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Great Brick War Minifig Subcontest Scoring- Okay, for the first time, we are going to open voting to almost all of Eurobricks. As stated in the contest rules, anyone who was a registered Eurobricks member, prior to 2/1/18, is eligible to vote. Each person who votes must comment in this topic stating their two (2) favorite entry numbers. IE "I Choose #46 and #22." Anyone who participated in the contest cannot vote for themselves, they must choose someone else's entry. Each entry contains a link to that player's topic, so you can view all of the pictures for each minifig before deciding. Judging will run until 2/22/18. The top 3 scores will be our winners. The Entries: Entry 1: Spud the Viking - Elite Special Air Service Entry 2: Paintballman: Hell Legion Helicopter Crew Fighter Entry 3: Entry 4: Spud the Viking - Peacekeeper Photographer Entry 5: Jansued - HALO Combat diver Entry 6: Leonardo da Bricki - Toohati 61st Recon Elite Entry 7: TheBeeze: Ranger Entry 8: Adamsons - NEW BRICKIKA, STALLAX INFANTRY Entry 9: Bobkid - Sigfig Entry 10: Jansued - Mountaineer Scout Entry 11: Thebeeze - PMC Entry 12: SigPro - Sniper Entry 13: Paintballman: 41st Elite Corps Vambeer Tunnel Rat Entry 14: TheBeeze - SIGFIG Entry 15: Jansued: Experimental Assault Exoskeleton Entry 16: Paintballman - Commisar Kira Entry 17: Adamsons - NEW BRICKIKA, STALLAX BTL. SNIPER
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Minifig Sub Contest- While we prepare for campaign 6, we thought we would do something different. This contest is a chance for you to show off your custom minifigs that have been kitted up for battle. It can be minifigs that you've just combined Lego Parts, 3rd Party Parts (Gear, clothing, and weapons), or custom modified. There are no specific requirements as to what you should have on your figures aside from them having to do with Warfare. Each player can create one thread to submit up to (3) Entries. No more than 3 Entries per player. Players should title their topics as: (GBW) PLAYER NAME - Custom Minifig Contest For each minifig entry, players should have (3) Images - A Front Shot, Rear Shot, and an Action Shot. Backgrounds of your choosing, but keep in mind your figures are the focal point, not buildings. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Players should provide some sort of description of the fig like what they intend them to be or if it is a copy of a real world unit or character. Players should provide a Kit list of what the figs have and what brands they are. Voting will be conducted by a public poll open to the entire forum who have registered prior to February 1, 2018. The top (3) Entries will earn (3) Points a piece and their photos may be used for promotional material for the Great Brick War. So yes, it is possible for (1) Person to win (9) Points. Contest to run from February 1 to February 14.
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Filace CP5- Bird in the Woods Part 2 of 8 COAC Campaign Map Name: Studica Grid: E8 After the shoot down of the COAC Jets flying over Xenor, the COAC embarked on a multiheaded Campaign to rescue the downed aviators and get them back to safety. Captain Beeze's team was briefed on the situation and where they would come into play in this large Operation. /url]Great Brick War -On the Flight Line. https://www.eurobricks.com/forum/index.php?/forums/forum/180-the-great-brick-war by Jesse Beeze, on Flickr Standing on the Flight Line the team was detailed on how they would be HALO Dropping into Xenor territory. The team was to jump from a cargo aircraft flying a commercial route to avoid detection by the Xenor Air Force. Great Brick War - CP05 by Jesse Beeze, on Flickr Once on the ground, the team would have a 4 Mile hike on foot. Great Brick War - CP05 by Jesse Beeze, on Flickr The team would be moving under cover of dark. Great Brick War - CP05 by Jesse Beeze, on Flickr Their target: a Harrier out post close to the border. The Xenor airforce built small cutouts in the wooded areas along the mountains to take advantage of the Harriers VTOL capabilities. The bases were extremely difficult to spot. It was essential to take out as many of them on the ground as they could to support the aerial aspect of the rescue and for future aerial operation in the AO. Great Brick War CP5 by Jesse Beeze, on Flickr The base well guarded by units from Xenor's Mountain Regiment. Great Brick War CP5 by Jesse Beeze, on Flickr Great Brick War CP5 by Jesse Beeze, on Flickr The team crept up to the pad. Their intentions were to try and get in close enough that they could blow the pad with C4. Great Brick War CP5 by Jesse Beeze, on Flickr The team was spotted and a fire fight broke out Great Brick War - CP05 by Jesse Beeze, on Flickr The pilot made a break for the Harrier. Great Brick War CP5 by Jesse Beeze, on Flickr The team was now heavily engaged and putting immense amounts of fire down range to suppress the enemy as they heard the Jet roar to life on the pad. Great Brick War CP5 by Jesse Beeze, on Flickr The team armed their LAW Rocket and took aim at the Jet as it started raining down cannon fire on their positions Great Brick War - CP05 by Jesse Beeze, on Flickr The jet was clipped just under the wing and crashed landed on the edge of the pad with pilot ejecting shortly before impact Great Brick War - CP05 by Jesse Beeze, on Flickr With their mission now complete, the team quickly broke contact and exited the area before enemy reinforcements arrived Great Brick War- CP5 by Jesse Beeze, on Flickr The mission was complete, but the team was far from safe. A pursuer had picked up their trail. Great Brick War- CP5 by Jesse Beeze, on Flickr
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Campaign 5 Through the Mountains Map Name: Studica Grid: E8 Time: 2330 Hours It has long been rumored that the COAC and RON were breaking international law and moving troops and supplies through Xenor to try and gain an upper hand on one another. The recent tumultuous activity in the Brick of Nations has stirred up a bit of trouble for all nations. Since the latest revelation of the CoST base inside Xenor being bombed by the Xenor air force, RON forces have begun amassing along the North Eastern border of Xenor in preparation for an Assault. Meanwhile a pair of COAC jets were dispatched on a reconnaissance flight over Xenor after the Filace intelligence agent was executed in hopes of spotting more RON Forces. The two jets were picked off by the Xenor Harrier force. Both pilots safely ejected in Xenor territory and are currently on the run. Efforts are now underway by COAC forces to push into Xenor to try and rescue their pilots and restore some balance of order as diplomacy has long since failed. Campaign Guidelines RON forces are to be shown either A. Coming to the aid of the bombed base they had inside Xenor or B. Attacking Xenor forces. COAC foraces are to be shown either A. Searching for the lost pilots or B. Attacking Xenor Forces. RON and COAC forces can be shown bumping into each other or bumping into Xenor forces while completing the rescue parts of the mission. Though not required, players who collaborate can improve their score. The terrain is snowy and mountainous. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP5)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP5) Filace - Broke Back Mountain") Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP5) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 12/29/17 - 1/29/18 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 1/29/18 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome Whichever side wins will gain access to routes of movement negotiated with the Xenor government for future operations. All players who participate will be awarded the points they earn for each build. Minifigs outfitted courtesy of one of our sponsors, Minifig.cat Be sure to check out their site and all of the great products they offer to build up your armories!
