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Found 11 results

  1. Location: Breshaun Type: Small Commercial "Wow! Breshaun sure is great! It's the largest city on the brick seas! And it sure is nice!" Said Captain Kelly, of the WTC Teamwork. "Yeah, and everybody here is so nice. How do they afford all this?" Said Jane, his right hand woman. Highway robbery by North White, on Flickr "Excuse me sir, is this the place where we register our profits for the KPA?" Kelly asked the guard. Highway robbery by North White, on Flickr "Hehehe. Yep! Go on in." He said with an evil laugh. The two went into the office. An Oleonese Noblewoman sat at the desk. Highway robbery by North White, on Flickr "Well well well, thank you for docking in Breshaun. Are you ready to pay the tax?" She said with an evil grin. "Wait, isn't there supposed to be a free market?" Asked Kelly. "No! Of course not! We need to fund our public endowment to the arts by stealing- I mean taxing ship's profits! Here, read this." She said. Highway robbery by North White, on Flickr "Wait what? You're holding us hostage?!?!" Asked Kelly incredulously. "No... Now give us the money! MWAHAHAHA!" Highway robbery by North White, on Flickr "At least that's how I remember it," Kelly wrote in his diary. FIN Thanks for viewing my build! Just a little poke at Oleon for having such high taxes. I'm sure they appreciate the building in their settlement as well. I'll make sure to pay by the end of the month. Is it Oleon or Breshaun I'm paying? C&C appreciated!
  2. Participants: Mesabi Vessels: WTC Aurora; WTC Copperhead Coffers: 10 Dbs Troops: 10 WTC Marines, 20 WTC Volunteers Purpose: To boldly go where no Corlander has gone before, the south Characters: Madin disappeared into the Horizon as the two ships sailed around the peninsula. Southbound and down by North White, on Flickr The Copperhead had been adapted into the flagship of the expedition, well most of the men stayed aboard the Aurora. Southbound and down by North White, on Flickr In the Cabin of the Copperhead, Count Mesabi, Darby, Dmitri, and Samantha studied the maps. Southbound and down by North White, on Flickr "You know, I'm just happy to get away from Agnes for a while." Said the Count. "Did I ever tell you she once challenged an Apple tree to a duel? Then she blew it up with a cannon." "Eye two am fleeing from my wife." Said Dmitri, "She is much liek your woman." "I'm still not sure why you need an accountant to travel to the new world." Muttered Darby. "Well, someone needs to count the amount of TNT we have." Said Samantha wryly. "I did. It's a lot. Why do we need TNT to discover a new world?" Asked Darby "Darby, I think you know why." Said the Count. Darby did not, but realized he would never get an answer. FIN
  3. BoBS Map February 617 by -Mike S-, on Flickr With the advent of the Adventure MCRA, we really have some opportunities to open up the story of BoBS. So, before we all start filling out forms, and overwhelming the leadership, we should take a minute to talk about what we all want to do for the Adventure MCRA. Being secretive about it is going to get us nowhere, since we have to build MOCs throughout the adventure which would kinda reveal what's happening. So, what I plan to do, is to send the WTC Aurora around the south end of Rogan sea, possibly stopping in New Oleon to refuel, and explore. This might take several Adventure MCRAs, but that's the WTC's plans. Thoughts anyone?
  4. Captain Log: February 1 616 We weighed anchor and moved out of Terelli's grand harbour as dawn rose. The Queen of Terelli, our warship escort, had already pulled out ahead and heavily laden for goods we headed east under favourable winds to make our fortunes in Nova Terelli. The three ships, the Cotton Lady, the Golden Snake and the Fénix are shown below. Check out further installments to see how the voyage progressed. Leaving Terelli 3 by Phadeout, on Flickr MCRA Results Feb16 by Phadeout, on Flickr Leaving Terelli 2 by Phadeout, on Flickr
  5. Shiver me timbers. The Sea Rats ran into the Mardier on their recent MCRA. Everyone sing with me to :Hands up, baby, hands up Gimme your ship, gimme, gimme your ship... Surrender by dr_spock_888, on Flickr With their ships captured, the surviving crew were thrown into a cell. Their fate was uncertain. Mardier Cell by dr_spock_888, on Flickr But there may be hope. The Sea Rats might be monkeying around with a plan. Monkey Plan by dr_spock_888, on Flickr
  6. It is time to show the East Trade Wind Company sailing! And here she is: The Stubborn Stern. She is sailing under the command of Captain Enrico Sombrero Verde. There she is sailing away .. and back again I am very happy about the new lantern design: Builder's note: While searching for the harbour I wanted to work on I found a very old and very black ship of mine (with no name). It was built in a style that I wouldn't do anymore so I was about to disassemble the model, when I thought I should give it a chance. Because that ship had been build with the simple goal to give the captain his "walkway" (I had not done this on another ship). So the goal was to leave the basics as they were but to add details and refinements to make the ship look better. Consequently a lot of yellow was added and many a curved slope. Then the old red-white colour scheme was modified to green-white. I've added cannons and the small boat at the stern. And the custom flag. C&C welcome
  7. Hello everybody! We are running an MRCA for December a little later than December! The deadline is January 5th, 2017 at midnight anywhere in the world. For this MRCA, there are no combined island totals, but those may return at a later date. All those wishing to sail with a Letter of Marc from either ESL or MAR, may post it here. (If you want to keep it a secret, then message me, and copy Bregir in on the message, unless you are hunting Bregir, then don't do that) We have an updated map and a new set of trade values, beautifully displayed by KB: Click for HR Happy Sailing!
