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  1. Nocturnus - Settlement Index Description Nocturnus is home to an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Map of Nocturnus Special Status Settlements Abyssian *Former Capital* Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands. It was the home of the late Guild Leader Lord Ssylirrlith and the throne of Nocturnus, before both were destroyed by the catastrophic explosion of the Orion Sphere. What remains of Abyssian is an inhospitably cold frozen ruin, surrounded by icy swamps as far as the eye can see. Once built on a cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. (Former) Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2, 3 Builders: @I Scream Clone, @Ecclesiastes, @Exetrius Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Regular Settlements Bás Dorcha Heavily fortified port city in the east of Nocturnus, near the sea. Features a castle tower rising high into the sky and wizard tower with an enormous crystal. Population: Humans, vampires? Roofs: Black. Builds found: 1 Builders: @Ecclesiastes Carakath Miners town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1, 2 Builders: @Exetrius Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: Orcs Roofs: - Builds found: 1, 2 Builders: @-Carson Haupt-, @Exetrius Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3, 4 Builders: @I Scream Clone, @Windusky, @The Maestro Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth or the Rakath Mountains. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red, black. Builds found: 1, 2, 3 Builders: @Cij Daoke, @Exetrius Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands, called the Blood Sands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2, Builders: @gedren_y Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Rockwail Ancient fortified city in the Boulder Bogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: Dark brown, black Builds found: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Builders: @-Sunder-, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Vacunani City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient and extensive archives. Population: Inani Roofs: - Builds found: comment, 1, 2 Builders: @Umbra-Manis Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones ----
  2. Settlement Name: Punto Sur Ownership: Eslandola Location: Maldria Mayor: --- Size: City (pending account update after June 623) Who can own property in Punto Sur: Anyone, from any faction. Who can freebuild in Punto Sur: Anyone, from any faction. Fortifications: One medium fort. Please post a link to any free-builds that take place in Punto Sur in this thread. Island description: One of the largest islands discovered by Madrician explorers so far, the northern coast of this island has a more temperate climate likely influenced by weather of the great northern sea. The mountain range that forms an east-west spine along the island contains the highest mountains yet seen in the new world, the peaks of which are covered in an almost permanent mist. This range shelters the southern portion of the island from the moderating effects of the northern winds and a more tropical climate prevails here. Several native tribes inhabit the island, and their relations with each other shift periodically, like rival siblings. They have been quick to trade with the new settlers, but the natives are protective of their lands. Trade with the natives has led to Punto Sur becoming a boom town, quickly attracting settlers from all factions of the Brick Seas. Recently the city has become more popular with Sea Rats and pirates, as the governor is known to turn a blind eye to illicit trade as long as he maintains the lifestyle to which he has become accustomed. More about the native tribes of Maldria can be found here. Rumors: It is rumored that an ancient civilization once worked numerous rich gold mines on this island and that these mines could be reactivated with minimal effort. The peaks of the mountains in the central part of the island are said to be covered in snow where unusual creatures live such as a "snow jaguar." Island map: Location of Punto Sur: Properties: - Trading Post (large commerce) - Seawolf Shipping (small commerce) - Oktoberfest Street Theater (small culture) - Oktoberfest Bumper Boats (large artisan) - Biergarten (large artisan) - Fest Tent (small artisan) - Beer Shrine (small culture) - Brewery (large factory) - Science Academy (large education) - Warehouse (medium commerce) - "The Omelet" (medium fort) - Tower windmill (small factory) - Town hall (large culture) - Westward square (large residence) - Drunk as a skunk (unlicensed vignette) - Oktoberfest joust (medium residence) - Oggy's (medium artisan) - Farmstead (large residence) - Por el Rey (vignette) - Event merchant store (large commerce) - Barrel maker (medium factory) - Elementary school (small education) - MAESTRO office (small commerce) - Quay (small commerce) - Barrel maker (small factory) - Merchant office (small commerce) - Residential street (3 small residences) - Waterfront (small residence and medium commerce) - FTA and Cascada de Oro (royal factory / salt mine) - Basement tavern (small artisan) - The pirates awaken (small city guard, challenge entry)
