THIS IS THE TEST SITE OF EUROBRICKS!
Search the Community
Showing results for tags 'goh'.
-
It has been very challenging for me in 2024 to find the time to advance the Chronicles of Embervale, and I've lost track of my own storyline. Perhaps the initial plan for a vast and intricate narrative was a bit overambitious. However, my passion for this project remains strong, and I want to continue it in a new format. Instead of one long story, expect shorter, sometimes even standalone tales. Please, dear readers, accept my apologies for setting aside the story arc started in 2023 (time really does fly!). I hope you'll enjoy this reboot! -- There were few things Alrune, Mage-Governor of Embervale, loved more than the quiet solitude of her study at dawn. The rest of the castle was, at this hour, caught up in the intricate choreography of the staff’s breakfast preparations - a swirling ballet of clattering pans and arguments about eggs. In less than an hour, her uncle would interrupt her blissful silence, armed with the kind of unwavering politeness that would somehow make refusing breakfast feel like declaring war on her own kitchen staff. And shortly after, the village bell would ring, summoning her to listen to the endless stream of complaints, questions, and deeply inventive interpretations of Imperial Laws presented by the good people of Embervale. But for now, it was just her, her cats, and the soothing dripping of a gelatinous cube becoming ectoplasmic distillate. -- Note: this is also my entry for the "Capturing Character" category of Brickscalibur.
- 4 replies
-
- brickscalibur
- embervale
-
(and 2 more)
Tagged with:
-
"Sometimes a successful hunt is the one you can still walk away from..." - Avalonia proverb. This scene is set in the snowy Wizard's Spine mountains in the heart of the Enchanted Forest (which I've previously explored here and here). This is my entry for the Brickscalibur 'Capturing Character' category.
-
Time flies… and it's already Advent Calendar season! Starting this Sunday, I’ll update this topic daily with a small build. This year, the theme is Storytime, and as always, I will let my main GoH characters - Alrune (an Elven mage) and Dresghar (her uncle) - comment the builds. I hope you’ll enjoy it as much as I enjoy sharing it!
- 99 replies
-
Years of dedication paid off when Lord Baldric commissioned Guildmaster John and his fellows for an elaborate stained-glass window. Despite showing off their best designs, the wealthy patron wanted something grander than they had ever attempted. The challenge was daunting, but the promise of wealth and recognition fueled their efforts; Martin, now a master glassblower, felt convinced they could pull it off. Notes This was my contribution to the Summer Joust collab with Geneva and John. This was my first time dabbling with cheese slope mosaics and I got quite hooked on trying to make identifiable designs for within those window frames. I was heavily committed to large MOC for an upcoming convention in New Zealand, so with time scarce I had to make sure my Summer Joust build could also be used in the diorama. Unfortunately that made photographing the build quite challenging as it wasn't really built for an immersive scene. Hopefully you enjoy and it was great to get back to participating in a competition. Thanks Geneva and John for the push! Please also see:
-
Hey all fabulous Guild-people! Its been far too long since I put something together for my Dandelume-storyline, so I built this small vignette with some landscaping-techniques I haven’t used in a while. “In the western parts of Dandelume the people among the hillsides are specialised in breeding cattle. The different farmstead landlords have been given heritable sections of the area. However, due to the large amount of cattle and often narrow undulating landscape, each landlord is forced to form systems of small pastures under their control. Each of these pastures have an appointed and responsible group of peasants/breeders living with their herds-large or small. The peasants have build sheds, shacks and homes on the slopes in the rangelands and can therefore monitor the cattle at any given moment of the day. From these insignificant hills the cattle will be brought to the farmstead-lords to be sold or used to breed. From there the meat or finest stock can be moved far away all over Historica.”
-
On the day of unveiling, Lord Balric refused to honor his agreement, knowing the guild’s debt would ruin them. Devastated and enraged, John, Martin and other guild members shattered their masterpiece in defiance.
