom* Sarge: RUN! Beltar: I’m running, I’m going! Sarge: Now or never Beltar, we are higher than we are supposed to be but we got— Ah, jumping already… Beltar: I think I’d rather jump! Pilot Log: More Pictures in this spoiler. Bonus, I liked this one, so I didn't delete it, but I also didn't want to use it for the story pictures. This build was more of a filler, and to get my story moving, so that I can use my last 3 freebuilds, and to try to finish this arc before the next episode comes out... Hope you enjoyed, and as always, C and C welcome! ~Beltar
  7. After a few years of buying sets post dark ages, I began designing my own stuff in LDD. Pretty much all of them have stayed just that, an LDD file, but within the past six months I have started to actually physically build some. The following is my fourth LDD-to-physical-bricks model, and also my largest to date. So without further ado, I present my Space Marine Troop Dropship. I have a thing for futuristic ships, and dropships just have that something extra. The whole model took around 3 months to design, and by the time I'd finished it had ended up at a whopping 1068 pieces! Well its a lot to me anyway hah. The end cost reached roughly £120, so the purchases of elements was spilt over a couple of months. The first part I worked on were the engines, which are actually reverse-engineered from the leg thrusters from Eris' Eagle Interceptor. From that point i worked from the front backwards. Originally the model was going to be black and grey, and although it looked awesome, I thought that a craft used by figures this bulky would not need to look 'stealthy', so therefore it got changed into classic space grey and blue. The engines can rotate from flight mode to landing mode, and two engines are located at the rear for space travel. It can hold 7 troops, 6 in the main compartment, and one in the cockpit, thought the armour had to be removed to fit him in there. At some point I want to modify the rear to include an area to store equipment, as its currently just an empty space. Any comments or criticism is welcome, and I hope you enjoyed having a looksee.
  8. This playset is a foil to LEGO set 7667 Imperial Dropship, but is inspired mostly by the Rogue One concept artwork revealed at Star Wars Celebration VII. Rogue One Rebel Dropship Battlepack by SPARKART!, on Flickr. The daring Rebel commandos deploy from the dropship by "mynocking", hanging facedown from the dropship doors. The dropship carries three rebel troopers and a pilot. The cargo doors and cockpit open, the flight deck chair swivels, and missiles are fired from the top-mounted spring-loaded launchers. Rogue One Rebel Dropship Battlepack by SPARKART!, on Flickr. Help the pilot and crew ready the ship for takeoff! Rogue One Rebel Dropship Battlepack by SPARKART!, on Flickr. Swivel the flight deck captain's chair and remind the troopers of the rendevous point, then deploy the rocket commandos! Rogue One Rebel Dropship Battlepack by SPARKART!, on Flickr. Create an explosive diversion with the spring-loaded missile launchers! Rogue One Rebel Dropship Battlepack by SPARKART!, on Flickr. Instructions available <TBD>, so you can examine, modify, and build this playset. 118 pieces total, 95 pieces for the dropship.
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