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This is the sign up to the game after the current game, Heartlake Heartbreak. It will not begin until that game is over, and this sign-up page is so that I can get this game ready while on my vacation, and not a comment on the status of that game. As those of you who ‘know’ me here on the board, I like to do things my own particular way. There are lots of ziggers here, and I’m an uncompromising zagger, for better or worse. So, I’d like to do sign-ups for this game in my particular, zaggy way. It has been the custom of hosts here to try to allure you with a promising game theme, and then try to shock you with increasingly complicated twists and random roles. Well, I will do the opposite. I will propose to you the major twist of the game in advance, and should you agree to take part, you will hopefully be pleasantly surprised by the theme when it so appears. Allow me to break it down in an easy to understand FAQ. UNTITLED MAFIA GAME FAQ 1. Will it actually be called “Untitled Mafia Game” in a po-mo meta sort of style? No. Po-mo is so outré. 2. Is this game actually Bloodbrick III? No. Bloodbrick is retired until he is needed in the future. I will say that this will be a spiritual successor of sorts, with lots of mentalness, but no walruses. 3. What’s the gimmick? Good question! Here’s the situation. The scum will be broken down into two teams on the same side. One team of killers, and one team of recruiters. They will not know each other, and will at no point be confirmed by the host by any night actions. They will be able to recruit a higher number than average. 4. Hey, that’s no fair! The scum will totally outnumber the town! That’s not a question, but let me address it anyway. In the early days, scum will be likely to work against each other as they try to appear ‘town.’ The killers are likely to either kill a recruiter or one of the few recruitable players in their early blindness. Recruitable players will be a minority and if they are successfully recruited, subsequent actions are less likely to be successful. So, that balances out their number bonus, in my opinion. 5. Alright, but won’t they kick megablocks once they unite? Yeah, but that’s why it’s town’s job to not let them do that. On top of that, I will in no way confirm their allegiances until the game is won. Neither scum side will have any investigation ability that reveals the identity of the other side. Nobody wants to confess to being scum because it's too risky, and it will be all good townies job to infiltrate the scum trying to get to each other. If town is lazy, the scum will steam roll them anyway, but this game is quite winnable on both sides. 6. So will the scum try to appear town, while the town tries to appear scummy to lure scum out? This is not “the Departed” mafia, and I can’t say what people will do. I do hope scum will think twice about who they kill, since the players they are most afraid of being town could very well be on their team. Likewise, town will have to make some sorts of claims that they are scum, even if it could backfire and get themselves lynched. Both sides will need to reevaluate their strategies. 7. Are you going to megabluck any of it up? Of course, not on purpose, but lessons are always learned. Adding on to my own lessons from past games: Bloodbrick I no photographer role <okay> only one single neutral SK role <probably> Bloodbrick II don’t delineate kills that use neutral night actions (were something like that to appear)<okay> Hopefully the roles in this one are simple enough not to screw up. 8. Will you have any other gimmicky stuff in it? Yes. There will be some little surprises, but nothing that should be game-changing. Game-influencing would be a better term, but they will mainly be there to keep each day fresh. No hints or anything though. And there will be a nights thread so you folks don’t have to be quiet at any point if you don’t want to. 9. Anything else? Yeah, there will be a "night zero," meaning everyone with night actions will be able to send some in and hit the ground running on day one. We'll hit it fast and hard. 10. Should I sign up? Yeah, of course. The things I’d ask of you is to be active, and make gambits to win the game, and not merely be just along for the ride. Please sign up by stating so in this thread, and if you like, you can also brag about all your past experience too ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rules (deviations from the normal EB rules are struck-through) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to (knowingly) outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting will be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. In the case of a tie, the mayor will decide the lynch, through their vote, or by PM if necessary. Voting is mandatory. Failure to vote will incur a vote penalty the following game day. 2.5. A mayor will be elected in the first 24 hours of the game day one. Voting for the mayor will be done in the following format: Mayor: Player. Unvoting for the mayor will not be allowed. One may vote for themselves. In the case of a tie, the first person to achieve that number will win. In the case that the mayor loses their life, a new mayor will be elected in the first 24 hours of the following game day. The mayors single duty will be that of tiebreaker. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. In the case of a unanimous vote, the day may end 24 hours early. After the day has been concluded, a night stage will commence, which will last 24 hours (or 48 hours if an emergency comes up). Night actions must be sent to the host in the first 24 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as any that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the host via PM. That includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of the above rules may result in a 5 vote penalty vote penalty per every 4 living players against you, and death upon further offense.
