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The sign-up deadline for the next Adventure MRCA and Trade MRCA is February 25, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- NEW RULES: Raise the BLACK FLAG! When a player submits his/her MRCA orders and wishes to go "all pirate," but not have it reflect on the faction, he/she can choose a new "black flag" option on the ship's MRCA order. All ships listed on that order will then, rather than be considered Sea Rats (or whatever faction the player is from), be considered “black flag” pirates. Once a ship has been registered as a “black flag” pirate AND committed an act of piracy, it retains its “black flag” status until some external event (capture, trial, pardon, etc.) wipes its slate clean. A player won't be committed to being a pirate going forward, but each black flag ship will be. Note that this requires players to follow the honor system and continue to check the “black flag” option for the ship in subsequent MRCAs (until we have a way to track it automatically). The MRCA forms will also have a “black flag” targeting option for players wishing to hunt pirates. Note that black flag pirates will be distinct from independent pirates. Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders use the ship license form. Repairing your ship You have probably noticed the "damaged" results in the MRCA results the last few months. To this point, it has had no effect on the game. Starting this month, damaged ships will incur higher upkeep costs the month they are damaged. There is no need for players to do anything, just know that your maintenance costs will reflect the cost of repairing the damage. FYI. ---------------- Help Wanted: Players who have some time the two weeks after the MRCA are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of February 6, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 141 Balmin NAM 2 175 Bardo ESL 8 168 Baskers Island MAR 6 27 Bastion SR 18 190 Belson COR 4 249 Breshaun OL 7 623 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 217 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 151 Eltina OL 7 208 Elysabethtown ESL 20 136 Fatu Hiva OL 35 122 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 154 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 232 Kieg GAR 3 163 King’s Harbour COR 24 252 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 130 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 160 Montario ESL 17 92 Mooreton Bay COR 24 226 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 88 Nova Terreli ESL 17 508 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 116 Quinnsville COR 24 113 Rassilon SR 18 127 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 247 Ulric ALT 1 200 Weelond ESL 8 421 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155
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Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. January 618. Vol 3, Issue 1 Rough Seas in West Vexes Mariners A storm system worked its way from the Corrington coast through the Sea of Storms all the way to the island of Nellisa before it wore itself out. Along the way, it caused several ships to divert to secondary ports, and three are believed claimed for Davy Jones’ Locker. In Prinport, crews from ships in the Corrish squadron led by HMS Pegasus report that Sulky Harlequin succumbed to the stormy seas. From Breshaun we hear that Pélican went down not long after leaving Belson. And from our continental sources we hear that Green Winds II was known to be sailing through the storm’s path and is now long overdue in the Eslandolan capital and feared lost. At this time we have no word if any of the crews were rescued. Sea Rats Continue to Harass Shipping The recent hostilities between the Sea Rats and Corrington do not appear to have slowed the Sea Rat assault on shipping in the Brick Seas. We have reports on two encounters each between the Sea Rats and Corrington, and between the Sea Rats and Eslandola. Out of Breshaun we hear from the crew of Corrington’s Pioneer that, while sailing alone from Terraversa to Le Bellan, they were set upon by a squadron of five Sea Rat ships led by Vagabond King. The plucky crew of Pioneer were vastly outnumbered and were nearly sunk, but managed to damage the Corporal Milton before making their escape. Corrington clearly hasn’t forgotten the events of the past months, either, as our man in Port Raleigh reports that he saw the HMS Wentham squadron sail into port with Wolf II in tow! That said, we guess the Sea Rats put up quite a fight, as both HMS Huntress and HMS Gauntlet looked far worse for wear than when they were last seen, and HMS Bagg of Bolton and HMS Bull Shark returned to port prior to the rest of the squadron. As for a new front of Sea Rat hostilities, our man in Pontelli reports that the crew of the Eslandolan ship Piece of Eight, en route from Isla de Victoria, was jumped by five Sea Rat ships, led by Clearance, off the coast of Stephanique. The crew of the Piece of Eight seemed in good spirits, however, praising the design of their speedy vessel in escaping the threat and completing their run. But the biggest news might be what we hear from Nova Terreli and Fuerte Unido. In Nova Terreli, crews of the arriving Eslandola trade squadron report a major engagement with Sea Rat ships, again near Stephanique. Five Sea Rat ships, led by Sirrus, attacked the five Eslandolan ships, led by escorts Verde Oro and Firefly. But the trade ships in the convoy also included a couple of well-armed traders in Reventazon and Prince Fernando II, and the Eslandolan crews report damaging two of the attacking ships before driving them off. Firefly does appear to have suffered damage in the encounter. However, the twist on this story comes to us from Fuerte Unido, where the aforementioned Sirrus fleet sailed into the Eslandolan port! The ships Lenore and Peregrine do indeed appear damaged. No word yet on what Eslandola’s Colonial Council might do when they hear of these events, but we wouldn’t be surprised if the Fuerte Unido port authorities seize the Sea Rat ships until the matter can be sorted out. ZvW Tests King’s Harbour Defenses The Sea Rats aren’t the only pirates harassing the Red Coats. Reports from King’s Harbour state that two ships flying the flag of the infamous Zublius Von Wreck attacked the gunboats defending the port. One of the gunboats was nearly sunk, and another damaged, but the crews did their job well, damaging both of ZvW’s ships and driving them off. Local citizenry is praising the recent Corrie naval focus on gunboat construction. Oleon Anti-Pirate Patrol Pays Off Our man in Breshaun reports that the HRS Pride of Oleon and HRS Combattante returned from patrol with pirate Harrison Torn’s Black Lilly in tow. While the Oleon squadron was not able to capture the infamous pirate or his flagship, the capture of one of his ships surely puts a dent in his ability to harass merchant shipping in the area. Sea Rats Capture Notorious Pirate LeColeon? Our man in Bastion is still trying to determine just what happened between the Sea Rat squadron led by Komodo Dragon and the renowned pirate LeColeon. The pirate was rumored to be somewhere on Nest of Thieves this past month, but his ships were not seen in Bastion’s harbor. The crew of Pineapple Revenge report that, shortly after they left port, they were attacked and nearly sunk in an attack by the famed pirate. Komodo Dragon and the others in the squadron quickly turned the tables on LeColeon, forcing Golden Trident into port and capturing the pirate and his flagship, Black Star, before only the smallest of LeColeon’s fleet, Silent Shadow, escaped. Whether the attack by LeColeon was in error, and what the Sea Rats of Bastion might do with the pirate and his