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  1. Not much to say, playing around with Stud.io hull shapes and rigging techniques. Thought I'd make some progress on the Shipping Nabob title. I probably enjoyed building the beakhead the most. The thin slopes and inverted front are simple yet sophisticated (perfect for a Xebec!) I like how the rigging turned out, though it took way too long. I think I got the hang of it (mostly). Already working on the next one! Stern... nothing fancy, but I like how trim she is. Final shot, let me know what you think!
  2. We have seen the arrival of the Brethren of the Golden Triangle on Alicentia. After their flight from Isle de Medio, they moved into a monastery in New Haven. The brotherhood was led by friar Louis Bertrand. After a period of relative calm, the brotherhood has resumed their day-to-day activities. For example, education is given to the youngest Corrish in primary school. In addition, with the construction of the chapel there is again room for worship. The Marderian brotherhood has become more and more integrated into the Corrington society. A famous celebration of the Marderien Brethren is the 'Semana Santa', or the 'Holy Week'. During this week, various festivities and parades take place, with which the community propagates their religion. --- This build has no link with the Ku Klux Klan, it's based on the Spanish Semana Santa. Build will not be licensed. Completing GoC task 13.3 A New Haven Success Story with this build. Property type: Large other Dimensions: 66 x 42 studs Total parts: ~4,300 Credits: None --- With this build I've achieved: - a total of 5 builds in the category 'Other' (14% of all my builds) - a total of 37 Free Builds - the title 'Humanitarian Hero' for completing GoC task 13 'New Haven Success Story' (total of 3 builds) - completing 9 GoC tasks (total of 27 builds); hopefully the Crown (@Ayrlego) sees my effort and will honor me with a new honorary rank in the Corlander nobility!
  3. This is my first Entry for the Oaken shield Task of the GOC-challenge. To Rear- Admiral Fletcher Commander of the Terra Novan Fleet As answer for your call for Gunboats for the colonies, I have been searching for a multi purpose light vessel. The result is a boat with six oars that can serve as a landing boat due to it's space for twelve soldiers or as light gun carrier with an experimental 12 pounder gun. With slight modifications the boat can get a very small mast and a sail but generally the boat is not supposed for that as it would destroy the very small silhouette. Fortunately it is small enough to be considered as side boat for larger ships, but still you can find instructions with this letter with which every shipwright should be able to replicate it. Your servant, John W. Jaeger Marine Lieutenant serving in Spudkirk There it is, my first ship Critique ver welcomed as this is new Land for me! Stay healthy!
  4. [GoC - Ship] Class 5 Xebec "Sternidae" Sailing from the Corrington mainland, the xebec "Sternidae" is welcomed into the bustling port of Quinnsville. Xebec 1 by LM71Blackbird, on Flickr The ship is laden with precious cargo from the old world cities. Thanks to her large hull, she had an extra large load for the long voyage to Cocovia. Xebec 5 by LM71Blackbird, on Flickr Being a completely unarmed vessel, she traveled from port to port safely with the help of the ships of the Royal Navy. Xebec 7 by LM71Blackbird, on Flickr Now, she will call the new world home and travel the islands. -------------------------------------------------- My first build towards the GoC Merchant Marine tasks. This one my Task #2 build. A medium sized ship between class 3-5. I am still really new at rigging, so please keep that in mind! C&C are welcome and appreciated and thanks for looking! @Bregir @Ayrlego @SilentWolf @Captain Dee
  5. [GoC - Sloops for the RN] Class 3 Cutter From the shipyards of Quinnsville comes a ship built for greatness. A ship that is intended to serve in Her Majesty's Royal Navy and protect the shipping of Corlander businesses. To answer the call of Rear-Admiral Fletcher to build ships to protect the interests of the Crown, a cutter rigged vessel has been crafted from the fine timbers of Cocovia. Cutter 1 by LM71Blackbird, on Flickr The Ship is but lightly armed with 6 four pounders, but offers plenty of maneuverability thanks to its cutter rigging. Cutter 4 by LM71Blackbird, on Flickr Such a small vessel doesn't require a ships wheel, but merely a tiller to control the ships course. Cutter 3 by LM71Blackbird, on Flickr Currently, she is only staffed with a bare-bones crew as she makes her way to the other side of Cocovia to join the ranks of the greatest navy in the Brick Seas. Cutter 5 by LM71Blackbird, on Flickr ------------------------------------------ My first entry towards the GoC Oaken Shield Tasks. I am quite happy how the vessel turned out, especially considering my limited real brick collection, but there is always room for improvement. C&C are welcome and apprecieated and thanks for looking! @Ayrlego @Bregir @SilentWolf @Captain Dee
  6. Location: N/A Type: Class 4 Ship WTC Libertine by North White, on Flickr The WTC Libertine had a long history. Built as an Oleander Snow around the turn of the century, the ship was sold to Telvoki trader, who used it to smuggle for Corrington during the Juniper War. WTC Libertine by North White, on Flickr The ship had been bought by the WTC, who kept the blue colour scheme, and renamed it. WTC Libertine by North White, on Flickr The Ship was to be assigned to Captain Angles, whose' original ship, The Checkered Past, was far to leaky to be used as a trade ship. WTC Libertine by North White, on Flickr The ship was quite well stocked, favouring hauling and smuggling over combat. WTC Libertine by North White, on Flickr But the WTC had plans for this ship... Fin Thanks for viewing my new ship! I was heavily inspired by @Captain Braunsfeld's ship, and you'll probably notice a lot of similarities. Yes, blue is super historically inaccurate as a colour scheme, but I had the white and blue hulls, and I really like how it turned out. I think the one thing I don't like is the Rigging pieces, I wish I had the long ones, but unfortunately, I only have the short one's so I doubled up. I probably won't do custom rigging on this, but I do plan to make some sails for it, at some point. I'd like this to count for Task 2 of Category 3 of the GOC. Please let me know any suggestions for her, I'm calling her finished, but if anyone has any suggestions for making her better, I will work on implementing them. @Bregir, @Ayrlego, @SilentWolf, and @Captain Dee, let me know what you guys think too.