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Recruiting Campaign 1 The Fight for Support We are going to run a small contest and support campaign before rolling out Campaign 5. The goal here is to help boost our membership here on Eurobricks and gain some new members. There are a lot of talented military builders out there who we still have not reached. Our goal with this project is to reach them. Due to the sizing guidelines listed below and the goal of this campaign, players are asked to focus and build extremely detailed builds. The whole point of this game has been to advance ourselves as builders so let's put that to work here and shell out some serious quality work. All builds can be used as promotional material for the Great Brick War. If players are not okay with us using your Pictures to advertise the game, do not submit a build. We reserve the right to disqualify and not include any builds from completion or in our promotion campaign if we do not feel they are up to the quality we desire. There is no team planning needed for this so start working now and don't wait until the last minute. Build Guidelines Players are to build a 16x16 Vignette - No bigger, no smaller. Players are to show their troops doing anything of their choosing in any location- No Blood or Gore All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- RC1)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- RC1) Filace - Make Building Great Again") All LDD Builds must be labeled- Example: (GBW- CP4) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Players can only submit (1) Picture for Judging. (Other pictures may be linked) Pictures cannot have any watermarks as they will be used for advertising. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Picture Size is limited to 800x600 but players are encouraged to link to a Higher Resolution version we can use. Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Share your photos in the GBW Flickr Group! There are no restrictions as to what you can show in this image based on your points scale. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 11/24/17 - 12/14/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 12/14/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island THERE WILL BE NO EXTENSIONS FOR THIS CAMPAIGN The Outcome All Participants will receive (3) Points for Completion and (1) Pair of Eclipse Grafx custom molded hands/gloves.(We have been given a random assortment, we will not take requests) You must make a real effort here. Do not just slap minifig on a plate and expect to get points and a prize. The winner will be selected by a group of outside judges. The winner will receive (6) Points and a Prize Pack put together by the staff - (Staff Members not eligible to win physical prizes but do keep their points) As if not already obvious, this campaign is being sponsored by our friends over at Eclipse Grafx
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Filace CP4- Dockyard Ambush Map Name: Studica Grid: F4 After the crushing defeat by RON forces, the COAC withdrew back to the town of Carrefour to try and regroup and move forward. The Filace Marines were assigned the task of holding down the dockyard along the river while the higher ups planned out the next phase. Great Brick War by Jesse Beeze, on Flickr The Marines patrolled along the dock all hours of the night awaiting word on when the next move would be made. Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Captain Beeze and his team were still assigned to shadow the marines so that they could provide support as needed or serve as a QRF Force. Great Brick War by Jesse Beeze, on Flickr Some time during the night, a small band of RON Spec OPs Forces snuck into the Dockyard and started taking down the Marines one by one. Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr the Team became alerted after a single shot was fired and the round ricocheted off the shipping containers. The leapt into action and started returning fire. tean Great Brick War by Jesse Beeze, on Flickr The Team slowly worked their way up on the enemy shooters and retrieving the wounded marines after placing a call to their Friendly Plantasean Snipers on the Roof Tops of the neighby Favela. Favela by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr The Team managed to restrain the last attacker alive in hopes of interrogating him and getting some more information out of him.
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Campaign 4 Fighting for the City Map Name: Studica Grid: F4 Time: 0630 Hours After narrowly stopping the COAC Advance, RON forces are now trying to push the COAC back out of their territory. COAC Forces have dug in rather than completely withdrawing out of the city. Both sides have hunkered down in tight Close Quarters Combat with each side fighting from building to building engaging in small skirmishes to try and maintain control of a city block. And we're back after a much needed break so that no one would get worn out. Thanks for sticking around and we hope you enjoy this round. More to come! Campaign Guidelines Both sides are to show their forces engaging in Close Quarters Combat in a city. (Failure to do this will result in a loss of points) The goal for both sides here is to show coordination with each other across your builds. Stories should intertwine and share details. Be creative. This will be a big part of your score. Nations that currently have not declared war will need to do so before submitting combat builds or find other creative ways to build something to fit in with the guidelines. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP4)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP4) Filace - Fueling up the Jets") Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP4) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 9/20/17 - 10/29/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 10/29/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome If the COAC wins, they will maintain their foothold into the next campaign. If the RON wins they will be assaulting into COAC territory in the next round. All players who participate will be awarded the points they earn for each build. The winning team will earn a special tag. Players can have only (1) GBW Tag in their profile at a time. If you would like this tag, please let a GBW Staff Member know.
