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Hello everyone! Today I present you, the module #4 of my Medieval Village! The fourth module of the medieval village is located immediately behind the windmill. At its base there is the road that continues from the bridge seen in module 2, a hill where there is a medieval farm, owned by a family of farmers and animal breeders. On the hill there is a vegetable garden with various cultivated vegetables and some rows of vines. A fence at the bottom of the base encloses a group of sheep and goats, while at the top of the hill next to the farm we find a large apple tree, delicious fruits for the horses in the stable of the farm. To the right of the base there are two cherry trees and a chicken coop. In the landscape we find some characters: the owner of the farm who watches his son while he is taking a nice nap instead of working! Then we find the shepherd of goats and sheep, the shepherd with the oxen and the hay cart and at the end of the road an alien tourist who came from who knows where to visit the medieval era! The farm was built with some particular techniques especially for the roof and other details such as the windows and the flower box. By lifting the roof you can see the internal details and the upper part is a barn with a cable to lift the bales of hay that can be operated via a wheel on the back. The greatest difficulty of this work was to create a natural landscape full of vegetation that blends perfectly with the other modules. I hope I managed to capture your attention! The 64x64 stud base is made up of 8,200 pieces. With this module the "green" area of the entire diorama is completed and the next big challenge will be to create the fifth module (on the right side). You can view all the detailed photos of the moc in this Flickr Gallery: https://www.flickr.com/photos/sdrnet/albums/72177720319257457 I hope you like my latest work and stay tuned for module #5! Comment are welcome. Sandro, SDRnet
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It might seem that the field of agriculture is not much affected by the boom of modern technologies, but it is precisely in agriculture that a rapid development of automation and robotization is expected not only in the processing of crops, but also in their cultivation. For this reason I have decided to build something different this time - namely an official autonomous concept of a John Deere tractor called SESAM 2. This one differs from other visions in particular by the possibility of attaching the driver's cabin and the ability to work both in a purely autonomous mode or be remotely/directly controlled from its cabin. In the field, the cab can be detached at the headland, allowing the operator to monitor and possibly control the tractor. The efficiency is further increased by the ability to work in a swarm, so it is possible to monitor or control several machines working in the same field from one cabin. Since the real tractor has a power of 500kW, I decided not to use just one motor to drive it, but two. In terms of shape, the so-called large angular motor is suitable for the model of this particular tractor, because it enables better use of space - i.e. the possibility of placing it vertically on both sides of the chassis between the axles, thereby freeing up space in the center of the model, which can subsequently be used for other functions. A central differential is usually used to compensate for the difference in wheel speeds of the front and rear axles due to their different diameters, however the disadvantage of this variant is that if one of the wheels of the front axle is not in contact with the ground, all the power of the drive system will go to this wheel and the model will stop. By inserting suitable gears, the speed difference will be equalized, so it is possible to replace the central differential with a fixed connection of the drive shafts of both axles. Thanks to the drive motors located on the sides of the central frame, it is possible to add a mechanical locking rear differential working on the basis of a centrifugal regulator in conjunction with another differential used to compare the revolutions of individual wheels (note: each of the output shafts of the drive differential is connected to the output shafts of the "control differential", but one of them utilizes higher number of gear wheels, so when both shafts of the drive differential are at the same speed, the "control differential" does not move) of the rear axle - if the difference in the speed of the two wheels is too high, this differential connected to the centrifugal regulator also turns, with a higher centrifugal force with the arms of this regulator will begin to lift until they are far enough away from each other that the surrounding parts prevent them from further moving away, thereby blocking the entire regulator. This will stop the "control rear differential" from rotating and close the drive differential. CREDIT goes to @JoKo, I just loved his brilliant idea so much that I decided to build a model around it My original design of steering included a gear rack, but it turned out to be inaccurate in practice, and the range of the wheels was greatly limited. Therefore, it was necessary to come up with a new concept - control of the steering connecting rod using a small LA. This solution is features in particular a higher force for controlling the wheels with a reduced engine load, greater steering angle, improved accuracy and protection of the motor in extreme positions thanks to the internal safety element of the used LA. In addition, the entire axle is pendular to achieve better offroad ability. The only pneumatic circuit uses a classic pump+switch combo: A Medium angular motor is used for the rear PTO. Since