- 10 replies
-
My entry to the 12x12 vignette category of this years Summer Joust 2024. (My very first MOC) "Tax money is collected, stored and protected. But how about it being stolen. A scene how it could happen in any city of Avalonia"
-
Serenity I woke to the constant slapping of the waves against my face. My head sunken in the black sand, bursting with the biting cold. To one side, the unstopping streams of an unknown river. To the other, trees I had never seen. A world I had never been to. Each breath was a frosty cloud dancing before my eyes. I rubbed my hands together, but warmth was nothing but a distant memory. Up in the North, winter is brutal, and I felt its cruelty in my soul. I stumbled through an untouched trail amongst twisting naked branches. The hissing wind whispered words of fear and doubt. Compelling and unquestionable, I dared to give up. It could have been weeks, months. I cannot say. For time is irrelevant when life slips away on every breath. But in the distance, amidst distorted and twisted trunks, the glimmer of a star caught my eye. And with it, the faint warmth of hope. Every step was a challenge, and every challenge, a new reason to move on. I stopped, not for being exhausted, nor for being drained. But for being amazed. For such beauty, such indescribable exquisiteness, was not from this world. Stillhettre, the tree of hope. Serenity. Louis of Nutwood
-
Hvitdreki, the white dragon I remember the first time I saw him. It was a crisp morning, the kind that makes your breath fog in front of you. I had wandered beyond the familiar woods, drawn by an unexplainable urge, a chanting of the gods. I crested a hill and there was a clearing. Shimmering in the sunlight, blending with the snow and the ice. Its scales glistened, each one catching the light in a dazzling display. A misinterpreted beast. How could such a beautiful creature cause such caos and distress? My heart raced with a mix of fear and awe. I was gazing upon a legend, a living embodiment of the myths our elders spoke of by the fire. Hvitdreki, the white dragon. Silently, I left, hiding in the shadows, to remember this day for all days to come. What I didn’t know was that we would meet again. But that is a tale for another night. ______________ Louis of Nutwood Hope you like it. Let me know what you think.
-
My entry for Brickscalibur's "Enchanted Forest" category. And a glimpse of how winter can look like deep in the Enchanted Forest of Avalonia, where the elusive Tellurites live peacefully in their crystal caves... Close-up photos in the hidden section below. The cast!
-
My entry, as a team with @Sympatik Brick, for the collaborative category of Brickscalibur. Check his build here! And, also, a new episode in my main storyline the Chronicles of Embervale... THE BUILD My very first vehicle, and very first attempt at creating other Dark Elves than my main characters Alrune and Dresghar. I'm now very tempted to make a full-fleshed faction, Warhammer-miniatures-style, but I digresss. Here is a high-end but cumbersome carriage of the Dark Elves, traveling through the rugged mountains around Embervale and getting to know the local population... More details of the decor, minifigs and carriage in the spoiler section below. THE STORY Previously in the Chronicles of Embervale: a flashback brought us back when Embervale was ruled by a certain Governor Voronthir. Alrune had never set foot there, and Evrart was a sergeant for a neighbouring baron of the human Realms. As said baron was visiting Embervale to solve a minor conflict with the Governor, all of a sudden, the bell of the village made its ring heard… As the bell started to ring in Embervale, the quiet village became a hive of activity. Such a backwater corner of the Elven Empire hardly ever got visits from officials – even the local governor set foot outside of the castle only if he was really forced to do so. Imperial elves mingled as little as possible with the human populace of their most remote borders. But the bell was announcing imperials and rumours and contradictory information were spreading like wildfire. Who? Why? Good news, or bad omens for the villagers? The visiting baron was not the last to want to know more. Upon interrogation, the town crier explained him he had rung the bell because the miller’s son