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VOTING THREAD Warzone 4: The Lonely Mountain Rumble
SkaForHire posted a topic in Guilds of Historica
VOTING THREAD Warzone 4: The Lonely Mountain Rumble Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here in terms of team members, so even though they only had four builds, that is almost half their builders participating] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: April 3rd Warzone 4: The Lonely Mountain Rumble Location: H9 Who Can Participate: All Factions Terrain: Volcanic, recently erupted, Erexhi, or the Lone mountain, has many communities that used to sit at its base. The high peak used to catch condensation from the rare cloud, and water would trickle down to the base. It is unclear if this still happens. The land at the base is volcanic rock, mixed with sand. Much of the territory has to be fed by merchant caravans from the South Coast, as foodstuffs rarely grow. With limited grass, livestock is in shortage also. History: The Lone Mountain, or Lonely Mountain, has always been a fixture in Kaliphlin heritage. The first Kaliphlin coins known to historians had a Pharaoh on one side, and the mountain on the other. In coat of arms, sometimes the Kaliphlin Lion is perched upon a background of the Lone Mountain. There was even a religion, seldom practiced today, dedicated to the mountain as a creator figure. Today, or at least until half of the mountain’s top blew off a few months ago, it hosts a vibrant set of villages and towns, who rely on it to catch water. The lord of the region, who represents all the towns and villages here, is Lord Abrim Kar’dani. With the recent outbreak of Civil War, he tried to stay completely neutral. However, as all of the food providing regions were snagged up by different powers, it has become evident that he needs to side with one of the powers in order for what towns that are left in the region to survive. He has come up with a unique way to do this – a call to the bravest champions to fight for his land. Mini-challenge: Lord Kar’dani is like any Kaliphlin lord, he wants to survive and he wants to make money. He sees an opportunity for both. He has made a general appeal to all three sides to bring their strongest champions to Bella’Erezhi, his town, to fight in a general mass melee. The side who survives will receive his pledge. Bella’Erezhi has been half destroyed by the Great Disturbance, so a part of the town has been marked off as the “Fighting Zone.” Anyone leaving the zone after they enter will be disqualified, but aided if in need. The last side standing wins the zone. Builders should create a MOC that depicts the mass melee in Bella’Erezhi, their faction should be winning. Since this is a vignette challenge, this will probably be a one on one battle, but if you can fit more participants than that, that is fine. Restrictions: The MOCer will create a vignettes of no more than 8x8studs. Limited overhang is acceptable. No height restrictions. Don’t worry about throwing flags / banners in if you don’t have room. JUDGING: Figure "look" and posing will be considered as a judging criteria for the vote. Due Date: March 29th CHALLENGERS: HIGH COUNCIL Adair Mccoyed High Council Bravo vs. Desert Mummy Champion by mccoyed, on Flickr Gideon Fighting on the Ashes by Gideon_83, on Flickr Bregir WZ 4 by Beorthan, on Flickr Scarst DSC_2016 by scarst21, on Flickr Graham Gidman Guilds of Historica: Challenge IV - "Die Orc Scum!" by Graham Gidman, on Flickr Maxim I Jakorin Swiftsword ULANDUS Alfadas Bacon Potatoes Narbilu Garmadon Stepping Out Of The Way! by Robert4168/Garmadon, on Flickr Kai NRG The Race You'd Want to Lose! by gid617, on Flickr Goliath Ulandus by The Goliath, on Flickr Robin Creations DESERT KING Lord Dan Vicious brawl 1 by lorddan413, on Flickr Disco86 2 by Disco86 (CCC), on Flickr Robuko Jacob Nion Blufiji Dr. Cogg Brick Man Studios GoH (WZ4 ; H9) by Brick Man Studios, on Flickr MKJoshA Emma MassEditor WZ4 Lonely Mountain Rumble by MassEditor, on Flickr Umbra Manis Hammerhand Lord Vladivius -
