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Found 12 results

  1. Location: Mooreton Bay Type: Large Arts and Culture The Mooreton Bay Courthouse sits in the downtown of Mooreton Bay. Courthouse by North White, on Flickr Inside, the courthouse was ready for the upcoming trial. Corrington v. Captain Tyrell... Courthouse by North White, on Flickr FIN No story today yet, I just wanted to get the courthouse up as a build. I would like this to be licensed as a large Art and Culture by Mooreton Bay, but if they won't take it, I'll just license it myself in January. Just let me know @Ayrlego. The interior is set up like an actual courthouse, and we'll be starting the trial within the week. (Hopefully) C&C appreciated!
  2. Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is located inbetween two large freshwater lakes and a large natural bay. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. Founded by famed Corrish explorer Sir Dirk Allcock in February 616, it was one of the first Corlander settlements in the Terra Nova. The settlement is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement; mostly minfigs convicted of piracy in the Sea of Thieves. These convicts are awarded plots of land in return for a set amount of labour determined by the severity of their crimes. The abundent local sandstone makes for a convenient building material for most of the settlements buildings, which have taken a very Mardierian style after the foundation of nearby New Haven and the influx of Mardierian refugees fleeing the Isle de Medio after the Eslandolan invasion. Tropical fruits grow well in the fertile soils of Alicentia and plantations taking advantage of this recieve bonus income. The settlement successfully repelled a raid by notorious Eslandolan pirate Captain Nordau in late 622, although not without serious damage to Fort Denison. Original Information: Builds in Mooreton Bay Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 117/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': x8 artisans, x7 commerce, Artisans: 8 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Factories: 18 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size) Glassblowers, small factory, LM71 Blackbird (+1 settlement size) Sugarcane Mill, royal factory, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Residences: 43 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size) Art and Culture: 15 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 13 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Public Nautical School, Royal Education, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)
  3. Some time ago, a small boatload of people from the far west of Halos landed in Mooreton Bay wishing to start a new life. The mayor at the time, Major Dirk Allcock, being a typical Corlander and open to people of all cultures, of course accepted them into the colony. They petitioned the mayor for some land in which to grow the staple cereal of their distant homeland, rice. Major Allcock was quite surprised when they requested land in the highlands inland of the colony. Although terraced systems were not unheard off, indeed Stormhaven had a sugar plantation utilising a similar system, it was still quite unorthodox. Nevertheless, Major Allcock approved, and even provided convict labour to clear the land and build the barriers for the terraces. Although he has since left the settlement, work has continued under the new Mayor, and the fields are now being planted for the first time. In this scene, the top tier has been flooded and planted. The middle has been flooded and is in the process of being planted; and the bottom is being ploughed by an oxen driven plough. Hi all! A small plantation for Mooreton Bay. Hope everyone had a great Christmas and New Years!
