THIS IS THE TEST SITE OF EUROBRICKS!
Search the Community
Showing results for tags 'bandits'.
-
It was early morning and the Heroes arrive at the designated meeting location, outside the northgate of Eubric. The Heroes party consist of: Zannaqim (Flipz) 77 years old Female Selkreeth Rogue Level 1 Power: 20 (Level 1 + WP:14 + 5 (Anniversary Medal)) Power Bonus: +5 (Anniversary Medal) Defense: 5 (Anniversary Medal) Health: 12/12 (Basic health: 7 + level bonus: 0 + class bonus: 0 + artifact bonus: 5 (Anniversary Medal)) Gold: 60 Equipment: Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Anniversary Medal (Power +5, SP +5, Max. Health +5, Max. Ether +5. The values will increase by 1 with each passing year; accessory.) Inventory: Sir Roderick's Sword (WP:12, Longsword), Selkreeth Shuriken (WP:3, throwing weapon), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Of Power and Mortals (+1 power each successful quest), Trial Brew, 4x Potion, Venom, First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Level 1 Power: 6 (4 + 2) Defense: 0 Health: 6/6 Gold: 30 Equipment: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.) Inventory: Potion, Smoke Bomb Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric *Immune to Stunned and Poisoned* Level 8 Power: 11 (8 + 3) Defense: 2 (2) Health: 16/16 (16) Ether: 12/12 (10) Gold: 53 Equipment: Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Potions, 4 Remedies, Phoenix Essence, 4 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Staff of Ennon - (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) -------------------------------------------------------------------------------------------------------------------------------------------------------------- It was a beautiful morning, sun was already up and shinning from a cloud free sky. The heroes had a feeling that this was going to be a great day. It seemed their employer was running a bit late, altough he had been so precise about meeting outside of the gates as soon as possible. Perhaps the heroes could get to know each other in the meantime. Note: Welcome all to my first quest of hosting! Try to confirm in about 24 hours and we can get it started. Meanwhile, please check your stats and inform me of any last minute changes you have made. I know everybody who I have chosen are more experienced players so if I mess something up please let me know so I can fix it . Good Luck and Let's have some fun.
-
Here is a short brick film I made of a couple bandits attacking a stagecoach.
-
A mummy pharaoh sends an guarded chariot with goods being sent to negotiate with the Ritzen tribe. A ambassador from the tribe meets them along the road. They soon find out why this part of the road is rarely used. Untitled by mlarbconnor, on Flickr Overall view of the moc, several bandits attack the party. Untitled by mlarbconnor, on Flickr The pharaoh and his chariot. in the background you can see a bandit swimming towards them. Untitled by mlarbconnor, on FlickrThe bandits attacking the pharaoh's guards. Untitled by mlarbconnor, on Flickr The bandits soon find out that the seemingly harmless ambassador is a powerful mage. Untitled by mlarbconnor, on Flickr One bandit jumps out of the boat only to face a wave of water coming right for him, the ambassador can also be seen. Hope you enjoyed, thanks for viewing, and C&C is always appreciated.
-
Hi So Lone Ranger theme is already gone, for some sadly for some people not. Still, everyone interested has to notice that LR sets were very first Legos set in Widl West since... well... a rather long time... 1997 my loyal imaginary servant tells me, so, there You have it So let's discuss what this theme, both classic 1996-97 Wild West and 2013 Lone Ranger gave us, what great ideas we could find within them and what were/are the possibilities of expansion, of sets, of factions, of major gimmicks could new sets introduce. Well, basically, what would we like to see and play with if TLG was about to release a new Western-based line. So far we have a fort, a mine, indian village, a bit of a city, a covered wagon, LR brought a train ( finally! ) and a stagecoach ( finally! ). So I gues a train station would be a nice addition, well any kind of railway sets. Perhaps a river steam boat. I'd say that should consider splitting indians into TWO factions. It's clear that indiands from classic Wild West sets were somewhat neutral, or simply good guys, apparently there wasn't a single set that would include both Soldiers and Natives! I guess we all know the reason behind this decision. Still, they could get more from Indians by splitting them into traditional GOOD indian faction and... tada!... BAD indian faction, full time bad megablocks, scalphunters. On the other hand, Western doesn't produce as many set opportunities as Pirates and Castle did. It simply can't offer so many types of fortresses, ships, boats etc. Still, deserted "ghost" cities would be a good idea, some hideouts, lumberjacks, trappers, goldminers, caravans with settlers, a donkey/mule would be a great addition to Lego animals, not mentioning a bison of course! ( they did a prototype i've heard! ) Mexicans in their somberos and corrupted army could a nice addition. Perhaps the whole team could expand even farther, to mix a bit of colonial xix century feeling into it - Adventurers kind of thing, only set a little bit earlier, and without cars. Some great fictional sets can be found here: http://www.eurobrick...howtopic=15788 http://www.eurobricks.com/forum/index.php?showtopic=18994
- 8 replies
-
- Wild West
- Lone Ranger
-
(and 6 more)
Tagged with:
-
Here is a MOC I created for my latest short brickfilm of a Stagecoach and Stagecoach Outpost. This MOC contains an Outpost and a Stagecoach. The Outpost has a small fruit tree, garden, and cooking stove out side. Inside the walls are a small coral, and a bunkhouse for the caretakers and travelers. 1 by Jamin Star, on Flickr 2 by Jamin Star, on Flickr 4 by Jamin Star, on Flickr 5 by Jamin Star, on Flickr 6 by Jamin Star, on Flickr 8 by Jamin Star, on Flickr I have also submitted this MOC on Lego Ideas https://ideas.lego.com/content/project/link/322103ca-62cc-46e0-9ed6-1026f19b0ff3
-
Hey folks! Let me start on how this happened: I wanted to join TC7, with a pretty viable idea in my head. But then, my older son found out, and the project got derailed. He likes mobile cranes very much, especially the tracked version. So, here's my entry, I hope you like it. Sorry for the low-quality photos, I had no other choice. Jurrasic Revenge Crane mode: It's a fully functional tracked crane, with a rather long boom that's raised pneumatically, working doors and the common blue chairs :) Back view, can you already guess what's it transforming into? Demonstration of the boom mechanisms, it can extend more than this but I had little time to take pics. Let's start transforming: it all starts in the cab, watch those chairs closely. They turn to the sides, touching the doors. Then I slowly push out 4 bush-pins, so the cab can slide to the back. The cab goes all the way back, connects with the boom base, and the hidden dino head goes out the "window". The arms are detracted from under the cab, revealing the 2nd mode: the Tyrannosaurus Rex battle machine! T-Rex can now stand up on its own 2 feet, that were hidden under the crane body. He can now stomp anyone who stays in his way! But wait, an Enforcer jumps from the bushes, aiming with his flare gun. Luckily, T-Rex extended his leg cannons, just in time. A direct hit! The enforcer lies unconscious on the ground... T-rex grabs him by his feet and tosses him up in the air! Then catches him on his way down with his ferocious jaws. There's no escape, puny Enforcer! Well, that's the story so far, I will add some lore later on, as well as the video, which needs serious editing. if you want to see higher resolution images, check out the Jurassic Revenge album on my Flickr account.
- 18 replies