  7. [GoC] Artillery Field Testing Artillery Testing 1 by LM71Blackbird, on Flickr A ways out from the city limits of the settlement of Quinnsville, some artillery soldiers are doing field tests on some newly invented weaponry out of the Cannon Foundry. Artillery Testing 2 by LM71Blackbird, on Flickr The mayor, Richard Brickford, was invited to come out and watch the weapon trials. Being a veteran of the Juniper War, a little gunfire didn't bother him in the slightest. Artillery Testing 3 by LM71Blackbird, on Flickr One of the new weapons being tested is a new long range field gun, able to fire cannonballs great distances and if all goes well, explode on impact. Artillery Testing 4 by LM71Blackbird, on Flickr The other weapon being tested was a slightly comical looking contraption. However, it may prove useful on the battlefield with it's many barrels being able to be fired in rapid succession. Artillery Testing 7 by LM71Blackbird, on Flickr It turned out to be a pleasant afternoon without any serious incident or anything blowing up, much to the delight of the officer conducting the trials! ------------------------------ My first entry for the Glory of Corrington Patron of the Army tasks! I was looking some stuff up and came across a 17th century field gun and I had to try and build it in bricks. It is based off of a Falconet Field Gun. The multi-barreled gun is based off of a super early machine gun design by Leonardo Da Vinci. C&C are welcome and apprecieated and thanks for looking! Not sure what something like this would be classed as, but if it's unable to be licensed it doesn't really matter that much to me. @Bregir @Ayrlego @Captain Dee @SilentWolf More photos in the spoiler:
  8. For the Glory of Corrington! (GoC) - A Faction Enduring Challenge Sometimes it can be difficult to find inspiration for a build or choose a direction for a storyline. Well, fear not fellow Corlanders, here is some direction for those times when you need it! The following are a set of faction endorsed cooperative building tasks to inspire and guide you on your journeys through Corrish territories in Nova Terra. GoC General Rules Builds for GoC tasks should be posted in their own thread with the tag [GoC]. You must also provide a link to your build in this thread. A progress list will be maintained in the second post of this thread. Quality - This should also be an opportunity for you to improve your building skills, so take your time and focus on quality. When presenting your build, designated members of Corrington will award you a if they feel it passes quality standards. Don't worry, we will of course take into account collection size and experience. If some minor adjustments are required, these will be suggested. Two from the reviewers are required for the build to officially count towards the challenge. It is recommended you do not de-construct your build until you receive the required from reviewers in case it requires some adjustments to pass these requirements. - By submitting an entry you agree to receive feedback from the reviewers and will accept their judgement on the matter. - All tasks have a minimum size requirement of a 20x20 (400) stud footprint (or equivalent - irregular bases are permitted as long as they meet the minimum 400 stud footprint). - Other individual requirements will be listed in each task description. Builds that do not meet the task requirements will be rejected. - Only builds posted after 1 January 2019 may count towards the GoC challenge. - Current reviewers @Ayrlego @Captain Dee @Bregir @SilentWolf @LM71Blackbird @evancelt Rewards - Complete any of the below tasks to earn the corresponding IC title for that task for one of your characters. All tasks consist of a minimum of three separate builds (entries). Some tasks will stipulate the subject of each of the three builds and may require them to be posted in a specific order. Others only require three separate builds that meet the requirements. Please read the requirements for each task carefully and ask any questions in this thread. - Each subsequent entry in a task must be significantly different from the last and should attempt to show some kind of improvement from the last, for instance using different techniques or changing the subject matter. NB: In some tasks, there might be specific requirements for the three builds defined. The idea is to glorify our faction, so you should strive to do the best within your own limitations and be proud of every GoC build. Clone builds rushed to complete tasks will not be accepted. - Complete three tasks (total of nine builds) for your main character to become a Knight in the Order of Corrington (OC) and the right to style themselves 'Sir' and use the post nominals OC. eg Sir Fredrick Mercury OC. - Complete six tasks (total of 18 builds) for your main character to receive a honorary Baronetcy within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Baron of Feltham - Complete nine tasks (total of 27 builds) for your main character to receive a honorary Earldom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Earl of Finnsbrough - Complete twelve tasks (total of 36 builds) for your main character to receive a honorary Dukedom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Duke of Rhyeshire - Nobility titles will only be awarded to Corlanders. Foreigners are welcome to participate in any of GoC tasks and will be awarded the corresponding title if they complete an individual task; however, they will not be eligible for ennoblement. - A list of tasks is provided below. They do not have to be completed in any order and new tasks may be added from time to time as faction priorities change. GoC Task List 1. Redcoats Rule! Background: The mighty Empire of Corrington is built on several foundations, but perhaps one of the most iconic is the bright scarlet coats worn by her soldiers. With dogged stoicism, Corlander redcoats face the harshest of conditions, are unmoveable in defence and relentless in advance. The sight of the redcoats of Corrington will always strike terror in her enemies! Goals: Show us your redcoats! Requirements: Build three scenes showing soldiers of the crown going about their business in the colonies. Your build must showcase faction