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Deep within Lavenwood Vale is a magical lake, of which it is said was formed when the gods of long ago hurled fireballs from the sky in great anger. The waters of the lake glow and shimmer brightly against the night sky, and every tributary from this lake do the same. The light from these water ways is so bright, that travel at night through the vale is possible. A lady ranger makes her way to the nearest village, using the water way as a path. A small build and expeirement with lights. Thanks for stopping by!
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May 616 Free Build #1 The stuff of wooden warship nightmares. Fire ships were used with great success in naval warfare throughout the centuries. One tactic is to send them into a fleet anchored in a bay. Grab some popcorn and enjoy the havoc that ensues. Fire Ship by dr_spock_888, on Flickr
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Freebuild #3 April 616 In the previous episode, Captain Brickbeard with his remaining crew were casted adrift to be sharkbait after Eslandola's Blessed Angel seized their ship, the Great Scott. They drifted for days and nights until they landed on an island. There they were stranded until Susieh found them. Letter from Eslandola by dr_spock_888, on Flickr Captain Brickbeard doesn't get his day in kangaroo court as the incident was settled out of court.
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So I don't know what buttons I pressed but I can't get a good set of pictures of this using BlueRender, so he's the one good render. and some screenshots from the LDD that for some reason have no background. That was a surprise when I went to resize the image. The Night's Gold's sinister colours are a frequent site around Bastion and Haven. No one is quite sure how her Captain, Montgomery DuLac, manages to earn enough money to keep her afloat. It may relate to his good humour, easy going nature, ability to work with anyone and willingness to take any paying job. He even, occasionally, resorts to piracy - though he tends away from violence towards the prey's crew. After all, no point in needlessly raising a bounty on his head. Captain DuLac himself, making sure his ship is in good shape. He is not above hiring a few "less civilised sorts" as marines. Though some of them do not do much the rest of the time. I'm using my free license for the Night's Gold, classing her as a Class 2 Well Rounded.
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Grayther Drave pays many people to bring him exotic goods for his emporium in Bastion, but the Spiders may be his favourites. A team of expert treasure hunters, the Spiders take their name from the unusual little boat the sail around in; the Wight Spider. Some people claim the boat is not white enough for it's name. Drave tells them they misunderstand it. The Spiders - Talia, Gascoigne and Klaus - treat their vessel better than they treat anyone else, except, perhaps, Grayther Drave. The Wight Spider is a Class 1 Well Rounded vessel.
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Free build #2 April 616 The Sea Rats have a small weed plantation in the Bastion. The land is fertile in many ways. They have some huge weeds growing up high in the rows of grass. That Sea Rats fellow is going to need to get an appropriate weeder. A cutlass is not going to cut it. Weed Plantation by dr_spock_888, on Flickr
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This is my third freebuild of the month. If you're not one of the Sea Rats and you like the build please (And don't forget to state your allegiance). Previously... Breaking Out Complications Next... A Planning Session Finally back aboard the Bleak Angel, Captain Dracken calls his first mate, Alastair Jakes, and helmswoman Liliana Vespwood to his cabin to discuss the next move. And, of course, where Liliana goes, Althea goes too. Inside, Althea picks up a small native idol and sits on the Captain's bed while the others gather around a table full of charts. “It's all very impressive,” Jakes says, “but where is it leading?” “Have you heard of Oedon Black?” Dracken asks. “Can't say I have, Cap'n.” “Well,” Dracken begins, “some time ago Oedon Black was a rather well known trader in certain circles...” “And,” Liliana interrupts, “by trader you mean smuggler.” “Only some of the time,” Dracken explains, “but yes, Mister Black did quite a bit of smuggling. Made a fair amount on trading outlawed texts, tomes and artefacts in Oleon.” “Sounds like Mister Drave,” Liliana states, “but since you're using the past tense am I correct to presume Black is no longer with us?” “Correct,” Dracken says flatly, “the authorities caught up with him and, for his crimes, executed him. Sky burial, or so I heard. Wouldn't even let his soul rest in Hades. However, Oedon Black knew better than to store his wares somewhere the Faith could find them.” A voice rose from behind the trio. “You mean the Heretic's Hoard, don't you?” Althea asked. “I do indeed,” Dracken responds, “I already had the key before our misadventure on LeBellan. Now I have the last map we need to find it.” “Let's get to work, then.” Jakes says.