VOTING THREAD Warzone 3: The Nestlands Insurgency Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here in terms of team members, so even though they only had four builds, that is almost half their builders participating] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge” section listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: April 3rd Warzone 3: The Nestlands Insurgency. Location: G15 Who Can Participate: All Factions Terrain: This battle happens in the Northern Nestlands region. (The following is Gedren_y’s description of his home territory) “The mountain in the center of the grid is known as Ghuin Nol, and is described as predominantly light colored stone. The terrain is somewhat like Asian equatorial rainforest. The Nestlands settlements are mostly on the south and east faces, but Skywatch Perch is at the peak, and is manned by the High Guard. The mountain is honeycombed with natural caves, and would be a good strategic position if someone wants to overrun the commercial and production centers of the Nestlands. There is very little drinkable ground water, as it is too mineral rich.” History: It is said that the Kaliphlin Civil War started in the Nestlands. Even before the council was willing to recognize they were at war, the Nestlands were busy fighting for their right to live as they desired, under their own rulers and religion. As the Ulandian Forces surrounded the High Council Enclaves of Mypa Stedor and Berigora, the Nestlands held out valiantly. However, overwhelming attacks by the 5th Legion subdued the Northern Nestlands region, and put a green blip on the campaign map. Some said that the Nestlands clans were fighting an unfair battle, as they pledged neutrality, and when they refused to swear allegiance to the “New Council” as Ulandus has styled the government that they are trying to install, the Blazing Swords (5th Legion) forced compliance. Mini-challenge: Now that the war is in its first month, and most of the 5th Legion has moved on to secure more territory, the Nestlands Clans have taken the fight back against the Ulandians. Small pockets of resistance, armed with Mpya Stedor weapons, have begun to overthrow the officials Ulandus had left behind. The challenge here for High Council builders is to depict one of these insurgency operations succeeding against Ulandus. Ulandian builders should depict on of the insurgency attacks failing, and Ulandus forces prevailing. Desert King builders should depict their forces taking opportune attacks against both sides. *this doesn’t mean you have to depict DK supporters attacking both sides at once, just attacking one or the other. Restrictions: 32x32 with limited overhang, SPECIAL: Must have an irregular base. (hey, we are about improving our skills here, aren’t we?) Due Date: March 29th Title Tag for MOC's thread: Title of Moc [WZ2:G15, Faction Name] Some of these still don’t have two “thumbs up” yet. If they do not have them by the end of the poll, they will be removed from contention. CONTENDERS HIGH COUNCIL ADAIR (No wide shot with figs, please see link) Gedren_y SWP Overview 02 by gedren_y, on Flickr Gideon Nestlands Ambush by Gideon_83, on Flickr Bregir WZ3 by Beorthan, on Flickr LittleJohn Graham Gidman Guilds of Historica: Challenge IV - Dueling by Graham Gidman, on Flickr MAXIM I ULANDUS Bacon Potatoes Kai NRG The Insurgent's Last Stand... by gid617, on Flickr Elostirion insurgency by Elostirion1, on Flickr Garmadon The Rebellion is Crushed by Robert4168/Garmadon, on Flickr Goliath Ulandus by The Goliath, on Flickr Narbilu DESERT KING Lord Vladivus MKJoshA Jacob Nion LordDan Fighting in the mountains by lorddan413, on Flickr MassEditor Kaliphlin Warzone 3 by MassEditor, on Flickr Emma Dr. Cogg Robuko Hammerhand Umbra-Manis
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One of the most celebrated Kaliphlin champions is fighting in the Lonely Mountain Rumble. In the narrow streets in the volcanic city around the vulcano, he has a big advantage using his round shield and his long Ximian Spear to push enemies into the lava. ---- Without enemy: Sir Bath Manee Taimes: ---- For the Republic!! For Stedor!! C&C always welcome!! Note: I tried something new for myself with the windows :D
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- Kaliphlin Civil War
- The Lonely Mountain
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The Nestlands are very well known for their rocks and vegetation, making it hard to live for its inhabitants. As it is an isolated area, their habits are a bit different than most other people in Kaliphlin. For example they worship birds... The area itself is very dangerous as you never know what way to reach one of the clans is safe. So the heavy equipped knights of Stedor layed down an ambush together with a local Nesltands Clan-member (fleshie, as requested by Gedren). A group of Desert King Warriors are patrolling the area, not aware of what is behind the rocks... For the Republic!! For Stedor!! C&C ofcourse welcome!!
- 10 replies
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- Kaliphlin Civil War
- The Nestlands
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Graham of Reyelan duels with two elite Ulandian soldiers. If I win, the next warzone should be G6.
