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Citizens of Nova Malto, As Mayor of our city, I have been in close contact with Don Isaac Montoya, the Corrington representative, as he has negotiated with the conquering Eslandolian armies. He has attempted to secure the peace and security of our city apart from their empire, but Eslandola has adamantly insisted on occupation of the entire island they have seized as their prize of war. We have all suffered in this recent war. Not one of us has not lost belongings, property, homes, and even friends and family to this war. In order to avoid any further suffering and death, Corrington has graciously offered to relocate the entire city. This will enable us to live free from the Eslandolian armies, and protect us from the dangers of having to find a suitable location to build. Eslandola has promised in their negotiations with Montoya to treat all individuals who remain the same as their own citizens so those who wish to remain are free to do so. However, for those of you who like me do not trust a nation that would invade a peaceful island such as ours, we will be able to relocate to the new city that Corrington is building on the island of Alicentia. Also anyone who wishes to travel elsewhere in the world has been guaranteed by Eslandola safe passage off the island. Evacuation of all who wish to leave to our new city will begin very shortly. We will be assigning departure groups so that there is consistency and order in loading of the vessels that will arrive. Please have your belongings packed and ready when it is your turn to board the ships as it will be impossible to coordinate belongings in any other way. May our endeavor be smiled upon. Mayor Giovanni Lorenzini
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The ongoing troubles in the Darklands has forced the displacement of many Nocturnian families, both rich and poor alike. Whole villages emptied after rumors arrived of marauding armies in the countryside, who forced villagers to provide quarter and food while ransacking those who resisted. Mostly the "pillagers" were nothing more serious than a group of bandits or, on occasion, a few Dragon Masters, displaced themselves after the fall of Dragon Keep and in need of nothing more malicious than a warm meal and bed. But troops carrying the Black Spire's standards had been seen more frequently in recent times. Reports grew every week of villages which, suspected of aiding the rebel cause, had been razed by Raavage's soldiers. This growing fear became too much for many of Nocturnus' already struggling people. Life here is hard enough without the constant threat from pillaging armies. So what was at first a trickle of refugees became a steady stream, as whole families packed up and sought shelter with relatives or friends in the quieter areas of Nocturnus - or, in some cases, in other lands. In fact, perhaps nowhere was the exodus more noticeable than in Nocturnus' border communities, where relative safety could be just a day or two's march away. Deciding to start their lives over in the lands of another Guild must have been a difficult decision to make. Those with plenty of darics in their pockets of course had an easier time, but poorer families had to face not only distrust in their new homes but also little to no employment. Most daunting to these refugees, however, was the journey itself. Mitgardia, with its harsh and unforgiving terrain, was most suitably to the hard-living people of Nocturnus, but neither rich nor poor could avoid the treacherous, mountainous roads connecting the two lands, where one misstep could prove disastrous. Often the men of the house had stayed behind to sell the family's property - or, most unfortunately, had themselves been forced into the ranks of passing armies - so these perilous treks were made mostly by woman, children and the old. A few of the older villagers, who had perhaps fought in the past and still kept a rusting sword or old bow hidden in their homes, had to be relied on to provide some measure of protection for the other refugees. Still, the well-patrolled roads kept most bandits away, and the majority of those who dared the journey were successful. Although their troubles would not be over, the Nocturnian refugees could at least hope for peace and a chance to raise their families. But hope, alas, can be fleeting. ----------------------------------------------------------------------------------------------------------- tl;dr - Pictured below, a group of Nocturnian refugees from Covenant lands enter the Mitgardian lowlands in hopes of a better future. The journey is not easy for everyone but families do their best to aid the old and sick. Fortunately, a cold, spring-fed pond abuts the trail, providing the group with fresh water and a good place to rest from the withering trek. ----------------------------------------------------------------------------------------------------------- About this MOC: With Challenge III underway in Mitgardia soon I needed some practice building something other than a swamp, lavafield or mountain so I put together this little freebuild. Mostly wanted to try out some new color schemes for me and go with a Mitgardia-flavored landscape. I thought parts would (correct me if I'm wrong ) look close to the highland-type areas of Scotland so I tried to go with a craggy, rock-strewn landscape, and sparse vegetation consisting mostly of moss and scrub grass. Of course, with current events in Mitgardia, these refugees might have to make the trek back... In any case, thanks for looking and any feedback is certainly appreciated!
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Joktan and his men deliver some needed supplies to a family living in the forest after their village was destroyed by The Hand: Previous build: http://www.eurobrick...showtopic=81859 Next build: http://www.eurobricks.com/forum/index.php?showtopic=81861 All C&C appreciated
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