said there were imperial troops approaching. The boy had been warned by an adventurer. Who had heard it from one of the foresters. Who said a little bird had told him. At which point the baron’s sergeant had the greatest difficulty to prevent his liege from punching someone in the face. As the rest of the day passed on without any imperial elf showing up, most of the visitors from the Adventurers’ Guild left the village for places with more action and less damp squids. The baron, meanwhile, decided to stay. Partly because he had no intention to give up on talking to the Governor despite the hermetically closed gates of the castle, and partly because the local beer was excellent. And as he and his men were about to order their third round, a small black bird came to land on their table... “What the…? A crow?” One of the soldiers exclaimed with a large yet imprecise hand gesture intended to expel the intruder. “I’m not a crow,” the bird stated, scowling at the man. “Not everything that’s black and flies is a crow, you ignorant grunt. I’m an alpine chough!” An awkward silence was the only answer – during which the baron glanced at his beer with much suspicion. Yellow bill and red feet, you see,” the bird went on, unimpressed. “That’s an easy way to distinguish an alpine chough from a crow, which is all black. Anyways. If you get me a portion of this excellent roasted ham they serve here, I’ll tell you all you want to know about the elves who are approaching. Who were approaching – actually.” Perhaps it was the beer, perhaps it was curiosity, the fact remains that the baron ordered a portion of ham for this unusual informant. And, between two pecks at its lunch, the little bird told them about travellers it had seen in the mountains above Embervale. A big carriage and a handful of riders. They were what humans called dark elves, most probably, because they were clad in black and there were pointy bits on the (black) coach. The chough had spent some time perched on the carriage, and one of the elves had given it half of an excellent goat cheese. Then it had left them to tend to some important bird business, and the next time it had seen them, they were as good as dead. “What happened?” The baron snapped when the bird chose this precise moment to take the time to preen its feathers. "They were ambushed!” The chough answered with such a sudden wing gesture that the closest soldier spilled his beer. “Scary creatures! Cats and wargs! Claws and fangs – and weapons! They took the carriage!” "Any elf left alive?” The sergeant enquired. “Maybe. At least, I haven’t found the body of the nice one who gave me cheese.” “I would have expected the survivors to show up in Embervale cryin’ to their governor like little kids to their mama!” The baron sneered. “You dare to explain why you tell us rather than some pointy-eared rascal?” “You’re not even able to differentiate a chough from a crow! Don’t expect me to care for the differences between you primates,” the bird replied in the same tone. This time, the sergeant was not quick enough to prevent his liege from throwing a punch. But don’t you worry for the little chough! It dodged, and spent the rest of the evening enjoying roasted ham - while watching one of those classic tavern brawls that is bound to happen in any self-respecting fantasy story when someone loses their temper in a bar.
-
You can find a not-so-small trading post, not far from the village, known as Owhur. The residents visit the post almost every week once or twice, to sell, buy, or just browse the goods. You can find more pictures, in the Album.
- 8 replies
-
- avalonia
- guilds of historica
-
(and 5 more)
Tagged with:
-
Batuhan Trading Post Located in the northwest of Kaliphlin, outside of Batuhan, is a bustling trading post. Positioned at the crossroads between Eastgate to the west, Barqa to the south, and Avalonia to the north, it is the ideal location for Kaliphlinians to acquire rare essential commodities, such as lumber. Today, the post is overrun with livestock, and the stable is full. Additional guards from Batuhan have been dispatched to ensure that all trade is legal and properly taxed. I created this trading post for the Guilds of Historica’s Challenge 11. It has been great developing the looks of this scrubland between Kaliphlin and Avalonia.