  3. Name: Quinnsville Ownership: The Crown of Corrington Location: Cocovia, west of the Sea of Thieves, in Queens Bay Map: Island of Cocovia by Christian West, on Flickr Mayor: Richard Brickford (@LM71Blackbird) Trade Value: see accounts spreadsheet Town Bank: see accounts spreadsheet Who can own property in Quinnsville: Anyone Who can freebuild in Quinnsville: Anyone Description: A Island discovered as Corrington ships journeyed past the known mapped edges of the Sea of Thieves in 616, the settlement of Quinnsville was founded by the captain of one of the exploring ships, Sir Thomas Smaugton. He was Sailing under both the flag of the Empire of Corrington, as well as the MAESTRO trade company which still holds a slight presence in the settlement. Mayor Smaugton contributed to much of the town's progress, but sadly, the Pearl of Cocovia had not seen much development since the retirement and mysterious disappearance of it's beloved mayor. Fortunately, one Richard Brickford, volunteered to step in and nurse the abandoned settlement back to health. Now under his leadership Quinnsville has quickly risen to prominence on Cocovia and is a flourishing settlement on the verge of becoming one of the few Grand Cities of Corrington. Original Information: For all things regarding the original Quinnsville settlement thread which includes but is not limited too, Original settlement builds (no pictures), The Quinnsville Chronicler (Issues 1-10), The Infamous Junkyard Fleet, and info on the MAESTRO Trade Company please visit original settlement thread found here: The Quinnsville Chronicler - Vol. 2, 3 Builds in Quinnsville: Please help us out by posting a link to your Quinnsville builds in this thread. Licensee is Listed after the type of license. Properties: 170/176-300 Trade Value: 790 Size for EGS purposes - Level 16 'Large City' Required for Level 32 'Grand City': 10 properties of any type including at least x0 Residence, x5 Factory, x16 Artisan, x0 Commerce, x0 Education, x0 Arts & Culture, and 0x Royal. Notable Events: Quinnsville Military Exercise, Fought between Derr's Expeditionary Light Infantry and The Quinnsville Fusiliers (1, 2) ---- Results Stationed Troops: 270 (1 Regiment, 3 Battalions, 9 Companies, 27 Platoons) Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, Tomsche More Marching to Quinnsville, Quinnsville, Recruitment Status: Active Duty, LM71Blackbird 1st Quinnsville Light Dragoons and 1st Quinnsville Company of Foot (Rifleman), Quinnsville, Recruitment Status: Active Duty, LM71Blackbird 1st Battalion Her Majesty's Royal Marines, Quinnsville, Recruitment Status: Active Duty, LM71Blackbird Stationed Vessels: 2 Quinnsville Gunboats No.2 and No.3, Quinnsville, Status: Active Duty, LM71Blackbird HMS Growler, Quinnsville, Status: Active Duty, LM71Blackbird Residence: 38 Factory: 27 Plantation: 16 Mines: 4 Artisan: 16 Commerce: 33 Education: 10 Art & Culture: 19 Forts: 3 Unlicensed Builds: 1 Artillery Field Testing (GoC), Quinnsville, License status: Unlicensed, LM71Blackbird (+0 settlement size)
  4. Settlement Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: Governor J. Guyiere Wilkinson de Chauncourtois (@Garmadon) Who can own property in Port Wilks: Anyone, from any faction (subject to any Eslandolan laws or ETWC decisions which may apply). Who can freebuild in Port Wilks: Anyone, from any faction. Fortifications: Currently, none. Troops: There are currently no troops stationed in Port Wilks. Please post any free-builds that take place in Port Wilks in this thread. If you want to license a piece of property in Port Wilks, post in this thread and fill out the web form. Island description: Name: Isla Phillipe Nickname: The PigGeographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles.Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Map of Isla Phillipe: Builds in Port Wilks Please help us out by posting your a link to your Port Wilks builds in this thread. Licensee is Listed after the size of licence. Properties: 7/11 Size for EGS purposes - Level 1 'Hamlet' Commerce: 4 Customs sentry post, small, ETWC via Ayrlego Temporary Pier and ETWC Warehouse, large, ETWC via Ayrlego Artisan: 3 Dark Green Inn, large, Garmadon
  5. Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 17/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 6 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Lenia's Laundry, large artisan, New Haven (via Ayrlego) (+3 settlement size) Commerce: 4 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) ETTC Offices, medium commerce, ETTC (via Ayrlego) (+1 settlement size) Art and Culture: 3 Brethren of the Golden Triangle Monastery, large art and culture, Corrington (via BricksbyPidy) (+3 settlement size) Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