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[GBW] Episode 12 - Mouse Trap [GBW] Episode 12 - Mouse Trap [GBW] Episode 12 - Mouse Trap [GBW] Episode 12 - Mouse Trap
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Brethren of the Brick Seas (BoBS) Intro Thread (Just looking for the Master Index?) What is it? Brethren of the Brick Seas is a role-playing building game set in the age of discovery/age of sail. It is the land of infamous pirates, brave sea-captains, bold explorers, cunning traders, and heroic soldiers, and it is open for all who wish to join! Through official challenges, minichallenges, freebuilds, the economic game system and the raiding and commerce system, every player has a role in the development of the Brick Seas and the potential to alter geopolitics, and eventualy history. The four playable factions interact, cooperate, compete and struggle for power, just like the players do, in a diverse world, where you can help explore (and exploit!) the riches of the new world. (For a quick start guide, see here) How do I sign up? To sign up, you first need to pick one of the four player factions: Sea Rats Oleon Corrington Eslandola Then you need to create your sig fig and post it in the relevant faction thread, and you are now an official member of BoBS! (For a guide on how to sign up and get started, check out the Quick Start Topic) Where do I ask questions? For general questions, lore questions, or history questions, ask in this thread. For faction specific questions, ask in the faction threads. Ask away! Background: The year is 617 AE (After Empire) and this is the dawn of the second era of colonialism. Only time will show what history will bring, but all three nations are looking to solidify their hold on their new posessions. Era I was kicked off with the discovery of lands across the Sea of Storms. For the first time in the history of the continent of Halos, new lands had been discovered. Even more shocking, the Halosians were no longer alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. The first era, spanning the years 615 and 616 AE, marked a rapid expansion into newly discovered lands, in a race to maintain relevancy in the power struggle of Halos. Oleon, Eslandola, and Corrington all laid claims to a multitude of islands and invested heavily in new settlement and industries. In order to protect these new holdings, a naval arms race developed, and the merchant marines of all three nations grew rapidly. In the shadow of the immense wealth being shipped home from the colonies arose a rag tag group of opportunists, who styled themselves as a loose confederacy known as the Sea Rats, plundering, smuggling, raiding, or sometimes just living free outside the grasps of the empires. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread
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A group of four heroes leave the confines of the Hall and walk through Eubric, the brisk morning air cutting through the streets. Navigating through clusters of Eubric's bustling citizens, the heroes eventually reach the Albatross Inn. They open the front door and step into the foyer. A drifts through the rooms of the Albatross, sans a singer to say the lyrics. The party enters the bar, and the same brown-haired man that walked through the hall stops playing the piano, and stands up. It was Gabriel Cour - sharply dressed in a suit, as opposed to his normal military gear. "Apologies in advance for not being dressed for the job right now. They enforce a dress code here, and I wasn't sure when you were going to show up." "Yeah, military duds scare off the customers." pipes in the barkeep. "That, and Mr. Cour needs to work off his tab somehow." "If you think that piano playing here is my only source of income, you are mistaken. Don't pay attention to him. He likes to hear himself speak. You all here?" Gabriel looks expectantly at the party. The Party: Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) Calamity (Scubacarrot) 24 year old human Mage Lind Whisperer QM Note: Welcome to 143! You have 24 hours to make purchases/confirm. I'll add your stats once everyone makes their marketplace trips and checks in.
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~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ EQUALITY. JUSTICE. REVOLUTION. Fallen leaves of autumn swirled on top of the sewage as Kukulkan, the head of the Orcish Liberation Movement, made his way through the sewers under Eubric Freeport. He followed illuminated engravings on the wall that only appeared to those who had been granted access to the Wolf’s Den, the secret hideout of the notorious Wolfgang. Once he got there, Kukulkan was greeted by Ulric Wolfkin himself. The orc had made an agreement to join the Wolf King's Followers. “I have to say I was pleased when you contacted me, Kukulkan. I have been trying to get the greenskins on my side for a long time now.” “I have had my reservations towards you and your organization, but with the situation of my kind being what it is, the Wolfgang is our best bet. The Wolfgang is not what it used to be – especially now that the witch is gone.” “Ah, yes. Dear Barbie left us not long ago. I’m not surprised you knew about it, given your companionship with the Oracle. We got into a little quarrel over ethics with Barbie, and she flew off to ruin some other civilization. I admit it was stupid of me to think I could benefit from her.” “The witch was nothing but trouble, boss. I learned as much during the mission in Babeleth.” “Yarr, good RIDDANCE to HER!” “Kukulkan, I’d like you to meet Walbartan and Hodurr Thornback. They’ve proven to be loyal followers, so I have appointed them as new Wolfgang Generals. I have weeded out most of the thieves and murderers from my followers, including the old generals, so that my final goal would not be corrupted.” “Your final goal is becoming the First King of Uland, isn’t that right?” “No, in fact my final goal is to install law and order to this place. You know the history this island bears. It is crucial to the future of Olegaia and all the people that live on it. It must be cherished and protected, something the old Houses are inept to do.” “I’d like to hear what makes you think you are any more capable.” “HA! He’s got some BALLS, that one!” "I would watch my words if I were you, orc!" “I appreciate your honesty, Kukulkan. Like you have your calling to save your people, I have mine. I may come from a foreign country, but I was lead here by a higher power to do good – just like you.” “I was shipped here by a bunch of slave traders, but I get your point. And I’m willing to give you the benefit of a doubt. You have the orcs. Better not let us down, or we will show you the wrath of Tarok.” “I will not. I now have two out of the six Veterans of Heroica on my side, so I trust it will make it easier for me to get in contact with the mighty heroes you have gathered under the roof of your Hall, right?” “I suppose so. The Houses will be pissed off, of course, but with their division to Crescent Union and Sungold Alliance, they will desperately try to get heroes on their side as well. War is inevitable, and Heroica will be divided due to it as well, but nothing lasts forever. At least we orcs do not mind war.” “That is exactly why I wanted you on my side so much, Feathered Serpent.” That day Ulric’s reach over both Eubric and Heroica grew greatly, and thus choice members of Heroica were sent letters of invitation into the Wolf King’s Followers. JOINING THE WOLF KING'S FOLLOWERS: ~ If a player character has reputation with the Wolfgang, they can opt to join the Wolf King's Followers by posting a "letter" where he or she expresses their will to this topic. ~ The character's reputation with other Houses is not affected. However, they cannot join the Sungold Alliance or the Crescent Union as long as they belong to the Wolf King's Followers. ~ If the player character leaves the Wolf King's followers, they will lose their reputation with the Wolfgang. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Calamity (Scubacarrot) En Sabah Nur (Jebediahs) Kiray Nastayo (KingoftheZempk) Keliim (Mencot) Monk Pretzel (Palathadric) Purpearl Berthadhiell (Purpearljellyblob) Skrall (Waterbrick Down) WOLFGANG CONTRABAND: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. Phoenix Incense (Revives all knocked out party members to full health during a battle.) Costs 150 gold. Mythril (A very rare metal that can be forged into weapons, adding 10 WP.) Costs 1000 gold. Scroll of Magic Disguise (Changes the appearance of the target to anything the caster desires for 1 ether per minute of duration (actual duration dictated by the Quest Master).) Costs 500 gold. FIRST FACTION EVENT: SPREAD THE WORD ~ All members of the Wolf King's Followers are urged to spread the word about the coming of the Wolf King during their quests. ~ For every influential individual or group they successfully persuade to support the Wolf King, they will gain a more prominent standing within the faction (see Ranks below). This ranking can be increased by doing other favors for Ulric as well. Those with higher reputation with Wolfgang will automatically start from a higher rank. ~ The success of persuasion is dictated by the Quest Master of each quest. Utilizing job traits like diplomacy, intimidation and promiscuity will aid the persuasion. ~ This event lasts for the time being. Ranks Esquire (equals good reputation among the Wolfgang) - Kiray, Purpearl, Skrall, Keliim Knight (equals great reputation among the Wolfgang) - Calamity, Nur, Pretzel Baronet (equals outstanding reputation among the Wolfgang) Baron Viscount Count Margrave Duke Grand Duke Viceroy
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Location:G10-Onix Tags: Building, Spying, Science If you have not already... Please read Part 1 before this build. Thanks! What the heck happened here?!? Maybe one of these computers still works... Sweet! Let's see if there's any surviving surveillance footage... Log date 759, this is Dr. Andrew Stanton. My research on scaling down the GATE drives is finally complete. Two top ranking Octan executives are arriving soon to witness the first test of my remarkable new technology. Wait, here they are now! This is Dr. Stanton signing off. Welcome gentlemen! I assume your journey was pleasant? Cut the pleasantries Stanton. We're here to see the GATE, not to socialize. We've invested a lot of time and money into your little project. It had better work. Very well. If you would just follow me down these steps... The work we have done here is really quite remarkable. We have downscaled the GATE drive to a point where it can effectively teleport a single minifigure anywhere, anytime. No longer will massive cores powered by tens of thousands barrels of Awesomenium be able to transport an entire cruiser into a general sector. No, this, operating on a fraction of the resources required, can send a single subject anywhere. The possibilities are limitless! Send a Special Forces agent behind enemy lines undetected? Of course! Your scientists need a sample from a far-off planet? Instead of sending an entire team, just beam them over there! Yes, yes, that's great, but does it actually work? See for yourself. One of our top pilots, Mr. Quinn Anderson, will be making a jump up to one of our stations orbiting Onix. And that is only the beginning... Let's do this! Capsule is locked in and ready. Final preparations are complete. We are go for launch in 10... 9... 8... 7... My life's work is nearly complete... What could go wrong? 6... 5... Sir? Something's wrong! What? What is it?! 4... 3... 2... Abort! ABORT! I can't! It's too far in the countdown! 1... ARGGG! What's going on! Shut it down! SHUT IT DOWN! What have you done!? *muffled explosion, screams, and sounds of crackling fire* Recording ends. Oh my... I have to get this back to HQ. Wait a second... I only saw one body! Where are... the rest of them? You're not going anywhere... TO BE CONTINUED!
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~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ PROGRESS. CREATION. LIBERTY. On a late summer's night, a secret assembly took place in the Chateau de Shadeaux, located high on top of the Crescent Hill. Count Noctus Shadeaux had heard that his rival merchant, Heinrich Hinckwell, had formed an alliance earlier that day, and thus summoned those great houses that had been left on the outs into his mansion: the Ji Pei, foreign ambassadors and innovators, and the Guild of Invision, alchemists that dominated the potion business in the city. To counter their rivals, the Shadeaux, the Ji Pei and the Guild of Invision put together the Crescent Union, as it would later be called, during that night. "It is insulting zat 'Einrich does not deem us worzy ouf zoining 'is effourts tu regain 'old ouf zis city!" "But Count Shadeaux, we are as much of a threat to him and his allies as the Wolfgang. Surely you understand that. Look at us; a true menagerie of foreigners and minority races." "Hmmm, yes. We have all changed this city in our own way too, we have." "U'lalah ith right; only ve knov vhat vreedom truly meanth! It ith conthant change and adaptation! Eubric cannot remain vree in the handth ov Volvgang nor thith Thungold Allianthe!" "Exactement! Zat is why we 'ave to create an opposing force, one to be reckoned wiz! We must give zis city a ruleur who can truly change it four ze betteur." "But who would be such a leader? I would say you are a force to be reckoned with, Umbra. With your cunning and determination, nothing could stand in our way." "Do not sell yourself short, my son. You are wise beyond your years, and your military training will be desperately needed in the times to come." "I agree with your mother, Jun. You would make a fine king for us, and make Eubric a close ally with the mighty Xu." "What about our Guildmaster, hmmm? The Masked Man has been around for centuries, and with his mastermind at our helm, nothing would stand in our way." "Speculation is worthless. We need to see which one among us is the most popular - that is the only way to beat Ulric to the throne. I say we do as the others did and call the Heroicans to join us. They are not always trustworthy, but if we can convince those most loyal to our cause to spread the word, we could win over the common folk's favor." "Zo, we shall leave it tu 'Eroica tu decide who becomes our noble ruler, n'est-ce pas?" All three families agreed to this, and thus choice members of Heroica were sent letters to invite them into the Crescent Union. JOINING THE CRESCENT UNION: ~ If a player character has reputation with the Shadeaux, the Ji Pei or the Guild of Invision, they can opt to join the Crescent Union by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Hinckwells, the Bonapartes and the Ziegfrieds, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Crescent Union, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Atramor Gibbin (CallMePie) Boris Bruhalv (Waterbrick Down) The Demon Germ (samuraiturtle) Dyric Rone (The Legonater) Ezeran Yanarr (MysticModulus) Guts Holla (Scubacarrot) Hoke Ablesword (UsernameMDM) Hybros (JimBee) Lind Whisperer (Lind Whisperer) Na'im Thamir (Enceladus) Sorrow (Endgame) Terry Yelnats (Endgame) Tesni Hightribe (Peppermint_M) Thormanil Nihai (swils) Torald Waruelf (Alfadas) Warlen Melimane (The Chosen Minifigure) CRESCENT STORE: Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Costs 150 gold. Libra Signet (This sealing ring bears the secret emblem of the merchant’s guild. The owner can purchase items at a discount (decided by the QM) in any store during a quest. Does not apply to the Marketplace.) Costs 500 gold. Moebius Ring (This ring only has one side, symbolizing the eternal cycle of life. The wearer is automatically revived to full health once per battle; accessory.) Costs 1000 gold. Tritech Enhancement (A device that can be attached to any weapon inseparably. The enhanced weapon ignores defense and damages undead.) Costs 1000 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Crescent Union may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Guts Holla: 11 (5 votes by Guts, 2 votes by Dyric, 1 by Na'im, 1 by Terry, 2 by Boris) Jun Ji Pei: 13 (5 votes by Atramor, 3 votes by Warlen, 5 votes by Hybros) Lind Whisperer: 5 (2 votes by Lind, 2 by Demon Germ, 1 by Torald) Umbra Shadeaux: 4 (4 votes by Thormanil)