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- Kaliphlin Civil War
- High Council
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(Counter to Adair's A Warrior's Sorrow at A15) Somewhere along the road to the Nestlands The roar of rushing water shook Adira from her thoughts. Ahead lay a great mountain tributary, stirred into a rage by a waterfall just upriver. As her group approached, the noise of the cascading river drowned out nearly all else. She could see a narrow rope bridge spanning the river. The bridge looked worn and frail, as if it had not ferried a passenger in many years. Adira walked ahead to inspect the bridge. Stronger than it looks, she thought. Not that we have an option. It could be miles before we find another crossing, if another one even exists. This will have to do. Adira told her men to prepare for the crossing and discard any unnecessary equipment. She didn't want to take any chances, not after Adra's death at the Desert King tower. The men tightened the restraints on the Desert King officer. He had barely spoken since surrendering earlier that day. The officer glared at the river, and then at Adira. "I realize I'm in no position to make demands, but couldn't we find a more reasonable crossing?" Adira laughed. It was well-known that mummies dreaded any body of water - especially if there was a prospect of falling in. "And risk the chance of running into more of your friends? Or the Ulandians? Do you think they would treat you with the same hospitality? This bridge is our only choice, but if it makes you feel any better, I will give you the honor of going first." The Desert King officer grumbled under his breath and returned his gaze to the surging whitewater. Adira motioned her men to line up before the bridge. With the Desert King prisoner in lead, the small force began to cross the river. The old bridge cracked and groaned with each step, but held together as Adira's men crossed. The Desert King officer had just reached the other side when a shriek pierced the sound of the rushing water. Adira thought she saw the arrow before she heard it. Either way, it was too late. The well-aimed arrow struck the bridge's support rope and severed it. Almost instantly the bridge disintegrated, plunging Adira and her men into the water below. Those who did not immediately sink under the weight of their armor were sucked into the ferocious current. Adira tumbled through the water until she hit something hard. Instinctively she reached out, grabbing the half-submerged tree before the river could take her under. The current was too strong for Adira to climb out, and she clung to the tree with all the strength she could muster. Glancing up river, she saw a force of Desert King warriors materialize from the far bank. They had already captured the few men who had avoided being drowned or swept downstream. Adira contemplated taking her chances with the river, but she could not bring herself to let go. She would not let her men march into captivity alone. She yelled and caught the attention of a Desert King soldier, who threw a rope and pulled her to shore. Adira laid on the bank, coughing up water and shivering from the cold water. Several other Desert King soldiers approached, including one clad in ornate mummy armor. He glared at the insignia identifying Adira as a High Council officer. "I am in Meh'nak, a loyal commander in the Desert King's army. I'm afraid you would have found more hope letting the river take you. Your men will be treated well, but as a High Council officer you are marked to die. We cannot let you lead your men to an escape, and risk meeting you again on the battlefield with a fresh command. Such is the will of the Desert King." Meh'nak motioned for one of his men to approach. The soldier drew his sword as he neared Adira, but a voice called out before he could perform the execution. "Stay your blade soldier, this one will not die today." It was the Desert King officer captured earlier that day by Adira. The soldier halted and glanced at Meh'nak, who shook his head. "Don't tell me your time with these High Council soldiers has softened you. Why should I return to the Desert King and report that I have released his enemy?" The officer helped Adira to her feet and glared at Meh'nak. "Because I was spared when she had every opportunity and reason to slay me. Now I shall return the favor." Meh'nak did not understand, but he had no desire to argue with another officer in front of his troops. "Fair enough, but the Desert King will hear of this. What am I to tell him of this treachery?" "Tell him that honor still exists, even in these troubling times. Besides, our victory is foretold - there is nothing this woman or any one else can do to stop us. I thank you for my rescue, but please - let us show the Desert King's compassion alongside his conquest." The officer motioned for Adira to leave, but she would not budge. "I will not go unless my men are allowed to join me. Execute me if you will, but I will not leave my men... my friends." The officer looked at Adira's surviving soldiers. Unarmed, soaking wet and exhausted from their earlier swim, these few soldiers would pose no threat to anyone today. "They are free to go, under one condition: you tell the High Council the generosity we have shown you, and inform them their resistance is futile. There is nothing stopping us, all will hail the Desert King!" Meh'nak, the officer and their men then left as quickly as they had arrived. Adira grouped her remaining soldiers and again made their way to the Nestlands. ----------------------------- The full MOC: ----------------------------- Hello! This is my counter to Adair's great guerilla build, A Warrior's Sorrow. Adair, I'm sorry I could not do a better job recreating your figs, I hope you forget the "artistic license" here! I know I really took some liberty here with your sigfig and story, but that would have been impossible to avoid! Also, I apologize for the quality of some of the pics above, I had a real hard time shooting this one. Let me know what you think of the black background. It wasn't my first choice but the other colors I had on hand seemed to do a worse job. The black makes the MOC look a little too dark, but perhaps this works for atmosphere? In any case, thanks for looking and feedback always welcomed!