  4. After spending some time recovering from a slight wound taken during the action to take the Garvian privateer 'Black Oak', Major Dirk Allcock has returned to his duties administrating the growing Corlander settlement of Mooreton Bay. One morning, the signal cannon from Fort Denison sounded the arrival of a small Naval Brig that served the Corlander colonies in the Sea of Thieves, transporting people, mail and goods from Arlinsport. After the vessel came alongside the makeshift pier, a small party came ashore, including a somewhat familiar looking figure in the uniform of a senior Naval Officer. As the group drew closer, Dirk recognised the officer as his cousin, Matthew Allcock. Although never particularly close, it was always nice to meet a familiar face here on what often seemed like the very edge of the world, and the two greeted each other heartedly. Matthew, 5 years older than Dirk, had been promoted since the last time they had seen each other and now held the rank of Captain, roughly that of a Colonel in the Army. He explained that he was in Mooreton Bay to take command of the captured Garvian privateer, which would be commissioned into Her Majesties Navy as HMS Royal Oak. Excitedly Matthew Allcock's attention drifted from his cousin to the frigate that stood moored in the harbour. Although repairs continued, under the watchful eyes of a master naval carpenter left by Captain Jonathon Cooke, Governor of the Southern Isles and commander of HMS Ironsides, that had eventually taken the frigate, she still made for an impressive sight, her modern lines, long gun line and dark green hull dominating the harbour. Dragging his attention back from his new command, Matthew Allcock turned to the well dressed civilian who stood patiently at the head of a small entourage, waiting for the two military men. "Forgive me Cousin, Please allow me to introduce Mr James Hume, who has come bearing important news from the Colonial Ministry." After the introductions were complete, Hume revealed he carried new orders for Dirk, who suggested the party retire to the building that was serving as a temporary administrative headquarters for the settlement. Matthew Allcock excused himself, and rushed to find a lighter to take him out to the Royal Oak. Dirk and James Hume continued to the headquarters, where they retired to the room serving as Dirk's office. "Major Allcock, firstly on behalf of the Colonial ministry allow me to congratulate you on your most excellent work here in Mooreton Bay. You have served both your Queen and country well. Due to the skill at which you have demonstrated here, I come bearing orders from the ministry for an important new task for you to undertake, and a commission from the ministry formally relieving you of your duties here so that you may do so." It was revealed that Dirk would be placed in charge of an expedition to the islands recently claimed by Corrington in the Prio Sea. The expedition would be required to conduct an initial survey of the islands, identify the best locations for initial settlements and pave the way for further expeditions and settlement. Dirk was authorised to establish an initial settlement on the Island dubbed Celestia and recommendations were being sought for the location of a military base and fort on the island known as Garma's Key. Key members of the expedition, including scientists and commercial groups interested in the claims of the extensive presence of the rare spice Vanilla on the island of Celestia, together with military re-enforcements were due to arrive in Mooreton Bay shortly. Major Allcock was instructed to conduct a handover of his duties in Mooreton Bay to James Hume, who would take over as Mayor of Mooreton Bay. For Dirk the news was bittersweet. Mooreton Bay had been his project, he had been allowed great freedoms in developing it, and he felt deeply invested in the settlements success. However a new commission, into uncharted territories, full of wonders to be explored, excited Dirk greatly. Not to mention rumours of the unique flora and fauna of Corrington's latest processions. Two weeks later, with the handover complete and the expedition almost ready to depart, Major Allcock formally handed over administration of the settlement to James Hume, in a ceremony in that included many of the leading figures of the settlement. ---- A small build mostly for story advancement purposes. I didn't quite realise how many named characters I had in Mooreton Bay until I had to assemble them for this build! Most made it in! Soon Dirk will depart for the Prio Sea, (He is planning on taking a small detour via Stormhaven first!), to formally claim procession of the Corlander Islands there for the Queen, and establish a new settlement. Unfortunately however, the story will not continue until towards the end of the month, as I am now away from my bricks for a short while I will be by no means abandoning Mooreton Bay - development will continue! In fact I will be licensing this build as a small residence!
  5. The Merchant’s Colonial Trading Company is always looking to expand its trade connections, and establishing partnerships with other colonial powers in the islands is good for business. As Eslandolan governor of An Holli and a regional director of the MCTC, Willem Guilder reached out to Major Dirk Allcock, Corrington’s military governor of Alicentia and a member of the Royal Society of Natural Philosophy, to see where their interests might meet. After a short correspondence during the summer, an agreement was reached. Major Allcock dispatched a man to Weelond to establish an educational facility, and the “Red School” (as the locals call it) was operational in August of 616. At the same time, Governor Guilder dispatched Gerrit Leydecker to Alicentia to establish an MCTC office and warehouse facility in Mooreton Bay. A suitable property near the docks was secured, and as of the end of October of 616, the MCTC warehouse is up and running. Construction is of local materials, but the design is clearly typical of structures found in Weelond. Residents of Mooreton Bay find the Eslandolan design somewhat peculiar, with green double doors on the second floor with no balcony! A small footprint makes financial sense, packing more storage space into a smaller area, and MCTC workers simply hoist barrels and crates up to the second floor loading doors. One of the local militia comes by to see what all the activity is about. Leydecker is still getting settled into his office space on the third floor of the warehouse. He will definitely need more space for shipping records, but he has enough to conduct business. Some additional pics: This will be licensed as a small commerce property. As always, all C&C welcome.