a variety of implements can be attached to the tractor and there is no space left to build in any speed gearbox I have decided to use not one, but two coupled PTO outputs, which differ from each other in their speeds. The front hydraulics is driven by another Medium angular motor, and sufficient load capacity is ensured by a worm gear. Similar to the front three-point hitch, the rear hydraulics use a worm gear, with the Angular motor replaced by a more powerful Control+ L motor, as heavier equipment is attached to the rear. When talking about lighting - John Deere is based in the US, where red turn signals are common, so it is possible to use the same LEDs for both tail lights and turn signals. Blinking is solved by software changing the intensity, where the direction lights flash in short time intervals with 100% intensity, while the rear lights only shine at half power. A small addition are two glow-in-the-dark stripes on both sides of the machine, which do not require any electric connection. All "autonomous" features are in fact a mere Mindstorms distance sensor. Schematic layout of mechanical functions: Schematic layout of the mechanical functions, including the respective motors (both HUBs are located above the front axle, due to which it is heavily loaded and, together with the powerful drive system, ensure exceptional traction capabilities): Complete tractor chassis: At first glance, it might seem that the shape of the selected tractor is simpler than that of classic tractors, but upon closer observation it becomes clear that even apparently flat surfaces are curved, slanted or otherwise modified. Designing the model is also greatly hampered by the lack of visual material. All searchable photos are just a snapshot of a certain part of a not-so-long video. This video, along with the minimal amount of information published, is the only source from which the LEGO model was designed. The chassis of the production 6R series tractor gave a slight idea of the dimensions, but the body design was purely based on my own experience. Since the cabin will often stand on the ground, I came up with the idea of equipping it with rubber pads, which not only dampen the impact when it is placed, but also provide it with better stability even on uneven surfaces due to higher friction. The interior is equipped with small details, such as an adjustable steering wheel collumn and armrest or a lockable storage space under the folding passenger seat. Various devices can of course be attached to this tractor - here is, for example, Rolland Rollspeed 7136 trailer: To the controlling app - on a mobile device (tablet) the Mindstorms application will be directly connected to one of two HUBs in the model, which will directly control the motors connected to this HUB, while on the other HUB a stored program will be run waiting for the start signals that will be forwarded to it from tablet through the first HUB and their mutual (HUB-to-HUB) communication. And for more convenient control, I also used the Sony Dualshock 4 game controller. Program streamed to HUB 1: 1) Control of rear and direction lights 2) Front axle steering 3) Sending a signal for HUB 2 - turning on the front lights with the brightness value "light brightness" (14) 4) Setting the value of the "sensor" variable needed for its activation/deactivation 5) Forward/backward control along with obstacle detection and emergency stop (15) 6) Sending a signal for HUB 2 – starting the PTO in one way 7) Sending a signal for HUB 2 – starting the PTO in the other way 8) Sending a signal for HUB 2 – starting the pump in one way 9) Sending a signal for HUB 2 – starting the pump in the other way 10) Sending a signal for HUB 2 - lowering the front three-point hitch 11) Sending a signal for HUB 2 – raising the front three-point hitch 12) Sending a signal for HUB 2 - lowering the rear three-point hitch 13) Sending a signal for HUB 2 – raising the rear three-point hitch 14) Setting the value of the "brightness of the lights" variable needed to turn them on/off 15) Setting the value of the "stop" variable for turning on/off the emergency brake Program stored in HUB 2: 1) Signal reception from HUB 1 – turning on/off the front lights 2) Signal reception from HUB 1 – lowering/raising the front three-point hitch 3) Signal reception from HUB 1 – lowering/raising the rear three-point hitch 4) Receiving a signal from HUB 1 – starting the PTO in one or the other direction 5) Receiving a signal from HUB 1 – starting the pump in one direction or the other Some dimensions: Length (without cab/with cab): 360mm/445mm Width (without cabin/with cabin): 180 mm/225 mm Height (without antennas/with antennas): 184 mm/218 mm Wheelbase: 160 mm Wheel track (front/rear axle): 136 mm/136 mm Weight: 2660 g (Without cabin); 3035 g (With cabin) Proportional axle load: Front - 55%; rear - 45% Load capacity of three-point hitches: Front - 626 g; Rear - 565 g (well, that's definitely interesting ) The model consists of a total of 2950 original parts, while I managed to build in the following features: • all-wheel drive (2x Large Angular motor) • automatic rear differential lock • front axle steering (1x C+ L motor) • swinging front axle • front three-point hitch (1x Medium Angular motor) • rear three-point hitch (1x C+ L motor) • auxiliary drive of implements (1x Medium Angular motor) • pneumatic drive of external devices (1x C+ L motor) • front and rear lighting (4 pairs of LED lights) • obstacle detection and automatic braking systém (Distance sensor) • remotely detachable cab with movable interior details • robust bodywork with easy access to control units Link to WIP topic: I hope this post has not somehow exceeded the maximum allowed length or anything like that Thanks for visiting & comments are welcome!