ships, we will have to wait and see. Pirate Montroy Turns Tables on Eslandola From Freeport we hear reports from the disheartened crew of Eslandola’s Midnight Mist. Sailing on an anti-piracy cruise, they surprised the pirate Montroy in his flagship, Neptune’s Scream, near the Rum Isles. The crew thought they had the pirate, but counted their bounty too soon. Montroy expertly countered the attack, severely damaging Midnight’s Mist before the Greenies were forced to flee. Oleon Traders Score Big Reports from Breshaun tell of us of happy merchants in the Blue Coat port. Crews of Comtesse de Praenia and Le Recouvrance are partying in the streets. Despite coming in from entirely different ports of origin, the two ships appear to have made huge profits on their runs. We hear that the RNTC ship Le Gros, along with The Argo, also did extremely well on their voyage from Astrapi. Our reporters in Astrapi, Londa, and Belson also report happy Oleon crews and merchant captains. We can only assume this means good news for the coffers of Oleon’s Royal New Terra Company. While the RNTC’s highly anticipated financial report for 617 is expected by the end of the month, these January 618 profits are not likely to be included on it. Mardier Trade Fleet Sails Into Weelond After the reappearance of the Mardier trade fleet last month, we speculated on when the fleet, with its powerful escorts, might sail into an Eslandian port. Well, we need wait no longer. Although it is the smaller of the two Mardier fleets currently sailing the western seas, a five-ship fleet led by the armed escort Marauder made port in Weelond this month. Despite our hopes for fireworks, none have been reported, although the Mardier crews do seem to be getting a good ribbing in the dockside taverns. We will see if this leads to any trouble down the road. - Page 2 - Corrish Scientists Announce Latest Calculations on Circumnavigation Among those who ascribe to the theory that Terra is round, not flat, are member of Corrington’s scientific community. Recently they published a report that purports to support their claim by estimating that the world is approximately 30,000 miles around its circumference. Flat Terra enthusiasts scoffed at the calculations as fake news. Progress on the Cocovia Wagonway? Our sources on Cocovia report that the effort to build a road of iron rails from King’s Harbour to Quinnsville is over budget and behind schedule. While reports from the WTC blame workers’ unions, other sources blame the Poi Poi natives. News from the South Seas Our agent in Lavalette reports that a crew from a convoy heading to Stephanique saw a strange ship flying what seemed to be a big red flag that mirrored their course while keeping its distance. When the escorting ship Beltoise was sent to identify it, the mysterious ship changed tack to sail away. Beltoise followed, and neither ship has been seen afterwards, the Beltoise failing to reach Lavalette. Major Theft in Eslandola Reliable sources tell us that a number of DBs -- amount uncertain, but well into the thousands -- has disappeared overnight from the coffers of Guy Wyndzon’s uncle. Both Guy and his uncle are former members of the Merchants Colonial Trading Company board. Rumor says that the pecuniary difficulty comes at a most inconvenient time, and Guy’s uncle may intend to set off on an unusual expedition to recoup his losses. What's more, the thieves are still on the loose, and no one knows where or when they will strike next. Stay tuned! Panther Overboard Sir Mowgli of Corrington reports his trained “house cat,” a large black panther, is missing at sea. During a recent mishap aboard the Maidens Fortune, which was transporting Sir Mowgli's cat, the feline was allowed to salt himself. While the captain was unavailable for comment, a few of the enlisted men were convinced to share the story over some grog. While sailing through the Azure Sea a rogue wave caught the ship across her leward side and allowed the misshapen bends to come loose that were securing the beast’s cage. After chasing the men around the deck and stealing the captain’s cover it leapt overboard and began to swim. The cat, which was raised from a cub by Sir Mowgli and answers to “Bagheera,” is trained to do many party tricks, and Sir Mowgli has collected three chests of gold coin for his cat’s safe return. - Editorial page - Paperwork Problems in Various Ports Customs agents across the Brick Seas continue to have problems with paperwork. The following vessels all encountered problems with customs agents and port authorities due to misspellings in their submitted forms: The Gargoyle, Viper, Misfortune’s Wrath, Nerdy Mermaid’s Sister, The Drunken Monkey, Golden Crescent, Supreme, Persévérante, and The Galaxie. In some cases, the error was as simple as a space before or after the name. Also note the correct spelling for some of these commonly misspelled port names: Baskers Island, King’s Harbour, Kings Port, Leopaldis. (OOC: Please make sure your data entry on MRCA forms is precise. Even a single unnecessary space or missing/superfluous apostrophe can cause problems when we run the program. Thank you.) Captured Ships: Black Lilly (class 3, captured from NPC Harrison Torn by Oleon) Black Star (class 4, captured from NPC LeColeon by Sea Rats) Wolf II (class 4, captured from Sea Rats by Corrington) Ships Lost at Sea: Sulky Harlequin (Mike S) Green Winds II (Legostone) Pélican (Kolonialbeamter) -------------- See below for tables. Result tables by player: Result tables sorted by faction: Result tables sorted by flagship: Result tables sorted by destination: Result tables sorted by destination: Result tables sorted by destination: Not sure what happened with that triple post at the end, but all the destination tables are the same.
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The sign-up deadline for the next Adventure MRCA and Trade MRCA is January 4 January 7, midnight, anywhere in the world. Payouts of profits from the November Trade MRCA are coming shortly. Thanks for your patience. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of Dec. 14, 617. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 137 Balmin NAM 2 175 Bardo ESL 8 158 Baskers Island MAR 6 27 Bastion SR 18 186 Belson COR 4 249 Breshaun OL 7 565 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 207 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 127 Eltina OL 7 194 Elysabethtown ESL 20 129 Fatu Hiva OL 35 130 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 153 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 154 Kieg GAR 3 163 King’s Harbour COR 24 221 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 123 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 102 Montario ESL 17 92 Mooreton Bay COR 24 195 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 48 Nova Malto ESL 32 88 Nova Terreli ESL 17 472 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 112 Quinnsville COR 24 113 Rassilon SR 18 117 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 44 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 229 Ulric ALT 1 200 Weelond ESL 8 358 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155
