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  1. -The following quest is for chosen heroes only. If you wish to play, check out the Rules and FAQ section- Four heroes left the warm, inviting comforts of the hall and out into the cool autumn air, knowing that their latest endeavor, for some of them their first. Those four heroes are: Avalanche (Dragonfire) 29 years old male yeti Barbarian Level 1 Power: 4 (1+3) Health: 8/8 Gold: 3 Equipment: Earthshaker (WP:3) Inventory: Potion, Bottle of Mead, Smoke Bomb, Venom Purpearl Berthadhiell (Purpearljellyblob) 180 Years Old Female Elven Mage Level 1 Power: 4 (1+3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 5 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Ruby (Fire), Potion, Bedroll Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male Mage. Level 13 1/2 *Immune to Sealed* Power: 22 (13+9) (Spellpower: 27 (13+9+5)) Defense: 3 Health: 17/17 (5+12) Ether: 23/23 (5+12+1+5) Gold: 39 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Robe Of The Archmagi (SP:3, Max. Ether + 5, Immune to Sealed Inventory: Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Health Core, Tonic, Grand Tonic, Grand Potion x2, Ether Core, Remedy x2, Elixir, Smelling Salts, Mead, Phoenix Essence, Bedroll, Shovel, Bone x2, Crystal Ball (worth 50 gold/100 gold at magic shops) Arasmyth RuGard (played by Kadabra) 214 Year Old Elven Evoker Level 15.5 Power: 24 (15+9) Defense: 3 Health: 22/22 Ether: 20/20 Gold: 82 Equipment: Suume (Bow, WP:8 9, Wind and Lightning Elemental), Robe of the Elven Warlock (SP:3), Ranger's Quiver (WP+1 to bows/crossbows) Artefacts: Gemstones: Topaz Scrolls: Scroll of Sealing Consumables: Potion, Grand Tonic, Smoke Bomb, Water Bomb Summon: Sera, Angel of Wrath (Lightning elemental) The party members trickle to the front gates of the villa, a large sea of red and blue uniforms creating a perimeter as German Shepherds on leashes scrounge about the ground for any hint of a scent. A few masked men accompany them in various colored garb, their weapons looking less standardized than the Watches. The party's ears are blasted by the sound of the Town Watch lieutenant bringing his megaphone to his mouth and hollering at them. "Heroica! Over here!" The party makes their way over to the origin of the noise as they finally meet their employer among all the commotion: two official looking men and a dwarf in dark clothing watch the guards scurry to and fro. "Ah, it seems your arrival is well timed, gentleman and lady! I'm Lieutenant Paolo of the Town Watch, at your service. You couldn't have arrived at a better time!" The dwarf tips his hat, giving a small grin. "Falner Drunderm, Coroner, at your service!" The Hinckwell captain stays quiet, and merely folds his arms, staring the party over. Paolo begins to curl his mustache. "I've got my hands full with so much paper work after the Baker's Guild incident that I'm positive the Eubric Forest is no more. Since I want this cleared up as quickly as possible, yet professionally, I called you lot in to help in the investigation. I'm more than certain your curious as to why I called you here, so allow me to fill you in. Earlier today we received word that a group of patrolling guards had found four Hinckwell men dead in the gatehouse leading up to the villa. The men patrolling the grounds smelt a strong burning odor coming from the gatehouse and investigated. The conundrum this mystery falls into is that the door was locked from the inside, and the only way in and out of the gatehouse is through the front door. We're not so much curious as to who the murderer is as to how it happened. If you can solve this conundrum, as promised, I'll bestow upon you two bottles that I'm certain you'll enjoy, one that buffs your experience and another that makes your luck somehow increase. I'm certain you have some questions, so please, ask away. As well, I'm giving the decision as to who wants to be party leader to you, so you will also need to decide that." Paolo crosses his arm and looks the party over, the cool breeze nipping all but the yetis cheeks. Welcome! You have 24 hours to confirm. Feel free to talk to anyone here, and look about the front gates. I'll move you into the gatehouse once you're ready. As a protip, think like detectives. What are key things you need to know in order to fully grasp the situation? Best of luck, and to our newer players, remember to bold your questions and actions. Good luck!
