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Showing results for tags 'Ghosts'.
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If there’s something strange in your neighbourhood, Who you gonna call? If there’s something weird and it don’t look good, Who you gonna call? Ghostbusters! It’s nice that we have finally gotten some ghosts to bust with the new Ghostbusters headquarters, but I think there is still a lot of interesting ghosts that could make for some interesting MOC’s. Let’s start with something simple from the movies: A couple of Terror Dogs. I copied reverse engineered them from the upcoming Dimensions version, but they are a little different because I didn’t have the right parts. I do though have to say that making the torso 3 studs wide actually looks pretty good, they get some more girth from it. The Scoleri Brothers were a couple of murders when they were still alive, and were sentenced to the chair for their crimes. Unfortunately ridding them of their mortal bodies only turned them into a really nasty pair of ghosts. But the movies are not the only source of ghosts: Here we have Chomper, Grabber, Gulper and Wrapper, four mini ghosts that were included with the action figures of the Real Ghostbusters. Among the more notable ghosts from the Real Ghostbusters cartoon we have Samhain, the spirit of Halloween. If he is not stopped he will make Halloween night last forever. He even has the ability to make ghostly traitors like Slimer fade out of existence. Another horrible group of spirits were the Peoplebusters who some of the ghostbusters once met when they were sucked into a parallel universe (that happens surprisingly often in that line of work). The Peoplebuster were apparently not as busy as the Ghostbusters were, because they never hired a ghost version of Winston. And last, but most certainly least we have one of the most famous ghosts from the franchise, Mr. Stay Puft! And a group shot of the various horrors: I ain’t afraid of no ghost!
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-NOTICE: The following forum is for members who have been chosen for this quest. If you would like to play and haven't joined, head over to the Discussion and Rules Forum to find out how- The Party: Stigveladi ("Amma") Kötturin (PsyKater) *Party Leader* 247 years old dwarven Mage (f) Level 7 Power: 10 (Lvl 7 + WP 3) Health: 12/12 (Base 4 + Lvl 7 + Cat Statuette 1) Ether: 11/11 (Base 4 + Lvl 7) Gold: 8 Equipment: Dwarven Broomstick (WP: 3), Cat Statuette (+1 HP) Inventory: Fragment of an Opal (Gem; Ice), Scroll of Inspiration, Bedroll, Potion, Tonic (2x) Jeaux Elmfyre (joeshmoe554) Automaton male, Ranger Level 4 Power: 10 (Level 4 + WP: 5 + Artifact boost: 1) Defense: 0 Health: 9/9 (base HP: 6 + Level bonus: 3) Gold: 25 Equipment: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear) Inventory: Bow (WP: 4; bow), Bedroll, Smoke Bomb, Venom, Potion x4, Holy Bomb x3 Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (emjajoas) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 3 Power: 6 Health: 8/8 Gold: 5 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3. Heckz Brutenhal (Eric-Su) 32 year old male Mage. Level: 1 Power: 4 Health: 5 Ether: 5 Gold: 5 Equipment: Cheap Wand (WP 3) Inventory: Opal (Ice), Bedroll Zoltan (LTPro) 22 Year Old Male Human Knight Level 1 Power: 4 Defense: 2 Health: 10/10 Gold: 10 Equipment: Shield (SP: 2), Longsword (WP: 3) Inventory: Potion The party arrives at the Eubric Cemetery around late afternoon, the sun still in sky. At the East end of the cemetery is the Way's End Church, an old building with a protruding bell tower over the front entrance. It seems as if there's no one in at the moment. It's rather peaceful at this point in time. Few pedestrians are out and about, and the sound of birds can be heard on the breeze. On the side of the road a horse drawn cart waits with no driver. The wagon is loaded with two coffins, both laying side by side. The horse waits about, a lazy look in her eyes. "Neeeigh!" OOC: Wilkommen! For some of you, this will be your first quest. Let me give you a basic run down of how interacting out of battle works. If there is someone you wish to talk to, or something you wish to exam or interact with, simply bold your desired move, like so! Give it a try with the few objects I've given you! When considering your actions, think about your class's job trait. They can often be very helpful! If you ever need a refresher, you can always ask me, or consult the Rules and Discussion forum for a refresher on the different classes. Also, if I screw up, please let me know, because that way I can fix it up, and better the experience for both you and me. You have 24 hours to confirm, if not I'm going to assume the ghosts got you on the way to the church, and you will NOT be participating. Don't worry if you purchased any new goods, I have magical editing powers that change your stats. Let the role playing... COMMENCE!