-
The city of Barqa is one of the most significant trade hubs in Historica. It is located where the mighty Arkbri river meets the sea, after providing an artery of trade from the mountains of Mitgardia through much of central Historica. Barqa sits in the middle of the southwest coast, also making it a great place for seaborne trade between Avalonia, Varlyrio, and the southern parts of Historica. Sometimes, traders from the eastern side of the continent or the islands in the Great Southern Ocean also bring their goods here. All this trade passing through the city gives Barqa's authorities a chance to collect a small portion of the wealth. They do this at the city's grand toll houses, designed to impress travelers used to more modest towns. This building was recently rebuilt and extended, as much of the city of Barqa has been in this current era of peace out of the ruins and neglect from the Elemental and Civil Wars. Every morning, merchants queue up, anticipating the bell that signals the beginning of the day's trade at sunrise. Before long, the initial toll of the day will be gathered, and the coastal breeze will carry the distinctive sound of gold, silver, and copper coins—the quintessential commodities of Kaliphlin. Lines of merchants in front of the toll booths. To be bestowed with the duty of tolling the commerce bell is a noble distinction for a junior guardsman of the City Watch. They reassured him that the hearing loss is typically temporary, for most guardsmen. In the bustling crowd waiting for the toll booths to open, some merchants, instead of holding their place in line, are drawn to the street musician's melodies, perhaps seizing a moment for flirtation. Chancellor Gideon, chairman of the City Council, halts during his morning stroll to exchange greetings with the toll master. The toll master, on the balcony outside of the fiscal hall. One of Barqa's numerous alchemists, deeply engrossed in his arcane pursuits, goes about his own business. As crucial as the City Watch for order in the city, the renowned black cats of Barqa play a vital role in keeping the rodent population in check. More pictures:
-
Elf Delve Neddi was an elf who loved the sunlight and the soil. She tended to her garden with care and joy, using her knowledge of herbs and plants to create potions and remedies. But lately, her plants had been wilting and dying, afflicted by a mysterious blight. The only cure, she learned, was a rare ingredient: the luminaria fungus, a glowing organism that thrived in the darkest depths of the Nyx caves. Reluctantly, she agreed to venture into the underground realm, accompanied by her two acquaintances: Rhalyf, a curious wanderer from the south, and Folgaen, a clever and daring warrior. They made their way through the winding tunnels, facing dangers and wonders along the way. They reached a large cavern, where a small lake shimmered under the light of crystals. A water wheel turned slowly, powering a broken chain of gears. A wooden bridge spanned the lake, leading to a door on the other side. Folgaen was the first to cross the bridge, confident and curious. He stepped lightly on the planks, humming a tune. But halfway across, he heard a loud crack. He looked down and saw one of the boards break under his feet. As Folgaen falls towards the water, you hear him scream and see him grab the rope. You also see something else: a pair of yellow eyes emerging from the depths. Roll for initiative.
-
The people of the Isle of Roses Background : The isle of Roses is a far western island discovered by Faladrin during the maiden course of the Bouncing Frog. It is a rocky island covered by red roses bushes and giant red flowers. It is where a strange group of adventurers lead by Cônhardt, the barbarian king, are fighting the "Cold Bloods" to stop them producing Red Honey, a delicious beverage but with psychic effects that is slowly poisoning the high nobility of the barbarian king country. The Red Honey is made by the "Cold Bloods" by sacrificing prisoners to giant red flower monsters that suck out the soul of the poor prisoners to produce their nectar which is then gatered by hellish bees to be transformed into honey and then sold to the Barbarian king citizen to ensure the "Cold Bloods" supremacy upon the citizen of the Barbarian king. It is why Cônhardt has decided to settle a castle in the Isle of Roses to stop the production of Red Honey. Here are some people of interest in this far western island : First, the Barbarian King people in Castle Rose : Cônhardt, the Barbarian King : He is the leader of the group of the adventurers trying to stop the production of red Honey. He is a strong and rough man with the bad habit of swearing and yelling constantly. He is a very talented swordsman and enjoys to ride his battle panther to fight the "Cold Bloods" Felindra, the Cat Master : She is the intendant of the Barbarian king keep and she is in charge of the training of the battle panther and of her offsprings. She