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King’s Port Advertiser and Ship List New Terra’s independent source for shipping news. November 617. Vol 2, Issue 5 Corrington vs Sea Rats Last month we reported that ships flying the Sea Rats banner had attacked Corrington ships, and in the subsequent weeks the Corries threatened retribution. We have learned of two large sea battles near Bastion between Corrington and the Sea Rats. The thunder and smoke of battle could be heard and seen on the horizon from the beach, causing quite the commotion as speculation ran rampant among the onlookers. In the first engagement, the HMS Mars and HMS Publius intercepted a Sea Rat squadron led by the Corporal Milton headed for Breshaun. The Sea Rats defended themselves against the attack and sent the Mars to the bottom, and the Publius eventually had to put in at Pontelli after it broke off, as it could not make it all the way to Nova Terreli. But in the second engagement, a large Corrington fleet led by HMS Huntress got revenge on the ships that sank the Western Wind in October, sinking the Cardinal and capturing Misfortune’s Revenge! We can only anticipate the spectacle of public trials for the captured! But while there was much rejoicing when they brought the ship back to Port Raleigh, our agent couldn’t help but notice that three ships did not return. Our agent in Bastion reports that the crews of the Komodo Dragon, Viper, and Pineapple Revenge were claiming to have sent HMS Whisper and HMS Mardier’s Misfit to Davy Jones’ Locker. Elsewhere, the Sea Rats appear to have gotten the upper hand in a smaller engagement. In Mooreton Bay the crew of the WTC Icarus Returning claims that, in the vicinity of Lacryma, a Sea Rat squadron led by the Sirrus, and including the Peregrine, captured the WTC Beacon. Additionally, our agent in New Haven tells us that the Corrington ship Ferret failed to arrive in port. Debris believed to be the Ferret was found not far from Elizabethville, where it began its journey. While the redcoats are quick to suspect the Sea Rats in this matter, there is no evidence to support the claim. Names in the News The Corrington outrage at the activities of certain Sea Rats last month has apparently not gone unnoticed by various well-known members of the account. We have local reports that the ships of the pirate captain LeColeon were spotted on the seas around Terraversa this month. One rumor says they had the upper hand in an engagement with the Corrish ship HMHV Athena before the redcoats escaped, but that report has not been corroborated. In another report, HMS Carnage was damaged in a scuffle with Harrison Torn’s Black Star. We also hear that the HMS Ironsides scrapped with the Ghost Harvester and Hades’ Hangman of Zublius Von Wreck before the notorious pirate escaped. Finally, we have reports that the Corries had some success against the infamous Bluebeard, capturing one of his ships before the bearded one, in his flagship the Blue Dagger, turned the tables on them and forced the Colonial Gunboat to flee with its prize. Elsewhere, our contacts with members of The Faith tell us that Bloody Bill again tangled with the Oleon navy, forcing HRS Tonnant and HRS Ardent to flee the scene. But Oleon had better luck against Captain Montroy. A squadron led by the HRS Ville de Breshaun captured a small sloop in Montroy’s squadron before the pirate escaped with his flagship, Neptune’s Scream. Finally, from Bardo, we have a confirmed sighting of pirate Gregory Decker in the Sea of Storms. He attacked the Eslandolan vessel Green Winds II, but the greenies sank the Poisoned Pearl before escaping from Executioner. Mardier Trade Fleet Makes Grand Entrance It has been a number of months since we have the seen the renowned Mardier trade fleet on the seas. But this month it made a grand entrance sailing into the port of Breshaun, four large trade ships escorted by three large armed escorts, led by the armed galleon Minerva. Word on the street is that Mardier is trying to reassert its power in the region by showing it can sail anywhere it wants, port taxes be damned. Another squadron, slightly less impressive, sailed into Belson at about the same time, although the largest ship in that squadron was the war brig Marauder. We can only imagine that the greenies are shaking in their boots wondering when the Mardier trade fleet will sail into an Eslandolan port, and how the encounter might go. Eslandola Makes Money Hands over Fists, and Oleon and Carno Fare Well, Too From Nova Terreli we hear that the port wasn’t nearly as busy as last month, and that left profits on the docks to be gathered up by MCTC ships arriving from Trador. Our man in the harbor master’s office tells us that trade company overlords were giddy with the profits of La Contessa de Victoria and Jon El Flurry. Carno traders also turned a pretty pence on their trading in the Eslandolan port. Locally, crew from the Oleon ship La Recouvrance have been spending freely in the pubs after they apparently made a handsome profit on their cargo here in Kings Port. And Oleon traders did well elsewhere, too. From Breshaun we hear the captain of The Lightning has filled his chest to the brim with doubloons, and our man in Prinport sends word that the crew of Pelican are spending freely in the local entertainment establishments. Intrigue from Oleon In another report from Oleon sources, some black-hooded people have been seen at various Oleon islands. What do they want? Where did they come from? Nobody knows... Well, on the other hand, the same sailors telling this tale also claimed that they have indeed seen a real mermaid. Until we have more information, KPA editors are inclined to think certain Oleon sailors need to drink a little less. Political Rumblings Eslandola will soon begin its political season, as December is the campaign month for elections at the end of the year for their Revolutionary, er, Colonial Council. It is believed that the Independents' seats on the Colonial Council will finally be sought, putting the trade company overlords on notice! Hammish Grei, formerly captain of the Island Rose, is currently performing public service as commodore coordinating the protection of a select portion of Eslandola's trade fleet. But that is not all he is doing. Grei has been seen conversing with many of the most independent-minded of Eslandola's citizenry. He has also sought, and received, audience with several currently serving members of the Colonial Council. We can only hope he wins a seat in the council and turns the tables on the trade companies! Ghost Ship Spotted? Our agent in Jameston reports that the crew of The Eagle claim to have seen a mysterious ghost ship in the South Prio Seas. While we at the KPA are skeptical, and suspect the crew of The Eagle of drinking with certain Oleon sailors, our agent reliably informs us that the tale was being told before the drinking began. We leave it to our readers to determine the veracity of this report. Burdensome Bureaucracy Apparently port officials throughout the Brick Seas are looking for new ways to line their corrupt pockets. Sources indicate that these officials are looking for the slightest excuse to seize cargo and deny profits on otherwise successful voyages. Apparently even the slightest misspelling can be justification for seizure. One captain reportedly lost income after he misspelled the name of his ship on forms, and a similar fate befell another captain who simply left off the "II" from the name of his sistership. Our sources report that captains need to be certain their paperwork is a perfect match for the ship registries held by port officials lest they face serious consequences. [OOC: MRCA forms must have proper spelling to the letter. If there is any concern, please copy and paste destinations, origins, and ships from their respective listings. Errors create issues with the MRCA process and result in delayed results for everyone. In the future, stiff fines could be assessed to any ship that misspells its name, origin, or destination.] Ships Lost at Sea: Cardinal (SR) Ferret (COR) HMS Mardier’s Misfit (COR) HMS Mars (COR) HMS Pandora (COR) Poisoned Pearl (NPC) The Elise (OL) The Festiva (OL) Ships Captured: Blue Stubble (NPC captured by COR) Misfortune’s Revenge (SR captured by COR) Nessie (NPC captured by OL) WTC Beacon (COR captured by SR) -------------- See below for tables.