- 23 replies
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- Kaliphlin Civil War
- Mehnak
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Warzone 8: The Battle for the Trade Lanes Location: L11 Who Can Participate: Ulandus and High Council (Unless A path is opened up by the Desert King before the end of the minichallenge) Terrain: This is the very tip of the Qar-Akhen River Delta, the wetlands often change, and there is no solid ground for long. The deep swamps have reeds and small trees, but usually nothing large. This zone is also part of the Great Southern Ocean. There are few outer islands that stand beyond the delta, some of these have rudimentary lighthouses to help guide ships to Ras-El-Akhen or into the river so that they may journey to Qarkyr. The location is important because it helps control river traffic, and troop supply. History: This region has been part of the maritime trade-ways longer than there has been a written language to record the ships that have passed by and up the Great River of Life. Although no major settlement is within this region, it has always been important strategically. Mini-challenge: Whereas large armies really cannot make their way through the swamps, and large troop transports try to avoid the shifting outlets of the river unless they have to, this battle will be fought by small parties. The High Council is looking to expand out from Ras-El-Akhen, and fight back against the large Ulandian wave that has engulfed the Southern Coast. Small boats travel amongst the reeds to take out temporary camps of First Centurion’s men within the delta. At Sea, the Ulandians dominate, as their navy has dispatched many small water craft to the region to stop all merchants and determine their loyalties. The builders should depict a battle within the reeds of the delta, or just offshore in the slightly deeper waters. It should be clear that your side has won the battle. Secondary judging category: Best water. Winner of this title will become “Aquanaut of Kaliphlin” Restrictions: High Council: 16x16 Ulandus: 32x32 Due Date: April 19th WARMAP318 by skaforhire, on Flickr
- 11 replies
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- Kaliphlin Civil War
- Qar-Akhen River
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Warzone 7: The Second Battle of Queenscross Location: E8 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. Suggestions for GA to achieve this: E9, D8,D9) Terrain: Queenscross sits on the Arkbri River, and is aligned with the only main southern descent from the Great Escarpment, also known as the Jackal’s Teeth. The terrain is dusty, without much vegetation beyond the river banks, or the copses of Blood Ash trees that seem to prevail despite the little water in the soil. There are no rolling dunes here, as it is a rocky and mild desert. Nearer to the cliffs, boulders that once made up the top of the escarpment litter the landscape. The pass itself is heavily fortified along the way with small “murder forts” build along the walls leading up the escarpment. The region is truly the defensive capitol of Kaliphlin. Queenscross itself has just started to recover from the First Battle of Queenscross, and is still a large city, where the central landmark is the one bridge across the Arkbri River for over 200 miles in either direction. The Great Span was slightly damaged during the Revolword War, but still stands today. The architecture here has a flair of Middle Eastern / Greek / and Central European. The many monuments within the town are often Greek or Egyptian looking. The city is walled History: Queenscross is one of the most important cities in Kaliphlin. Not only does it defend the great plateau that Petraea and Kaligem sit on, but it is also a major trade hub between those traveling the Arkbri River, and those traveling the road to Petraea. It has long been a valuable part of the Kaliphlin domain, and once was even the capitol of Kaliphlin for a few decades. Its name was derived from that period, when the Queen of Kaliphlin resided in the city, believing that as long as she bathed in the Arkbri river each day, she would live forever. She was assassinated by one of her ministers, who coerced crocodiles farmers to release their catch while she was bathing one afternoon, the legend says that the crocodiles were so ashamed after they ate the most beautiful queen, that they left the region forever. Whatever the reason, none of the famous Arkbri Crocodiles reside in the region. Since that period, Queenscross has flourished, but the main square of the city is still named for her. The city was the focal point of one of the main battles during the Revolword War – The First Battle of Queenscross in the Historica Era. (This post you can see more of the city as it was depicted by me two years ago) The city is governed by a Triumvirate, and its representative to the High Council Al’Martin Doct has declared Queenscross neutral in this battle. Mini-challenge: This challenge is quite open. There are many areas in and around Queenscross that will need seized or fought for in the coming weeks in order to secure the region. Each builder should depict a scene where their forces fight the enemy’s. Remember, Unless Ulandus arrives at the last second, this is a battle between the High Council and the Desert King. Each MOC should clearly depict one of the major landmarks of the region, be it a monument, the Jackal’s Teeth, the docks on the Arkbri, or something that lets the viewer clearly identify that this is Queenscross. (IE: no random fight scenes in a street, without something interesting around them.) It does not have to be a landmark mentioned already in the GOH project, you can make your own up! For example, perhaps you want to have your soldiers seize the “Board of Trade” within the city, you could create a unique building where the fighting takes place, add a little bit of story about the location and the scene, and that would fit the requirements. You don’t have to be that obvious with it either, this is a good challenge for forced perspective! Restrictions: 32x32 Due Date: April 26th
- 18 replies
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- Queenscross
- Kaliphlin Civil War