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There’s another celebration again! Today is Eid al-Adha (Feast of the Sacrifice). It is the second of two Muslim holidays celebrated worldwide each year. It honors the willingness of Ibrahim to sacrifice his son Ishmael, as an act of obedience to Allah’s (God’s) command. Before he sacrificed his son, God intervened by sending his angel Jibrīl who then put a ram in his son’s place. In commemoration of this, an animal is sacrificed (know more in Wikipedia). As a Muslim, I celebrate it too in real life and in LEGO. The model I’m gonna show to celebrate this occasion is a Minecraft scene with a pen, some animals, a house, and completed with Minecraft style background. Happy Eid al-Adha 2017! by Kamal Muftie Yafi, on Flickr I’m not a Minecraft gamer. The model is done by searching for a reference on the internet, so I’m sorry if I made some inaccuracies in the render. Anyway, it always fun to create a model in a selected theme that you haven’t make or know about it.
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Free build for Avalonia 4th task : The restauration of Falahuas Chapter 1 Here is my first participation for the 4th task of Avalonia : I would claim the agricultural build for my capital Falahuas. It is also the first chapter of the story of the Restauration of Falahuas. Hope you'll enjoy it. After the Drows' attack on Falahuas, the fields near the city of Falahuas, the capital, had to be regrown rapidly so the citizens don't starve. Old Erthain, one of Faladrin faithfull friends, restarted some crops just at the western exit of the capital, at an ancient roadcrossing called First Fall Point, near the first falls of the river Falahuawin. Rest Falahuas 01b by Thomas LOUYOT, sur Flickr Faladrin himself went to salute his old friend and inspect the crops. Rest Falahuas 01 by Thomas LOUYOT, sur Flickr - Faladrin : Hi my friend ! How are you ? - Erthain : Fine mylord, it's a pleasure to see you. - Are the crops ok for feeding the people now ? We're going very short in food supplies by now. - Yes, mylord, there will be enough to feed everybody. But we will need more men to harvest. - Ok, then you shall have men. - Thank you mylord. - You're welcome my old friend. - But mylord... To be continued...
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This time I build florist and farm on 2BP with working windmill. I used for it: IR Speed Remote Control, L-motor, IR Receiver and battery box. More pictures on Flickr. And movie.
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After a rather prolific March with three MOCs, including one that picked up a Hall of Fame nod, I'm finally back with another creation. After playing around with the 2012 set 9393, I figured I could improve it. So it did. Much more at thirdwigg.com, and you may find the full Flickr album here. Features: Steering Front Pendular Suspension 2 cylinder motor Front implement attachment point Rear implement attachment point Rear PTO Implements Implements Front Weights Front Furrow Front Snow Pusher Rear Mower Rear Harrow Rear Tiller Grain Cart with conveyor and folding auger Tiller Plow Original 9393 Mower Check out the links for more. I hope you enjoy, and happy building.
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Hi all! Ive long admired all of your amazing MOC work on this forum, but we've all go to start somewhere ... this is the beginning :-) I wanted to share with you my latest creation - a little red barn. I was inspired by the Series 15 CMF - Farmer w/ pig, because I needed a place for all of the pigs I was amassing. This barn has the traditional roof shape, red exterior, sliding barn doors, and is completed by a small barnyard and chicken coop out back for the animals. All positive feedback constructive criticism, or tips for next time are welcome. More pictures in my Flickr album, if interested As a side note -- how do people get images in the post? I'd prefer to embed from outside host, so I don't have re-size them all to make them fit, but that seems to be the only option?