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The sign-up deadline for both this month's Adventure MRCA and the Trade MRCA is November 15, midnight, anywhere in the world. After consulting with the best Corrington scientists, Oleon and Eslandola maritime experts, and Sea Rat occultists, all agree the forecast for November is for much calmer seas! Payouts of profits from the October Trade MRCA are coming shortly. Thanks for your patience. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Note that the trade zone numbering has changed a bit, so consult this new map before submitting any forms: And here are the trade values as of Nov. 1, 617: Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 47 Alexport PRI 29 32 Arlinsport COR 6 232 Astrapi OL 23 121 Balmin NAM 2 175 Bardo ESL 8 151 Baskers Island MAR 6 25 Bastion SR 18 169 Belson COR 4 238 Breshaun OL 7 525 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 185 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 115 Eltina OL 7 173 Elysabethtown ESL 20 115 Fatu Hiva OL 35 106 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 151 Granoleon OL 5 233 Haven SR 21 23 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 82 Kieg GAR 3 155 King’s Harbour COR 24 197 Kings Port TER 13 148 La Puebloto ESL 32 5 Lavalette OL 28 125 Leopoldis GAR 24 18 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 78 Montario ESL 17 92 Mooreton Bay COR 24 181 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 48 Nova Malto ESL 32 86 Nova Terreli ESL 17 448 Pontelli ESL 17 169 Poorvintia Port Raleigh CAR COR 26 20 30 70 Port Woodhouse COR 35 44 Prinport GAR 9 169 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 112 Quinnsville COR 24 113 Rassilon SR 18 126 Salida Este ESL 23 99 Stedor ESL 3 78 Stormhaven COR 22 44 Takashii SR 18 18 Terreli ESL 3 233 Tortuga SR 32 71 Trador ESL 32 213 Ulric ALT 1 200 Weelond ESL 8 326 Westface TER 13 92 Windfall Island OL 28 9 Yeldo COR 1 155
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King’s Port Advertiser and Ship List New Terra’s independent source for shipping news. October 617. Vol 2, Issue 4 Stormy Seas The seas are rife with activity again, but Poseidon was not kind to many on their return. We have heard word of rough seas from several ports, especially in the Cocovia Sea and the Sea of Storms. Among the losses that have reached our ears: in the Cocovia Sea, Eslandola was hit hard with the loss of warships Oscuridad and Victoria on their way to Trador, Oleon lost the Dancing Ember, and Corrington lost the Red Friar (as reported by the crew of the Dozy Dragon when she made port in New Haven). Closer to home here in Terravera, Elsandola’s MCTC merchant flagship Prince Fernando went down, as did Corrington’s ETTC ship Sparta, while trying to cross the open seas to Nova Terreli. In the Sea of Storms, Oleon lost the HMS Tiddlywinks and the Fleur Verte (the latter as reported by the crew of Little Hermes when it reached port in Breshaun). No word has reached us on the fate of their captains and crews. Pirates! Storms were not the only hazards for sailors this month. Pirate activity was once again a factor on the high seas. We have several reports of pirate attacks on shipping in the Brick Seas. From Londa the crew of The Festiva reports that The Aspiration was captured by pirates as they sailed near the Mardinas, although they also report sinking the largest of the attackers. Oleon ships were also attacked near Eltina, but The Demon Sea Turtle was on patrol and turned the tables, capturing a small armed sloop. From Nova Terreli we hear three pirates attacked Corrington’s HMS Mars, Pinto Filly, and The Defiance, but were able to escape after the HMS Mars sank two of the attacking ships. Even the Sea Rats were not safe from the pirates’ wrath. We’ve heard of two instances of pirates attacking large Sea Rat squadrons. In the first, the Sea Rats emerged victorious, capturing a brig-of-war and an armed cutter, while losing only The Walrus Returns. The crews of Sirrus, Lenore, and Peregrine were celebrating their haul when they sailed into Elizabethville. But from Stormhaven we hear that the pirates sent Sea Rat ships Tigerlily and The Harvester to the bottom and captured Wolf II. Dark Narwhal and Clearance escaped, with the crew of Clearance claiming to have sent a small sloop to its end. Navies in Action Oleon sent out several squadrons to patrol for pirates, but the Oleon reputation for naval expertise was not on display this month. In four separate engagements, pirate squadrons defeated their blue-coated counterparts, sending five ships to the bottom, capturing two, and damaging four others. Included in this naval disaster: HRS Ardent and HRS Tonnant were captured in action near Ile de Tyche, and HRS Breshaun, The Elise, and The Ranger – an entire squadron – were sent to Davy Jones’ Locker when they reportedly engaged infamous pirate Bloody Bill in the vicinity of Prinport. Anti-piracy efforts by Corrington’s WTC fared little better, if only because they didn’t lose any ships. Icarus Returning and Beacon engaged pirates near Mesabi Landing but were quickly on the defensive. With Icarus Returning damaged, the WTC squadron escaped and made their way to King’s Harbour. Return on Investment? Our agents in various Oleon ports send word that RNTC-owned ships Malto Express, Le Gros, and The Marion arrived safely at their destinations. We can only hope that this means a dividend is somewhere in the RNTC’s investors’ futures. Sea Rats get Comeuppance The Sea Rats found that not all merchant convoys are created equal. The word out of Bastion is that The Gargoyle, Vagabond King, and HMS Pendragon limped into port after a convoy they attacked turned the tables on them. Nerdy Mermaid and Hades’ Trumpet were captured by the merchants. Although HMS Pendragon reportedly sent two large vessels to their doom, the remaining ships prevailed over their Sea Rat aggressors. War? But the most interesting activity of all may be the report of two separate attacks by Sea Rat ships on Corrie shipping. Reports out of King’s Harbour say that the HMS Ironsides and Justicia narrowly escaped when attacked by Sea Rat ships Pineapple Revenge and Viper. And in more news from Bastion we hear that the Sea Rat ship Cardinal, along with Misfortune’s Revenge, attacked the Corrington ship Western Wind. The crew of the Western Wind must have put up a spirited defense, because the Sea Rats sent her to the bottom, unable to bring her in. Are the Sea Rats at war with Corrington? What will the Corries’ response be? Ship Result Profit Final Port Alexander 77 Londa Alexander Keith 171 