  6. ”And then from the rampart came a guffaw, he he he… because one or another attacker got inpaled…” with these words the late professor Władysław Filipowiak of ancient Slavic history, took up the story of first settlers on Polish soil. The lecture was about one of the first settlement from the Iron Age – Biskupin. The Biskupin settlement has been discovered by accident while draining marches in mid. 1930s. The age of this particular settlement was estimated as old as VIII century b.c.. The settlement was established on a slightly wet island of over 2 hectares and consisted of ca. 106 oak and pine log-houses, of similar layout and measurement (appox. 8 x 10 m each), built in 13 straight rows. Each house accommodated one family of 10–12 persons (in total over 1000 people). An open hearth was located in the centre of the house. Because of the damp, boggy ground the streets were covered with wooden planks. The settlement was surrounded by a tall wooden palisade, set on a rampart made up of both wood boxes filled up with earth. The rampart surrounding this grid town was more than 450 m long. The settlement was most probably consumed by the lake when the climate change, and thanks to that fact was well preserved to our times. For that, it is called the "Polish Pompeii". Nowadays, a full-scale entrance gate, part of the rampart and two house rows were erected on the site. Such settlements were called "grody" ("gród" in singular). They were build (in this or similar forms) on Slavic areas of nowadays Poland till the early medieval times, when location of dwelling shifted in favour of towns around or close to castles (first wooden, later on stone / masonry). It took almost half a year for this Lego model to become reality. First works began in late December 2015 with initial drawings and virtual construction in LDD. As it was my first virtual project, it took some time to complete. Each hut is, despite same frame construction, slightly different (wall arrangement, thatched roof). Here and there some details like dried herbs, woven cloth or tools mark the hut’s wall. One of the huts is open, and with a bit of luck (the aisles are – as in original settlement – very narrow), one can see the interior and hearth. The MOC took over 36000 elements to complete. It measures 5x4 baseboards, divided into two modules (3x4 and 2x4) – otherwise due to size and weight it could not be moved out of my flat :). The not-planned in LDD technic boundary runs alongside one the aisles, so fortunately for whole process, I encountered no construction drawbacks. The settlement is accurate build from historic point of view. Of course there is a limitation towards the number of aisles (9 instead of 13) and houses (the longest rows had 10 huts, mine are 5-4 huts long). The one visible exception is the statue of Światowid (Svetovit, the pagan Slavic god of 4 faces), which stands on the main square of the village, while it would be better of in a chram (a temple) outside the settlement or amid a sacred grove. As our historic settlers took up hunting, fishing, root and berry gathering, perhaps some early farming on the mainland, and crafts such as weaving, pottery, fur tanning – we have all those on the Lego counterpart. The minifigs sport custom made decals. Many thanks for Jetboy for his extensive support with the photo shoot.
  7. Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is located inbetween two large freshwater lakes and a large natural bay. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. Founded by famed Corrish explorer Sir Dirk Allcock in February 616, it was one of the first Corlander settlements in the Terra Nova. The settlement is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement; mostly minfigs convicted of piracy in the Sea of Thieves. These convicts are awarded plots of land in return for a set amount of labour determined by the severity of their crimes. The abundent local sandstone makes for a convenient building material for most of the settlements buildings, which have taken a very Mardierian style after the foundation of nearby New Haven and the influx of Mardierian refugees fleeing the Isle de Medio after the Eslandolan invasion. Tropical fruits grow well in the fertile soils of Alicentia and plantations taking advantage of this recieve bonus income. The settlement successfully repelled a raid by notorious Eslandolan pirate Captain Nordau in late 622, although not without serious damage to Fort Denison. Original Information: Builds in Mooreton Bay Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 117/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': x8 artisans, x7 commerce, Artisans: 8 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Factories: 18 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size) Glassblowers, small factory, LM71 Blackbird (+1 settlement size) Sugarcane Mill, royal factory, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Residences: 43 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size) Art and Culture: 15 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 13 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Public Nautical School, Royal Education, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)
  8. Colony Name: Moray's Den Ownership: Sea Rats Location: Isla del Diablo (Sea of Thieves) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Mayor: Captain Benjamin Morgan (Jacob Nion) Who can own property in Moray's Den: Sea Rats only Who can freebuild in Moray's Den: Sea Rats only MOC INDEX Properties Residence: Factory: Plantation: -The first settlers of Moray's Den (small) -The Devil's Fruits (small) Mine: Artisan: Commerce: Education: Culture: -Losing The Head, Finding Heads (small) Fort: Free Builds HISTORY coming soon.