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*A Lego IDEAS submission* Frankie's Farm by Nick Jackson, on Flickr Welcome to the farm! This is a farm-themed freight train set that features the small diesel engine Shiro-chan. Shiro-chan v2 (front) by Nick Jackson, on Flickr There are three freight cars to transport cargo from the farm to your LEGO town. These are an all-purpose gondola, a tanker car, and a wood-paneled livestock car. Gondola (v2) by Nick Jackson, on Flickr Tank Car by Nick Jackson, on Flickr Stock Car (open) by Nick Jackson, on Flickr The farm consists of a barn with a loft, a mini tractor with a trailer, and a raised goods platform with a crane hoist. Barn Full by Nick Jackson, on Flickr Tractor (front) by Nick Jackson, on Flickr Farm Platform by Nick Jackson, on Flickr In the barn's loft there is a spot where a minifigure can take a quick nap next to the hay! Barn Loft by Nick Jackson, on Flickr Barn Open by Nick Jackson, on Flickr Drive the tractor and trailer to haul crates' worth of goods and supplies between the barn and the platform. The cargo platform has attachment points in the base which allow you to rearrange the ramps and staircase. The barn can also attach to the platform. For minifigures, there are two train operators, three farmhands, and an assortment of farm animals including cows, chickens, dogs and cats. Barn, Tractor, & Minifigs by Nick Jackson, on Flickr I built this digitally via Stud.io, but I have also built Shiro-chan (the engine) in real life. Depending on how the support campaign goes, I will attempt to construct the rest of the set. Not all of the parts exist (yet) in the colors depicted however. Thanks so much for taking some time to look at my project! **UPDATE** 6/28/22 So, I ordered some parts and set about building this in real bricks! I think the set turned out rather well! Can you spot the differences between the renders and the irl build…?
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Hi, pleased to present the latest Æmiliabricks Lug work, a typical farm of our country. It required a long work and many buckets of pieces. This version is a work in progress as we still have to refine many details. Hope you all enjoy it.
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*This entry has earned 20 XP* WAR IN THE OUTER RIM The Triumvirate has besieged a number of remote worlds, their most brazen attack yet. The New Republic must respond, but lacks the military strength to oppose the Remnant alone: the call for aid goes out across the galaxy, and the Freedom Fighters answer. Warriors from the Confederacy of Free Systems, Freedom Fighters, and New Republic commandos battle alongside each other on the wind-blown farmlands of Telos IV. Jun Kanda--former-Jedi Knight, former-bounty hunter, and current hero--leads them all bravely into the fray. STORY The Reflections of Admiral Yima BATTLE PHOTOS BUILD PHOTOS MINIFIGS Thanks for looking!
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Here is my review on latest 10775 Mickey Mouse And Donald Duck's Farm: THE GOOD: Lots of animals and the new sheep is great! Nice farm outfit torsos for Mickey and Donald. New Mickey Logo piece. Nice printing for the windows. THE NOT SO GOOD: Can't find any to be honest, i guess I would prefer a proper saddle piece for the horse. Overall, I like this very much. It's a decent set. Originally bought this set just for the new sheep but the minifigures and other new pieces are great, also it's not often you get a set at this price with so many different animals. The sheep is actually great and I would like an army of it before it becomes another goat situation (hopefully not). I also wish we could just order more of the Mickey logo piece. I really can't find anything bad on this set. Recommending this to everyone!
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First off, here is a small story with <sarcasm> wonderfully crafted characters and a stunning plot. You'll be sucked in in no time, I promise. </sarcasm> Peter the common, an average pig farmer, lived a boring life. He provided just enough money to keep food on the table, obeyed laws as much as possible, and didn't get drunk at the tavern. One day, while going about his chores, the captian of the guard in Farrveil rode up to the lonely farmstead. "What brings you here today good sir?" Peter questioned "Avalonia and Farrveil need an army. You have the honor today of joining the militia of Farrveil. Conform to our ways, and you'll be back to your farm in no time." Captian Liam responded. "Sir, I can't just leave my family here sir, someone needs to provide for them. My daughter is sick. Please, I can't help you." "Well, peasant, you can help and will help. come along." The tone of Captian Liam's voice was enough to get Peter moving in a hurry. Eric, an archer in the Farrveil militia and childhood friend strode up to Peter as the company made their way to Farrveil Keep. "It isn't so bad, we may be able to serve in the same division," Eric tried to comfort Peter. Peter decided that 'not so bad' remained to be seen... Plus the house has an interior, so I'd like to submit this farm for the agriculture category for the 4th Avalonia challenge. Highly praiseing comments appreciated.