is a bad tempered girl and prefer the big cats company than the human one. Allistair, the Blue Mage : He is a noble man from the Barbarian King country but renounced to his rank to embrace the way of magic. With his power, it is possible to seal the hellish bees hives and to definitely stop the Red Honey production. Niansan, the Sword Master : He is a cat people from a distant land and joined the Barbarian King to fight the "Cold Bloods" to seek revenge for his people coldly slaughtered by the Lizard people of the "Cold Bloods". He is a master swordsman and his skills at sword are unequalled. Barbarella, the Huntress : She is the official huntress of the Barbarian King and is providing the keep of good hunting products. She is also a brilliant scout and knows the Isle of Roses like her pocket. With her, impossible to get lost on the Island. Goatyié, the Ninja : He is a Satyr people, frequently encountered in the Barbarian king country. Those goat people are normally farmers and hunters, but Goatyié is a discret and stealth well trained Ninja. He is mainly used in recon mission and to spy the "Cold Bloods". Niärl, The Beast : Also issue of the Cat people, Niärl lost his sanity when his family was killed by the "Cold Bloods". He is now a dreadful weapon at the order of the Barbarian King used to slaughter every Lizard man he can catch. Mauw, The Guard : Also known by Maurice Welligton of Lactoferis, simply shorten by Mauw, this Cow people is a rare variant from the Satyr people who are living in the Barbarian King country. They are usually peacefull land owners but Mauw is as bad tempered as Cônhardt and he decided to follow him when it appeared to Mauw he was better at weapons than at land administration. Horton, the Horse Master : He is a common people of the Barbarian King country who was send to serve as blacksmith and as horseman. He is in charge of the good health of the horses of the keep and is able to repair the horse shoes. Because riding by horse is safer than riding by Panther. Florton, the Peasant : He is the young brother of Horton and is the example of a common peasant of the Barbarian king people. They are regularly put in danger by the raids from the "Cold Bloods" but it doesn't prevent them to farm and to help Cônhardt to develop his keep. And here are the bad guys, the members of the "Cold Bloods" : Regit ,the Lizard King : He is the merciless king of the Lizard people on the Isle of Roses. He is a big fan of Red Honey and wants the production to raise in order to sell this dreadful product to farther lands. He is a dangerous warrior and loves riding his tamed Alligator. Zaira, the Lady of the Cages : She is the queen of the "Cold Bloods". She is responsible of the detention of the prisoners to sacrifice to the giant red flower monsters. She is also in charge of the security of the Hives. Her dark magic could be countered by Allistair's magic. Hisss, the Red Honey Baron : He is the intendant of the "Cold Bloods" and is in charge of tasting and selling the Red Honey production. He is a dangerous snake people which needs no weapon to harm people as he is more dangerous with words. A Red Honey servant : It is common to see servants and slaves in the "Cold Bloods" court. They are ancient prisoners the Lizard people decided to use to serve them the Red Honey. They are often brain washed by making them drink high quantities of Red Honey. A Red Honey peasant : The peasants the Lizard people are hiring or enslaved are responsible of collecting the Red Honey from the hives but are also in charge to collect prisoners to offer in sacrifice to the Red Giant Flower Monsters. A Red Flower Monster Offspring : Those devil flowers are the base of the Red Honey production. This is an example of a young offspring but the giant ones are highly dangerous. They feed on prisoner's souls the Lizard people of the "Cold Bloods" are offering to them and then are producing Red Nectar to be harvested by Hellish bees. Destroying those plants could help to stop the Red Honey production. A Hellish bee harvester : The hellish bees are gathering the Red Nectar in their hives to produce Red Honey that can be harvested by the "Cold Bloods". The Red Honey is particularly tasty and good but dangerously addictive and has Psychic effects. This is the reason of the decay of the Barbarian King country. He has to find a way to stop the Red Honey production. A Sacrified Prisoner : The "Cold Bloods" are detaining prisoners from raids they are launching in the Barbarian King country and they are sacrificing them to feed the Red Giant Plant Monsters to have Red Honey. Without soul to eat, it's impossible for the plants to give Red Nectar, and so, the production of Red Honey would stop. This is my Category B entry for the "Safe Haven" Challenge. Hope you'll like it ! It's clarifying some facts on the ongoing story of Faladrin in the Isle of Roses that began with my Cat C entry and continued with my Cat A entry. C&Cs are welcome !
