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  1. Combine Mecabricks with UE4 to become an ultimate real-time Lego rendering tool. Just know that Unreal Engine 4 is free for everyone form March 2015, So trying it today to import some obj bricks model. It would be nice if DasMatze or someone can make a tool to import Lego model from LXF or LDR with auto material / bevel shader. Then we get a zero wait real time rendering tool! Even make some fan-made Lego game!! (14.5 GB HDD space) UE4 V4.8 free download link: https://www.unrealengine.com/faq Real time animate sea wave: YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr l by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr Just tried to import some Mecabricks obj model into Unreal engine 4. But the model lose all smooth groups. Can be fixed by run scrubs's blender script before export. Chrome can not export complete .obj of 10179 (.stl is ok but UE4 not support), so I delete some parts to get it work. Why only 10179 get material exported? Second time tried to import some more Mecabricks model in UE4. In Mecabricks workshop export Collada format with « Group by Geometry » options and « LEGO Logo » ticked then open it in Blender. Save as FBX failed, but save as OBJ work fine. Left one without Scrubs's blender script: Show decals / show Lego logo / no smooth + edge_split / wash-out colors. Right one with Scrubs's blender script: No decals / show Lego logo / show smooth + edge_split / better colors. It should be possible to play with photo-real Lego render in realtime using UE4! By assign well made materials. Even use UE4 as ultimate Lego design / building tool directly. YouTube Unreal engine 4: Mecabricks import by Nachapon S., on Flickr Then every same material just replace once. Very quick to get this result. YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr
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