  9. Name : Queenston Ownership : The Crown of Corrington Location : Arlintina, New Haven Sea Map : Coming soon Mayor : Edward Scarver (@Justsomebrix) Trade value : account summary Town Bank : account summary Town Income per turn / Town Expenses per turn : 184dbs / - Who can own property in Queenston : Anyone Who can freebuild in Queenston : Anyone Description : Coming Soon Official Information : Builds in Queenston Please help us out by posting the link to your Queenston builds in this thread. Licensee is Listed after the type of Licence. Properties : 63/31 Size for EGS purposes - 'Large Town' Required for 'City' : x4 commerce, x3 residence Required for 'Large City' : x12 commerce, x6 factory, x11 residence, x4 educational, x1 cultural Required for 'Grand City' : x15 artisan, x28 commerce, x22 factory, x27 residence, x7 educational, x3 cultural Required for 'Capital City' : x47 artisan, x60 commerce, x52 factory, x59 residence, x12 educational, x6 cultural, 4 royal Planned Builds : - Large Fort, Queenston (via Justsomebrix) Artisans : 17 Blueberry Manor, Corrington (via Evancelt) (+2 settlement size) Tavern, Corrington (via Lmcpictures) (+10 settlement size) Armory, Corrington (via Evancelt) (+2 settlement size) Supply depot with military docks, Corrington (via Bricksbypidy) (+3 settlement size) Commerces : 4 Mayor's Office, Corrington (via Ayrlego) (+1 settlement size) ETTC Office, ETTC (via Ayrlego) (+3 settlement size) Factories : 10 Logging Camp, Justsomebrix (+2 settlement size) Sawmill, Queenston (via Justsomebrix) (+2 settlement size) Sugar Windmill, Queenston (via lmcpicture) (+3 settlement size) Boiling House, Queenston (via lmcpicture) (+3 settlement size) Residences : 5 Grenadier Barracks, Corrington (via Ayrlego) (+3 settlement size) Corner Townhouse, Queenston (via Ayrlego) (+1 settlement size) Corner Townhouse, Corrington (via Justsomebrix) (+1 settlement size) Educational : 3 Primary School, Queenston (via Bricksbypidy) (+3 settlement size) Art and Culture : 4 Town Hall, Corrington (via Evancelt) (+2 settlement size) Guillotine, Queenston (via Justsomebrix) (+2 settlement size) Plantations : 21 Royal Sugar Cane Plantation, Corrington (via Bricksbypidy) (+10 settlement size) Royal Sugar Plantation, Queenston (via Lmcpictures) (+10 settlement size) Sugar Plantation, Queenston (via Justsomebrix) (+1 settlement size) Mines : 2 Clay Pit, Corrington (via Ayrlego) (+2 settlement size) Forts : Troops : Company of ETTC sepoys, Justsomebrix Vessels stationed here : Other buildings : Other related builds : Arrival on Arlintina, Evancelt Edward Scarver's arrival on Arlintina, Justsomebrix The Reds and the Royals, Bricksbypidy The Parvus, Lmcpictures The Ranger, Justsomebrix
  10. Name: Hilto Ownership: Sea Rats Location: Sabre Island Mayor: Omni Al-Hash , ibn Ohnihash Who can own property in Hilto: Anyone. If you wanna build in modular system let me know to gather up-to date MOCs of surrounding builds. Who can freebuild in Hilto: Anyone. Description: The second settlement of Sabre-Island archipelago. Located in northern part of the Hade's bay on stripe of land between beach and mountains on slope of caldera of ancient submerged volcano. Settled by Molokei exiles in 621 AE. So far just a small harbour with couple buildings around it but as soon as new exiles arrive the city will shine high! *my attempt to create modular city with arabic feeling. Map: Cityscape: History: 1.) Island purchase Properties: 1.) Uncle's Pawnbroker's - small artisan 2.) Harbormaster home - small house 3.) Harbor -large commerc 4.) Forgers quarters - small artisan 5.) Pasha's house of the red petals - large artisan Outside the town: a.) Kahuna's swamp village -large residence b.) al-Obeidi village medium plantation - tabbaco, medium plantation - fruit orchand Vessels stationed here: Vengeance of the desert - attacked and captured by Queensville - Cannon fire in the fog Other related builds:
  11. Name: Nola Mar Ownership: Oleon Location: Royalist Terraversa Mayor: Knights Treasurer Chapter Master Sir Helmut Von Braun (Ross Fisher)  Who can own property in Nola Mar: Anyone except the WTC (current properties excepted) Who can freebuild in Nola Mar: Anyone Size for EGS purposes: Large City Needed to upgrade to Grand City: 12 Artisan, 6 Commerce, 15 Factory, 1 Residence, 1 Education, 1 Royal (53 total) Trade value: 570 Troops: 310 Architectural guide: As one of the oldest settlements in the Brick Seas, Nola Mar has a large number of buildings built in the local blue-grey stone. The remainder are usually built from local timber, with white or tan plaster. Buildings from the Mardieran or Independent era are often accented with yellow elements, whereas those associated with the current Oleonaise administration are frequently accented in blue. The heart of the settlement is marked by canals, colonnades and piazzas. While the port region is decked out with red wooden warehouses. Fortresses: City Walls Artisan: 16 Nola Mar Stud Farm Avenue Des Champs Valerie Claude's Shipbreakers Cafe and Taverna Commerce: 16 The Harbour The Quay Harbourside Buildings Warehouse RNTC Way Station FTA Rum Store and Office Nola Mar Campanile Factory: 15 RNTC Silver Refinery Large Factory for the production of bricks LBSF Pottery Factory Residence: 31 Courtyard A Nola Mar Street Knights Treasurer Chapter House Nola Mar Gaol Mansion Art and Culture: 18 Caves under Nola Mar Respite Mission of Zeus Nola Mar Priory of Athena Orphanage of Athena Shrine of the Recovery Cooke's interrogation Silhouette's Umbran Cameos Art Gallery Floating Chapel of Poseidon The "Shell" of Artemis Mardieran Consulate Education: 6 Nola Mar University of Classical Studies Index Libroram Prohibitorum Pigeon Post Plantations: 0 Mines: 0 Other builds: A pamphlet from Nola Mar Get Ready, and... Fire! Military Supply Depot Cooke's Escape Trenches and Barricades Training the Troops Imports! Royalist Redoubt A Meeting on the Shore The Gates of Nola Mar Another Meeting on the Shore Meanwhile, in Nola Mar