  2. Bilbert Wigglepike's theater was situated on the better part of Sungold Hill. The halfling had devoted his entire life to the theater, so one wouldn't be exaggerating if one called it his pride and joy. That day Wigglepike was highly nervous on behalf of his life's work. Later that night the theater would be populated by the cream of the crop of Eubric Freeport. Everyone who was someone in the city would come to his theater to celebrate the 400th Foundation Day of Eubric. The ball would contain speeches, performances, dancing and of course a lot of dining and drinking. He had been excited up to the moment he found out that the wily Wolfgang, the largest crime syndicate in the whole city, had their eyes on the theater. Wigglepike's heart was pounding as he watched watchmen in their reds and blues arrive by the dozens. Captain Patricia Cousland had summoned all of her men down to the last rookie to the theater for that special night. "W-what do you mean, a poisoner?! By gods, you cannot let that happen!" "That is what I'm doing my hardest to prevent, Mr. Wigglepike. I have even employed the untrustworthy Heroicans to aid us - but if they stick to their old habits, they will end up helping the Wolfgang instead." "I find that hard to believe... The Veterans of Heroica have never been anything but good to me and my business." "Well, we will just have to see about that.Well well, talk of Zoot and he doth appear..." Indeed, a group of nine champions of Heroica approached the theater at that minute. They were diverse both in appearance and experience, and their motives for joining the mission could only be speculated, but they were ready and available. Party: Kiray Nastay (KingoftheZempk) 24 year old female human knight Level 1 Power: 4 Defense: 2 Health: 10/10 Ether: 0 Gold: 10 Equipment: Sword of the Kin (WP: 3), Scutum (SP: 2) Inventory: Potion Grimwald Gjinko (LordoftheNoobs) 69 year old male Gnome; Level 1 Cleric Power: 4 Health: 5 Ether: 5 Gold: 0 (Owes Arthur 50 gold) Equipment: Broomstick (WP: 3) Inventory: Remedy, Potion (x2), Bedroll, Scroll of Frailty Nyx (Pandora) 19 years old Female Human Battle Mage *Immune to Asleep, Fast Asleep and Sealed effects* Level: 25 2/3 Power: 40 (WP14 + Lvl 25 + High Heels) Defense: 3 (Robe of the Archmagi) Health: 36/36 (Base 5 [Mage], +24 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 35/35 (Base 5 [Mage], +24 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi]) Gold: 201 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power). Inventory: Zee Standard (Staff, WP: 13 Ice Elemental, Necromancers Raise Enemies with 2 extra levels), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened). Ruby (Fire), Diamond (Light), 2 Amethysts (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice). Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Scrap Metal. Arthur Justus Regulus VII (Flipz) Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Heroica Hall] Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 228 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur, oved 200 gold by Nagure) Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Elixir]), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Shackles of War (Accessory, Prevents anyone from fleeing battles), Sterile Gloves (handwear, immunity to Poisoned and Badly Poisoned) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target theLucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: 2x Potion, Grand Potion x10, Remedy, Smelling Salts x5, Nostrum x5, Mulled Wine, Jinxy Juice x4, Ether Core x2, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 6 Power:14 (8+6) Defense: 3 (Tricorne SP:3) Health: 10/10 Ether: 0 Gold: 3 Equipment: Tricorn(SP:3), Cheesy Dagger (WP:8, Double damage to vermin) Inventory: Bedroll, Remedy, Potionx4, Venom x3, Leather Armor(SP:1) Sorrow (Endgame) Level 19.5 Assassin Power: 39 Defense: 1 Health: 30/30 Gold: 1182 Equipment: Mockthril Longbow (WP: 22 Ice and Darkness Elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x5, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x1, Mead x10, Smelling Salts x10, Nostrum x8, Health Core, Deadly Venom, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Dragon Scales x2, Remedy x5, Grand Potion x5 Thothwick (Professor Flitwick) 44 year old Metasimian Level: 23 Black Knight *Damage Undead* *Immune to Stunned* Power: 37 (33 Ranged) (+2 due to cookies) Defence: 10 Health: 38 Gold: 409 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 1 Bone, 1 Venom, 2 Health Cores, Grand Zoot Cookie, Sapphire, Dragon Scale Lord Lawrence Boomingham (Zepher) 45 Years Old, Human Level 22 1/2 Paladin *Immune to Fragile* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 63 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Sleep, Scroll of Blindness, 2 Scrolls of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard Nagure (Costy) 34 year old Male Yeti Berserker. *Immune to Ice-Based & Fire Based elemental damage**immune to Fragile and Blindness**Counterstriking* Level 15.5 Power: 29 (Level 15 + WP 14) Defense: 21 (Yeti Fur Coat SP: 12 + Shield SP: 9) Health: 32/32 (Barbarian base 8 + level bonus 14+ Berserker bonus 10) Gold: 4 (200 owed to Arthur (Flipz)) Equipment: Stone Hammer (WP: 14, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:9), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Pickaxe, Axe of the Croise(WP: 10, Light Elemental), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom x2, Tiger Balm, Grand Potion x3, Helmet (SP:1) Captain Patricia welcomes the heroes with a stiff nod. She feels irritated just from looking at the rag-tag group she has hired. Almost everyone of the champions looks like a potential backstabber - although the yeti would most likely just smash her head in between his gigantic fists. Her eyes shift from the old knight to the teenage mage, from the black-armored Metasimian to the hooded figure without a face. Disobedient souls, the whole lot of them! There is one familiar face in the group, though, a recent recruit called Regulus. Maybe she could trust even that one to do his job properly... "Heroicans, I hope you all understand the gravity of the situation we are here. In a matter of hours, every truly important person within this city is going to walk through those doors to enjoy a nice dinner with some music and dancing, honorating our 400 years old city. Our job is to make sure that absolutely nothing disturbs that celebration. Nobody gets in without an invitation, and all the surrounding buildings are kept in a tight watch. The word is that Wolfgang will strike this place tonight. We have high reason to believe that they will send none other than Nikolaus Steerpike, their Court Poisoner, to the task. Poison and dinner is never a good combination, you see. I can only hope and pray to any god listening that you will catch Steerpike if you come across him and deliver him to me dead or alive. And your Veterans help you if by midnight I find the leaders of Eubric lying dead inside that theater! Have I made myself perfectly clear?" The captain's icy stare goes through each of the nine champions. QM Note: Welcome to the quest, everybody! Now's your chance to ask questions from Captain Patricia and Bilbert Wigglepike, and get to know your companions. I will sort out the statistics tomorrow, as I like to keep them in a unified order.
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