troops, preferably redcoats. They could be training, parading, maintaining weapons, guarding supplies, fighting dastardly pirates or treacherous natives (and winning of course!). Alternatively you may choose to build a military building (fort, barracks, armoury etc. Just remember to include plenty of redcoats!). There is no EGS requirement for this task. Your combined builds should display at least two different branches of the army; for example, infantry, cavalry, artillery, engineers etc. Title Awarded: Patron of the Army 2. The Oaken Shield Background: The backbone of Corlander power in Terra Nova is the Royal Navy. Royal Navy warships hunt pirates, raid enemy hideouts and settlements and keep trade routes open. Goal: Ensure Corlander Naval supremacy in Terra Nova. Requirements: Build three warships for commissioning in the Royal Navy, one for each of the three naval armament schemes, Gunboats for the Colonies, Sloops for the Royal Navy, and Cruisers of Terra Nova. A requirement of this task is that the completed build is handed over to the faction for licensing and deployment. Title Awarded: Master Naval Shipwright 3. The Merchant Marine Background: While the Royal Navy has been prominent in keeping the sea lanes of Terra Nova safe, the Corlander Merchant Marine has seen a slow but persistent demise. We cannot allow this decline to continue. Goal: Build up a significant fleet of merchant vessels to bring home the riches of Terra Nova. Requirements: Build three merchant vessels, one if which is offered to the Crown. These vessels should be licensable in the EGS, and must meet the following requirements. In total, your builds must make up a minimum of 12 shiplevels. One ship must be small (class 1-2), another medium (class 3-5) and one large (6+). Additionally, one build should be a historical or exotic rigging type (eg. xebec, longboat, felucca, junk, cog, carrrack, proa, polacre, etc.), one should be a fore-and-aft rig (eg. schooner, sloop, cutter, lugger, etc.), and one should be a square rigged vessel (eg. brig, snow, ship-rigged, galleon, etc.). (The predominant rigging type on a vessel determines the category) Rigging types and sizes can be combined freely. Title Awarded: Shipping Nabob 4. Purser's Network Background: The 'Oaken Shield', or ships of the Royal Navy need shore based support to be able to function and carry out their roles or defending and expanding the Empire. The fleet operates several major Naval bases in Terra Nova and these require constant expansion. Major fleet bases include Arlinsport, King's Harbour, and Port Woodhouse. Goal: Build an extensive naval support and logistics network for the Royal Navy in Terra Nova Requirements: Build a series of three scenes showing how the fleet is supported from ashore. Your scene must be in one of the settlements listed above and must be licensable in the EGS. Ownership must be transferred to the faction. Each of your scenes must be a different EGS licence type. eg. Artisan, Commerce, Factory, Education etc. Some examples could include: Naval hospital, quays and cranes, armoury, ropeyard, sail maker, powder mill, cannon foundry, tavern, cartographers, various industries for provisioning, powder depot, recruitment office, training facilities, storehouses, etc. Title Awarded: Master Purser 5. Higher Education Background: Corrington is known as a bastion of knowledge and learning. Science, mathematics and literature all flourish under Corlander patronage and Corlander schools and universities are world renowned. Thus it is only natural that this passion for education is transferred with Corlander settlers in Terra Nova. Goal: Display Corlander supremacy in the field of education and knowledge in Terra Nova. Requirements: Build a series of three scenes showcasing Corrington's commitment to knowledge and science in Terra Nova. You can complete the following three subtasks in any order. There are no set locations for these tasks. 1. Build a scene showing some aspect of education for children of the colonies. The build must be licensable as an educational property under the EGS rules. 2. Build a scene showing some kind of vocational training in a specific industry or field. For example, a college for engineers or cartographers, an academy for military officers etc. The build must be licensable as an educational property under the EGS rules. 3. Build a scene showing a place for research or higher learning. Examples could include an agricultural research institute, a university college for theoretical mathematics, a chemistry or botany laboratory etc. The build must be licensable as an educational property under the EGS rules. Title Awarded: Patron of Knowledge 6. Sweet, Sweet Corrington! Background: One of the major premises for Corrington settling the new world was access to areas suitable for the growth and harvesting of sugar cane. The settlements of Stormhaven, Port Raleigh and Jameston all have burgeoning sugar cane industries, but the demand in the old world for sugar is insatiable. Alternative sources to cane sugar have even been investigated in Mesabi Landing. Our sugar industry must be expanded! Goal: Expand Corrington’s grip on the sugar industry in the new world. Requirements: Build a series of three scenes in any of the three main ‘sugar’ settlements (Stormhaven, Port Raleigh or Jameston) showing some aspect of the industry. Your three scenes may be in the same settlement, or can be spread across all or some of them. Alternatively one of your scenes may be exploring other sources for sugar (Agave or Stevia) in Mesabi Landing. Your scene could be anything from a plantation, to the storage and processing of the raw product, or any of the products derived from sugar (eg. Rum!). Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Sugar Kingpin 7. Chocolate and Coffee on Cocovia Background: One of the first islands settled by Corlanders in Terra Nova, Cocovia was so named for the abundance of Cacao plants that grow naturally on the island. Indeed the chocolate industry on the island now has a solid foundation and the demand for chocolate in the old world requires extensive expansion. The island is also thought ideal for the cultivation of coffee, although coffee plantations and industry have yet to be established. Goal: To establish monopolies on both chocolate and coffee for Corrington. Requirements: Build a series of three scenes showing the either the chocolate or coffee industries in Quinnsville or King's Harbour. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Your scenes must be built in the following order and the properties must be constructed in either the settlement of Quinnsville of King's Harbour. 1. Your first scene should show the growing of the raw product (coffee beans or cocoa beans) and must be licensable as a plantation under the EGS rules. 2. Your second scene should show some aspect of processing the raw product. It must be EGS licensable as a factory. 3. Your final scene should show the production or sale of the final product eg. A coffee shop or chocolatier. It must be EGS licensable as either a commercial property or artisan. Title Awarded: Colonial Cafe King 8. The Lotii Connection Background: Port Raleigh hosts a sizable Lotii community – the largest of any of Corrington’s settlements in the Brick Seas so far. These industrious arrivals have quickly adapted to live in the colonies; however, they have also transported much of their home culture with them. Many of their buildings are built in the style of their ancestral home and they have bought with them their traditional artwork, crafts and festivals. NB. The Lotii are based on a generic East Asian culture and previous depictions have displayed both Japanese and Chinese characteristics. Goal: Display Lotii culture in Port Raleigh Requirements: Build three scenes showing inhabitants of Port Raleigh with Lotii background. Your build should display some aspect of traditional Lotii culture which has been transplanted into the settlement. Examples could include teahouses, Japanese style gardens, porcelain production, Oriental style buildings or restaurants, fireworks production/sellers, street festivals etc. There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Honorary Lotii 9. Equines for Elizabethville Background: The rolling plains of the island of Lacryma are ideal for the breeding of horses, indeed some of the finest horses in the new world are from Elizabethville! Goal: Expand the equine industry in Elizabethville Requirements: Build three scenes showing some aspect of the breading, keeping or export of horses in Elizabethville. Examples could include a ranch, stables, racetrack, blacksmith specialising in shoeing horses, saddler, wainwright etc. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Purveyor of Thoroughbreds 10. Daily life of the Myzec Background: The Myzec are loosely based on the Aztec civilisation and inhabit the city of Myzectlan, located in a hidden valley on Cascadia. They primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl/turkeys and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. They ferment an alcoholic ale from maize. Goal: To expand the lore of the native people in the lost city of Myzectlan on Cascadia. Requirements: Build a three small scenes showing the Myzec people conducting activities from their day to day life. Some examples may include: Farming a chinampa lot, milling maize grain, making tortillas, fermenting ale, fishing, trapping ducks, repairing fishing nets, making canoes, warriors training, producing mud bricks for construction, weaving cloth, tanning hides, hunting in the jungle, making jewellery/pottery, ball games, etc There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Friend of the Myzec 11. Strategic Outposts Background: Some of Corrington's settlements in Terra Nova occupy vital strategic positions for the defence and expansion of the Empire but have little commercial value - they exist primarily to protect Corrington's interests. Hence these settlements tend to be smaller and more military focused. To maximise their strategic importance, they require extensive naval bases, army barracks, fortifications and logistics hubs. Currently, these include Hussar's Isle and Port Woodhouse. Until such time as more purely military outposts are created, the commercial hubs of Spudkirk and Port Raleigh, together with the developing settlements of Wullham and Brickford Landing; which all also occupy strategic locations, will be included in this task. Goal: To build up the network of Corlander strategic defences in Terra Nova. Requirements: Build a scene showing a building of strategic value in each of these important locations. Your building should be military in nature and examples could include: fortifications, quays and cranes, naval storehouses, army barracks, munitions stores and factories, etc. Your build must be licensable under the EGS rules and the ownership must be transferred to the faction. To complete this task you must build one scene in both Hussar's Isle and Port Woodhouse and a third scene in either Spudkirk or Port Raleigh. Title Awarded: Strategic Mastermind 12. Mangrove Madness Background: The settlement of Stormhaven was founded on the Isle of Serentia in the only safe port for over 400 miles. Unfortunately, despite the excellent shelter provided for ships, the location is not ideal for a settlement. Stormhaven cove is covered in mangroves which are almost impenetrable in many places. Properties within the settlement limits are build on stilts above the mangroves and raised wooden walkways provide access between properties. Further inland building is possible on land and some plantations and other properties have been established. Goal: To expand the settlement of Stormhaven Requirements: Build a series of scenes showing the unique aspects of life in Stormhaven. 1. Build two scenes showing buildings within the settlement limits. Your buildings must be in the style of the settlement ie. they must be constructed on wooden stilts above mangroves. Examples (one, two, three). Your scenes must be able to be licensed in the EGS. Should you not wish to license them yourself, you may sell them or the faction will purchase them. 2. Build a scene showing a rural property outside the settlement limits. Your scene should in some way support the settlement, for example it may be a plantation or farm, a lumber yard etc. Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Swamp Magnate 13. A New Haven Success Story Background: The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Corlander efforts to assist were met with fierce resistance from Eslandola and the resulting Nova Malto crisis was resolved by shipping large numbers of Mardierian refugees to the Corlander island of Alicentia for resettlement. Thus the settlement of New Haven was established, populated primarily with Mardierian refugees from the Mardierian-Eslandolan/Garvey conflict. Goal: Assist Mardierian resettlement in New Haven Requirements: Build a series of three scenes showing Marderian refugees settling down to life as Corlander citizens in New Haven. Your scenes must be build in the following order and the properties must be constructed in the settlement of New Haven. 1. Your first scene should show a Marderian family arriving in New Haven, show their initial lodgings and introduce their backstory (where did they come from, what did they do? Did any of their possessions survive? etc. Your build must be licensable as a residence or artisan under EGS rules. 2. Your second scene should show your Marderian Family starting work or establishing a business in New Haven. Maybe they establish a plantation (the Isle de Medio was famous for citrus plantations), or are they a master artisan who opens a workshop? Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. 3. Your third scene should show your Marderian family celebrating or expressing their culture in their new settlement. Marderian culture is loosely based on Mediterranean cultures such as Italy, Greece or Spain. Perhaps they are celebrating a Marderian holiday, or preparing a traditional Marderian meal. The choice is yours! There is no requirement for this scene to be licensable under the EGS rules. Title Awarded: Humanitarian Hero Additional Temporary Tasks 14. Bastion of the East Valid until 1 Jul 23 or Queenston achieves City Status - whichever comes first Background: Corrington has long coveted the large island known as Arlintina at the far east of the known map. Finally, a small colony has been established on the southern coast of Arlintina. With vast open floodlands perfectly suited for sugar cane cultivation, rumoured mercury deposits and a bay large enough for ships of all sizes, Queenston is full of potential! Goal: Grow Queenston into a self sustainable city from which to project the glory of Corrington! Requirements: Build 3 properties that show Queenston as a growing settlement (must be licensable under EGS rules). Of the 3 builds, you may keep 1 as a personal investment, but 2 must be sold to Corrington : 1 to Queenston; and 1 to the Crown. There are no property size limits, Corrington will pay ×2 the licensing fee for the purchase of your builds. All builds must respect Queenston's aesthetic (see settlement page for examples/inspiration). Tag @Ayrlego in builds to be donated to the crown. 1. As a new settlement on promising land, people from all corners of the Empire have moved to Queenston in hopes of a better life on the new frontier. Build a property that shows what the daily life of these pioneers may look like. 2. Queenston's location offers great access to open floodlands perfect for sugar cultivation. Build a sugar cane plantation to exploit this resource. 3. Queenston is the most easterly settlement of the great Empire of Corrington. What lays beyond the eastern horizon, no one knows. To the south, war with the Lotii rages. Build a scene showing some aspect of the military defences of Queenston. Examples of suitable builds could be a barracks, supply depot, training facility, foundry, military docks etc. You build should include the glorious redcoats of Corrington's military as a major feature. Title Awarded: Queenston Pioneer
  9. [GoC] Northern Garrison Today, mayor Richard Brickford was making the trek up to one of the garrisons of the Quinnsville Fusiliers. It was located on a northern section of what is known as the Fist. Richard was going up to meet with the garrison commander. The mayor was accompanied by a few regulars that were heading up to relieve the currently stationed regulars. The men were cooking up a fine lunch of roasted fish before they would accompany the mayor back into town. Up on the roof, a roofer was replacing a few damaged shingles. Island weather can be rough on building at times. The Garrison commander was happy to see the mayor and even happier to report that everything was operating smoothly in the Northern reaches of Quinnsville. ------------------------------------- Interior pics in the spoiler! My second entry for the Redcoats Rule! GoC project. I had quite a lot of fun building this one. This is a first time for the roof design and angled building style for me. C&C are welcome and apprecieated and thanks for looking! @Bregir @Ayrlego @Captain Dee @SilentWolf
  10. Two new types of gunboat are being deployed in Wullham Bay to help protect the coastal waters. The boats, which can be rapidly put to sea from Fort Stockton, are oar- and sail-powered, and pack a punch with a large onboard gun. An oar-powered gunboat: A sail-powered gunboat: Original Post photo: Submitted to Glory of Corrington - Oaken Shield - Gunboats for the Colonies. To be licensed as two gunboats
  11. With the growing importance of Wullham as the "Breadbasket of Corrington" becoming apparent, the Headquarters of the Corlander Armed Forces thought it wise to build defenses in the settlement. Named for a war hero from generations past (who happened to be the great-grandfather of Elsabeth Stockton), sprawling Fort Stockton guards Wullham Bay with 16 large shore batteries. The fort also houses barracks for a large contingent of infantry. Built for GoC Strategic Outposts, to be licensed by Corrington as a Large Fort in Wullham Some BTS shots:
  12. In response to the war now declared with Oleon, the Corrington Admiralty has opened a primary Naval Intelligence Office in Port Woodhouse. Naval Intelligence officers are responsible for manning Corlander naval communication structures, inventing new means for inter-ship communication, developing written ciphers, and maintaining networks of undercover operatives. Their new presence in Port Woodhouse signals the focus given to technological advancement within the Corlander armed forces. The recent introduction of optical telegraph relay stations across the Brick Seas has greatly aided quick communication between ships and settlements. Lieutenant Keeling (right tower) is experimenting with a new flag-based semaphore method where individual flags represent letters. He signals down to the larger seaside mast-based semaphore tower and later will ride down to see how well the crew took down his message. Intelligence Captain Hunter meets with visiting Post-Captain Seward and explains the newest ciphers his crew will need to communicate written orders securely. ------------------------- @Ayrlego's Port Woodhouse builds are stunning and are what originally drew me to BotBs. I wanted to try one out! Making the tile pattern around the fountain was pretty fun. Submitted for license to Corrington as part of Glory of Corrington Task 11: Strategic Outposts
  13. Brethren of the Golden Triangle The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Even so the Brethren of the Golden Triangle, a religious brotherhood. The brotherhood was headed by friar Louis Bertrand. We've seen them before take up residence in a monastery in New Haven. The Marderian brotherhood also resumed their daily activities. With the construction of the Marderian chapel, the beloved worship services could take place again. The Corrish were happy with this place for rest, meeting and reflection in New Haven. --- Large Art & Culturewill be licensed by @Bricksbypidy in New Haven. Completing GoC task 13.2 A New Haven Success Story with this build. Property type: Large Art and Culture Dimensions: 92 x 80 studs Total parts: ~8,500 Credits: Source of Inspiration: Chapel from Anno 1800 (https://anno1800.fandom.com/wiki/Chapel) --- With this build I've achieved: - a total of 3 builds in New Haven (8% of all my builds) - a total of 6 Art and Culture builds (17% of all my builds) - a total of 17 Large builds (47% of all my builds) - a total of 27 licensed builds (66% of all my builds)
  14. Corrington is known as a bastion of knowledge and learning. The youngest residents of New Haven are also involved in education at an early age. This classroom can accommodate 24 students who are taught by Friar Louis Bertrand, head of the Brethren of the Golden Triangle. The friar teaches geography, biology, music and language, among other things. The students have just completed their dictation. One young student has cheated and is serving his sentence in the corner of the classroom. --- Education building will be licensed by @Bricksbypidy in New Haven. Completing GoC task 5.1 Higher Education with this build. Completed 3 out of 3 for this task. Property type: Large Education Dimensions: 43 x 53 studs Total parts: ~2,700 Credits: - Design piano and wood stove: @ Marinbrickdesign (Instagram), piano is modified by @Bricksbypidy --- With this build I've achieved: - a total of 2 builds in New Haven (6% of all my builds) - a total of 4 Education builds (12% of all my builds) - a total of 16 Large builds (47% of all my builds) - 3 out of 3 tasks for GoC Higher Education; awarded with the title 'Patron of Knowledge' - a total of 8 completed GoC tasks, awarded with 8 GoC titles.
  15. Corrington is known as a bastion of knowledge and learning. Science, mathematics and literature all flourish under Corlander patronage and Corlander schools and universities are world renowned. Thus it is only natural that this passion for education is transferred with Corlander settlers in Terra Nova. Also in Spudkirk. This beautiful, modern botanical research center was recently realized here by the renowned architect Baron Peter Nash. Spudkirk is a bit isolated from other major islands, thick verdant jungle covers the entire island interior, sitting on a plateau atop 100 m high cliffs making up the entire coast. The research center is located on the edge of a cliff with a beautiful view of the sea. Although the sea looks peaceful, dangers always lurk in these shallows and the rocky coastline. --- Royal Education building sold to @Spud The Viking, and will be licensed to the settlement Spudkirk. You take care for the bank transfer and licensing? Completing GoC task 5.3 Higher Education with this build. Property type: Royal Education Dimensions: 100 x 100 studs Total parts: ~15,100 Credits: - Design Botanical Research Center: Freely based on LEGO set 41757 'Botanical Garden' (A really good LEGO Friends-set, in my opinion!) --- With this build I've achieved: - a total yield from licensing my builds of 1,000+ db’s each month/MRCA (88% for the Crown/settlement + 12% for Bricksbypidy); - a total of builds in 15 different settlements of Corrington (15 / 20); - a total of 9 Royal builds (29% of all my builds) - completing 24 tasks for the Glory of Corrington Challenge (divided into 9 challenges).
  16. Brethren of the Golden Triangle The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Even so the Brethren of the Golden Triangle, a religious brotherhood. The brotherhood was headed by friar Louis Bertrand. They lived peacefully in seclusion in a monastery on Isle de Medio before the war broke out. The brotherhood made the crossing by ship in search of a safer shelter in New Haven. A number of old monks refused to leave the old monastery and stayed behind on Isle de Medio. Friar Louis Bertrand and his brehtren have not heard from them to this day. Would they still be alive? The crossing to Alicentia went smoothly. With a large group of Mardierian they arrived in the harbor of New Haven. Defeated, but motivated to start a new beginning here, a new monastery was built. Although it couldn't match the old monastery on the Isle of Medio, the Brethren of the Golden Triangle were content. Here they could quietly practice their religion in silence and with prayers. --- Residence building, donated to the settlement and will be licensed by @Ayrlego in New Haven. Completing GoC task 13.1 A New Haven Success Story with this build. Property type: Large Art and Culture Dimensions: 83 x 71 studs Total parts: ~16,000 Credits: - Design piano and painting 'Mother and Child': inspired by @ Marinbrickdesign (Instagram), created by @Bricksbypidy - Design parchment cabinet and desks: @ Marinbrickdesign - Design furniture: @Bricksbypidy, @ Nortonsevenfour (Instragram) & @ Brickdesigned (Instagram).