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~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ TRADITION. PROTECTION. AMBITION. On a late summer's day, a great gathering took place at the Hinckwell Villa on top of the Sungold Hill. The master of the house, the wealthy merchant tycoon Heinrich Hinckwell, had invited over the representatives of two other great houses that had been in power in the city of Eubric for ages: the Bonapartes, the wardens of the sea; and the Ziegfrieds, a fabled family of wizards. On that day, the Hinckwells, the Bonapartes and the Ziegfrieds formed a pact that would become known as the Sungold Alliance. "My friends, I have a strong belief that with this pact, we will thwart the advance of Ulric Wolfkin's poison in the minds of the citizens." "That is all well and good, Mister Hinckwell, but what alternative are we offering to the people who grave for justice and laws." "Alternative? Eubric has been a freeport since the day it was founded! I say our alternative is to keep things as they ought to be!" "Lokuro, ei'ara..." "And look how well that has worked out, Commodore!" "Brothers Ziegfried are correct. While we may think everything is fine and good in our city, the people are restless and unsatisfied." "Aye, and not just the poverty. The young nobility have joined the outcry for monarchy." "If the people want a kingdom, I say we shall give them a kingdom. But not one ruled by a wolf-headed outlandish thug, but a noble and civilized king who respects the rich history and customs of Eubric." "But which one of us would it be?" "If we truly must abolish our old ways and have a ruler, I would propose my niece Attina, once she returns from her mission on the Helvetian Ocean. With her worldly experience in leadership and battle, she would make a fine leader for us in these troubled times." "I must say our older son, Lorcan, has the ambition and vision that is required of a great leader. His expertise in economy and diplomatic relationships would be a major benefit to our city." "Mother, you flatter me. I am certain father is better at all of that than me." "But both of them are so young! My husband Altair is an immensely powerful mage but also the kindest person I have ever met. He if anyone could make the people listen to him, and show that we wizards can be depended upon. Many fear magic, but it can be used to do so much good!" "We could stand here and argue about this all day long, but I have a better idea. We need the support of Heroica. With the influence they have on people, they could really work in our favor. So how about we invite those Heroicans who have shown loyalty to us into the alliance, and give them a say in this matter?" All three families agreed to Heinrich's idea, and thus choice members of Heroica were sent letters of invitation into the Sungold Alliance. JOINING THE SUNGOLD ALLIANCE: ~ If a player character has reputation with the Hinckwells, the Bonapartes or the Ziegfrieds, they can opt to join the Sungold Alliance by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Shadeaux, the Ji Pei and the Guild of Invision, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Sungold Alliance, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Althior Emorith (K-Nut) Lord Cedric (wiz) Eric (Khorne) Erik Tyrvarr (Myrddyn) Jinnipher Buchaire (JimBee) Johon (Bricksandparts) Jon "Sarge" Mcency (Pyrovisionary) Lawrence Boomingham (Zepher) Mortimer "Em" Mahzan (Emjajoas) Namyrra Uq (Quarryman) Nerwen Calmcacil (Chromeknight) SUNGOLD SHOPPE: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Mystril (Adds 10 spellpower when merged into a weapon at a smithy; can only be merged once per weapon, and never into shields; the weapon gets the “Mystic”-prefix.) Costs 1000 gold. Cornucopia (This horn of plenty is said to ensure limitless wealth. Increases the holder’s gold by 25% at the end of each quest.) Costs 500 gold. Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles; accessory.) Costs 2000 gold. Zirconia (This rare gem blessed by Ethereth reflects all the colours of the rainbow. The owner can cast spells of any element. It cannot be imbued into equipment.) Costs 900 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Sungold Alliance may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Eric: 7 (3 votes by Eric, 3 votes by Erik, 1 vote by Sarge) Lawrence Boomingham: 15 (6 votes by Althior, 2 votes by Boomingham, 1 vote by Mortimer, 6 votes by Nerwen)
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As bidden by the mysterious, magical note, six Heroes head out into the Eubric Plains at their employer's behest. Those Heroes are: The Party: Terry Yelnats (played by Endgame) *Party Leader!* Level 6 Mage Health: 10/10 (5+5) Defense: 1 Ether: 10/10 (5+5) Power: 9 (5 +4) Gold: 23 Equipment: Grumpy's Staff (WP: 10), Leather Cap (SP: 1) Inventory: Ether Lash Wand: (WP 3 Wand, at the cost of 1 ether per WP the Wand becomes dual strike for one attack.), Cattle Prod Staff (WP: 3), 3x Potion, Remedy, Sapphire (Wind), Opal (Ice), 2x Bat Guano (can be thrown at an enemy to cause the Blind Effect), Bedroll Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 6 Power Bonus: 0 Health: 15/15 Defense: 8 Gold: 115 Equipment: Brine Blade (WP:5, deals Poison 5; greatsword), Full Moon Shield (SP:5), Moone Mail (SP:3; bodywear) Inventory: The Beheader (WP:15, defies SP; greatsword), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Bedroll, Shovel, Letter of Recommendation Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric *Immune to Stunned and Poisoned* Level 8 Power: 11 (8 + 3) Defense: 2 (2) Health: 16/16 (16) Ether: 12/12 (10) Gold: 103 Equipment: Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 2 Potions, 4 Remedies, Phoenix Essence, 4 Tonics, 1x Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Bone, Grating Stone Ezeran Yavarr (MysticModulus) 42 year old human mage Level 1 Power: 4 Defense: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff infested with demonic slime (WP 3) Inventory: 3x Potion, Emerald (Wood) Torald Waruelf (Alfadas) 20 year old male Human Barbarian Level 1 Power: 4 Health: 8/8 Gold: 10 Equipment: Old and Rusty Greatsword (WP: 3) Inventory: Potion, Mead, Kheyli (K-Nut) 327 years old female fairy Level 1 Barbarian Power: 4 (1+3) Health: 8/8 Gold: 0 Equipment: Barrager (WP:3 Greatsword) Inventory: 3x Potion, Mead The rays of the morning sun filter through the vegetation of the bordering Eubric Forest, casting dappled shadows across their employer and the man accompanying her. The woman, unmistakable thanks to the hair of the same hue as the ink upon her notice, sits atop an unnatural bush likely of her own conjuring, its chalky-looking fruits the color and consistency of bleached bone. The man next to her waves to the Heroes. "Howdy, there, Heroes!" The purple-garbed woman merely crosses her arms and taps the tips of her two staves together impatiently as she waits for the Heroes in the back to catch up. "You're all here? Well, whatever. I need some Ancient Bones for a project I've cooked up, and you lot are gonna--" "Whoa, there, kiddo, shoudn't you let 'em introduce themselves first?" The woman rolls her eyes. "Whatever." The man chuckles. "The name's Mac. I'm normally a driver for the Shadeaux--actually worked with a few other Heroes a while back--but today I'm out here on personal business." Mac jerks his head toward the purple-haired woman. "This charming little lady is your employer Kiri Murasaki." Kiri eyes the Heroes. "Pleasure," she says acidly. "Can they get to work now?" Mac smiles generously at the young woman. "All in good time, kiddo." Mac looks back to the Heroes. "So, 'fore we get started, mind introducing yourselves? You and I will be traveling together on this job, after all." What will the party say? QM Note: Welcome to the Quest, everyone--and for a few of you, welcome to your first Quest as well! If you need anything explained, don't hesitate to ask. Please check to make sure your stats are correct, and if you make any Marketplace purchases, be sure to do so before you post here (and let me know that you have so I can update your stats!). You have 24 hours to confirm your participation in the Quest.
