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Found 2 results

  1. I loved the Beast designs from Hero Factory 2014. But I thought they could be better so I made some modifications. I'll only be showing 2 pics of each Beast mod. The rest can be found in the gallery when its public http://www.brickshel...ry.cgi?f=554165 I also have an .Lxf file for the builds just without the beast heads since there not in LDD yet. http://www.brickshel...ast_revamps.lxf Jaw Beast Mods Different torso build inspired by Leewan More purple spikes and trans blue. Pics http://www.brickshel...omBelow/001.jpg Vs Stomer http://www.brickshel...omBelow/005.jpg Flyer Beast Mods New wing build and hands Improved radio antenna design Digigrade legs and toe claws Printed chest from Crystal Beast since the colors better suit Flyer and 2 printed leg pieces Pics http://www.brickshel...omBelow/007.jpg Vs Breez http://www.brickshel...omBelow/011.jpg Splitter Beast Mods. Small Beast Red cocoon piece for back armor since its like Tunneller Beast in terms of size Trans orange bones Pics http://www.brickshel...omBelow/015.jpg Vs Furno http://www.brickshel...omBelow/014.jpg Splitter Beast Mods. Large Beast Trans orange armor swapped for solid orange Digigrade legs and toe claws Improved light stand design featuring a stop light Pics http://www.brickshel...omBelow/016.jpg Vs Evo http://www.brickshel...omBelow/020.jpg Combined pics. The two combine via bar connections attached to the large beast http://www.brickshel...omBelow/021.jpg Vs Furno and Evo http://www.brickshel...omBelow/025.jpg Tunneller Beast Mods Six legs since I didn't like the arms Pics http://www.brickshel...omBelow/026.jpg Vs Surge http://www.brickshel...omBelow/030.jpg Crystal Beast Mods New body design with more back spikes inspired by Leewan New hands since I didn't like the staff Digigrade legs and toe claws Pics http://www.brickshel...omBelow/032.jpg Vs Bulk http://www.brickshel...omBelow/036.jpg Queen Beast Mods Six legs and six back spikes New torso and hand design More gold chima armor pieces Pics http://www.brickshel...omBelow/042.jpg Vs Alpha Team. Also includes cocoons and jumpers http://www.brickshel...omBelow/038.jpg
  2. I sincerely hope that I'm not the only one that feels this way, or that has noticed this. Over the past few years, there has been an abundant lack of LEGO non-licensed System (take your 2014 HF sets outside the thread, please) mechs that feature actual, working knees. Or to be more specific: three points of articulation per leg. An exception to this rule is the Exo-Suit, but aside from that there have been nearly, if not zero, mechs with knees. One could bring up examples from NINJAGO, such as the Earth Mech, but an example such as that suffers from a lack of feet (or in other words, whether or not it can be described as having knees is debatable). A significant amount of posing is lost with this development, and it's inexcusable when it happens with virtually every mech they release now. Does anyone know exactly why this is? It's not a cost problem, because EXO-FORCE defies all logic in that department. It's not a structural problem, because again, EXO-FORCE defies all logic in that department, and it's not an aesthetic reason either because some sets have still managed to make the legs look worse, and EXO-FORCE again has cases where looks were a non-issue because of parts usage. Even if it was a cost problem, when you're releasing a set with two mechs later this year, one of which has four arms, is it really unreasonable to expect that there would be some decent poseability? That in itself is another problem, because far too often sets fail to feature the best possible combinations of the ball and socket hybrid pieces, a notable example being the set Jay's ElectroMech, which uses an inferior connection style to the most commonly used method of attaching feet to a Mech/robot/CCBS human which has had significant and dominant usage since 2001. I apologize if this seems like an incoherent rant (it's 1:20 AM), but I'm really disappointed with the lack of three points of articulation on System Mechs despite its heavy usage in the past and sloppy set design. Am I being unreasonable in expecting more out of sets and designs, particularly when aside from Exo-Suit there hasn't been three points of articulation in years? I'd also like to note that I'm speaking of non-licensed Mechs. Sorry Star Wars fans
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