Arlinsport Apollo's Mirth Defeated, but escaped (vs 2 NPCs) Charlatan Bay Asesino II Nova Terreli Aurei Lacerta 215 Nova Terreli Belson 211 Nova Terreli Black Marlin King's Harbor, Diverted Kings Harbor Blazer 59 Jameston Bonnie 34 Port Raleigh Cardinal Victory over Western Wind Bastion Clearance Defeated, escaped, sank NPC2 18 Stormhaven Colonial Gunboat King's Harbour Colour Of The Wind 232 Nova Terreli Comet 2 77 Eltina Comtesse de Praenia 479 Breshaun Consort's Duty Otono, Diverted Otono Corland Provider 30 Stormhaven Cotton Lady 266 Nova Terreli Crete 73 Kings Port Dancing Ember Sank Davy Jones' Locker Dark Narwhal Defeated, escaped 17 Stormhaven Dark Spirit 74 Nova Terreli Darting Frog Sank Ocean Floor Diligente Defeated, damaged Breshaun Don Obello 23 Jameston Dozy Dragon 34 New Haven Drakkar 40 Bardo Étoile du Sud Pontelli, Diverted Pontelli Far Horizon 269 Weelond Ferret Victory, captured class 0 Minnow 14 Elizabethville Filo Morado Defeated, damaged but escaped 118 Elysabethtown Fishing Proa 1 50 Weelond Fishing Proa 2 50 Weelond Fleur Verte Sank Sank Flying Colt Defeated captured Fog Breaker 113 Pontelli Gladiateur 44 Granoleon Golden Crescent 224 Weelond Golden Filly Jameston, Diverted Jameston Green Winds II 503 Terreli Hades' Trumpet Defeated, captured Hammerhead Weelond HMHV Athena 39 Londa HMS Alice 45 Elizabethville HMS Ironsides Defeated by Pineapple, escaped King's Harbour HMS Mars Defeated, but sank NPC3 and NPC5 Nova Terreli HMS Pendragon Damaged, but sank NPC4 and NPC5 20 Bastion HMS Publius Nova Terreli HMS Tiddlywinks Sank HRS Ardent Defeated, captured HRS Audacieuse Defeated, sank HRS Breshaun Defeated, sank HRS Combattante Defeated, damaged Breshaun HRS Eltina II Granoleon HRS Pride of Oleon Defeated, damaged Breshaun HRS Tonnant Defeated, captured HRS Ville de Granoleon Granoleon Island Rose 117 Weelond Jacinthe Victory, captured class 2 Harpoon Eltina Jon El Flurry 229 Trador Justicia Defeated by Pineapple, escaped King's Harbour Knight Otono, Diverted Otono Komodo Dragon Bastion, Diverted Bastion La Contessa de Victoria 353 Trador La Raya Venenosa Nova Terreli La Recouvrance 479 Breshaun Lady Jacqueline 59 Jameston Lady of Madrice 223 Breshaun Le Gros 263 Breshaun Lenore Victory, see Sirrus 66 Elizabethville Licorne Defeated, damaged Breshaun Little Hermes 156 Breshaun Malto Express Victory 113 Eltina Migery's Revenge Nova Terreli Misfortune's Revenge 21 Bastion Mr. Twistie 101 Prinport Nerdy Mermaid Defeated, captured Night's Whisper Damaged, Victory, see Sirrus 27 Elizabethville Oscuridad Sank Pearl Diving Canoe 22 Elysabethtown Pélican 375 Arlinsport Peregrine Victory, see Sirrus 13 Elizabethville Piece of Eight Moray's Den, Diverted Moray's Den Pineapple Revenge Victory over Justicia 37 Bastion Pinto Filly Defeated, escaped 271 Nova Terreli Pioneer Victory against NPC 32 Astrapi Pride of Poseidon 108 Granoleon Prince Fernando Sank Puck's Jest Sank by NPC Purple Rain 209 Weelond Red Friar Sank Reventazon Nova Terreli, Diverted Nova Terreli Rojo Tormento 229 Weelond Santa Clara Victory 106 Westface Santiago 399 Nova Terreli Sapphire Seas 95 Lavalette Satyr 49 Quinnsville Shooting Shuriken Sank by NPC Sirrus Damaged, captured class 3 Silver Surfer and class 5 Marvel 40 Elizabethville Sparta Sank Stormbringer II Weelond Sulky Harlequin 116 Arlinsport Supreme Captured by NPC The Ant 57 Elysabethtown The Argo 225 Breshaun The Aspiration Defeated, captured (sank NPC5) The Athena 25 Baskers Island The Benefactor 121 Prinport The Corcel 77 Eltina The Defiance Defeated, escaped 171 Nova Terreli The Demon Sea Turtle Victory Eltina The Divination 121 Prinport The Elise Defeated, sank The Festiva Defeated, escaped 145 Londa The Fiesta Sank The Gallant Weelond The Gargoyle Defeated, damaged 81 Bastion The Harvester Defeated, sank by Justicia The Lady Hawk Quinnsville The Lightning Defeated, escaped 269 Astrapi The Marion 12 Acropolis The Navigator Defeated, escaped Breshaun The Raenette 35 Quinnsville The Ranger Defeated, sank The Resurrection 18 Cecropia The Taurus 109 Kings Port The Torino 157 Granoleon The Turgut Defeated, escpaed Astrapi The Walrus Returns Victory, but sank. See Sirrus Tigerlily Defeated, sank Tuna King 230 Nova Terreli Vagabond King Defeated, damaged 19 Bastion Verde Oro Nova Terreli, Diverted Nova Terreli Victoria Sank Vigilante Sank Viper Victory over Justicia 18 Bastion Western Wind Sank Winged Wisdom 35 Astrapi Wolf II Defeated, captured Wringe II 133 Fuerte Unido WTC Beacon Defeated, escpaed 84 King's Harbour WTC Icarus Returning Defeated, damaged 96 King's Harbour Zephyr 109 Kings Port
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The wait is over! MRCA II is here! The sign-up deadline for both the Adventure MRCA and the Trade MRCA is Oct 10, midnight, anywhere in the world (i.e. GMT -12). Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---- A couple of notes about the Trade MRCA: Convoy rules: -When participating in a convoy, only the owner of the lead ship (or whoever is managing the convoy) needs to register the convoy. Other players in the convoy only need to make sure their participating ship is licensed and not engaged in the Adventure MRCA. -If the convoy has more than 5 ships, a special commander must be paid, as follows: - A commodore may command a group of 6-9 ships at a cost of 100 DBs and 100 PIPs per MRCA. - An admiral may command a group of 10-15 ships at a cost of 200 DBs and 200 PIPs per MRCA. - A national hero may command a fleet of 16-25 ships at a cost of 500 DBs and 500 PIPs per MRCA. Please post the name of the commander in this thread, along with a picture. Additionally, if you want to add a link to a vignette that tells us more about the commander or how he gained this assignment, even better! Patrol/predator routes: When a trade ship enters its route in the web form, it is pretty straightforward. For example, a ship travelling from Arlinsport to Nova Terelli (with a range rating of at least 3) would enter "8,7,3,2" for the four zones it will travel through. A ship on a patrol or predator mission may want to end its trip at the same port it started. So, for example, a ship based in Bastion with a range rating of 4 that wants to hunt for prey near Astrapi and return home would enter "38,1,23,1,38". Note that it lists zones 1 and 38 twice because it passes through them twice. Furthermore, if that same ship wanted to hunt near Puerto Alijo, it could enter "38,1,1,1,38". The shorter distance to its target zone allows it to spend more time in the target zone rather than moving through other zones, and thus gives it a better chance of intercepting prey there.