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[P6-LS] Joining Blackmoon Squadron
Ephseb posted a topic in Mysteries: A Star Wars Role-Playing Game
*Your entry has earned 13 XP (S:4, T:4, A:5) + 5 bonus XP for a total of 18XP Lieutenant Seb „Chase“ Koltin Phindar, Demetras Sector, Outer Rim Territories 43:3:16 GrS (9 ABY) After the New Republic’s conquest of the Pyria system, Wing Commander Varth created Blackmoon Squadron, referring to the codename of the planet Borleias during the operation. For his new squadron, which is made up of fresh-off-the-assembly-line E-Wings, the experienced officer recruited mainly pilots with experience in flying Incom vessels for clandestine Rebel Alliance cells in heavily fortified Imperial sectors. Blackmoon Squadron has flown its first missions out of Phindar in the Demetras Sector. In stark contrast to Commander Varth’s reputation, the squadron has only lost a single pilot during the first four standard months of its existence. As a replacement for the fallen squadron member, Seb Koltin, a native of Vondarc and former commercial pilot, has been recommended to Commander Varth. Koltin has combat experience in both the Z-95 and T-65B, having served in Bothan Space and the Tapani sector during the height of the Rebellion. FXT29954 Seb Koltin: Lieutenant Koltin reporting for duty, Commander! Cmdr. Varth: At ease. Welcome to Phindar, Lieutenant, I hope you had an uneventful journey. You’re taking the callsign Blackmoon 9. Simulator training is scheduled daily at 0900 and 1800 hours, unless otherwise specified. Your quarters are in Complex Besh, Room 272. I’ll introduce you to the squadron and our support staff at tonight’s briefing, 2100, conference room Four, Complex Besh. - - - - - - - - - - - - - - - - For my first ever Eurobricks RPG build, I’ve created the hangar-space for Blackmoon 9 (indicated by the Aurebesh “9” on the floor) at the New Republic base on Phindar, the accompanying E-Wing starfighter, utility towers for mechanics, a mobile refueling tank and a ladder for climbing up into the cockpit. I hope you like it and would appreciate any feedback! FXT30001 Blackmoon squadron E-Wing FXT30004 E-Wing front view FXT29999 E-Wing underside FXT29955 FXT29980 FXT29981 FXT29992 - the figures: R5-L2, Commander Varth, Lieutenant Seb Koltin FXT29988 - more figures: 2 mechanics FXT29994 Underside of the ladder - I used the clear accessory clips to make it "hover"- 10 replies
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At any time you can pursue a bounty by posting Bounty Missions. Post one build showing your bounty hunter pursuing their quarry on the described system. If your post scores above the Threshold (5XP for all current active bounties) then you may proceed to your second build. In order to capture your quarry, post another build showing your bounty hunter engaging or capturing the target. If that build also scores above the Threshold, you have successfully completed the Bounty mission. Whatever XP your second Bounty mission entry earns, your faction will receive that many IP to place in a system accessible to your faction. First mission entries do not earn IP, unless the bounty planet is accessible to your faction. Do not mark your build as eligible for IP when doing the submittal form unless the system is accessible to your faction. All information about the target is included in the Bounty Posting. Anything not specified is up to you. Whoever succeeds in completing the bounty mission will have their name and builds permanently put up on the bounty hunter rankings, and their interpretation of the target will become canon. When posting a bounty hunt, include [Bounty] in the title of your topic, and link your post in the replies below. (!) The Bounty System will develop and change over time as hunters take down targets and provide useful data. Feel free to offer feedback. Active Bounties New Bounties will be revealed once all current bounties have been completed. Bounty Hunter Rankings
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MKJoshA here, just hijacking the first comment for an announcement. We are taking a break from Factions here on EB. We hope to have a new RPG up and running soon. If you're interested in helping let me, MKJoshA, know.
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The headquarters of White Knight Surveillance sits in stark contrast to the other glitzy buildings of the Platinum Way. The imposing structure's architecture harkens back to a by gone era with ornate stone pillars and reliefs of warriors on chargers banners unfurled. The two Chimerans and Varen make their way inside and are greeted by a friendly secretary. Inquiring about Agent Oddsphere the trio are ushered into a cramped but tidy office. A Quaarm floats behind a desk reading from their holo-pad. "Ah heroes, right on schedule... I do so love punctuality. Won't you come in to my humble work space? Pardon my mess, my case load is a bit overwhelming at the moment and I'm running out of filing space. I'm Agent Oddsphere, epsilon cohort at your service." The Quaarm gives a slight bow, "Can I get you anything, coffee, water, tea?" Party Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/10 Vitality: 8 Velocity: 2 Strength: 2 Skill: 2 Smarts: 2 Spirit: 0 Proficiencies: Medicine 1, Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: none, Credits: 10 Equipment: Mecha Strike (standard, kinetic, melee weapon), Inventory: Nanite Elixer (2x), Plasma Potion (2x), Varen Nastayo (KotZ) 26, Male, Human Character Points: 0/10 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 0 Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1 Known Spells (if applicable): Credits: 55 Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube Inventory: 1x Essence of Glibness, 1x Essence of Intellect Felix Mao (Khorne) 37 Cycles Old Male Chimeran Character Points: 1/10 Vitality: 5/5 Velocity: 3 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Short Range Weapons 1, Insight 1, Coding 1, Survival 1, Nature 1 Known Spells: Enhanced Vision Credits: 0 Equipment: 'Old Reliable' Plasma Handgun (Standard Short Range Energy Weapon), Cloaking Generator, Hacking Chip Inventory: Plasma Potion (1x) Mission Master (MM) Note: Welcome to Mission 2! Please look through and make sure I've got your stats correct. We'll get going once everyone has confirmed in thread. Please strive to keep out of character (OoC) comments limited. If it's a quick question or note, no problem, otherwise for lengthy discussions please use the appropriate non-mission thread. The goal is to have fun, so keep that in mind with your interactions between players, if I need to mediate anything please feel free to shoot me a PM. As noted in other discussion, I'm currently juggling a hectic schedule between newborn twins and the rest of life, so my activity will probably go in spurts, but my goal is to respond at bare minimum within 24hrs. Thanks for your patience and enjoy!