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Feel free whitter away the night with some conversation here. Or don't. It's up to you.
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It's late at night and Capt. Redblade is out to drain the pretzel, as it were. "Geez, I really need to get this thing looked at. It simply can't be healthy." Zipping up, he turns and begins to make his way toward his spot on the cold floor, away from the bucket that has already started to stink. "You know what, as batshit nutty as this all is, I'm happy to be in company with all these big names. I'm going to have quite a good rep on EB when this is all over." Foot steps approach... "Oh, hai. I iz here to put you to sleep." Redblade tries to adjust his vision, since he had foolishly decided not to take off his sunglasses at night. A Cory Hart fan does as a Cory Hart fan must. "Who are you? I don't remember you from earlier." The skeletal face giggles. "Oh, don't you worry, this will only hurt for a minute." As the cloaked figure walks away, it chuckles, "See? You can't even feel it now! Ke ke ke!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A familiar face enters the room. "Good morning everyone. As you may have noticed, we are down a person. It seems someone has taken it upon themselves to remove Capt. Redblade from the room. I trust you won't miss him much." "Oh, and it seems that one of you has managed the solution to the question already. Very, very, very clever. Oh yes, I wouldn't want to be on this person's opposing team." "The answer is..." He pauses. The sound of wires twisting reverberates in the room. "What is that? Who is disturbing my announcement?" Suddenly, a chandelier plummets to the ground, landing on Cecilie and smooshing all of her vital organs. She mutters her last words, "I wanted to look like Hermione..." "Oh dear. Anyway, the answer to that question was... Psycho Killer!" "The winner will be off the table tonight. And that reminds me. There is a psycho killer among you. A rather unpleasant chap, if I do say so myself, so don't get put on their list, if you know what I'm saying." Def clears his throat. "I'm going to go back to my little room for a while. Later on today, a friend of mine will be dropping in. Please show him due respect, will you? In the meantime, I'm going to catch up on some Friends DVD sets that I got on sale recently. That Chandler is really underrated if you ask me. While I do that, please begin your vote for mayor." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The host def The players Shadows CallMePie Zepher Dannylonglegs DarkDragon Adam Tamamono JimButcher Hinckley Cornelius Murdock Scouty PirateDave84 Nightshroud99 Trumpetking67 badboytje88 iamded DarthPotato Flare Alopex Pandora Big Cam Rick TinyPiesRUs Dragonator The Deceased Capt. Redblade (Town) Chopped up night zero. Cecilie (Town) Smooshed the morning of day one. Rules (deviations from the normal EB rules are struck-through) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to (knowingly) outnumber the Town. Third-party (neutral)characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting will be done in the following format; Vote: Player. Similarly, unvoting is to be done in the format; Unvote: Player. No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. In the case of a tie, the mayor will decide the lynch, through their vote, or by PM if necessary. Voting is mandatory. Failure to vote will incur a vote penalty the following game day. 2.5. A mayor will be elected in the first 24 hours of the game day one. Voting for the mayor will be done in the following format: Mayor: Player. Unvoting for the mayor will not be allowed. One may vote for themselves. In the case of a tie, the first person to achieve that number will win. In the case that the mayor loses their life, a new mayor will be elected in the first 24 hours of the following game day. The mayors single duty will be that of tiebreaker. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. In the case of a unanimous vote, the day may end 24 hours early. After the day has been concluded, a night stage will commence, which will last 24 hours (or 48 hours if an emergency comes up). Night actions must be sent to the host in the first 24 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as any that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the host via PM. That includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of the above rules may result in a 5 vote penalty vote penalty per every 4 living players against you, and death upon further offense.