  6. With the establishment of a hog plantation and salt works to Mooreton Bay, Major Allcock has established a factory to produce salt pork to resupply ships visiting the settlement. Together with hard tack, salt pork forms one of the dietary staples of long ocean voyages. Out the front of the factory, a victualler from a visiting naval vessel arranges the delivery of additional rations for his ship. Inside the factory, which has been sunken into the ground to help keep the temperature down, the process of preserving the meat is carried out. Firstly the pigs are butchered and the meat is cut into pieces ready for preservation. Each piece is then dry rubbed with salt and placed in a barrel of brine for five days to remove the blood (blood can spoil the preservation process). After the five days the meat is removed. An additional layer of salt is added to each piece of meat as it is packed into a barrel. Once full, fresh brine is added and the barrel is then sealed ready for storage. At the rear of the factory a worker loads freshly delivered salt down the specially designed chute. Two of the newly raised colonial militia pass on patrol. _________________________________________________________ Licensed as a medium factory in Mooreton Bay. Inspiration for the build came from @SilentWolf and @Brickwolf 's builds of a hog plantation and salt works. The factory design is heavily influenced by @Elostirion's barrel factory in Nova Terreli. The front wall and roof detach for easy access to the interior. Hope you enjoy and C&C always welcome!
  7. With tensions rising throughout the Brick Seas, Major Dirk Allcock has authorised the raising of a company of Colonial Militia to augment defences on Alicentia. He can be seen here with their officer, Captain Fredrick Stanley, inspecting a position outside the Militia headquarters overlooking Mooreton Bay. Captain Stanley wears a metal gorget displaying his commission and as a symbol of his authority. A quick vignette for the raising of a company of troops to augment the forts at Mooreton Bay. I will also license the building as a small residence. Full credit for the cannon design goes to workshysteve's MOC here. EDIT: Added detail picture of the cannon construction here
  8. Establishing the new settlement at Jameston was proving much more difficult than Mooreton Bay had been. Although they had landed in January, the settlement had yet to have one completed building. With so many new settlements, colonists were not as available as there were in the early days, especially skilled workers. The longer distances also hampered logistics. So it was a mixture of annoyance and secret relief when Major Dirk Allcock was summoned on a fast ship back to Mooreton Bay with Colonel Andrew Howe, who himself was struggling under similar conditions at Port Woodhouse at nearby Garma's Key. Mooreton Bay was much the same as when he left it, although the streets were teaming with new faces and new buildings were encroaching on the skyline. It was hard to believe that this town, which had recently been recognised as a Large Town under the Colonial Ministries designation scheme, was little more than a few small huts a year ago. It was then Dirk noticed the large building that dominated the entire settlement, built on a rise overlooking the wide expanse of the bay. It was the site he himself had reserved for the seat of the government when he was mayor. Frank Greenway, his convict architect, had been drawing up plans when Dirk left for Jameston earlier in the year. Clearly construction had just been completed, and for a moment Dirk was quite speechless. A couple of days later saw Dirk in the square in front of the building, which had been named Moore House, after Corrington hero the late General Sir Charles Moore, who the settlement itself had indeed been named for. Today the wide expanse of the square was full of soldiers, more soldiers than Dirk had ever seen on Alicentia - two full battalions in fact. The left battalion was made up of redcoats, two companies of Grenadiers and a company of light troops. The battalion on the right was different. The men wore the same style of uniform as the redcoats opposite them, but their coats were a burnt orange colour. The troops were Mardierians, and this was the reason Dirk had been summoned. You may recall that recently Terraversia had come out and declared against