  8. From the Weelond Herald, May 617... As reported in the King’s Port Advertiser, elements of the Mardier “Grey” fleet, after being driven from their blockade of Elysabethtown by our Garvian allies, assaulted Weelond for two days earlier this month. As all residents of Weelond know, the Mardierian fleet was no match for our city’s fortifications, which gave back a barrage as good as they got. What our good readers may not know is the role our governor and leader of the MCTC, Willem Guilder, played in the defense. Gov. Guilder was at Fort Weelond when the Mardier fleet sailed into the bay, and he was quick to organize defensive measures and order returning fire. The defenses were holding well when, alas, a lucky shot from one of the Mardier ships struck near the governor’s position. Initially there were fears that the governor may be mortally wounded. But have no fear, readers. An excellent surgeon from neighboring Bardo was on hand, and he tended to the governor immediately. Word we have received directly from City Councilman Aaron van der Meede, Governor Guilder’s right-hand man, is that other than the loss of a leg, the governor will be fine. The editors of the Weelond Herald wish Gov. Guilder a speedy recovery and hope to see him up and about soon. ----------- Guilder directing the defense of the fort: The lucky shot hits: The governor gives final orders before being taken to surgery: Aaron van der Meede receives an update from the doctor:
  9. To: Mayor Richard Brickford, Quinnsville, Cocovia @LM71Blackbird And: Governor Jonathan Cooke, King's Harbour, Cocovia @Bregir From: Cathy Derr, captaining the Narwal, port of Fatu Hiva, île d'Or 20 December 618 My dear lords, It has come to my attention that the Mayor would like to test the defences of the Large Town Quinnsville. I would like to take that challenge as my men and woman of the Derr's expeditionary light infantry and the crew of my barque Narwal are in need of some training. I can attempt a raid on your town in the coming month, with your permission of course. But I will not disclose the exact date of my arrival on your shores as to make it a better surprise. Also I will not fire life shots, my bullets and cannonballs will be replaced with yellow paint cartridges as to indicate a hit, but not make real damage. I hope you will take similar arrangements. I look forward to your reply as to agree upon the details. Fair winds, Cathy Derr, act.Capt. of the Narwal,
  10. Location: Stormhaven Type: MCRA Outcome / GOC Task (12-A) The Sea Rat Fleet was swift, firing into the wooden frame of Fort Coyle. In moments, it was ablaze, and the raiders upon the town. But that did not stop Stormhaven's brave defenders. Quickly, they readied arms, and rushed to the Town's defense. And by there brave actions, they managed to save* the town of Stormhaven FIN *some of Just a small build to count for reactivating the Fort in Stormhaven. I always like building for the settlement, and I'm mostly happy with how this one turned out. I don't plan to license it, as it as a MCRA build (unless the crown thinks it can / should be) The OOC is that it is a small barracks that the off duty soldiers were hanging out in before Stormhaven was attacked, and that they are rushing out to defend the settlement. If it were EGS it would be small residence, at 16x22. The Storefront is a simple 8x8. The biggest Issue I had was the roof, due to some parts limitations I have for my collection currently. I tried several different techniques, before just deciding to use slopes for the front of the build, and just not having any shots of the entire build. I would have liked to have had a full roof, but it would have sacrificed build quality, and I figured I'd rather have a simple solution that doesn't detract from the build, than a complicated one that does. I did use what my original plan for the roof was in the store front build, and it does look way better, but I just didn't have the pieces to make it for the entire build. I did consider doing an 'action build' of the Sea Rats fighting Corrington, but I ended up deciding to do a build of the fort being repaired... until I realized I couldn't match the style of Fort Coyle well enough, and a different build would be a better option. This went through a few iterations, first i had a scene of workers digging out the mangroves to build a foundation for a new fort, but it ended up basically just being 2 minifigs next to a dock. Then was a very mediocre watchtower build ( @Darnok can attest to) that looked like a pile of brown with a second pile of brown on it. I finally decided to do a cabin design as a barracks, and I think it's a solid build. The Storefront was to mostly round out the build, and hit the 20x20 (400) stud count. I realized very late building it that I was short. (22x16 is only 352) so I made a small build to round out the story, and meet the stud count. I think the only real change I would have made, is perhaps having it have a bigger interior. I used a technique that went well with some other builds (having a layer of white tiles inside of the build, so it has a more clean interior), but it did take away most of the space of the interior, to the point I couldn't fit more in than the box and the minifigs. I also was on the fence about mixing fleshy and yellows, but I didn't think it detracted from the build having both. Anyways, C&C appreciated. @Bregir @Ayrlego @Captain Dee and @SilentWolf please make sure you add your or as to this build. EDIT: So rereading the description of Stormhaven and reviewing more pictures, I can see how these builds don't fit the task as well, as they're not 'properly' suspended over mangroves. This was kinda clear more from the side angles, but having looked at it more, I'd say that it doesn't show it to a point as well was the other builds, and if that is the point of the task to a point of enough to disqualify these, I understand. (I do stand by it repairing the fort though! )
  11. Hi everyone, I did a map drawing out all the trade routes people used. Trade Map by North White, on Flickr Red is Corrington Green is Eslandola Blue is Oleon Gray is Sea Rats Yellow is Mardier Black is other This shows a basic idea of how ships move in BoBS. The map does not show which direction the ships were going, however, and this is a rough estimate. For example, a ship traveling between Weelond and Nova Terrelli could pass through zone 10 or 12. So, the trade routes could be comepletely different. Also, I only recorded ships that had their location registered in two KPAs, so the FTA fleet is not in this analysis. Additionally, if a ship left from a port and returned to it, I have no idea where it went, so it was not added to the map. Let me know what you guys think, and I hope this helps people out.
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