  12. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Corrington Arlinsport, Tiberia Black Beach, Gunpowder Island Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Queenston, Arlintina Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Damaborg, The Lowers Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone (now Aurelia), Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Kojima, Ile Sous Le Vent Lavalette, Stéphanique Nola Mar, Terraversa Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Merged into Moray's Den * Hellion, Raider's Haven Hilto, Sabre Island Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Destroyed Takashii, The Nest of Thieves Merged into Bastion ** Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) * Properties in Haven are now considered to be in the hinterlands of Moray’s Den. ** Properties in Takashii are now considered to be in the hinterlands of Bastion. NPC Settlements Alexport, Ilse de Romantica, The Grand Duchy of Prio
  13. Settlement Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: @Umbra-Manis Who can own property in Salida Este: Anyone, from any faction. Who can freebuild in Salida Este: Anyone, from any faction. Settlement size: City Fortifications: One large, one medium fort, and two small forts. Troops: As of Oct 10, 617, there are 60 troops stationed here (one locally financed company, one company financed by the mayor). Check out the Salida Este Index. Salida Este has one company of troops (30 men). Please post any free-builds that take place in Salida Este in this thread. If you want to license a piece of property in Salida Este, post in this thread and fill out the web form.
  14. Settlement Name: Haven Owner: Sea Rats Location: Isla del Diablo (Challenge Island 11) Island Description: Located southeast of the Nest of Thieves, Isla del Diablo is named for the large bay and small peninsulas that, once a map way drawn, resembled nothing so much as the horns of a monster. The bay, however, provides an almost perfect natural harbor and a well defensible position. Unsurprisingly the island has already started to draw settlers, although some are scared away by talk of cannibals... Haven is one of the first new settlements. The inhabitants arrived in a small fleet to find clear beaches and dense jungle that provides plenty of material for building endeavors. Already the de facto leader, Roland Blaze, is drawing up plans for fortifications. After all, there are more than just Sea Rats out there. Mayor: Roland Blaze (kaiju) Size: Hamlet Who can own Property in Haven: Sea Rats Who can freebuild in Haven: Anyone Map: Here Fortifications: Fort Crimson - Small Fort Licensed Builds in Haven: Black Tower Lighthouse - Medium Commerce Haven Common House - Medium Residence The Shrines of Haven - Small Art & Cultural Tanith's House of Knowledge - Small Education Unlicensed/Other Builds: Hunting for Spiders About Haven
  15. Calling all Eslandian citizens! The crown has decided to charter an inclusive settlement. > What does that mean? That means that YOU have a chance at part ownership! > How can I participate? Simply apply in this thread. Make up a résumé; if you own any ships, hold any special posts, etc; pull out all the stops! The Eslandian High Council will be evaluating applicants on a case-by-case basis. > What good does part ownership do me? Mayors and other civil servants will be elected out of the inclusive ownership group. These are all salaried positions. Plus, you’ll have the prestige of being part owner of a settlement. You’ll also have a say in the settlement naming process. > How big of a part of the ownership will I have? That depends on the number of successful applicants. If there are three, you’ll have one-third ownership, if there are five, you’ll have one-fifth, etc. Requirements: You must be an Eslandian citizen. Leadership may require you to have already built several quality builds demonstrating your commitment. To solidify your claim, you will be required to build and buy at least one license in this settlement this month (or whatever month you apply). If you are not able to do this, your claim will be lost. Settlement Name: Puerto Alijo Ownership: TBD Location: Torrach Bonn Mayor: None, yet. Who can own property in Puerto Alijo: Anyone, from any faction. Who can freebuild in Puerto Alijo: Anyone, from any faction. Fortifications: None. Check out the Puerto Alijo index. Please post any free-builds that take place in Puerto Alijo in this thread. If you want to license a piece of property in Puerto Alijo, post in this thread and fill out the web form.