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Trade MRCA form The old Monthly Raiding and Commerce Action (MRCA) from Era I is now called the Trade MRCA in Era II. It enables you to sail the seas -- alone or in groups -- to trade at various ports of call, escort friendly traders, patrol the seas for your enemies, or go prey on the innocent! THE BASICS Movement The Era II Trade MRCA map has some slight changes from Era I. This is the map as of November 617. See the current MRCA sign-up thread for an up-to-date map and table of settlement locations and trade values. In Era I a vessel had unlimited range. Now in Era II, with the new ship stats, a vessel may only travel through a number of zones up to its range rating + 1 (including starting and ending zones). So, for example, a ship with a range of 3 could travel from Nova Terelli (in zone 2) to Breshaun (in zone 10), but it could not reach ports in Corrington (in zone 9). A vessel with a range of 6 could sail from ports in Oleon (zone 14) all the way to Astrapi (zone 23), but could not reach Lavalette (zone 28). A ship with a range of 1 in Kings Port (zone 3) could only sail to Prinport (zone 4) or one of the settlements on the island of Nelissa, such as Nova Terreli or Pontelli (in zone 2). A ship with a range of 0 could only travel to ports in its own sea zone. NEW: Patrol/predator routes: When a trade ship enters its route in the web form, it is pretty straightforward. For example, a ship travelling from Arlinsport to Nova Terelli (with a range rating of at least 3) would enter "8,7,3,2" for the four zones it will travel through. A ship on a patrol or predator mission may want to end its trip at the same port it started. So, for example, a ship based in Bastion with a range rating of 4 that wants to hunt for prey near Astrapi and return home would enter "38,1,23,1,38". Note that it lists zones 1 and 38 twice because it passes through them twice. Furthermore, if that same ship wanted to hunt near Puerto Alijo, it could enter "38,1,1,1,38". The shorter distance to its target zone allows it to spend more time in the target zone rather than moving through other zones, and thus gives it a better chance of intercepting prey there. Starting and Stopping In the Era II Trade MRCA, a ship must start the next MRCA from the port it ended the previous MRCA. So, if a vessel sails from Breshaun to Astrapi in October, it must begin the November MRCA from Astrapi. For the first Trade MRCA we run with the new rules, ships can start anywhere. But after that first MRCA, the new starting location rules will apply. Ports of Call In Era I, the number of ports a ship could visit in a single MRCA were determined by its speed, and visiting 3 or even 4 ports was possible. Now a ship can only travel to one port each MRCA. Ships with a greater range stat will be able to reach ports farther away from their starting point than ships with a shorter range, but each ship will only be able to stop at one port. Dangers There are dangers to traveling across several sea zones. For each zone a ship enters, there is a small chance it will “sink.” If this occurs in a zone with settlements, the ship will try to head to the settlement. If there are multiple settlements, the ship will first attempt to arrive at a friendly, then neutral, and finally hostile settlement. If there are multiple settlements fitting the criteria, it will then arrive at the settlement with the largest trade value. If a ship sinks in a zone with no settlements, it will be lost. Convoys Trade ships and escorts may sail together in groups as before, as can pirate-hunting groups and faction navies, but now there are considerations for managing such large fleets. Ships may travel together in packs of up to 5 ships without restrictions. For larger fleets, specialized leaders are required. These leaders cost DBs and PIPs to employ for each MCRA they are active. -A commodore may command a group of 6-9 ships at a cost of 100 DBs and 100 PIPs per MRCA. -An admiral may command a group of 10-15 ships at a cost of 200 DBs and 200 PIPs per MRCA. -A national hero may command a fleet of 16-25 ships at a cost of 500 DBs and 500 PIPs per MRCA. NEW: Please post the name of the commander in this thread, along with a picture. Additionally, if you want to add a link to a vignette that tells us more about the commander or how he gained this assignment, even better! TRADE VALUES Trade values for settlements in the Brick Seas as of September 28, 617 (see the current MRCA sign-up thread for an up-to-date list): Settlement Faction Zone Trade value Acropolis OL 22 18 Aden CAR 5 54 Alexport PRI 29 32 Arlinsport COR 8 209 Astrapi OL 23 115 Bardo ESL 13 151 Baskers Island MAR 8 31 Bastion SR 38 163 Belson COR 9 272 Breshaun OL 10 487 Cecropia OL 24 41 Charlatan Bay SR 22 174 Dragonstone OL 1 18 Elizabethville COR 24 114 Eltina OL 10 166 Elysabethtown ESL 1 115 Fatu Hiva OL 35 80 Fortaleza Victoria ESL 32 5 Fuerte Unido ESL 32 148 Granoleon OL 14 272 Haven SR 21 23 Hojaroja ESL 32 33 Hussar’s Isle COR 22 9 Jameston COR 35 66 Kieg GAR 6 181 King’s Harbour COR 22 199 Kings Port TER 3 171 La Puebloto ESL 32 5 Lavalette OL 28 108 Londa MAR 5 181 Mehit ESL 32 5 Mesabi Landing COR 35 32 Montario ESL 2 92 Mooreton Bay COR 22 177 Moray’s Den SR 21 18 Myzectlan COR 35 52 New Haven COR 22 48 Nova Malto ESL 32 86 Nova Terreli ESL 2 448 Pontelli ESL 2 169 Port Raleigh COR 1 66 Port Woodhouse COR 35 44 Prinport GAR 4 204 Puerto Alijo ESL 1 5 Puerto Desafio ESL 32 96 Quinnsville COR 22 113 Rassilon SR 38 116 Salida Este ESL 23 99 Stedor ESL 6 91 Stormhaven COR 24 44 Takashii SR 38 18 Terreli ESL 6 272 Tortuga SR 32 63 Trador ESL 32 214 Weelond ESL 13 275 Westface TER 3 114 Windfall Island OL 28 9 TRADE SPECIFICS Various factors can now influence the payoff for a trade run. Oversupply A port can support cargo equal to 10% of its trade value. A port with a trade value of 300 can support a total of 30 incoming cargo points. For each cargo point over the port's limit, the trade value falls by a small amount. If enough cargo is delivered to a port in a given MRCA, the port’s effective trade value can be drastically reduced. Undersupply If the total cargo entering a port is less than 5% of its trade value, the port’s effective trade value is doubled. This mechanism is designed to reward smaller ships visiting smaller ports. Origin Rarity If the total cargo leaving a port is less than 10% of the port's trade value, the port of origin's effective trade value is increased for departing ships. For arriving ships, the trade value is unaffected. This is independent of over- or undersupply. Trade Earnings For calculating how many DBs a ship earns on a trade run, both its port of origin and its destination port are considered. Distance Modifier For each zone traveled, the ship’s MCRA trade income increases by a small amount. A ship that travels through four zones gets a bonus of twice that of a ship that travels through two zones. Arrival Modifier The first ship to arrive at a port each month gets a bonus to its trade run earnings. For each subsequent arrival the bonus is reduced. The modifier can go negative for ships arriving later than several other ships, but the effective trade value of the port will not dip below 75% of the port’s listed trade value. COMBAT Combat essentially happens as before. For those of you interested in some of the mechanics, and what effect your ship stats will have, see below. Interception As in Era I, players are required to specify which factions their ship will attack as well as how much stronger of an opponent they are willing to engage. The gamemaster will review which zones vessels travel through and will establish which fleets will attempt to engage one another. Weather Gauge Once an interception occurs, a D6 is rolled and added to the maneuver rating of the least maneuverable ship in a squadron. It is then compared to the results for the opposing squadron. The victor determines the battle method and, if their victory is sufficient, gets a slight bonus to their combat rolls. In case of a tie, the weather gauge goes to the defender. Battle Method There are three battle methods, line of battle (based on hull rating), guns (based on gun rating), and boarding (based on crew rating). The winner of the weather gauge uses the battle method most advantageous to them. Combat is comprised of three ranged engagements and up to two boarding actions. Boarding actions are based strictly on crew rating regardless of the original battle method. The first side to win three engagements is the victor. For each engagement, the applicable battle method rating (hull, gun, or crew) is summed for each ship in the squadron. A D10 is then added to the sum and compared against the result for the opposing squadron. The victor is the side with the higher value, and ties go to the defender. Results After the combat’s victor is determined, the fate of each individual ship is established. In most cases the victor’s ships are unharmed, although there is a small chance of damage requiring DBs to repair, or of a ship sinking even in victory. For the loser of the engagement, results include sinking, escape, damage, or capture.