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Warzone 6: Last Stand of the Salamanders Location: B7 Who Can Participate: Ulandus and Desert King (Unless A path is opened up by the HIGH COUNCIL before the end of the minichallenge) Terrain: After a series of pushes in the Arkbri valley, primarily from the Desert King, the Northern Ulandians find themselves in the crosshairs once again. This time, the 2nd Legion, the Salamanders (green colors) are holding the last remnants of the once vital Northern corridor. This battle takes place around the town of Northwall. sandendonmap by skaforhire, on Flickr Northwall is the last major Kaliphlin settlement going north before the Cedrican Grasslands and Avalonia. Its climate is no longer desert, but tall grasslands with the occasional trees. Northwall itself has high walls, in which the Salamanders and their allies have barricaded themselves behind. The forces of the Desert King are all over the region, including a small siege of the town. The buildings of Northwall and its surroundings are a mix between Kaliphlin and Avalonian. History: Once just a tiny town on the frontier, Northwall has now passed Sand’s End as the northern most Kaliphlin settlement. It is mostly a guard post to keep rogue raiding parties out of the region. Little trade goes through the town, as they do not have the populace to support the vast market days that Sand’s End has. For this reason, most people living in Northwall are related to the military somehow. Mini-challenge: Northwall’s defenses are quite hardy. Desert King forces should depict a clever way to get through( or over, or under) the wall. Ulandus forces should depict a MOC where the Salamanders and allies cleverly repel the oncoming invaders. Both teams need to depict the walls of Northwall in some manner. Both teams should depict Ulandus forces in some manner – they don’t have to be replicas of the forces used in the preludes, but should have green in their color scheme if possible. Secondary judging category: Best Wall. Winner of this title will become “Defensive Architect of Kaliphlin” Restrictions: 16x32 Due Date: April 12th WARMAP318 by skaforhire, on Flickr
- 22 replies
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- Kaliphlin Civil War
- Warzone 6
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VOTING: Anyone can vote! Voting closes April 2nd Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! ZONE C7 Zone: C7( Blufiji) COUNTER: Infernum AND C7 (Lord Dan) Recruiting Allies by lorddan413, on Flickr COUNTER: Goliath ZONE J15 Zone: J15 MAXIM I COUNTER: NONE J15 BREGIR Village square by Beorthan, on Flickr COUNTER: Garmadon Never Bribe a Ulander by Robert4168/Garmadon, on Flickr Challenger: Maxim I + Bregir What Faction can counter: Ulandus (Two Counters Needed) WINNER: High Council by default (not enough counters) Zone: D7 Challenger: Gideon Blocking the Road to Queenscross by Gideon_83, on Flickr COUNTER: KAI NRG Teaching the High Council! by gid617, on Flickr What Faction can counter: Ulandus ZONE H5 Zone: H5 KAI Blocking the Road to Queenscross by Gideon_83, on Flickr COUNTER Soccerkid6 H5 Garmadon Storming The Breach by Robert4168/Garmadon, on Flickr COUNTER LittleJohn Challenger: Kai and Garmadon What Faction can counter: High Council (Two Counters Needed) Zone: K19 Challenger: Umbra-Manis COUNTER Robin Creations What Faction can counter: Ulandus ZONE A14 Zone: A14Disco86 Escape to Everlast by Disco86, on Flickr COUNTER MAXIM I A14 Robuko COUNTER: Bregir The Town by Beorthan, on Flickr AND Mccoyed 8 by mccoyed, on Flickr Challenger: What Faction can counter: High Council
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VOTING THREAD Warzone 2: The Battle for the Reservoir Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here in terms of team members, so even though they only had four builds, that is almost half their builders participating] C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: April 1st (a little bit longer than normal because the thread was made later this week) Warzone 2: Battle for the Reservoir Location: G12 Who Can Participate: All Factions Terrain: This battle zone is along the Qar Ahken River’s banks, which are bordered on both sides by long swaths of fertile land, irrigated by the rich waters or the life-giving river of Kaliphlin. Specifically, this battle will be fought near the river, around the Flagg Aqueduct Filling Stations. History: Besides making oodles of money, Dextrus Flagg also used some of his vast fortune to improve Kaliphlin. When he took over, his oil interests in the Lower Parched Lands suffered because they could not sustain enough workers at well sites due to the cost and effort it took to move potable water to the remote locations. There was a solution already available; the vast aqueduct systems stemming from the Rakath Mountains already supplied many farm locations in the Nyika Tupu Desert. The old network did come all the way to the Qar Ahken River, but most of the old ducts had been destroyed or decayed when crossing the river. Those that still made it across the river had very little water left to take into the next desert. However, there were still aqueducts that lay dry on the other side of the river, that extended far into the Parched lands. Flagg was given an engineering choice, repair the ducts across the river, or find a way to pump the river water into the old aqueducts on the west side of the river. He chose the latter. So, the region along “Gentle Curve” was converted into large pumping stations that filled a reservoir, in turn the aqueducts were connected to the reservoir, and the excess water began flowing into the Parched Lands once more. Mini-challenge: All three factions have recognized the importance of this location. Who controls the Reservoir controls the terrain within the middle of the lower parched lands. For this reason, the winning side will also claim H11 too. The builders must create a MOC that depicts one of the many filling stations or other element of Flagg’s reservoir. In addition to creating this work, the builder must show their side taking possession of the area, either through force, subterfuge, or maybe even “just getting there first.” It should be evident that your faction has taken control of the aqueduct, pumping apparatus, or part of the reservoir. Your interpretation of any piece of the reservoir system is up to you, but remember this isn’t science fiction, the devices you show should be feasible with simple medieval level mechanics. Restrictions: 32x32 with limited overhang Due Date: March 22nd Finally, there are a few MOCs listed below that have not received the two thumbs up for approval yet. They are included here, but if they do not receive the two thumbs up before the deadline of the pole, they will not count in the standings. Contenders: HIGH COUNCIL Gideon Bregir mccoyed Jakorin Swiftsword Maxim I LittleJohn ULANDUS Kai NRG Elostirion Andrew Spader Garmadon DESERT KING Umbra-Manis Emma MKJoshA Robuko Disco86 LordDan Jacob Nion MassEditor On another note... I just don't have time to get up pictures in this thread. If anyone wants to create a picture index and email it to me, I will change the post. I guess this way it makes you all click and read the stories too.
