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We have a [KEY TOPIC] Official Lego sets made in LDraw , and a [KEY TOPIC] Official LEGO Sets made in LDD .. Is there/will there be a [KEY TOPIC] Official LEGO Sets made in Stud.io ? Stud.io has the nifty feature that you can import an official set.. but all it does is import the correct amounts and numbers of parts from the Bricklink Cattledog. (which in itself is a time consuming job taken care of..) Given the ease of import and export to/from both LDraw and LDD, I think it may be possible to combine the entire contents of the other Key Topics into one. Anyone have the appropriate amount of cloud storage and time to import/vet? (just askin', not volunteering)
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Hi I'm new. I'm working on some recolor/modifications to the official A-Wing (75150) and the T70 X-Wing (75149) designs. I started off using Stud.io Beta to recolor the 75150 and 75149 that I found in the LDD gallery, and that quickly evolved into some subtle modifications. What you think? Are many people on here using Stud.io? I'm finding it much more intuitive and stable than LDD. -AZiltz T-72 X-wing rev2
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Hello all, I'm a beginner in rendering LEGO models in a mac OS system. I discovered that Stud.io makes its renderings using POV-ray (a software for rendering) and that you can export .pov files for render externally in the POV-ray software itself. The POV-ray 3.7 has not graphical user interface (GUI) for mac OS X, and can only be executed in the command line. The render is controlled in a text file with the .pov extension. I installed POV-ray 3.7 with the sotware mac ports: [ The command is: sudo port install povray @3.7.0.0_2 ] Then I modified the file /opt/local/etc/povray/3.7/povray.ini adding the path to the LGEO libraries, which were already installed by Stud.io. Library_Path="/Applications/Stud.io/povray/LGEO" Library_Path="/Applications/Stud.io/povray/LGEO/lg" Library_Path="/Applications/Stud.io/povray/LGEO/ar" Also modifying the Width and Height parameters. Then in the mac terminal I ran: povray Nova_AlexandriaFrontal_10.pov The result is similar to what I have obtained in Stud.io renderings. Now I want to improve the renderings learning to use POV-ray. First step learning about lights. Which I will update in this post. Any advice will be greatly appreciated, which will be included here. Solution Update: .pov files exported from Stud.io give me some trouble, so instead, from stud.io I export a .ldr file, which then I open in LDView, and from there I exported the .pov file. This also allow me to select the perspective of the model, and automatically translated to the .pov file (Which I could not do it in Stud.io). At first time the .pov file exported from LDView has mismatch colors, that was fixed updating the file /Applications/LDView.app/Contents/Resources/LGEO.xml. NOTE: I will eliminate this topic to create a new one with the focus on mac OS related issues of POV-Ray Rendering. Working with a iMac 2.7 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Intel Iris Pro 1536 MB.
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Hey all, I organised an LDD contest on my youtube channel and I've received some designs in LDD and Stud.io format. The ones from LDD (*.LXF) can be opened in Stud.io, but not the other way around. The winning design is a Stud.io file. I've uploaded it to a Bricklink Baseplate but I can't find anywhere how to generate a building guide. I can click "step view", but it doesn't do anything (the desing appears to have 2 steps with all the changes in the first step). Is this where the building guide should be?? 1. Is there a way to generate a building guide in Stud.io, if so how? 2. If I can convert the Stud.io file into an LDD file, I could open it in LDD and use the Buidling Guide view mode but it seems this is not possible? Do you have encountered this problem? I really need a solution, since the design has over 1500 parts I hope you can help me out!
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Starting on a personal project. I've never built a LEGO Train before so I'm basing my boggies and trucks on the LEGO set 60052 and will start to build from there. My hope is to build a model of the Paducah GP10 locomotive that was built in my fathers home town of Paducah KY. http://www.railpictures.net/photo/612127/ Illinois Central Paducah Built G10 Locomotive #5 by Benjamin Sarles, on Flickr
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This is a design I've been working on for that last year or so. I meant to have it built for the 2016 Brickfair Virginia but wasn't able to quite pull it all together in time. So I brought it out for this years Brickfair. I originally designed the building the Lego Digital Design (LDD) software. I had the design even built. Once I switched my primary software to bricklink;s Stud.io I tested out the rendering package in Stud.io on this build and it sold me on the switch to the software package. I started to evaluate the design a bit further for this years Brickfair and wanted to add some lighting which cause me to really work through some redesign efforts in the roof and foundation pieces. the final design from Stud.io ended up looking like this. Now it was time to build and light. I am really happy our this all came out.