- 4 replies
-
- safe haven
- goh
-
(and 2 more)
Tagged with:
-
Here's my series of 18 figs: 1. Fisherman of Aikapu: Fishing is an important occupation on the Island of Aok. This fisherman prides himself in being the best. Though, if all his stories were true then he would have speared more fish than could fill the Island from north to south! Front: Back: 2. Canoe Maker: The people of Aikapu may not be as technologically advanced as the rest of the Island of Aok, but what skills they do have they do well. This carpenter works hard to improve his design with each new canoe he makes. Front: Back: 3. Medicine Woman: Knowing what herbs to use when someone is hurt is this minifigure’s specialty. She may look mad, but that’s just because she’s tired of having to constantly deal with the people of Aikapu accidentally stepping on small, sharp edged objects! Front: Back: 4. Cocidius: A powerful creature born of fire and wrath. He is the self-proclaimed god/ruler of the island though he has a hard time getting the people of Aok to follow him. He has many agents in each area of the island and rules through fear. Front: Back: 5. Luigi the Green: This fearsome warrior is a veteran of a thousand battles. He fights to defend the honor of the Noble Green Family, one of four families inhabiting the land of Mimsy. He and his troops ride giant praying mantises into battle against the forces of evil. Front: Back: 6. Jamie the Yellow: The land of Mimsy is known for its oversized plant and insect life, but is it big enough for Jamie’s ego? He always has a broad grin stretching across his face and is constantly sweeping back his hair to make sure he looks his best. Front: Back: 7. Boris the Blue: The Noble Blue Family has a rich history of being one of the most stable of the families in Mimsy. Boris upholds this tradition by never taking an extreme position. However, even he recognizes that Hathor’s decision to side with Cocidius is a foolish one and he fights against her along with the other families. Front: Back: 8. Hathor the Red: Leader of the Noble Red Family, she has decided to throw her lot in with Cocidius. Her troops rush into battle on giant wasp steeds. She sometimes gets tired of carrying her staff around and will relegate the task to her least favorite lackey. Front: Back: 9. Blacksmith: Nadindel is home to many races, none of them human, and they all know a good weapon when they see one. This blacksmith is one of the best in the land and takes great pride in her work. Her blades are the sharpest, almost as sharp as her wit. Front: Back: 10. Nadindel Elder: The Elder had served Nadindel faithfully for many years. He sought to keep the various races living in harmony, which was no easy task! The heavy load of leadership had brought lines of age to his face, but also wisdom and knowledge. Front: Back: 11. Cartographer Faun: Living on an island, there was only so much land for cartographers to map. But what they lacked in area they made up for in detail. This faun’s maps were best known for perfectly charting every turn in every river as well as the best fishing holes! Front: Back: 12. Red Goblin Emissary: One of the craftier races on Aok, the red goblins were known for their wiles. Most of them had sided with Cocidius. This emissary served to relate Cocidius’ wishes with the land of Nadindel. He does so with no mercy in voice. Front: Back: 13. Wukong: Sometimes called “The Monkey King” because of his primate like features, Wukong serves to protect any who wish to be free from Cocidius’ wrath. Wukong has traveled the known world and has served in many different roles. But for now he is content to live in Keyama. Front: Back: 14. Palace Guard: Many have pledged their loyalty to Wukong. Some of them have been assigned to guard the palace. Many of Cocidius’ followers would like nothing better than to infiltrate the palace and it’s this man’s job to keep them out. And sometimes he has to break up the ghosts if they get too unruly. Front: Back: 15. Keyama Ghost: Keyama is home to a number of tribes of ghosts. They were once noble families who just never left even after death. They carry with them all the memories of their past lives which can lead to some old family squabbles coming up again from time to time. Front: Back: 16. Nervous Curator: Wukong has a great collection of books and artifacts. Some of them are rare because of their age, some because of their value. The curator has been employed in their protection for many years now, but that doesn’t stop him from being worried that something may happen one day. Front: Back: 17. Leander Explorer: The Leander race is known for its cat-like features. This includes a heightened awareness of one’s surroundings which makes them perfect for the task of exploration. In addition to being ready to explore, this Leander is also ready to defend his party against any would be attackers. Front: Back: 18. Xehanort the Heartless: A foul creature that inhabits the seas around Aok, Xehanort seeks to destroy all travelers in her path. No one quite knows her origins and no one has lived long enough to ask her. But many believe she was once a beautiful fairy whose love was spurned causing her to begin a life of vengeance. Now all she knows is destruction. Front: Back: The Complete Series:
-
The Bouncing Frog After the defeat of Ravaage and the fall of the Spire, the little principality of Falahuas in Avalonia became more peaceful. The Drow became rare and their dreadful raids on the countryside of the Avalonian province stopped de facto. Lord Faladrin managed to secure some safe trade routes to re-connect the city of Falahuas to the rest of the Guild and, in his efforts to dynamise Falahuas, he developped the port activities by using Elvish craftsmen and ship masters to rebuild the quays and the shipyards. In these elvish shipyards the best ship builder he had at his disposal developped a new vessel for the Falahuan fleet. He called this new ship a Nao (meaning simply "Ship"). This new design was remarkable on the ability of the Nao to maintain high sea perfectly and to endure dangerous waves that usual cogs or carrcks would not support. Its lateen rigging allowed it to almost fly upon water and to navigate close to the wind. And its newly designed keel permits it to strongly stay straight in high sea even in bad storms. This is aboard this brand new ship, recently baptised The Bouncing Frog (due to its ability to bounce from wave to wave) that our Hero, Faladrin, decided to run a maiden course. He was, of course accompanied by the ship builder himself, an elf engineer named Ehrtäin and of a capable crew of sailors and guardsmen. The objective was to sail further than any other vessel of Falahuas had ever been and to make some maneuvre to train the guards at operating the heavy ballista mounted on the bow. Faladrin was himself at the manoeuvre on the ballista and enjoyed being at the bow of the ship ! He was more than happy to set sail straight away on the sea and ready for adventure ! They were at sea for about 34 days and didn't expect the ship to be so strong and swift ! It was a pleasure to manoeuvre the Bouncing Frog ! Faladrin an Ehrtäin were discussing on the deck to organise the return trip when suddenly the watchman yelled : "At Starboard ! Land !" A land here was not expected at all ! Faladrin and Erhtäin decided to sail to this new unknown land. The taste of Adventure was too strong for the men... They had to see if there were something, or someone, on this new island. As it quickly appeared the land was a little island made of rocks but surprisingly covered on most of its surface by red roses bushes and even gigantic unknown red flowers... Faladrin named this island : The Isle of Roses. It appeared it was an inhabited island and The Bouncing Frog made a soft tacking to set sail towards the keep they've seen throne upon the rocks above the sea... To be Continued... Thanks for reading ! The next part of the Story will be developped with my other "Safe Haven" challenge entries. The ship is clearly inspired of the first real Portuguese Nao and Caravel designs. It has functional anchors, orientable sails and a functional rudder. C&Cs are welcome !
-
Gigs in Nocturnus are difficult to come by. The crowds if not hostile are generally just plain weird. It is a universally accepted truth that fart jokes are funny and Olly the jolly jester was counting on it.... He had forgotten the one exception to the rule - which is that you don't make a fart joke at the expense of a Lord... Still on the upside he now had a lot of time to write plenty of new material...
-
Younger brother of Ol' Colby, Fîn was always the odd one out. Carrots had never really appealled to him growing up, much to the dissapointment of his family. However, keen to make them proud he set off, and through some hardwork, trade and a touch of blackmail he ended up with a prime piece of real estate and his very own farm. Built in a week and a half for the Dunedin Brick Show I am pretty pround of it. It is veiwable from 3 sides ( a masssive acheivement for me) and even looks good :p It also won me best young exhibitor, which was the icing on the cake Very much inspired again by Legonardo and Derfel Cadarn. Now onto the GoH anniversary. Does it ever stop? Hope you enjoy and C&C welcomed.