  16. Colony Name: Bastion Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Island Description: tba Mayor: Faction NPC Who can own property in Bastion: All Sea Rats Who can freebuild in Bastion: Anyone. Military Presence: 2 Large Forts, 1 medium fort, 1 Company of Troops Map: Bastion is located in square E-3 on the map, at the entrance to The Lifeflow River. Licensed Properties: Art & Culture: Victory at 5 Fleets monument - small (Professor Thaum) Artisan: Moonraker Sail Company - small (by Vedauwoo) Tuinstra Glassworks - small (by Vedauwoo) Zubarev Distillery - small (by Vedauwoo) Dainty Sload Bar & Grill - medium (by Vedauwoo) Gun Shop - small (by dr_spock) Bleak Angel Bar - small (by Kaiju) Doctor Practice - small (Professor Thaum) Naval Academy Wargame Store - small (by Pombe) Rum Cart - small (by Tomskippy) Lids - small (by Tomskippy) Fast Fish - small (by Tomskippy) Tanner - small (by Tomskiyppy) Commerce: House of Pleasure - small (by Bart) Bastion Lighthouse - ??? (by Vedauwoo) Drave's Emporium of Curiosities - small (by Vedauwoo) Education: none Factory: The Bastion Otchet - small (by Vedauwoo) Far Horizons Salvage and Shipworks - large (by Vedauwoo) Shipwright Brothers - medium (by Bart) Brouhaha Factory - large (by RoadmonkeyTJ) Forts: 2 Large Forts - default (moc by Captain Greenhair) 3rd Large Fort - large Micro (by MkJoshA) Coast Guard - medium Fort (by Fraunces) Mine: none Plantation: Truffault Aviary - small (by Vedauwoo) Algae's Lair - small (by Professor Thaum) Residence: Shanty by the Sea/DeTaillefer Residence - small (by Vedauwoo) Gossamer House - medium (by Kaiju) Townhouse in Bastion - small (by Gulagurag) Ms. Muggins Rooming House - small (by Kwatchi) Other MOCs: Arrival at Bastion - (by Pombe) A New Arrival in Bastion - (by Vedauwoo) Revenge on Mardier - (by MiloNelsiano) How High is the Tab / Prio Conflict '618 - (by Bart)
  17. Colony Name: Rassilon Ownership: Sea Rats Location: The Nest of Thieves (Sea of Storms) Mayor: MKJoshA Who can own property in Rassilon: Any Sea Rat Who can freebuild in Rassilon: Anyone. Military Presence: 1 Medium Fort, 1 Platoon of Troops Map: Rassilon is located in square I-10 on the map, at the entrance to Ten Mile Creek. The port of Rassilon has the privilege of having forts. Three of these formed a triangle which allowed them to best protect the bay and other interests. Behind the base of this triangle sprang up housing that was sturdy and higher quality than average. Because of this and the fact that it was the best protected portion of the city residences here were naturally more expensive to buy or rent. Builds in Rassilon: (Please help me out by posting a link to your Rassilon builds in this thread.) Licensed Properties: Residence: Freddy's House Cantu's House Factory: Cannon Factory Whale Oil Factory Plantation: Sugar Cane Lumber Camp Mine: Artisan: Marco's Tavern Commerce: Rassilon Bazaar Education: Marital Arts Studio Pirate Dojo Arts and Culture Statues of Justice Forts: Cantu's Fort (Fort 3) Other MOCs:
  18. Settlement Name: Elysabethtown Ownership: MAESTRO Trade Company Location: Berelli Mayor: Elysabeth of Drondil (TitusV), in name of MAESTRO Settlement Level: Large Town Who can own property in Elysabethtown: Anyone, from any faction Who can freebuild in Elysabethtown: Anyone, from any faction Fortifications: Two small forts. Troops: One platoon of local troops, and 2 platoons of MAESTRO troops. Please note that your propreties can be confiscated if you commit treachery to MAESTRO or Elysabethtown (for example: stealing or declaring war). People staying neutral in times of conflicts between Eslandola/MAESTRO/Elysabethtown and their home faction will find a safe spot in Elysabethtown. Royal Taxes for Eslandolans: no extra taxes Foreigner Taxes: no extra taxes MAESTRO Taxes: no extra taxes If you freebuild in Elysabethtown, please post a link here. If you build a property in Elysabethtown, please post a link here AND don't forget to fill in the webform.