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Zaria, Soren, and Yelana meet up outside the Oc|Tan refueling Depot on the lower level of Ebria Station. Lighting in the lower levels flicker and the grime of the station is thicker all around. The industrial smells of oil, metal, and plastic permeate the air and the whine of power saws from the nearby scrappers guild pierce through the hustle and bustle of merchants on the lower docks. The Depot occupies nearly one half of the arm of the lower level with storage tank upon storage tank stretching from floor to ceiling. Upon inquiring at the desk of the front office the heroes are ushered into a small quiet non-descript board room. Seating themselves at a table, a voice echoes through the room from a blank viewing screen mounted upon the far wall. "Hello, hello? Can't seem to get the scrying camera working right, one moment please." Seconds later a Stratitarian flashes upon the screen. "Ah there we go... oh you're still here. Well you're all set then, got everything ready?" Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 0/10 Vitality: 6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee), Dune Sea Armour (Standard Kinetic Armour) Inventory: Energy Cell, Plasma Potion Soren Aeolus (The Legonater) 31-year-old male Human Vitality: 5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 0/10 Vitality: 6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 0 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles Inventory: Plasma Potion Mission Master (MM) Note: Welcome to Mission 1 folks! Please ensure that your stats are correct. We'll get started once everyone has confirmed in thread. Please try and keep out of character (OoC) comments limited. For a quick question or note, no problem, otherwise for lengthy discussions please use the appropriate non-mission thread. The goal is to have fun, so keep that in mind with your interactions between players, if I need to mediate anything please feel free to shoot me a PM. As noted in other discussion, I'm currently juggling a hectic schedule between newborn twins and the rest of life, so my activity will probably go in spurts, but my goal is to respond at bare minimum within 24hrs. Thanks for your patience and enjoy!
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A dark figure strides through the halls of Eschaton. His cane echoed in the silence with every tap - he didn't need it for walking, but it concealed something else he needed - and his wings bounced up and down with every step. The figure stares out through the stained glass windows, his shadow washed out in their projected light, and smiles momentarily. He finds himself in front of a pair of ivory doors, and with a slight nudge, steps into his master's chamber. "Today is the day." The dragon seemed distant. "Yes. It is." "...Why do we do this anymore, boss? You probably knew what these representatives were going to say before you even sent out for them - I know your visions have only gotten better over time. So why bother risking Eschaton's secrets with this song and dance? I like these people well enough, but we also must understand that the knowledge in Eschaton..." "...Is some of the very same knowledge we had to erase cities for knowing. I'm aware. And you're not entirely correct - I know a myriad paths these people may take. But when it comes to judgment, sometimes the path someone thinks they're walking is the most important of all." "I see. And I trust your judgment. I certainly hope Eubric will, also... No matter what the verdict may be." Back in Eubric... Five heroes assemble in Heroica Hall, as the morning sun lifts itself over the horizon. The Party: Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Karie Alderflask-Cour, A True Hero (Kintobor) 24? Year Old Human Female Minstrel Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* 22-year-old Human The Dragonlord beckons the party over. He seems tense. "I hope you understand what Eubric is up against, should Immortalis choose to turn against us." QM Note: Welcome to Judgment Day! You have 24 hours to confirm. Right now, I'm leaving your stats out until you all do any marketplace trips.
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The tale begins thusly, pray forgive my long prattle From Eubric did come great warriors of battle Our heroes did wander to the edges of town The mission their focus as a light snow fell down Off to the Mopags over streets which did glisten When past some bell ringers each paused for a listen "A merry Grogmas to you heroes! What takes you about on this cold dreary day?" "Perhaps you could spare some fine coin during this merriest of seasons to aid the poor of Eubric?" THE PARTY Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62 Ether: 49 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2) Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level: 34.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* Power: 48 (Level 34 + WP 14) Defense: 15 (5 + 10) Health: 45/45 (5 + 33 + 7) Ether: 44/44 (5 + 33 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 14, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Shield of Elvenkind (SP:10, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 34 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: +8 Defense: 29 Health: 53/53 Ether: 38/38 Gold: 709 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 3X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Ludeus: WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 27⅔ Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12Defense: 6Health: 37/37Ether: 28/28Gold: 619Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic CompassQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Played by Palathadric)463-year-old male "hermit" Artisan *Reinforced*Level: 36 2/4Power Bonus: 2Defense: 32Health: 69/69Gold: 3865Equipment: Dual Staff (WP: 10; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Inventory:Weapons: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Heaven and Hell (WP: 25; Darkness; Dual-Strike; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans)Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 5 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating StoneTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) QM Note: Welcome to all, please ensure your stats are all correct. Just as a heads up, I've got a trip to Europe in the middle of January, but that's the only hiccup I currently forsee for the quest. Otherwise, I hope to to update this quest rather attentively as we've had a rash of too many quests of late treating the 24hr rule as the usual rather than the minimum.