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- Sea Rats
- Brethren of the Brick Seas
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[ESL-FB1] Please don't take it apart
Captain Braunsfeld posted a topic in Brethren of the Brick Seas
"Please don't take it apart, it is so well playable", was what my wife said when I announced that I would like to significantly modify this fortress: So I added a few Eslandolean touches to a build that I'm showing here for the first time (but it has been played with a number of times). Then an Admiral appeared, inspecting his soldiers... ... and some guy met up with another strange guy... And you can see on the sides that this was actually meant to be part of a larger layout. My problem is that I don't do those raised baseplates anymore ... and sand is now "tan" for me not "yellow". But as I have said, I cannot take it apart... As this is a modular build I can actually take it apart! And there you have it: An Eslandolean Fortress on Nelissa! C&C Welcome! More and larger pics can be found on flickr.- 21 replies
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- Captain Braunsfeld
- Eslandola
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Blimey, who the heck MOC us on this boring barren rock? I don't recall signing up for this call of duty. Matey, bring me another bottle of rum, BURP. Sea Rats Play Fort by dr_spock_888, on Flickr
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In the great traditions of Kaliphlin, one of the most import is the Innitiation du peupal Kaliphlin. The first part of the initiation is to purify yourself in the waters of the Kaliphlin Spas with the help of the spa maidens. Be careful though, it is the #1 destination of men, but the least favorite of all destinations to the women the men are married to. The Spa itself. Looks like an angry wife made here way through. How does she always know where he is? The face of the married man's wife when he is at the spa. She doesn't look happy. The married man at the spa. An unmarried man at the spa. Hope he doesn't get soap in his eyes! Floor Floor technique. Would your sigfig make a trip to the Kaliphlin spas? Bonus points to whomever gets the reference I used.
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- Kaliphlin
- Daily Life
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The Murder of Chancellor Ungaran II It was a day of jubilation for the residents of the bustling town of Anemaquar. Ungaran, the Chancellor of the Quatarian Isles had come to meet with the customs collector for the port to discuss further moves in the prosecution of the Isle's civil war. However, Ungaran's lictors were soon required to manage the vast crowds of celebrants (due to the diminutive local garrison) and Ungaran strolled to the grounds of Palatine Hall, the customs office, in solitude. With this opportunity, a local Urgaul Pact radical swiftly lunged at the Chancellor and swiftly burned him to death on the steps of the hall, plunging the town into absolute anarchy, chaos, and confusion. A front and angled view of the Palatine Hall A shot of the assassination Side view A picture of the roof Constructive criticism and tips are appreciated, and there is one more photo on my flickr
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- Kaliphlin
- Free Build
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The leadership of the Urgaul Pact, the pro slavery faction of the Quatarian Civil War. The Pact is lead by the Yellow Hand, a political alliance led by Baladil, the Prime Minister and chief magistrate of the Pact Baladil, the Prime Minister. (right), Haladin, the Archduke of the Pact heartland (left), an emissary of the Black Spire which looks hungrily to possible land acquisitions in the conflict A shot of the moc without the minifigs. The moc is set in the town hall of Abana, a populous agrarian-based town and the de facto seat of the Urgaul Pact. Constructive criticism and tips are welcome A link for those who need to catch up with the storyline- http://www.eurobrick...ic=86192&st=875 Post 885
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- Kaliphlin
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As the long shadows of the setting sun creep their way across the jagged outcrops and the trees of the mountain side, Gal-Turok pauses for a second. The air is still, the land quiet save for the water from the small stream making it's way down. Gal-Turok smiles to himself under his heavy helm, reflecting on the the notion that the Rakath, the most dangerous mountain range in all of Historica, still has a beauty of its own. But even with that realization, it IS still the most dangerous mountain range in all of Historica, and he best make haste. Even as strong as he is, he is still one being among many, who loved nothing more to kill the Great Goblin Uniter. Third free build. For those looking for the Nocty Standard, the build has it. Ten points to the person who finds it! For the glory of the Darklands! Would like to make the Following claims for UoP: +1 On Landscape Design-Trees +1 On Geography-Mountains +1 On Hydrology-Running water/streams +1 Minifig posing