  17. Baron Nash remained in Port Woodhouse for a while after his last assignment. He enjoyed the tropical climate and the many Royal Navy ships that sailed here and there. He became acquainted in the local tavern with some sailors of the Oaken Shield. Peter discovered that the sailors missed their home front very much. He was touched by this and thought to himself what he could do about it. This is how the idea was born to expand Port Woodhouse, one of the major naval bases in Terra Nova, with a Post Office. This allowed fleet crews to keep in touch with their loved ones far across the sea. As a result, the morale of these sailors increased remarkably. Baron Nash was pleased again. --- Commerce building, donated to the crown/settlement and will be licensed by @Ayrlego in Port Woodhouse. Completing GoC task 4.3 Purser's Network with this build. Property type: Large Commerce Dimensions: 82 x 74 studs Total parts: ~8,000 Credits: - Design hand cart: @Barthezz Brick, slightly modified by @Bricksbypidy - Design wagon: Marinbrickdesign (Instagram), slightly modified by @Bricksbypidy - Source of inspiration:
  18. To raise the settlement level of Port Woodhouse, this (currently) Large Town needs a Royal Factory. Baron Nash (architect) is of course the right person to contribute to this! To also provide the naval support and logistics network for the Royal Navy in Terra Nova it has become a Guarded Cannon Foundry. This is where the guns for Corrington's fleet are made. At this moment a few more guns are being loaded on board of corvette "Sémilliante". A class 6 vessel with 24 guns (24 x 8lb longgun). The ship can accommodate 140 crew members. The ship was made in William Parker's shipyard. One of the greatest ship designers of Corrington! --- Collab build with @boeing_787_8_dreamliner. Factory will be licensed to the Crown/settlement by @Ayrlego in Port Woodhouse. Class 6 Vessel "Sémilliante" is bought by Bricksbypidy from @boeing_787_8_dreamliner, and will be licensed by @Bricksbypidy Completing GoC task 4.2 Purser's Network with this build. Property type: Royal Factory Dimensions: 226 x 130 studs Total parts: ~48,000 Credits: - Architecture style: Sleepless Night (Flickr), Andreas Lenander (Flickr), @evancelt - Design crane: Rydan (Bricklink), modified by @Bricksbypidy - Design vessel: @boeing_787_8_dreamliner
  19. After Sir Peter Nash OC, Baron of Swanly (architect), completed his sugarcane mill in Mooreton Bay, he stayed in Mooreton Bay for a while. He met the head of a Public Nautical School from a neighboring island who was eager to open a dependency in Mooreton Bay. "Our youth are the future and deserve the opportunity to be trained for service in the merchant marine." Peter was happy to participate in this and designed a beautiful school building for these smallest Corries in Alicentia. --- Will be licensed to the Crown/settlement by @Ayrlego in Mooreton Bay. Completing GoC task 5.2 Higher Education with this build. Property type: Royal Education Dimensions: 114 x 98 studs Total parts: ~19,500 Credits: - Source of inspiration: based on a gameplay design from Anno 1800 (Harbourmasters Office) - Design minifigures: The Minifig Co
  20. To further expand Corrington’s grip as the greatest imperial power, a Trading Company enlisted the services of renowned architect, Peter Nash, to construct infrastructure to facilitate the rum trade based in Jameston. Mr. Nash quickly designs and completes an office building to serve as the headquarters for the rum trade, a warehouse to store rum before it is shipped, and an inn to house local workers. From the balcony of the newly constructed office building, Mr. Nash appears satisfied with the work completed ashore. Before the rum can be transported, vessels are needed to convey the cargo. Two vessels cruise into port. Coincidentally, HMS Carolina was in the vicinity, sailing to fight in the ongoing Lotii War. Feeling a sense of national duty to bolster Corrington’s commercial endeavors, HMS Carolina dispatches Lieutenant Palmer and Sailing Master Bowles to survey the vessels. Having been in the service for less than a year, Lieutenant Palmer relies on the experience of Mr. Bowles to properly survey the ships. Gazing at the shore, Palmer takes in the bustling activity on land. Large, ow-driven carts move the copious amounts of rum to the awaiting ships. An off-duty soldier indulges in the abundant rum just outside of the inn. Several curious citizens of Jameston marvel at the new ships in the quay. Mr. Palmer: “All is well Mr. Bowles, we must make haste to our ship before the war against the Lotii ends” Mr. Bowles: “Aye aye, sir” --- Collab build by @DeathCap and @Bricksbypidy! Will be licensed as a Royal Commerce building to Jamestown by the ETTC (@Ayrlego). (Sold to the ETTC) Completing GoC task 6.3 Sweet, Sweet, Corrington with this build. Property type: Royal Commerce Dimensions: 162 x 90 studs Total parts: ~31,700 Credits: - Design Inn, Office, House, landscaping and rendering: @Bricksbypidy - Design Warehouse, Vessel Class 4, Vessel Class 2 and storytelling: @DeathCap - Design carts: @ Peter.g.keith (Instagram) - modified by Bricksbypidy