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The Galactic Plastics Volkite is a LEGO spaceship originally built by Nick Trotta (galacticplastics.com). As with all creations by Nick, the Volkite uses clever building techniques to achieve unusual shapes and angles. I have now created a digital version of the Volkite: Galactic Plastics Volkite - starfield by Brick Random, on Flickr In addition to rendering the above pictures, I've also used to digital model to create step-by-step PDF building instructions and a full parts inventory. My next step will be to actually build a real life version! The free step-by-step building instructions and the parts inventory for the Volkite are now available on Rebrickable.com: Galactic Plastics Volkite
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*A Lego IDEAS submission* Frankie's Farm by Nick Jackson, on Flickr Welcome to the farm! This is a farm-themed freight train set that features the small diesel engine Shiro-chan. Shiro-chan v2 (front) by Nick Jackson, on Flickr There are three freight cars to transport cargo from the farm to your LEGO town. These are an all-purpose gondola, a tanker car, and a wood-paneled livestock car. Gondola (v2) by Nick Jackson, on Flickr Tank Car by Nick Jackson, on Flickr Stock Car (open) by Nick Jackson, on Flickr The farm consists of a barn with a loft, a mini tractor with a trailer, and a raised goods platform with a crane hoist. Barn Full by Nick Jackson, on Flickr Tractor (front) by Nick Jackson, on Flickr Farm Platform by Nick Jackson, on Flickr In the barn's loft there is a spot where a minifigure can take a quick nap next to the hay! Barn Loft by Nick Jackson, on Flickr Barn Open by Nick Jackson, on Flickr Drive the tractor and trailer to haul crates' worth of goods and supplies between the barn and the platform. The cargo platform has attachment points in the base which allow you to rearrange the ramps and staircase. The barn can also attach to the platform. For minifigures, there are two train operators, three farmhands, and an assortment of farm animals including cows, chickens, dogs and cats. Barn, Tractor, & Minifigs by Nick Jackson, on Flickr I built this digitally via Stud.io, but I have also built Shiro-chan (the engine) in real life. Depending on how the support campaign goes, I will attempt to construct the rest of the set. Not all of the parts exist (yet) in the colors depicted however. Thanks so much for taking some time to look at my project! **UPDATE** 6/28/22 So, I ordered some parts and set about building this in real bricks! I think the set turned out rather well! Can you spot the differences between the renders and the irl build…?
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I've been googling for an answer, and I can't find any. I'm fairly new to Stud.io, so that might be part of the problem. The problem I have is that some LEGO colors don't show properly in Instructions mode. I worked on a mosaic design in Stud.io, creating this Pink planet, and while I tried to make instructions for it (for my personal use), I couldn't get the colors right. Lavender (BL color ID 154) looks white in the top view. At the same time, the colors are shown properly in the angled view. I found a similar issue for another mosaic project in Stud.io, and it's bothering me. I'm trying to make a mosaic as a gift and would be great to include the top view pictures as instructions. However, the colors again do not show properly. In this case, light nougat looks like tan. It's not a problem per se, as there are no tan parts, but I'd love to find out what I'm doing wrong. So if you know any tips on how to solve this, I'd be all ears. Thanks.
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My attempt at making a 4-6-0 locomotive. It's a tough challenge due to wheels sizes, for making it properly sized and shaped. Plus, I tried using standard cylinders for shaping the boiler. But it comes with a cost of some stability and impossible? for further motorizationBased on LNER/BR B1/B17 4-6-0 4-6-0 Victorian Voyager from BrickLink Studio [BrickLink]
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Hello everyone! It has been a really long time since my last post... For my return here at Eurobricks I bring you my first wave of Star Wars custom set to celebrate the 25th anniversary of the line. It consists of 8 sets never made by LEGO (and that will probably stay as such). I tried to stay in line with the official style of sets and minifigs, but going a little extra in the designs. Each pic is the link to the Flickr album. Hope you enjoy, and May the 4th be with you! Episode I - The Phantom Menace Set 759904 - Otoh Gunga Episode II - Attack of the Clones Set 750204 - Dex's Diner Episode III - Revenge of the Sith Set 750520 - Senate Duel Episode IV - A New Hope Set 757706 - Lars Homestead Episode V - The Empire Strikes Back Set 758016 - Nebulon-B Medical Frigate Episode VI - Return of the Jedi Set 758307 - Home One Mon Calamari Cruiser Clone Wars Set 750305 - Duel on Muunilinst And the D2C set of the wave: 750212 - Geonosis Arena (Many character parts are based on their appearances in the Skywalker Saga videogame, so credit goes to the people who made them).
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https://www.bricklink.com/v3/studio/design.page?idModel=523436
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- stud.io moc
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This was my first concept for a series of 4-person SxS vehicles but it came out to 8 wide, which seems excessive. So I am going to try a few techniques that were suggested by my lug for narrowing it down. SxS Offroad vehicle by Benjamin Sarles, on Flickr
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How Stud.io import LDD models
Jarema posted a topic in Digital LEGO: Tools, Techniques, and Projects
I use Stud.io Open Beta v1.0 (21) with LEGO Digital Designer 4.3.10. This digital model is under Creative Commons license. Did Stuid.io use out-of-date ldraw.xml or I should wait to next release ?!! FIRST IMAGE Import into Stud.io as LDD model. SECOND IMAGE Import into Stud.io model after export from LDD using updated ldraw.xml as LDraw model. -
I've been working on this, today. Trying to come up with an interesting pusher plane design that has influences back to World War II. This first picture is from from where I was blocking in the hull of the design. This shows a bit more design work with the addition of a different windscreen as well as the support pylons for the wings to the man fuselage. I'm still thinking of whether or not to add wing tip pontoons. Feel free to add any comments you have for additions to this design.