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Pandora is at wits end. "This place stinks, all the women are dead, and nobody will even have a discussion in the day thread. I can hardly wait until this is over." She paces the floor, shuddering at the thought of using the bucket. As if on cue, a dark figure approaches her. "Perhaps I could be of assistance." She fights to survive, as is her wont, but it is ultimately futile. "Requiescat in pace." Pandora smiles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Badboy sits with his frog. "Ah, you understand me. You get me. You are special." With her romantic cooing, she doesn't hear the chainsaw revving. "Kekeke!" To give her credit, she doesn't scream. Surprisingly, in the end, the frog looks down on her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Morning comes, and def is particularly chipper. "Morning folks! Well, you've done it! Or, at least, you've done something. You've got some good results!" The crowd awes that something has changed. "Zepher was that Psycho Killer. Hey, do you know what a synonym for a psycho killer is? A serial killer. No shit, eh?" def's Canadian heritage slips out a little. "Anyway, Pandora was Town, but badboy, that dirty, dirty piece... of... work, was scum. So maybe things are turning around?" He looks them over. "I won't count on anything, but I'm glad to see you make some progress." "As you may have noticed, I had to borrow Pelly's tux. The perceptive among you will know why. My God, Pelly, you are megablocking magnificent. It's unbelievable what steel you're made of." Scouty speaks up. "Can we vote for Badboy's frog?" "You can try, but it's a stupid, stupid idea." Adjusting his bow tie, he leaves the room with his last message until the end of the day. "In a new twist, you won't be voting for mayor today. It seems your mayor is still alive. Instead, you could try, you know, discussing things. More than yesterday at least. Which wouldn't take much effort indeed!" In the corner, TinyPies gives things some thought. "Huh? I'm the mayor?" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Day four has started. Voting starts 24 hours from now. The host defThe players Shadows CallMePie Adam Tamamono JimButcher Scouty Nightshroud99 Trumpetking67 iamded DarthPotato Alopex Big Cam TinyPiesRUs Dragonator The Deceased Capt. Redblade (Town) Chopped up night zero. Cecilie (Town) Smooshed the morning of day one. Flare (Town) Lynched on day one. Darkdragon (Town) Chopped to itty bitty pieces on Night one. Cornelius Murdock (Town) Throat slit Night one. Dannylonglegs (Town) Got in the way of wild horses on Day two Hinckley (Town) Lynched Day two. Rick (Town) Throat slit Night two PirateDave (Town) Chopped up Night two Zepher (Neutral) Lynched and unremorsefully capped by Cecilie Mk II on Day three Pandora (Town) Throat slit, now at peace on Night three. Badboy (Scum) Chainsawed on Night three. Rules (deviations from the normal EB rules are struck-through) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to (knowingly) outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting will be done in the following format; Vote: Player. Similarly, unvoting is to be done in the format; Unvote: Player. No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. In the case of a tie, the mayor will decide the lynch, through their vote, or by PM if necessary. Voting is mandatory. Failure to vote will incur a vote penalty the following game day. 2.5. A mayor will be elected in the first 24 hours of the game day one. Voting for the mayor will be done in the following format:Mayor: Player. Unvoting for the mayor will not be allowed. One may vote for themselves. In the case of a tie, the first person to achieve that number will win. In the case that the mayor loses their life, a new mayor will be elected in the first 24 hours of the following game day. The mayors single duty will be that of tiebreaker. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. In the case of a unanimous vote, the day may end 24 hours early. After the day has been concluded, a night stage will commence, which will last 24 hours (or 48 hours if an emergency comes up). Night actions must be sent to the host in the first 24 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as any that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the host via PM. That includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM 11. Violation of the above rules may result in a 5 vote penalty vote penalty per every 4 living players against you, and death upon further offense.