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Knowing their allies are desperate for supplies, the High Council sends an agent along with a pair of highly-respected Goldpike mercenaries to protect a relief shipment of supplies. They expect to be attacked if they move in the open, so another route was necessary. To get through the secret and narrow passes in the rocky terrain that surrounds Mpya Stedor, a Leander Ostrich-Wrangler was also tapped for the job. Unlike the "gifts" of the so-called Desert King, the High Council's support comes with no strings attached. And besides, just what is that mummy pouring into the water barrel anyway!? Is his lieutenant negotiating with the Everlast officer, or is he providing a convenient distraction for some nefarious chicanery? Have you ever met a desert mummy? NOTE: This build isn't intended to be untitled. Oops, I thought I'd put a title in before hitting "post". Can a mod please add the title: Keeping Everlast Supplied.
- 15 replies
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- Kaliphlin Civil War
- Everlast
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Recently, the Tauri of the Ruadhi Brute Squad have noticed that their humble atelier has received a visit from a lady of distinction. The Alikos Tribe have long been isolationist, and even in their settlement at Ruadh, they rarely see Tauri from the outside world. This Lady Akantha, who claims to speak with the authority of the High Council, is unlike anyone of their own kind that they've ever seen. Some whisper that she seems "too human" and her words are "fancy trickery" while others, especially the young bulls, are smitten with her sophistication, her accent, and her tasteful accessorization.At the council meeting in Ruadh, where she was invited to speak in order to make a case against the settlement's neutral position in the war, she was accused of openly recruiting Brute Squad Tauri into the High Council militia. She doesn't deny it. In her eyes, the Tauri must stand and fight as one. To strengthen her claims, she flaunts her Tauri bodyguards, two bulls who long ago left their home tribes to join the cosmopolitan society of Kaliphlin. Lady Akantha speaks to both the bulls and the heifers, since in the Alikos Tribe, both genders learn the art of war. She holds in her hand a map of Ruadhi territory and beyond, showing that even with the stated position of neutrality, the High Council believes that sooner or later the atelier will be captured or worse. She weaves together both rousing patriotism and conciliatory sympathy in her speech. The older bulls and cows mutter that they've heard this like before, but the youngsters are riveted and listening...
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VOTING: Anyone can vote! Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build. So judge solely on Challenger versus best counter build. Thank you! Zone: J13 Assassination 1 by lorddan413, on Flickr Challenger: LordDan What Faction can counter: Ulandus COUNTERS: A Life Saved! by gid617, on Flickr BY KAI NRG Going Somewhere? by Robert4168, on Flickr BY GARMADON Zone: F13 Herding 'em up! by gid617, on Flickr Challenger: Kai NRG What Faction can counter: Desert King COUNTERS: By Robuko By Jacob Nion Fortifying the Pasture by lorddan413, on Flickr By LordDan Zone: H6 Capturing the Supply Train by Robert4168, on Flickr Challenger: Garmadon What Faction can counter: High Council COUNTERS: Defending the Supplies to Messahmuk by Gideon_83, on Flickr By Gideon By Little John
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Week 3 Guerrilla Challenges Week 3 Guerrilla Votes: Zone: J13 Challenger: LordDan What Faction can counter: Ulandus Zone: F13 Challenger: Kai NRG What Faction can counter: Desert King Zone: H6 Challenger: Garmadon What Faction can counter: High Council New Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 4 additional points. Each counter is worth 4 points. (This is the last week that the old points values will be used) Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:J13, U vs DK], Due Date: March 22nd, anywhere in the world. Zone: C7 AND C7 AND C7 Challenger: LordDan And Blufiji And MKJoshA What Faction can counter: Ulandus (Three counters needed.) Zone: J15 + J15 Challenger: Maxim I + Bregir What Faction can counter: Ulandus (Two Counters Needed) Zone: D7 Challenger: Gideon What Faction can counter: Ulandus Zone: H5 + H5 Challenger: Kai and Garmadon What Faction can counter: High Council (Two Counters Needed) Zone: K19 Challenger: Umbra-Manis What Faction can counter: Ulandus Zone: A14 + A14 Challenger: Disco86 and Robuko What Faction can counter: High Council (Two Counters Needed)
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VOTING THREAD Warzone 1: The Arkbri Skirmishes Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: March 24th (a little bit longer than normal because I won’t be able to close the poll on the 22nd. I am out of town all weekend.) Location: E7 Who Could Participate: All Factions Terrain: This battle happens along the Arkbri River. Which is mostly long meandering sections, with light hills and grasslands. The river is known for its reedy banks, where one can easily get lost trying to get from the bank to the open water. History: The Arkbri has been a rich river for Western Kaliphlin for centuries. It divides the Western Sands, and hugs the escarpment for a good 35 miles. It is also one of the largest obstacles to Kaliphlin travelers. The only major crossing in the Great Span at Queenscross. Although this battle may not seem important, it lays the ground work for the battle for the much more important Queenscross. Mini-challenge: With a small band of men, scout out enemy intelligence agents (spys, scouts, etc…) and neutralize them. Restrictions: 16x16 with limited overhang. Due Date: March 15th Title Tag for MOC's thread: Title of Moc [WZ1:E7, Faction Name] Finally, there are a few MOCs listed below that have not received the two thumbs up for approval yet. They are included here, but if they do not receive the two thumbs up before the deadline of the pole, they will not count in the standings. THE CONTENDERS: THE HIGH COUNCIL: GIDEON Spy catching in the Arkbri valley by Gideon_83, on Flickr Mike S. Cornered Remastered by -Mike S-, on Flickr Bregir Overview by Beorthan, on Flickr Little John Jakorin Swiftsword deGothia Graham Gidman Guilds of Historica: Challenge IV - Attacking from Behind by Graham Gidman, on Flickr ULANDUS: KAI NRG To eat or be eaten... by gid617, on Flickr Alfadas Garmadon The Spy by Robert4168, on Flickr Elostirion wz01_ul_camp by Elostirion1, on Flickr THE DESERT KING: LordDan Surprise! by lorddan413, on Flickr Lord Vladivius Disco86 Blufiji The Lego Dwarf Robuko Jacob Nion Emma MassEditor Heating Things Up by MassEditor, on Flickr Dr. Cogg MKJoshA
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Graham of Reyelan sneaks through the grass on the banks of the Arkbri and attacks a group of Orcs loyal to the Desert King. If I win, the next warzone should be G6.