  19. Settlement Name: Pontelli Ownership: ETWC Location: Nellisa Mayor: Lady Asma April (@Captain Braunsfeld) Who can own property in Pontelli: Anyone, from any faction. Who can freebuild in Pontelli: Anyone, from any faction. Fortifications: One large fort and one small fort. Pontelli is also within the protection radius of the Royal Fortress of Nova Terreli. Troops: One platoon (locally raised). See the Pontelli Index. Please post any free-builds that take place in Pontelli in this thread. If you want to license a piece of property in Pontelli, you must be someone (in some faction)! Post in this thread and fill out the web form. The Settlement of Pontelli is encompassed in the defense radius of Nova Terreli's Royal Fortress. Map of Nellisa:
  20. Settlement Name: Weelond Ownership: MCTC Location: An Holli Mayor: [new mayor coming soon!] - @Capt Wolf Size: Large City Who can own property in Weelond: Anyone, from any faction. Who can freebuild in Weelond: Anyone, from any faction. Fortifications: Two large forts. Troops: As of Dec. 6, 619, there are 300 men stationed here (270 locally raised troops, 10 Governor's Guard, 20 free local militia). More information about Weelond can be found in this post (soon). Check out the Weelond Index. Please post a link to any free-builds that take place in Weelond in this thread. If you want to license a piece of property in Weelond, post in this thread and fill out the web form.
  21. Settlement Name: Bardo Ownership: MCTC Location: An Toli Mayor: Colonel Oystrigde - @Sir Stig Who can own property in Bardo: Anyone, from any faction. Who can freebuild in Bardo: Anyone, from any faction. Fortifications: Two large forts. Troops: 40 men (1 company of soldiers, 1 platoon of city guards). More information about Bardo can be seen in this post. Check out the Bardo Index. Please post links to any free-builds that take place in Bardo in this thread. If you want to license a piece of property in Bardo, post in this thread and fill out the web form. Original Map Sir Stig's Map:
  22. Settlement Name: Nova Terreli Ownership: Crown Location: Nellisa Mayor: Román Esteban Fontonajo - @Elostirion Who can own property in Nova Terreli: Anyone, from any faction. Who can freebuild in Nova Terreli: Anyone, from any faction. Fortifications: Royal fortress. Troops: As of Feb 5, 617, there are 190 extra troops (180 faction troops, and 10 for The Golden Nellisei) stationed here, in addition to the town militia (crew size 1 = 5 men?). More information about the current status of Nova Terreli can be found in this post (soon). See the Nova Terreli Index. Please post any free-builds that take place in Nova Terreli in this thread. If you want to license a piece of property in Nova Terreli, you must post in this thread and fill out the web form. Note that if you are not Eslandian, your property is subject to confiscation by the crown should a dire emergency arise. Map of Nellisa:
  23. This thread encompasses all builds within Windfall, on the island of Stéphanique Name: Windfall (Island) Ownership: Nation of Oleon Location: Stéphanique (Prio Sea Area) Mayor: Sebeus I Who can own property in Windfall: Maybe later Who can freebuild in Windfall: Maybe later Flag: Map: Description: One of Oleon's first settlements on the Island of Stéphanique was founded on the small Island within the large bay characterising Stéphanique. The discovery of a small Island within the great bay. Since the discovery the construction activities have been going on non-stop. Oleon is building a town here that will last. (See Colonisation of Windfall) Builds on Windfall Island: Artisan: The Gatekeeper: Alfredo's sea chart shop Forts: Saber Fort: Small fort located on the northern side of the Island (licensed) Forts in protection range: Fort Henri: Medium fort located in Lavalette Vessels stationed here: Dancing Ember: Class 2F Cutter, licensed Note: This settlement is a little bit different from most other settlements considering the Island itself has been build already. This means that freebuilding on Windfall will only be possible if you come over at my place to do so.
