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DAY TWO It's a peaceful morning. All that remains of Li'l TrumpetKing is his gawdam hat, taking up space in the sandbox before the inevitable cats come to bury it up. In the classroom, Mr. def greets his students. "Good morning class!" "Good morning Mr. def!" He looks across his flock. "Well, Li'l Trumpy Trump was Town. 100% Town. How do we feel about that?" He pauses. "So, were you able to solve the game last night? Did you win? Is everybody here?" "Danny? Where is Li'l Danny and his uncomfortably long limbs? Li'l Danny? Where are you?" Li'l Corny jumps at the chance to answer the teacher's question. "He's out there, playing on the swings, sir!" In a manner of speaking, it could be said that Li'l DannyLonglegs was playing, but more accurately, it would be said that he was lifelessly dangling. "Oh. Very interesting. Very, very interesting." He peers off into the distance. "Well, you'll be interested to know his alignment. Would you like to know?" "Well, would you? C'mon, ask!" A few timid voices peep, "Was he Town, sir?" "NO! He was scum. Congratulations." He takes a moment. "Please do not forget to mercilessly taunt Li'l Peanuts today. It is the only way he'll learn." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The day has started a few hours early, but will end on time, 74 and a pinch hours from now. The Host Mr. def (def) - the teacher The Players Li'l Boy Wonder (Boy Wonder) - sleeps a lot Li'l Callmepie (CallMePie) - cranky Li'l Capt. Redblade (Capt. Redblade) - foppy hair Li'l Cecilie (Cecilie) - gung ho Li'l Chrome Knight (Chromeknight) - roo Li'l Cornelius Murdock (Cornelius Murdock) - Americana Li'l Endgame (Endgame) - hit puberty early Li'l Fugazi (Fugazi) - loves Tom Cruise Li'l Hinckley (Hinckley) - Jesus Solo Li'l Kieldaman (Kieldaman) - cosplay fanatic Li'l Nightshroud (Nightshroud) - poindexter Li'l Palathadric (Palathadric) - ninja boy Li'l Pandora (Pandora) - stickler Li'l Peanuts (Peanuts) - soft head Li'l Pirate Dave (PirateDave) - piratier than Li'l Big Cam Li'l Rick (Rick) - tolerating Li'l Scouty (Scouty) - beaver Li'l Walter Kovacs (Walter Kovacs) - bandaged Li'l Zepher (Zepher) - not an alien The Dead Li'l Big Cam (Big Cam) - Died day one, butt blew up Li'l TrumpetKing (TrumpetKing) - Lynched day one - his enthusiasm was erratic Town Li'l DannyLongLegs (DannyLongLegs) - killed night one - swinging in Hell Scum Rules (deviations from the normal EB rules are struck-through) 1. Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum, while the Scum needs to (knowingly) outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting will be done in the following format; Vote: Player. Similarly, unvoting is to be done in the format;Unvote: Player. No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. In the case of a tie, the mayor will decide the lynch, through their vote, or by PM if necessary. Voting is mandatory. Failure to vote will incur a vote penalty the following game day. 2.5. A mayor will be elected in the first 24 hours of the game day one. Voting for the mayor will be done in the following format:Mayor: Player. Unvoting for the mayor will not be allowed. One may vote for themselves. In the case of a tie, the first person to achieve that number will win. In the case that the mayor loses their life, a new mayor will be elected in the first 24 hours of the following game day. The mayors single duty will be that of tiebreaker. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. In the case of a unanimous vote, the day may end 24 hours early. After the day has been concluded, a night stage will commence, which will last 24 hours (or 48 hours if an emergency comes up). Night actions must be sent to the host in the first 24 20 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as any that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the host via PM. That includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 5.5 Do not use the wording of the host to publicly back up your claims. Statements about the game made before the game started are fair game, but those made in game should not be considered either way in strategising. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. Do not spam the hosts's PM box. 11. Violation of the above rules may result in a 5 vote penalty vote penalty per every 4 living players against you, and death upon further offense.
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