the Mardierian Crown. This did not sit well with all the population on the island, including some of the army. Lieutenant Colonel Anthony deLucca was one such man and deLucca commanded a battalion of Mardierian troops. When the declaration of independence had come, he was forced to renounce his oath to the crown, along with his men to avoid massacre. However on the first available occasion he had fled, attempting to join Mardierian forces on the Isle de Medio. Blocked from this endevour by blockading Eslandola and Garvian ships, he had managed to smuggle an officer into one of the Mardierian forts with a letter for the Mardierian commander. Much to his horror, the officer had returned ashen faced and with a stinging letter from the commander. As deLucca and his man had renounced their oath, the commander viewed them as irreversibly tainted by the horror of republicanism. Fearing a trap, he had refused to entertain the idea of deLucca joining the garrison and had furthermore declared him and his men traitors to the crown, and persona non grata in all Mardierian territory, on pain of death. Harassed by the Eslandolan Navy, deLucca further fled eastward until he reached Mooreton Bay, where he had a distant connection to the Mayor, James Hume. Hume, not sure how Her Majesties Government would react to so many foreign troops, had immediately contacted The Cocovia Governor for advice and Captain Jonathan Cooke had referred the matter to Colonial Ministry. Moving with a speed that is only possible from the well oiled machine that is Corrington bureaucracy, orders had been dispatched recalling Colonel Howe from Port Woodhouse to invest the Battalion into the Corlander Army as the Queen's Mardierian Legion. The Legion would serve in the colonies, indeed it was decried that no QML soldier would be allowed to ever enter Corrington as a member of the army. deLucca had readily agreed, keen to serve his adapted nation. Before the ceremony Dirk too had a surprise. Orders from the Army Board had been received and he had received a brevet commission to Lieutenant Colonel. Separate orders from the Colonial office had also appointed Lieutenant Colonel Allcock as Governor of the Paradise Isles - as the Celestia/Cascadia region had become known. He was to return to Jameston immediately and continue to oversee the development of that settlement, but also the settlement of Port Woodhouse. Colonel Howe had been recalled to Bellson. But before returning home, Dirk was to attend the official opening of Moore House. The opening was a great success. Here Dirk and James Hume discuss matters while overlooking the ballroom. Colonel Howe can be seen talking to several gentlemen who look suspiciously like visiting Oleon VIPs. Several other recognisable figures can also be seen. Designed to impress upon all who saw it with the full might and glory of Corrington, Moore house was a monument to the Empire and a sign that Corrington was here to stay. The ground floor contained a huge reception area/ball room, with grand staircases leading to the second floor. Here the house divided into two wings, the Red Wing and Green Wing. In the Green wing the settlement council sat to deliberate on matters of the settlement, while in the Red Wing government lawyers meet to review settlement laws and debate disputes in the interpretation of said laws. Lastly the top level of the grand house was the residential wing. Although containing no permanent residences, a number of large rooms were kept for VIP visitors to the settlement, together with a central dining and lounge room. --------------------------- Licensed as a Royal Cultural property in Mooreton Bay: footprint = 10 368 I ended up having to do two separate builds as LDD froze every time I attempted to add the interior to the full model. Seriously, I don't know how you guys who build big in LDD do it. The program must have crashed at least 30 times towards the end of this build! The overview model totals just over 15 000 bricks. The house itself was inspired by this photo of a building in Sydney Australia, built in the 1800s and since demolished. After much frustration with the piano I cheated, and used the excellent design found here. The QML are to represent the battalion of troops I won as a result of Ch5A - many of you will see the loose historical parallel I have made with the KGL. As usual, C&C welcome! Enjoy!