  24. Settlement Name: Montario Settlement Size: Hamlet Ownership: Eslandola Location: Nellisa (middle of northern coast) Mayor: Román Esteban Fontonajo - @Elostirion (interim) Who can own property in Montario: Anyone, from any faction. (Please stick with the style of the city) Who can freebuild in Montario: Anyone, from any faction. (Please stick with the style of the city) Fortifications: Within the protection radius of the Royal Fortress of Nova Terreli Description: Founded in 616 AE by Román Fontonajo as the seat of the government of Nellisa, an Eslandolan colony, Montario has always been a settlement dedicated to the wealthy and powerful people of colonial Eslandola. With Fontonajo's Governor's Palace at the edge of town, both wealthy merchants or businessmen and influential or aspiring politicians have come to the town. Many of them only own a secondary house in Montario, which they visit whenever it's neccessary. However many people have moved to the town permanently. Houses are generally high-class, as are all other establishments. There is little industry in the town, however there is an extraordinary focus on things like art, culture or education. Commerce takes place not only in warehouses but also in gardens, parks or on town squares. Montario is neither crowded nor hectic - it's a level-headed city of the successful people of Nellisa and colonial Eslandola in general. Current Properties: Total Freebuilds: 5 Residence: 3 pts. (1x Viceroy's Palace, 1x Medium) Commerce: 2 pts. (1x Large) Plantation: 1 pt. (1x Medium) Total license points: 6 pts. Properties owned by Montario: Fir Tree Plantation (medium plantation), buyback-right for Elostirion Total: 15 DBs monthly revenue Loans: 40 DBs from Elostirion, in December 616 AE, 10% monthly interest rate, not paid back yet Total: 40 DBs borrowed, 4 DBs monthly interest Also see the Montario Index. Please post any free-builds that take place in Montario in this thread. If you want to license a piece of property in Montario , you must post in this thread and fill out the web form. Note that if you are not Eslandian, your property is subject to confiscation by the Eslandolan government should a dire emergency arise. Map of Nellisa: Residence: - Royal: Governor's Palace, with Guesthouse (part of the palace) - Medium: Merchant's House (Medium Residence) Commerce: - Large: Warehouse (Large Commerce) Plantation: - Medium: Fir Tree Plantation
  25. This thread encompasses all builds on Hussar's Isle, North West of Cocovia (unless in another settlement) Military Governor's Office Outstanding contracts: - Coming soon: Grand Lighthouse Outstanding offers: - The King's Harbour Foundation Name: Hussar's Isle Ownership: The Crown of Corrington Location: North Western of the Rider Islands off Cocovia Mayor: Lieutenant Sharpe (Temporary command) Jurisdiction: Military Governor, J. Cooke Trade Value: 0 db Town bank: 0 db Who can own property on the Rider Islands: Anyone, subject to approval by the Military Governor of King's Harbour. Who can freebuild in King's Harbour: Anyone. Maps: Location: (Thanks to @Mike S for the great map!) City Map: TBD Description: The north-western-most of the Rider Islands near Cocovia is often the first sight sailors behold, and an important strategic location for both civilian and military navigation. Therefore, a small outpost has been erected on the one called "Hussar's Isle" in preparation for the construction of a large lighthouse. This lighthouse will help navigators heading for, or past, Cocovia in what is proving to be a busy, and dangerous, sea lane. Builds Hussar's Isle: (Please help me out by posting a link to your Hussar's Isle builds in this thread, including its license status and type.) Properties: Needed to grow to town: 4 properties (7/11) Fortress: First outpost on Hussar's Isle, Hussar's Isle, Bregir, License status: Small fortress Residence: Name[Link], Location, Owner(Builder), License status: Type Plantation: Name[Link], Location, Owner(Builder), License status: Type Commerce: Hussar's Isle Semaphore Station, Hussar's Isle, Corrington(via evancelt), License status: Large commerce Customs Post, Hussar's Isle, Corrington (via Ayrlego), License status: Large commerce Education: Name[Link], Location, Owner(Builder), License status: Type Artisan: Name[Link], Location, Owner(Builder), License status: Type Factory: Name[Link], Location, Owner(Builder), License status: Type Mine: Name[Link], Location, Owner(Builder), License status: Type Vessels stationed here: Name[Link], Location, Owner(Builder), License status: Type Other related builds: Name[Link], Location, Owner(Builder)
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