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Cylinder building in Stud.io
knotian posted a topic in Digital LEGO: Tools, Techniques, and Projects
Drawing cylinders in Stud.io seems to be easier than in other software due to the ease of using their hinge tool and how it interacts with connected pieces. The attached folder has some basic instructions and a straight wall ready to turn into a cylinder, a completed example and one of my modified cylinders. Included is a pdf with a table of angles necessary to use in the hinge settings to get a perfect circle of varying diameters. https://www.dropbox.com/sh/fqxsw8vfzmrymwy/AAA__P_LbXweHJredEq4q81va?dl=0 -
I decided to rework my baseball field to a different scale. I was having a hard time fitting that stadium on the Micropolis Standard so I think I will go a bit bigger but it still will be Micro as to try and keep the part budget somewhat achievable. The park will also not be a major league field but hopefully NCAA or MiLB A/AA size. This is still a WIP and would love to get feedback.
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I'm working on at Micropolis Baseball park. I want to see if I can get a three tiered stadium on this and add an interesting design of the ball park. Ball Park Study Size 1 by Benjamin Sarles, on Flickr Ball Park Study Size 1_Progress by Benjamin Sarles, on Flickr
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I'm working on a design a week in the micropolis scale and hopefully I will be able to pick one or two models to display this year at Brickfair VA. Please feel free to comment or suggests edits on the designs as I want to put my best foot forward since this will be my first time displaying at a show. This week I wanted to incorporate the rounds along the top edge of this building and I like the look of the "Wraps" along the front columns and over the roof. I'm not sure about keeping the poles in the back but I didn't have time to really work on that area this weekend. I like building at this scale because it's not a part's hog and it gives a newer builder more exposure to building techniques with out having the entire build designed around that technique. Again please feel free to comment on areas where I can improve. Micropolis Tower _White by BSarles, on Flickr
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This is a new building that I'm working on but I haven't picked what direction I want to go on the colors. I'm hoping to have the design finalized and bricks ordered in time for BrickFair VA 2017. I think I'm about 90% done with the building itself. I have the roof detailing to complete, plus adding more detail work but want to put this out there for comment. I have two working color schemes I'm looking at and would love to hear feedback on which one to go with. Option 1 Office Tower by BSarles, on Flickr Option 2 Office Tower (2nd Color) by BSarles, on Flickr The design is created in Bricklink's design tool called Stud.io . There is a lot I am liking about this software over LDD. Maybe I might write a post about another time.
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I was wondering if anyone has tried exporting files from stud.io and importing them into Blender and if you were successful. The main reason I use LDraw is to create stuff I use in Blender, and Stud.io looks interesting. But if it doesn't work with Blender there is no point in me using it. Also, if I get around to creating LDraw parts and I use Stud.io, then I wouldn't be able to use those either? I read that Stud.io uses the LDraw libraries so it should work... Thanks!
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I've been practicing using Stud.io by following instructions on Peeron to build official sets, and then making some renders. I'm starting with Classic Space and plan to work my way through the themes in the order they were released, making a few sets each for everything from Classic Space to UFO. Click here to see all my official set renders together on Bricksafe. I'm interested in improving the quality of my renders, and would love to receive any critique you might have. I absolutely plan to make more renders and post them here. If anyone would like me to skip ahead and render a specific Space set, feel free to ask! (Spoilers because renders are fairly large) 497-1: Galaxy Explorer 1498-1: Spy-Bot Thanks for taking a look!
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Hi guys for all this time when I think of making a moc I never build digitally. Now I think that building digitally first before trying to build it in real life is a good method to start mocs. I have built in LDD once but that was 2 or 3 years ago. Now i want to know what Lego digital building program is the best. I want something to begin with. My choices are LDD or Stud.io or Ldraw . Ldraw seems to be a bit advanced but i don't know that if it is that advance. I might go with Stud.io but I'm slightly not sure if it has technic parts but I am most sure it has While LDD doesn't have some parts ex:- Pneumatics. Tell me your opinion. P.S. Sorry for the bad English
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Do you remember when Mega Bloks had a Universal license from five years ago? They've released the station wagon from 'Minions' back in 2015. I recreated this using actual LEGO! Now with the new LEGO Minions sets, this car would make a great addition! Download Link: http://www.brickshelf.com/gallery/TheScooterGuy/Stud-io/Station-Wagon/minions_station_wagon_studio.io