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- Kaliphlin Civil War
- High Council
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Warzone 2: Battle for the Reservoir Location: G12 Who Can Participate: All Factions Terrain: This battle zone is along the Qar Ahken River’s banks, which are bordered on both sides by long swaths of fertile land, irrigated by the rich waters or the life-giving river of Kaliphlin. Specifically, this battle will be fought near the river, around the Flagg Aqueduct Filling Stations. History: Besides making oodles of money, Dextrus Flagg also used some of his vast fortune to improve Kaliphlin. When he took over, his oil interests in the Lower Parched Lands suffered because they could not sustain enough workers at well sites due to the cost and effort it took to move potable water to the remote locations. There was a solution already available; the vast aqueduct systems stemming from the Rakath Mountains already supplied many farm locations in the Nyika Tupu Desert. The old network did come all the way to the Qar Ahken River, but most of the old ducts had been destroyed or decayed when crossing the river. Those that still made it across the river had very little water left to take into the next desert. However, there were still aqueducts that lay dry on the other side of the river, that extended far into the Parched lands. Flagg was given an engineering choice, repair the ducts across the river, or find a way to pump the river water into the old aqueducts on the west side of the river. He chose the latter. So, the region along “Gentle Curve” was converted into large pumping stations that filled a reservoir, in turn the aqueducts were connected to the reservoir, and the excess water began flowing into the Parched Lands once more. Mini-challenge: All three factions have recognized the importance of this location. Who controls the Reservoir controls the terrain within the middle of the lower parched lands. For this reason, the winning side will also claim H11 too. The builders must create a MOC that depicts one of the many filling stations or other element of Flagg’s reservoir. In addition to creating this work, the builder must show their side taking possession of the area, either through force, subterfuge, or maybe even “just getting there first.” It should be evident that your faction has taken control of the aqueduct, pumping apparatus, or part of the reservoir. Your interpretation of any piece of the reservoir system is up to you, but remember this isn’t science fiction, the devices you show should be feasible with simple medieval level mechanics. Restrictions: 32x32 with limited overhang Due Date: March 22nd Title Tag for MOC's thread: Title of MOC [WZ3:G12, Faction Name] When posting a link to your entry to each battle thread, make sure you note which zone you are picking as the next warzone if you win. You may want to coordinate with others from your faction. WARMAPSTARTNOWnonum by skaforhire, on Flickr I hope you all like this one, I thought it would be a lot of fun to do.
- 21 replies
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- Kaliphlin Civil War
- Flagg Resovoir
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Warzone 1: The Arkbri Skirmishes Location: E7 Who Can Participate: All Factions Terrain: This battle happens along the Arkbri River. Which is mostly long meandering sections, with light hills and grasslands. The river is known for its reedy banks, where one can easily get lost trying to get from the bank to the open water. History: The Arkbri has been a rich river for Western Kaliphlin for centuries. It divides the Western Sands, and hugs the escarpment for a good 35 miles. It is also one of the largest obstacles to Kaliphlin travelers. The only major crossing in the Great Span at Queenscross. Although this battle may not seem important, it lays the ground work for the battle for the much more important Queenscross. Mini-challenge: With a small band of men, scout out enemy intelligence agents (spys, scouts, etc…) and neutralize them. Restrictions: 16x16 with limited overhang. Due Date: March 15th Title Tag for MOC's thread: Title of Moc [WZ1:E7, Faction Name] When posting a link to your entry to each battle thread, make sure you note which zone you are picking as the next warzone if you win. You may want to coordinate with others from your faction. WARMAPSTARTNOWnonum by skaforhire, on Flickr
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My entry to Cat. A of Challenge IV. With the civil war going on, the Katoren hospital is packed full, and patients are still being brought in: Lots more pictures here: Link I would like to receive UoP credit for: General Building - Interior Design C&C welcome
- 22 replies
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- Kaliphlin Civil War
- Cat. A
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Off to War! - there is no other experience which so rocks the course of life and leaves such vacancy behind it with those wondering if they who leave so full of life and health will ever return with the same. Thus it is always - war can never wipe through a land without leaving its bloody and tearful trail behind it. Another Ulandian entry to Category A and another very melancholy story... Sorry about that! A picture of the full build: Figless: I would like to receive UoP credit for: Architecture - roofing (2) Thanks for viewing, C&C are welcome!