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Quick free build for Avalonia The Lone Shepherd The lone shepherd herded his goats towards the small stream, content now that the war was over. The terrible war that had ruined the land was finally over, peace had come over the country. The soldier has now become the shepherd, content with the peace he could now enjoy. Soli Deo Gloria! ~Matthew~
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- GoH
- Free Build
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In the Historica timeline these events happened between NOMEA and Battle at the Ruins of Mehd. ________________________________________________________________________________ After the arrest of the Peregrinus imposter, the Herbologists from Berigora were finally able to meet with Seshii Lahgnseid, Mistress of Herb Lore in the Nestlands. Seshii was about to go on an extended gathering trek, and was more than willing to take the three most experienced of the group along. The trek would take Seshii, Dandin Hep, Gordan Windhoof and Tara Piffle from Cobalt Vale northwest around Nod Nol, then east to the base of Ghuin Nol, and finally south to Seshii's home. This is where we find them. ________________________________________________________________________________ VHOA by gedren_y, on Flickr VHGA1 by gedren_y, on Flickr VHGA2 by gedren_y, on Flickr Seshii (brown hair), Dandin (purple hair), Tara (pink hair girl) and Gordan (centaur) make their way to the south side of Seshii's home see her elixir distillery. "Jus' a little farther, now," Seshii cajoled to her weary group, "Here's where ah got mah cust'm distill'r. Watch yer step, dat little slip of a spring don' look like much, but ya can still twist an ankle." VHGA4 by gedren_y, on Flickr VHGA3 by gedren_y, on Flickr VHGA6 by gedren_y, on Flickr "Come on Gordan, keep up," Dandin called back to his centaur friend. Gordan was a little unsteady, as he had been drinking his reserve wine all morning. VHGA5 by gedren_y, on Flickr "Ooh, gooudie, Neord's been by ta get da kettle goin'," Seshii exclaimed, "Gotta give the ol' wiz'rd a sloppy wet un when ah see 'im next." "Woah, smells like he's got some herbs already cooking," Tara observed, "What is that . . . palliweed?" "Close, girlie," Seshii replied, "Pordilli root. One of da main ingreedints of 'is zombie raisin' oil. He'll be back soon I reckon." ________________________________________________________________________________ There are lots of plants to see about Seshii's home. VHOC by gedren_y, on Flickr VHOD by gedren_y, on Flickr VHOB by gedren_y, on Flickr (Some long shots to show layout.) _________________________________________________________________________ VHD4 by gedren_y, on Flickr (The entrance to Seshii's house. I intended to do an interior, but didn't have time to finish it before the end of Book 1) ______________________________________________________________________________ VHS1 by gedren_y, on Flickr VHS2 by gedren_y, on Flickr VHS3 by gedren_y, on Flickr VHS4 by gedren_y, on Flickr (West side of the house.) ____________________________________________________________________ VHS6 by gedren_y, on Flickr VHS5 by gedren_y, on Flickr (North side of the house.) ______________________________________________________________________ VHS7 by gedren_y, on Flickr VHS8 by gedren_y, on Flickr (East side of the house.) ______________________________________________________________________ VHT1 by gedren_y, on Flickr VHT2 by gedren_y, on Flickr VHT3 by gedren_y, on Flickr VHT4 by gedren_y, on Flickr (Top of the house.) __________________________________________________________________________ Up close shots of the plants and other things as thumbnails: VHD1 by gedren_y, on Flickr VHD2 by gedren_y, on Flickr VHD3 by gedren_y, on Flickr VHD5 by gedren_y, on Flickr VHD6 by gedren_y, on Flickr (Seshii's pet chickens Heebie and Moll. They are not for eating!) VHD7 by gedren_y, on Flickr VHD8 by gedren_y, on Flickr VHD9 by gedren_y, on Flickr VHDa1 by gedren_y, on Flickr VHDa2 by gedren_y, on Flickr VHDa3 by gedren_y, on Flickr (The western edge of Ghuin Nol.) VHDa4 by gedren_y, on Flickr VHDa5 by gedren_y, on Flickr VHDa6 by gedren_y, on Flickr VHDa7 by gedren_y, on Flickr VHDa8 by gedren_y, on Flickr _____________________________________________________________________ That's all so far. I'll edit this post later to include plant names and uses.