  9. You may well recall the widow Martha Harris, who established herself in the colony of Stormhaven late last year producing high quality hats. Her store became known as the Widow's Hattery, and has gained quite the reputation in the Sea of Thieves. Business is booming, with the demand for tricornes particularly high! (OOC: especially since a certain builder has stopped using shakos as on reflecting he feels he wants to represent an earlier period - indeed he has just ordered another 37 from a Bricklink store in Germany - but I digress...) To supply the growing demand, Martha has opened a second workshop in the settlement of Mooreton Bay, ran by a women she has had in her employ since the beginning, and trained in the art of hat making by her very self. The workshop is located in two new adjoining buildings and features a retail section on the ground floor, with the production line and storage on the second and third floors. Things are looking up for the newly established Widows Hat Company, who recently won the contract to supply the Mooreton Bay Colonial Militia with their supply of tricornes - a factor that influenced the decision to open a Mooreton Bay branch! As I am currently away from home I am again dabbling in LDD. With a new appreciation for what is very much definitely an dark art, here is my second attempt at a digital build! Thanks to @Kolonialbeamter for his advice on my first attempt, the render is much better this time around! I have something much bigger in the works now, and hope to have it ready to go (if my computer can render it!) by the end of the month. Any advice/comments/constructive criticism is definitely welcome! The building design was heavily influenced by @Gideon's The Wrong Proposal. I've tried to make everything realistically buildable, although some of the plate pieces I've used in medium dark flesh would be extremely rare and expensive IRL! This medium artesian property makes Mooreton Bay a Level 4 'Large Town', although I miscalculated and updated the settlement thread to this effect a few weeks ago - now however it is correct! Long live the Queen!
  10. This is my take on @Bregir's excellent Department of Time concept. I really liked the idea last year when he posted it, I feel it is really appropriate for our great nation! Thus I have always been planning one for Mooreton Bay! This build is a modification of a medieval tower I built for Lands of Roawia, but in actual fact I had planned the bell tower first... Anyway I have been duel purposing alot of builds of late, but my build list has so much in it, and my building time has shrunk as I have started a new role with longer hours at work. I hope no body minds, but I figure I have to be smart if I'm to build everything I want! Anyway here is the build, with the description of the Department of Time by Bregir below. UPDATED PIC WITH NEW ROOF AS SUGGESTED IN THE COMMENTS BELOW! ORIGINAL VERSION FOR COMPARISON: Licensed as a small art and culture building in Mooreton Bay.
  11. After Sir Peter Nash OC, Baron of Swanly (architect), completed his sugarcane mill in Mooreton Bay, he stayed in Mooreton Bay for a while. He met the head of a Public Nautical School from a neighboring island who was eager to open a dependency in Mooreton Bay. "Our youth are the future and deserve the opportunity to be trained for service in the merchant marine." Peter was happy to participate in this and designed a beautiful school building for these smallest Corries in Alicentia. --- Will be licensed to the Crown/settlement by @Ayrlego in Mooreton Bay. Completing GoC task 5.2 Higher Education with this build. Property type: Royal Education Dimensions: 114 x 98 studs Total parts: ~19,500 Credits: - Source of inspiration: based on a gameplay design from Anno 1800 (Harbourmasters Office) - Design minifigures: The Minifig Co
  12. Peter Nash (architect) had already gained a lot of experience in designing factories. The sugar cane industry was also not strange to Peter. The step to this design assignment in Mooreton Bay was therefore a small one. This suger cane mill is a factory that processes sugar cane to produce raw sugar or plantation white sugar. As you can see, the sugar cane goes in on one side of the factory and the raw sugar bags come out on the other side. --- Will be donated to the Crown, and licensed as a Royal Factory building to Mooreton Bay by @Ayrlego(???) @Ayrlego, you take care of the paperwork? Property type: Royal Factory Dimensions: 130 x 84 studs Total parts: ~14,700 Credits: - Overall concept: partly based on a gameplay design from Anno 1800 (see picture below):
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