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I have a 41999 4x4 Crawler gathering dust on a shelf - 100 % complete, with extra LED lights, with box and instructions. (one instruction book has a small tear on one page), otherwise everything is in great shape. Crawler is taken out occasionally for a drive across the carpet. I will consider suitable trades for large, flag-ship Technic sets (Hint - we really want the MB Arocs), with due consideration for difference in value, I suggest BL for value reference. USA only due to postage costs. Each of us pays for postage. Please, Eurobricks Citizens or above only. Me - I have 100+ positive feedbacks on Bricklink (JGW3000) and 350+ positive feedbacks on e-bay (stonycreekminerals). Will provide pictures on request. No longer available
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When I stumbled across Paint0r's Legos Ideas page for a Lucrehulk-Class Droid Control ship, I had to build it. So I did. Please support Paint0r's build if you can. The Lucrehulk was a dream addition to my display for some time, and I don't think TLG will ever sell one. So when I saw this design I knew the wait was over - except for ordering the additional 1200 pieces I needed for the build. It took a few nights to figure out how many of the 1695 pieces I had already. These photos were taken at a point where I'd color swapped enough of the ship for display purposes. I didn't follow the .LDD instructions perfectly because there were a few points where I'd gotten lost or simply didn't have the pieces. However, the approach to the build was repetitive, so I was able to 'fill in the blanks' when needed. The Pick-a-Brick order was nearly perfect - but I'd ordered 96 of a slope 45 1x2 with plate and it came in white instead of light grey (a piece that PaB doesn't have available in light grey). I was pretty disappointed until I started building it anyway and thought a dash of white was okay. I also spashed a bit of Trade Federation blue in there, too. This now means, of course, this isn't the ship from The Phantom Menace, the Vutuun Palaa. Another ship of it's class, further along in The Clone Wars. The build: it was a lot of similar wedges. Started with the core, of which I had enough grey laying about to assemble it. It does disconnect from the base model fairly easily. I do hope that if Paint0r sees this model, they aren't disappointed with some of the many cosmetic deviations I made from the original model. I'd say I'm 90% accurate to the instructions, and the final build of the design which was shared here. Much of it was limitation of my patience and budget. It's very difficult to get the arms of the hangars to align perfectly (can see this in the top view photo below). It takes some doing to squeeze the wedges together to make a smooth curve... and sometimes results in buckling and the pieces go flying... argh. As a result, these initial photos will be updated once I can get the twin hangars more symmetrical. It takes patience. But having this beast on display is worth it... even if it isn't swooshable. I really skimped out on the engine array. Too many pieces hard to find on Pick-a-Brick and it was just easier to stick the sub-engines to the side of the hull rather than build the intricate lattice that holds the three main engines and six sub-engines together. I am satisfied with the way it looks. This build will be the centerpiece of my Trade Federation army someday. Will need a little micro-scale fleet of N1 fighters too, of course to bring it down. Front view Top view Antenna array Hangar detail Core view Engine array Ready for display Side view of the core and how it attaches to the main frame of the ship. Wedges aplenty! Most of the build was creating ten of these very tightly packed, extremely well designed wedges that comprise each of the cargo bay/arms.
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I would like to have one complete set of DFB Mannschaft minifigures. If you have some that you'd be willing to trade, PM me or leave a post here and tell me what kind of stuff you want or what you're looking for. I've got plenty of minifigures from themes like Star Wars, The Hobbit, LOTR, Space, Castle, other Collectible Minifigs, and more, so I should have a wide range of figures to offer. I would also be able to add money to a trade in case it's necessary. The ones I currently still need are: All of them
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Hello everyone... per an article I read a few weeks ago, the German National Football Team minifigures are going to be released on May 14th... that is just a few days away from today... for those AFOLs who have no access to buying directly in stores that are across the pond or next to the border of Germany, how would you go about acquiring a complete set?... I want to avoid eBay if at all possible, so any AFOLs out there willing to help those of us who are stuck?... (not sure if there has been a discussion devoted to this - my apologies if there is already)
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February – June 622. Vol 7, Issue 2 Lotii Crush Defenders, Raid Olean Settlement! Sweet revenge for the Lotii as their forces successfully raid their own former settlement of Jiangkai, now administered by Oleon. Oleonese man-o-war HRS Ville de Granoleon II is believed to have been conducting a patrol of the waters around the Olean settlement of Jiangkai when she came across not one, but two Lotii war fleets intent on attacking the Olean settlement! In a valiant defense, HRS Ville de Granoleon II put up a furious fight against great odds, even successfully managing to sink one of the Lotii flagships, the war junk Ladybug. In the end, however, the vastly superior numbers of the Lotii fleets drove the plucky defenders off, allowing the slightly reduced combined Lotii fleets to commence a raid on Jiangkai. The majestic Oleonese fort, positioned to dominate the approaches to the settlement, stood like a rock throughout the attack and resisted all attempts by the Lotii to break in. However, after most of the fort’s guns were knocked out, the surviving garrison could not stop the Lotii swarming into the nearby settlement. The gallant resistance by the Olean troops did buy enough time for the majority of the citizens of Jiangkai – Oleonese and ethnic Lotii alike – to flee into the nearby jungle. Jiangkai was then thoroughly sacked by the victorious Lotii troops, who are reported to have plundered a significant amount before withdrawing, possibly fearing Olean re-enforcements from nearby Fort Arltrees. Both sides are understood to have taken significant losses. Lotii efforts to fire the town were not successful, probably due to the haste of the sacking caused by the robust Olean defence. The Lotii are showing a great propensity for these hit-and-run naval raids, having started the conflict with a similar raid on the Corlander settlement of Spudkirk almost two years ago. With the Carnite settlement of Seawatch poised on the brick of falling to Lotii besiegers, this reporter wonders is any Madrician settlement in the area safe? OOC Results: 61 troops lost for Oleon, 119 troops lost for Lotus; 585DB transferred from Oleon to Lotus; large fort at Jiangkai inactive until repaired (MOC required) More News from the War Zone Seawatch Defenders Despair under Relentless Lotii Siege News out of Seawatch is that despite the resolute defense put up by the Carnite defenders, Seawatch will not last out without relief for much longer. With the Lotii blockade iron tight, the defenders are said to be down to their last powder and shot and have long been reduced to minimum rations. Unless help arrives very