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- Kaliphlin
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A long held tradition during the Summer Festival is the telling of tales. A favorite among Darwynians is the legend of Fortune's Spring. Hidden deep within the forest, shielded from normal sight by magic, is the final resting place of the Druid Maric. His life's goal was to master Alchemy. This he did, but sadly, at the cost of his own life. Though nothing remains of Mari but bones, the power of his final enchantments continue to produce pure gold. As is customary for Alchemists, he was entombed in lead, thus amply feeding the powerful magic. The legend says the fountain gives forth a King's fortune in coins, ingots, and bars. However, none have ever claimed to find it, and many Darwynian youths have been lost in the great forests attempting to locate its vast riches. -From the Book - "Darwynia: A History" by Jarr Darwyn
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Darwynia Summer Festival Day 1 - The Soothsayer
Jason Cicchini posted a topic in Guilds of Historica
Farming and Agriculture provide much for the province of Darwynia, and so each Summer a grand celebration sweeps through the land. One of the oldest traditions is widely acknowledged, but rarely spoken of: A visit with the Soothsayer. On the border of the forest Darwynia shares with Benoic, just out of sight from the casual traveler, sits an ancient and dilapidated wagon. It has been converted over what looks like centuries into a ramshackle dwelling, where the Soothsayer herself resides. Women of all the villages in Darwynia gather their boys and girls at least once before their tenth birthday, and travel to see her. For the first three days of Summer they wait for her to choose only ten children. She then reads their fortunes, and commands the children never to speak of what they hear to anyone. Her motivation behind the chosen are unclear, but all have gone on to become notable members of society, royalty, even legend; both beloved and notorious. It is a widely accepted rumor that the Soothsayer once read the fortune of the Mage Talonmere, and his reaction was...less than pleased. The forest area around her shack is rumored to be rich with magical objects and plants. Notable warriors have journeyed to request gifts and blessings from her, but she is known to refuse often. Despite her youthful appearance, the tradition of seeking the Soothsayer has a long legacy. She is never seen in public, and only emerges from her dwelling for the three mornings she ritualistically chooses. Her only companion is a toad named Lorr. It is said he speaks on her behalf in the Human tongue, negotiating the Choosing and other private audiences with her. -From the Book "Darwynia: A History" by Jarr Darwyn -
Though we are newcomers to this land, it is our leader's will that we deliver a gift to our new found allies. Accompanying me are a small band of soldiers along with our healer. The further we traveled, the more we realized that this was just like home. I think I'll enjoy it here... -------------------------------------------------------------------------------------------------------------------------------- Djun alongside a pathfinder View of middle carriage and an archer The Back carriage guarded by two soldiers and the healer Pictures of the scenery http://www.brickshelf.com/gallery/Nightstalker580/Historica/Onward/dsc01603.jpg http://www.brickshelf.com/gallery/Nightstalker580/Historica/Onward/dsc01604.jpg http://www.brickshelf.com/gallery/Nightstalker580/Historica/Onward/dsc01605.jpg Once my business in Petraea is finished, I'll need to find access to the water; with any luck, I'll be able to call in for additional troops and look to settle in this land.
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- Kaliphlin
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A free-build for Kaliphlin The Temple of Tsaulkoth is a temple on the outskirts of Anemaquar, the chief city-state in the Kaliphlinite Principality of Quataria. The church is the center of religious worship in Quataria, as well as the seat of the Archpriest of Anemaquar. This is not part of my sigfig's storyline (that will commence in the next post). Constructive critiscism regarding photos and building are welcome. A view of the temple grounds. The tree looks better in real life
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Part 1 'Deep within the Orcish Marshes is the greatest healer I've ever known.' Thorrak continued, 'But the swamp is dangerous. We might not make it.' Thorrak was right. The Orcish Marshes were a treacherous maze of waterways and swamps. It was an area to be avoided where death lurked at every corner. Yet it was here his friend may find his salvation. 'I'm already dying,' Emelio laughed. 'What harm can one more adventure do?'