  21. A snapshot of the celebration of the Lotii New Year in Port Raleigh. It shows some inhabitants gathered in the village square to enjoy the fireworks and the traditional dragon dance. It's based on the traditional Eastern Asia Lotii culture. --- Unfortunately will not be licensed. Licensed at October 29th, 2023 by @Bricksbypidy Completing GoC task 8.3 The Lotii Connection with this build. Property type: Large Art & Culture Dimensions: 58 x 42 studs Total parts: ~6,900 Credits: - Design dragon @ Lego set 80102 - Design cheese slope village square @ Katie Walker (Flickr) - Fireworks inspired by @ Lego set 80106
  22. A snapshot of a Lotii Watermill in Port Raleigh. It shows some traditional inhabitants working at a watermill. The grain is harvested and later ground by using the water mill. It's based on the traditional Eastern Asia Lotii culture. --- Unfortunately will not be licensed. Completing GoC task 8.2 The Lotii Connection with this build. Property type: Large Artisan (but cannot be licensed, because I have reached the maximum) Dimensions: 87 x 58 studs Total parts: ~7,200 Credits: - Water mill based on @ tipsandbricks technique 654 (Instagram) - Design hand cart @ Barthezz Brick (Instagram) - Bush with gold crowns based on @ tipsandbricks 1977 (Instagram)
  23. A snapshot of a Lotii Garden in Port Raleigh. It shows some Lotii inhabitants enjoying the peaceful vibe of a colorful, green environment. It's based on the traditional Eastern Asia Lotii culture. --- Edit: licensed on 2023 Aug, 21st by @Bricksbypidy. Completing GoC task 8.1 The Lotii Connection with this build. Property type: Large Art and Culture Dimensions: 98 x 82 studs Total parts: ~12,700 Credits: - Path technique by Toltomeja (Flickr) ( @Toltomeja )
  24. "Ladies and gentlemen, welcome to the new hippodrome of Elizabethville! Today we present to you a competition between four factions. In lane 1 Fabio Montinelli starts on behalf of Eslandola! In lane 2 I present to you Fabrice Dubois the forward man for Oleon! In lane 3 is starts on behalf of Corrington, Sir Peter Nash, Knight in the Order of Corrington! A highly skilled horseman. And finally in lane 4, Cromwell Huckabee will defend the honor of the Sea Rats!" *Cheering Audience* "Are all participants ready?! In 3, 2, 1, start!" And there they go! Cromwell Huckabee takes charge! At the first corner he distances himself more and more from the other three participants. Fabio Montilelli and Sir Peter Nash follow, followed by Fabrice Dubois!" *Screaming and cheering men and women* *Sea Rats supporters of Cromwell Huckabee go quiet... very quiet...* "Oh no! What's going on here...!! Summer Flower, Cromwell's horse comes to an abrupt halt! With a thump, Cromwell Huckabee falls to the ground. Summer Flower is leisurely nibbling on a juicy dandelion! Trying with all his might Cromwell still trying to push Huckabee into motion, but to no avail..." *Cursing Sea Rats in the stands* "Fabio Montinelli and Sir Peter Nash approach in the background, with Fabrice Dubois in tow. They pass Cromwell Huckabee, who pushes against the horse's bum, sighing and puffing. But to no avail..." *Unintelligible chants by angry Sea Rats* "Sir Peter Nash comes alongside Fabio Montinelli with the finish line already in sight! Peter encouraged his horse again and with a last effort he squeezed out another powerful final sprint." *A frenzied crowd of Corrington supporters* "And after a spectacular race, Sir Peter Nash, on behalf of Corrington, is finally the first to cross the finish line! Followed by Fabio Montinelli (Eslandola) and shortly behind him, Fabrice Dubois (Oleon). Cromwell Huckabee (Sea Rats) finally finished a few minutes later, when his horse Summer Flower trudged across the finish line satisfied." --- Will be licensed as a Royal Art & Culture in Elizabethville, by @SilentWolf The build will be purchased by @SilentWolf Completing GoC task 9.2 Equines for Elizabethville with this build. Property type: Royal Art & Culture Dimensions: 142 x 111 studs Total parts: ~14,000 Credits: - None
  25. It had been a while since Peter Nash (architect) completed his last design assignment, the Rum Distillery in Jamestown. After completion of this factory, he said goodbye to Padre Azucar and made a journey through Myzectlan. Here he met the local population, the Myzec. Inspiring people with an even more fascinating culture! Peter also felt the need to design buildings again. So he traveled further to Elizabethville. The breeding ground of the best horses in the world. Horses were bred here for horse racing, among other things. Peter became acquainted with the local population and was soon asked if he wanted to design a horse breeding farm. And so it happened... "Howdy partner!" --- Will be licensed as a Large Commerce to Elizabethville, by @Bricksbypidy. Completing GoC task 9.1 Equines for Elizabethville with this build. Property type: Royal Large Commerce Dimensions: 114 x 98 studs Total parts: ~13,000 Credits: - None
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