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DAY TWO It's a peaceful morning. All that remains of Li'l TrumpetKing is his gawdam hat, taking up space in the sandbox before the inevitable cats come to bury it up. In the classroom, Mr. def greets his students. "Good morning class!" "Good morning Mr. def!" He looks across his flock. "Well, Li'l Trumpy Trump was Town. 100% Town. How do we feel about that?" He pauses. "So, were you able to solve the game last night? Did you win? Is everybody here?" "Danny? Where is Li'l Danny and his uncomfortably long limbs? Li'l Danny? Where are you?" Li'l Corny jumps at the chance to answer the teacher's question. "He's out there, playing on the swings, sir!" In a manner of speaking, it could be said that Li'l DannyLonglegs was playing, but more accurately, it would be said that he was lifelessly dangling. "Oh. Very interesting. Very, very interesting." He peers off into the distance. "Well, you'll be interested to know his alignment. Would you like to know?" "Well, would you? C'mon, ask!" A few timid voices peep, "Was he Town, sir?" "NO! He was scum. Congratulations." He takes a moment. "Please do not forget to mercilessly taunt Li'l Peanuts today. It is the only way he'll learn." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The day has started a few hours early, but will end on time, 74 and a pinch hours from now. The Host Mr. def (def) - the teacher The Players Li'l Boy Wonder (Boy Wonder) - sleeps a lot Li'l Callmepie (CallMePie) - cranky Li'l Capt. Redblade (Capt. Redblade) - foppy hair Li'l Cecilie (Cecilie) - gung ho Li'l Chrome Knight (Chromeknight) - roo Li'l Cornelius Murdock (Cornelius Murdock) - Americana Li'l Endgame (Endgame) - hit puberty early Li'l Fugazi (Fugazi) - loves Tom Cruise Li'l Hinckley (Hinckley) - Jesus Solo Li'l Kieldaman (Kieldaman) - cosplay fanatic Li'l Nightshroud (Nightshroud) - poindexter Li'l Palathadric (Palathadric) - ninja boy Li'l Pandora (Pandora) - stickler Li'l Peanuts (Peanuts) - soft head Li'l Pirate Dave (PirateDave) - piratier than Li'l Big Cam Li'l Rick (Rick) - tolerating Li'l Scouty (Scouty) - beaver Li'l Walter Kovacs (Walter Kovacs) - bandaged Li'l Zepher (Zepher) - not an alien The Dead Li'l Big Cam (Big Cam) - Died day one, butt blew up Li'l TrumpetKing (TrumpetKing) - Lynched day one - his enthusiasm was erratic Town Li'l DannyLongLegs (DannyLongLegs) - killed night one - swinging in Hell Scum Rules (deviations from the normal EB rules are struck-through) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to (knowingly) outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting will be done in the following format; Vote: Player. Similarly, unvoting is to be done in the format;Unvote: Player. No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. In the case of a tie, the mayor will decide the lynch, through their vote, or by PM if necessary. Voting is mandatory. Failure to vote will incur a vote penalty the following game day. 2.5. A mayor will be elected in the first 24 hours of the game day one. Voting for the mayor will be done in the following format:Mayor: Player. Unvoting for the mayor will not be allowed. One may vote for themselves. In the case of a tie, the first person to achieve that number will win. In the case that the mayor loses their life, a new mayor will be elected in the first 24 hours of the following game day. The mayors single duty will be that of tiebreaker. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. In the case of a unanimous vote, the day may end 24 hours early. After the day has been concluded, a night stage will commence, which will last 24 hours (or 48 hours if an emergency comes up). Night actions must be sent to the host in the first 24 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as any that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the host via PM. That includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 5.5 Do not use the wording of the host to publicly back up your claims. Statements about the game made before the game started are fair game, but those made in game should not be considered either way in strategising. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. Do not spam the hosts's PM box. 11. Violation of the above rules may result in a 5 vote penalty vote penalty per every 4 living players against you, and death upon further offense.
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- Eurobricks mafia
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