- 14 replies
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- Ulandus
- Kaliphlin Civil War
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VOTING THREAD Warzone 10: The Battle for Petraea Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 14 Warzone 10: The Battle for Petraea Location: F9 Who Can Participate: Everybody (Special) Terrain: Petraea is the largest city in Kaliphlin. The main governmental buildings are there, the high walls are there (anyone who wants to dig up some links for reference would be my hero), many of the historic monuments of Kaliphlin are there, and the terrain itself is a dusty arid climate, yet irrigated from the Lick of Salt. There are lush gardens within the city’s walls, including the famous Grand and Exquisite Gardens of Petraea. The University of Petraea’s campus is considered one of the wonders of the world itself. The Observatory Of Adus Krhon, on the campus of the university has stood for 500 years and has been a symbol of Kaliplhinite desire to learn since its creation. Some buildings in the city reach five stories, and many live inside of large multifamily housing units made of brick and mud. There are a series of barracks the protect the city, and the main road of Kaliphlin, the Oil Road stretches through the city in one wide straight boulevard. History: Petraea has been the regional capital of Kaliphlin since the disappearance of Kaligem long ago. It has always been the center of wealth for the guild, and most oil is first brought to market within the walls of the city. As the seat of government, many lords have secondary residences within the city. It is the cultural heart of the desert, and of the Siccus Badlands in general. Mini-challenge: This is one of the final battles of the Kaliphlin Civil War. All forces will be driving their armies towards the capital, as it is so important culturally and strategically. It is assumed that all three armies have gotten into Petraea, by force or by subterfuge. The many streets and alleys of Petraea have become the battleground. Civilians are trying to keep cover, or flee the city, for war has been brought to the capital. Builders should depict their forces winning the battle in an urban environment. Remember, Petraea is a very rich city, with ornate and spectacular architecture. Even lower-end tenement buildings have a little gild on them. Restrictions: 48x48, with limited overhang High Council Entries de Gothia - The Battle of Petraea (No complete overall shot, please see topic for more pictures) Ulandus Entries: Marcu22 - Take over Petraea! Garmadon - Divide and Conquer! Kai NRG - Melee! Desert King Entries MassEditor - Liberating Petraea Captain Braunsfeld - Taking Petraea by Storm Blufiji - Battle in the Gardens MKJoshA - The Gardens of Historica in Petraea Jacob Nion - The Final Battle Dr. Cogg - All Out
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Week Fifteen counters vs Week Fourteen Guerrillas: VOTING: Anyone can vote! Voting closes June 14th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: A4 Challenger: LordDan What Faction can counter: High Council No counter? Desert King wins by default. Zone: J7 Challenger: Jacob Nion See it working. Counter: Garmadon Second Counter: Kai NRG Zone: O16 Challenger: Kai NRG Counter: Jacob Nion Zone: G15 Challenger: Garmadon Counter: LordDan Zone: B12 Challenger: Kai NRG Counter: Blufiji + Zone: B12 Challenger: Garmadon Counter: Captain Braunsfeld + Zone: B12 Challenger: Marcu22 Counter: Captain Braunsfeld Zone: F1 Challenger: Garmadon Counter: mrcp6d Zone: D13 Challenger: Adair What Faction can counter: Desert King No counter? High Council wins by default.
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"Divide and conquer, that's how we'll do it!" the Desert King was said to have declared. He boasted that no street of the capital did not have at least one Desert King soldier. He seems to have gotten the quote a little off though... The unfortunate mummies were constantly getting trapped between High Council and Ulandian troops... Figless: My last build for Category C! For some reason I thought WZ10 wasn't due 'til the end of this week, so my planned humongous 48x48 ended up a bit smaller Thanks for viewing, C&C are welcome!
- 20 replies
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- Kaliphlin Civil War
- Ulandus
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"So, how did this thing work again?" The Trebuchet: The Ulandian government wishes to thank the most Noble Lord Osric for his kind gift. It works!... that is to say, it might if their weren't any mummies stuck in it! A counter to Jacob Nion's guerrilla... Credit goes to ZCerberus for a lot of inspiration on the Tebuchet design! Thanks for viewing, C&C are welcome!
- 12 replies
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- Kaliphlin Civil War
- Trebuchet
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