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And so on.... Full Gallery This is MOC was presented as a part of 25m2 diorama at two Zbudujmy.to exhibitions in Warsaw and Radzionków and can be seen on 1 upcoming one. :) MOC consist of: 2x4 BP Farm - based on Farm :) 2x2 BP Tree - based on Ellcrys from The Shannara Chronicles. In near future I'm planing to add extra 2x4 BP of Farm, unfortunately I'm still waiting for some pieces that supposed to come "one day" :P. The tree will be moved to the forest section where it will overlook over other trees.
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I've been too busy to build much in the last couple of months, so my latest build is actually pretty small. Due to space restrictions, I limited myself to build something modular on multiple baseplates, so I could built on one or two baseplates at the same time, and keep the rest in storage. Another problem was my semi-sorted brick collection, which affected building time a lot. The biggest challenge was to find all the small parts needed. And despite the small size, there is a lot of parts used in the display. I started experimenting with some houses first and then built the rest. Then I continued with the outskirts, the river, the train tracks and a lonely farm on the other side of the river. At this point, I was running low on most of the parts needed to add more details, so I round it up. Some of the details are not in the perfect scale with others, but I think they're still recognizable. This is how the display looks like from a distance. The idea is to extend this display further. While this part was largely unplanned, I need to plan more for the extensions, and most importantly order some of the parts I almost run out. If you're interested, you can find high-res pictures on my Flickr.
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Just signed up today as me and my son want to show what we have been upto in quarantine. Hope you enjoy. First is our lego combine attempting to mow the lawn.
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*Your entry has earned 12 xp* Given the recent attacks on Muunilinst by state-sponsored mercenary forces, the Dantooine garrison of the Pentastar Patrol has been on high alert. Captain Pavay walks the local farmsteads with a few patrol troopers (both of whom forego the full stormtrooper facemask, per garrison policy). He greets the farmers amicably and makes sure everyone is doing well, answering any questions and assuaging any concerns. The Captain has been walking this track for a number of weeks now; the farmers are happy enough to see the man, who in their eyes has become something of a local sheriff. While the Pentastar Alignment is, at its core, an Imperial Remnant, there are many among its ranks who seek to create the Empire as it should have been: a strong government protective of its citizens, providing for a grateful populace with the strong arm of justice. No less authoritarian, but precise, intelligent, and benevolent, not cruel or wasteful. Pavay is one of these "visionaries," a term used distastefully by certain members of the cabinet. Whatever their opinions, the loyal citizens he protects know they have nothing to fear. MORE PHOTOS Thanks for looking!
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Another build I made recently: Leland's farmstead At the edge of the small village lies the farmstead of Leland and his family. He's currently fixing the roof. Many passerby's can be observed on the main road of the village. Thanks for looking. Leland's farmstead by Ids, on Flickr
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Hello everyone. So I faced my fears and decided to finally share something here on Eurobricks. This is as the title suggests, my very first MOC and as such, I would appreciate feedback About the MOC: A small medieval fantasy farm. The baroness and her henchmen have come to collect taxes from the farmer and his wife. Unbeknownst to them, a whole new threat looms right around the corner. Flickr album link: https://flic.kr/s/aHsmUrHMu1
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The grain silo has been a landmark across the North American breadbasket since the railroads moved west. For my layout, I built a small setup on a 32x32 baseplate. The roof over the grain load/unloading area is removable for play value at shows. Additionally, one wall is removable so the interior (including grain elevator) is visible. The brick built ear of corn is based on design on the combine harvester from 2009.
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There are many small farms around Batuhan, in the northwest of Kaliphlin. At one, a farmer and his son put the livestock into the stables for the night.
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Benedict Thorpe had thought it might be hard to start a produce farm in Wullham, but the rich soils on the island of Panarium meant everything he planted thrived with only basic tending. He had planted extra carrots, onions, melons, squash, and wheat thinking not all of it would make it, but the vegetables seemingly doubled in number during the growing season. The result was he had more produce than he knew what to do with! As Thorpe stood pondering his good fortune, Corporal Newbury returned his dairy cow Elise who had wandered off down the track. Without many trees to be found on the island, the farmer used driftwood to build his garden fences. After Elise the cow was re-secured in her barn, the croaking of the frogs at the nearby pond helped Thorpe doze off into a nice nap. Licensed by Wullham as a medium vegetable plantation OoC: Wanted to try a SNOT base with darker soil colors, went with reddish-brown and dark orange, which are darker than what we commonly see in pirate builds. Also wanted to begin to establish a whitewashed architectural style for Wullham that incorporates little bits of the lavender color. I'm imagining fancier buildings will have slate roofs and more ornamental features.