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MapName: Studica Grids: E4, F4 Just over the border into Grid F4, Captain Beeze and his team have been tasked with moving ahead of the armored column coming in to look into a possible hardened defense location. In the days of the intercontinental wars, FIlace and Briolui held a series of fortifications together to thwart foreign invaders. This location was once one of them. Since the two nations went their separate ways, Filace gave up any claim to bases inside of Briolui. Their mission is to investigate this one of several fortifications in the area before rolling the armor in. The team chugged along on edge. Up until now, they had never really been in any sort of direct danger. Now, they were the tip of the spear. The first to wade into the dark waters. All at once the world was loud with gun fire and rockets erupting all around the team as they slammed the vehicle to a stop. The Briolui Garrison opened up on them mercilessly firing from all directions and firing ports in the fort. Screaming over the hail of bullets. Captain Beeze: EVERYBODY OUT AND OVER THE DUNE! The team scrambled for cover as quickly as they could. Captain Beeze: Everyone good? Mike: Yeah Ghost: *Nods head* Marcus: SH** I couldnt grab my gun! Mike: You can always throw rocks... Captain Beeze: Ha! The LAV should be coming up any second to pound them. They just confirmed on the radio. Moments later, and LAV25 arrived onsite and started blasting the front facing fortification with HE Rounds. Before it could do any effective damage, the LAV was targeted by antitank gun built into the fort.... and was destroyed. Exiting the rear of the LAV before it was destroyed, Chief Jones was the only passenger to survive the blast. He scurried as quickly as he could up and over the berm to join the team. Captain Beeze: What's the deal Chief? Chief Jones: One hell of a cluster. Members of the team tried to put down some fire whenever they could to avoid any chance of a charge. Captain Beeze: We're gonna need to get some support on target quick or we're not gonna be around long enough for the convoy to make it here. Chief Jones: We have an asset on standby. Let me try and raise them. *INTO RADIO* Tiger Shark 2 this is Task Force Charlie. Do you Read? Over. Skirting in and out of maritime radar patrols in Grid E4, Littoral Class Ship Call sign TIger Shark 2 secretly made its way down the river nearing the unpatrolled entrance to the Basin. *RADIO* TF Charlie, this is Tiger Shark 2. Go Ahead* Chief Jones: We have been engaged from a hardened target incurring several casualties. Target ID is EF365K. Requesting Immediate Support. *RADIO* Uh Roger Charlie. We are currently blasting shoreline targets with the guns. Standby for override and Cruise missile launch. The Chief plotted a fire mission for them calling in precisely where the Anti Tank gun was located. *RADIO* Chief, Missile is Away. ETA 1 minute. Get your heads down, it's gonna be a big one. With a deafening roar, the missile from the ship came screaming across the sky and slammed directly into the fort blasting a hole the size of a car in it. The explosion sucked the oxygen out of the air for a short second. The team was quickly on their feet making their way to the bunker to start clearing the facility.
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Living Like a King Map Name: Studica Grid: F2 Rick Robbins: High above Metropolis, the President of Filace resides in his penthouse on the 105th floor of his building which looks suited for a King. Our network was granted an exclusive sit down with the president during the media black out to discuss his the situation in the world and to try and understand how a man like this makes his decisions. The President: Welcome to my home Rick. Rick Robbins: Thank you for having us sir. This is truly a marvelous place you have here. Fit for a King if I say so. I'm in awe of the gold floors. The President: Thank you Rick. It's tremendous. I had it built by the best builders in the country. Let me show you around. The President: This here is the banner from the World Unity Fair that I was honored to chair for some time. These festivals are tremendous. Huge turn outs. Really great people. Rick Robbins: I hear we won't be having one this year, its truly unfortunate. Do you think we could use a little unity in a time like this? The President: I do. I will tell you this, we have great unity right now in our country and with our allies. Nobody wants what's going on right now. It's absurd frankly. Rick Robbins: I like what you have here on the wall. These old recruiting posters from way back. What do these mean to you? The President: It means a lot to me frankly. I think there is always more work to be done, no matter what point in life you are at. I gave up a comfortable life to be President. I have a great company and employ thousands of people. I could have very easily stuck to that life but work needed to be done. Our country is in big trouble. We've been getting pushed around for too long. Rick Robbins: Do you believe that to be the reason we've seen such provocation from Briolui and Toohati as of late? The President: Sure, they've been getting away with murder, literally, for so long now. They don't realize that the days of Filace laying down and taking it are over. Nobody wants bloodshed. It's horrible. The worst decision you have to make as a President is to send your men and women to war. But we cannot allow these practices any longer. **Loud Blaring Beeping Rings out from the Panel on the Wall** Rick Robbins: What in the world is that? The President: Stay calm Rick. That's my intercom from the security office on the first floor. *Touching the Panel* This is the President. **Sir we have a breach. We believe two intruders slipped passed security and are on their way up. Can you shelter in place until security arrives?** The President: Send your team up, we'll switch to the secure radio and follow protocol. Rick, take the pictures off the wall there. Rick Robbins: Mr. President, what should I do? The President: *Turning on the hand held secure radio he pulled from the wall* Comm Check, this is the President. **We have you sir.** The President: Rick, help me move the flag structure here. Rick Robbins: Sir what if your security doesn't make it in time? The President: They will Rick. If they don't we're prepared for that as well. Rick Robbins: Mr President! I'm no.... The President: Take the gun. My safe room is right across the hall. We'll be fine. Rick Robbins: The crew had to stop filming at that point and leave the equipment behind so we could fit in the safe room. We made it there with no trouble while the President watched over us until security arrived. The intruders were apprehended, we have no information on them at this time. I thanked the President for his hospitality and he vowed to reschedule with us to continue our discussion in the future.
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Tragedy Before Destruction MAP NAME: STUDICA GRID: F3 The Devils Highway is a long winding patch of land that makes a perfect clearing through the jungles and canyons of southern Filace straight into Briolui. Through History and Time, this natural earthen roadway developed quite the folklore among locals. It is said that the road was carved by the devil himself to draw the war machines into hell and create a path for the unworthy to get away from it. Great Brick War by Jesse Beeze, on Flickr Tonight proves to be like any other night as the military heads off to war and the bystanders try to get away from it. Hour by Hour Heavy Vehicles.... Great Brick War by Jesse Beeze, on Flickr Soldiers...... Great Brick War by Jesse Beeze, on Flickr and the innocent..... Great Brick War by Jesse Beeze, on Flickr pass each other on the down slope to war. Tanks pound the ground... Great Brick War by Jesse Beeze, on Flickr and mortars rip through the sky.... Great Brick War by Jesse Beeze, on Flickr as the willingly damned pass by those looking to be saved. Great Brick War by Jesse Beeze, on Flickr