-
A lone Avalonian champion attemps to brave the harsh world of Nocturnus, fighting off all kinds horrid creatures, to please his lovers father . A romantic story of sorts, which unfourtuantly comes to a rather nasty end... For the CBC - RPG category Inspired by the game "Dark Souls III" the build is not based on any location in particular but the area "The High Walls of Lothric" was probably the biggest inspiration. It also doubles as a ruin in Nocturnus. An absolute pleasure to build and would have to rank very high on my favourite builds list. Unfourtuantly I am suffering from writers block (an thing I haven't come across before), which is not great as I have a convention in 3 weeks and I have hockey tournuments on both weekends to make matters worse. So after a couple failed concepts I don't have much of a idea of what to do. Any suggestions would be much appreciated. Hope you enjoy and C&C welcomed
-
For many centuries, the watchtower has stood below Farhin Falls, keeping guard over the river and the surrounding woods. A tower in a water fall, because why not? My project for the last few weeks, it was a real challenge to get everything to work, especially the water fall, which uses nets. It was fun to do some flat stonework again, after building so many round towers. And the rock work was just a bit of this and that. I also really don't like the head of the tower, but I wanted to try something new so here ya go, hope you enjoy and C&C needed.
-
From a young age Waldred had an unhealthy interested in war. But now as his days grow short, he retires from his years of advising and training to live peacefully in a small tower. This has been busy gathering dust while I am rushing to finish my other Brick show mocs (not to mention a very, very large moc (Hype!)) I am very proud of this, to me the stone work is good, landscaping great and the Tudor/roof better. The roof was the most challenging part, but thanks to 40+ angled plates I was fine :P Credit for most, if not all techniques go to of course @Legonardo , who gave me the inspiration for this build a couple years ago at CBS (yup this thing has been floating around for two years). This and the rest of my mocs were on display at the Christchurch Brick Show last weekend, It was great seeing the public's opinion and they seemed to love the "Rapunzel" tower. Hope you enjoy and C&C needed.
-
This is the south gate of Lleidr Castle, a ruined fortress of central Avalonia, nestled in the eaves of a forest that has slowly grown over it. A band of outlaws has made it their abode, calling themselves the Merry Men of Lleidr. No one knows the history of the castle, as all records of it have vanished, and the bandits themselves do not care. They have repaired certain parts of the castle just enough to serve as living quarters and storehouses. They did not do an especially good job of repair, though; if they had been capable of an honest day's work at a building trade, after all, they would not have become bandits. A build for the Summer Joust 2017, Castle Collaboration category. My teammates, and fellow Merry Men of Lleidr, are @Henjin_Quilones (with his build The South Gate of Lleidr) and @ZlatanXVIGustaf (and his build(my favourite of the team) The Western Wall of Lleidr) . It was a lot of fun to make and I was surprised how large I could make the stone sections. The build may be a bit grey in places and I wish I did have more brick to make somethings (eg texturing) better but overall I am very pleased with it and I loved working within a team of other great builders. It was also amazing that we all agreed to do a castle that was right up my alley . Oh yea and the edit is pretty bad, I still haven't got the hang of it Hope you enjoy and C&C invited
-
Tíre Keep is one of the most valuable strongholds of Avalonia. Though it has never been occupied, it's real advantage is the lighthouse: Avalonian ships are ensured they will not get lost the Great Western Ocean. My second entry for the SJ castle collab. My team mates are @Henjin_Quilones and @TitusV and it was great working with them. I like it, it looks good but the Tudor work ruins it unfortunately. Make sure you check out the other teams entry, which will all be on the guilds soon. Hope you enjoy and C&C needed.
- 21 replies
-
- tíre gatehouse
- summer
- (and 5 more)