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- Mitgardia
- Underwater
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After several months of construction, and a lot of hard work, the full barracks is finally complete. It comes with a full outfit of 12 soldiers, 2 Non-Coms and 2 Officers. Here it is in all of its glory. Here we see Lord Jakon, freshly arrived to inspect the facility, being greeted by it's commander. Here is a sergeant, surveying the yard. It was at this point that the dwarf realized that clearing snow with an axe would not be as fun as it sounded. The entrance, being guarded by two soldiers. Two mercenaries have decided to join up with a guild, and become legitimate soldiers. A sergeant is making sure that this new recruit is up to snuff. A soldier clears the roof of the armory/storehouse of snow. two logs, stacked, ready to be burnt. The inside of the top story. This is my axe, there are many like it, but this one is mine, my axe is my best friend... The inside of the bottom story, with two dwarves gambling. The bottom story with all furniture removed. The inside of the top story, with all furniture removed. Thats all folks! C&C please! UoP credits claimed: Architecture: Roofing Military Science: Fortification Anthropology: Life in Mitgardia
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- Mitgardia
- Free Build
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From the journal of Horatius Urga, Knight of the Body The Urgaul Pact descended like a horde of rabid fiends upon Quataria City. With our administration in turmoil, their forces shredded through our vanguard and burst through the gatehouse. Our meager garrison was slaughtered in the street fighting that ensued, and the soldiers indiscriminately torched the metropolis to the ground. The most flourishing port in Quataria was razed thereat, and I fled to the desert, utterly defeated. Their patrols scour the jungles, and I fear my death and the end of the Quatarian commonwealth is nigh. A contingent of bounty hunters advanced on Urga, who had sought shelter from the unforgiving dunes in a derelict watchtower nearly swallowed by the sands. The men wordlessly lunge at Urga, who is quickly grounded by their charge. Desperately brandishing his dagger, Urga is disarmed and beaten to the ground by the flat of their spears. The mercenary punctures Urga's skull, killing him swiftly. An overview of the watchtower. Well, I'm back with another moc. I was fairly satisfied with my desert landscape, but it could use a splash of dark tan. Furthermore, I also tested a different stonework technique, so please give me your advice. I think perhaps some smaller tiles may give it more variance. I intend to post my new sigfig soon, and as always C&C welcome and encouraged
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Freebuild #1 April 2016 We saw earlier that some of vile pirates were also into whaling, athough they were not very good whalers. http://www.eurobrick...howtopic=124733 When they did catch one, the whale was rendered into oil at the Sea Rats' on-shore whale oil factory. Whale oil uses included oil lamps and soap making, It was an important product before the discovery of petroleum oil. To make whale oil, the whale was cutted into strips of blubber. The strips of blubber were boiled, a process called "trying out" to extract the oil. After the oil has cooled, it was put into barrels and transported to market. It should be noted that the stench of smoked blubber was impossible to eradicate, you could smell the processing crew approaching down wind from a nautical mile away. Whale Oil Factory by dr_spock_888, on Flickr
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First of all, I'm sorry. I know I said that Escape From Cedrica would be my last pre-Challenge VI story-build but... well... I was wrong! And secondly, this is the end of my Journey of Exploration, however as that is now so far back and this is not in the shape or style of the previous builds, I'm posting it in a separate topic. I hope you enjoy it, even if you don't read the story! Story: August 20th. We are now in Barqa, though the story of our arrival here is something of a complicated one that is best explained somewhere else. Ageven, much to the surprise of his following, myself excepted, has bought a fairly large ship. I have been told to prepare for a long voyage. I can only speculate on what its use will be for the moment, but I have no doubt that we will hear more ere long. August 21st. My suspicions have been confirmed, and all too accurately. You may perhaps remember my hinting, some time back, of a return voyage, back to the East, to the land where I was born. To say truth, I would not mind visiting the land once again half so much as the voyage. But Ageven is resolved, he has the route planned out - though it will be observed that he declines to go on it - Raz and I will travel back to the east. I know not whether to rejoice or be sad, and it appears I will have no time to decide, for we leave in two days time and there is so much that must be done before hand! Azc will off to Queenscross, to fight in it's defense, so it appears we will soon all be scattered to the four winds - Ageven and Kaflar plan to go round the countryside, recruiting men for Historica's grand fight against Victor Revolword. And here I will end - for now. Hurrah for the land of mountains and deserts, swamps and snow, myth and magic! One day, when Revolword has been defeated, I shall once again roam the countryside of Historica, but for now, we must do all in our power to protect her! End of Story. See the slot by Raz's legs? The boat is also a Treasure Bank (with a slightly different crew): And it can float! Sort of. Below is the Flickr Set: Thanks for checking it out, one of my best yet and certainly my best boat (though that is not saying much)!
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- One Journey Ends...
- And another begins!
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