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I know that I shouldn't start another build before finishing all those previous ones but you know, when you get an idea, you sometimes just can't resist... Well, this time it's an electric tractor - John Deere SESAM 2 (Sustainable Energy Supply for Agricultural Machinery) because I've realized that it would be useful to have something to pull a trailer full of harvested "beets" from my ROPA harvester. I've decided to build this specific one because I wanted something that no one has built before (presumably) and I find this concept quite interesting as well. The problem I've faced from the very beginning is lack of any documentation - I can only build according to the video below (and photos that are mostly from this video). All I know is that it is based on a 6R tractor and its cabin comes from some kind of a harvester. The idea si that it can work as an autonomous tractor as well as a classic tractor (well, you can attach a cabin ) I also wanted to try designing a model in digital form before ordering all those expensive green parts This is where I got: Powered by 2 Mindstorms RI Hubs 7 motors (already placed), a distance sensor at the front and 4 pairs of lights (front, rear and indicators) 4WD with central differential and automatic rear diff lock (@JoKo will know ) by 2 Large Angular motors Steering via 1 C+ L motor Rear PTO (1 Medium angular motor) Front hydraulics (1 Medium angular motor) Rear hydraulic (1 C+ L motor) Sariel's pneumatic pump with switch for power output Pendular front axle First prototype of the front grille: Cabin: The internals: I know, it's already quite crammed inside but as I've already built it IRL, I'm really satisfied with the result! Everything seems to work well, the drivetrain is efficient (thanks to batteries at the front it can easily pull heavy objects) The only thing that isn't that fantastic is the diff lock (as many of you definitely spotted even in the beginning) - it works well, however it's only useful when one of the rear wheels is lifted off the ground. I can only pray that the front pendular axle will always copy terrain and have enough traction at anytimes I hope I'll manage to make a few photos of the real thing this week. Thank you for reading & comments with any suggestions are welcome as always!
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Well, it certainly wasn't easy but I managed to reverse engineer most of set 43217 - 'Up' house (seen above in spoiler) and add a back to it using just two box pictures. I added a back half and raised the build by a brick and a plate. Unfortunately, I just couldn't figure out the roof from the set or the original bay window. The former just got swapped for a brick-built roof, while the latter was removed and replaced with something simpler after much stress. The new rear half. It had it's issues trying to get everything to work. But it's good enough for me. The house folds open and even wraps around the chimney as much as possible. (The odd-size flue sticks out into the back half's space a bit) The lower floor features a living room, foyer, kitchen, and dining room while the upper floor features a bedroom. The first floor worked out well design-wise, but the second floor is an absolute mess due to all the supports / arches / beams needed to hold the roof together. Speaking of the roof, both sections aren't very pretty, but it works... at the cost of taking a whole bunch of upstairs space on the inside, as you can see. This vintage car was heavily modified from a model by BricksAA and these free MOC instructions over on Rebrickable. The car features a spare tire hanging at the back of the vehicle. The roof is removable to seat the three figures on the inside. EDIT 3/11/23: Car photos added! Thoughts?
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EDIT : It's no more the Panther 2 but the Tiger 6s, please scroll down for further information. Hello everybody. A few weeks ago I've started to build a German sugar beet harvester ROPA Panther 2 in 1:17 scale. Here is the fourth version of the chassis and its features (still far away from completion): 2 C+ Smart Hubs (first is for steering and drivetrain and second is for other functions - not finished yet) 2 C+ XL motors for drivetrain (front and rear axle aren't connected together) 1 C+ L motor for front axle's articulated steering 1 C+ XL motor for rear axle's steering Pendular rear axle Front hydraulics operated via 2 short thick pneumatic cylinders Automatic security levers connected to rear steering I'd like to make it fully working (put some bricks on the front belt to go through the whole mechanism and fall into the container), everything works except the cleaning section (no idea how it will work yet) So a lot of work still left to do.... Thank you for visiting! & Comments are welcome.