soon, this bastion of Carno on El Oleonda will fall! Tensions between Corrie and Oleander Troops on El Oleonda It is believed that small advanced parties of Corlanders are arriving on El Oleonda after the shock news of an agreement between Oleon and Corlander authorities at the end of last year. Despite the intentions of the leadership of those two Empires, we here at the KPA are hearing reports of tensions on the ground between the troops of the two traditional rivals that suggest that cooperation may not be as easy as hoped. Incidents have been reported in both Fort Arltrees and Neustadt. Only time will tell if these two recent belligerents will be able to cooperate to defeat the Lotii threat. Escaped POWs Deal Blow to Lotus War Fleet From Neustadt we hear that a rag-tag Eslandian fleet led by former prisoners of war devastated the Lotii’s premier war fleet as it returned from the raid on Jiangkai. The Eslandian fleet, a collection of brigs and carracks the Lotii had taken as prizes in recent months, were stolen by the escaped prisoners and sailed out of Luyang after the Lotus war fleets had already set sail. Later, when the Lotii’s Lion fleet was returning to Luyang, it encountered the escapees. And the escapees let their former captors have the worst of it! They claim to have sunk the war junk Leopard and towed in the captured junks Liger and Longspur. Carnite officials have taken the captured Lotus crews into custody and hope to learn much about Lotus war efforts from the interrogations. No word yet on what the newly free sailors plan to do with their prize flotilla of seven ships! Carno Fleet Victorious in Encounter with Lotii Meanwhile, our reporter in Neuberg sends word that a Carnite naval squadron entered port with the war junk Locust in tow. Word from Carno naval officials is that the fleet, led by the man-o-war Caracal, encountered a Lotii fleet northwest of Bricksford Landing and proceeded to engage the enemy. The brig Caribou and sloop Greedy Guppy were damaged, but succeeded in capturing the Locust and damaging the war junk Leech before driving off the remaining enemy ships. Concerning to local officials is the description of the Lotii flagship Leatherneck, which was larger than any other previously encountered native Lotus ship, similar in size to a galleon! Corrish Navy Missing in Action, Shipping Suffers Our sources are still trying to determine why most elements of the Corrish navy did not set sail this month. Perhaps they are regrouping for a major effort against the Lotii. But in the interim, civilian shipping suffered at the hands of the Lotii. From Wullham we hear that the crew of the trader Bonnie, a small bermuda-rigged sloop, is telling stories of a narrow escape from a Lotus patrol squadron. The Bonnie was damaged by the fleet of four junks, but managed to escape with her cargo intact. Around the Brick Seas Sea Rat Black Flags Tangle with Eslandola, Oleon ESL Patrol Decimated, but Cartagena Sunk Our man in King’s Harbour sends word that the survivors of the Eslandolan brig Asesino II reported that their anti-piracy patrol of four ships was engaged off the coast of Poorvintia by a powerful fleet sailing under the black, led by the galleon Cartagena -- a veritable floating fortress! The Victoria II and the Peregrine II, no match for the opponent’s warships, struck their flags and surrendered to the Esperanza and the Estrella. The schooner La Salamandra fought on and was disabled by the Cartagena. Then, unluckily for the attacker, a shot to the powder magazine made La Salamandra explode when the Cartagena closed in for the kill. The explosion set fire to the Cartagena and brought her to Davy Jones locker with the La Salamandra. The explosion also damaged the rudder of the black-flagged Paraiso, which enabled Asesino II to escape the trap. MAESTRO Fleet Ambushed From Punto Sur we have received reports that an Eslandolan fleet led by the flagship Princess Margot arrived with a small and crafty ship in tow. Apparently the MAESTRO fleet, returning from their new settlement of Damaborg in The Lowers, were attacked off the east coast of Maldria when they stopped to obtain fresh water. Suddenly they were under attack by a throng of small ships swarming out of nowhere. The Margot, a third-rate ship-of-the-line, still at the anchor, couldn't do anything and was quickly overwhelmed by the raging crews of the aggressors. The powerful Princess Margot, flagship of the fleet, was able to run out and tie down in double-quick time, but the scoundrels were too small and too numerous to be correctly targeted, even if a single shot could smash a pirate. The Dark Purple Rain came to the rescue and captured one of the pirates' exotic little catamarans. When the Princess Margot struck her flag, the Dark Purple Rain escaped with only the captured Kingfish. The loss of two such powerful ships is a blow to MAESTRO efforts in the New Haven Sea. MAESTRO’s Revenge Meanwhile, from Jameston we hear that another MAESTRO fleet, this one led by the Purple Reign, got the upper hand on their Sea Rat agitators. The Cardinal II sailed into port with the Sea Rat sloop LaPetunia in tow. Purple Reign, Cardinal II, and El Rubi all showed storm damage, but the fleet -- and their cargo -- was intact. Oleon Turns Tables on Pirates! Our correspondent from Dortanix reports that a trade fleet from Oleon, led by the brig Hemera, took on the fearsome Sea Rats war fleet led by the Hand of Fate II. After riding out a storm off the coast of Terraversa, the Oleonese ships found the Sea Rats fleet heaving to, probably to repair. Two ships, the Prince Alex and the Hotspur, were moored together with the rowboats going to and fro with the other ships to bring spare parts. The Rats were surprised by the Oleonese ships, and with a smooth maneuver and three longboats, the Bluecoats succeeded in boarding the moored ships, encountering no resistance. They set sails freely and were able to make some distance before the Sea Rat rowboats could raise the alarm. The feared Hand of Fate II and Dreamchaser II gave chase, and when the Hemera missed stays, she was destroyed by the bow chasers of the two dreadnoughts. The rest of the Oleonese fleet reached port safely with their prizes. A Case of Mistaken Identity From Nova Terreli we hear that the Sea Rat squadron led by Odin’s Scorn nearly attacked friendly Sea Rat traders near Isla Del Diablo. The crew of The Firefly say that it was all a case of mistaken identity, as a crate of green silk had broken open on deck, and Odin’s Scorn apparently mistook them for Eslandian traders. The mix-up was soon resolved and both fleets went on their way. Pirate Round-Up Captain Gore Sinks Namerean Ship From Prinport we hear that a Namerean patrol was attacked by the pirate Captain Gore just south of this Garveyian port. The crew of the sloop Nova report that the pirate attacked the brig Nemesis with intent of taking her, but she took a pounding and sunk. Outnumbered, Nova used her superior maneuverability to escape the pirate fleet. Gunboats Foil Bloody Bill From Quinnsville we hear that the infamous pirate Bloody Bill has mounted yet another attack on shipping around the Corrish settlement. Quinnsville gunboats captured the sloop Rusty Claw and damaged the pirate’s flagship, Crimson Revenge, but were unable to stop him from sinking one gunboat and capturing another. Still, the Corrish gunboat initiative continues to pay dividends, as no commercial shipping was harmed. Montroy Eludes Carno Patrol Our man in Neuberg reports that a small Carnite patrol chased off the infamous pirate Montroy north of Fort Arltrees. Naval officials here claim the the man-o-war Cobra and brig Coyote damaged one of the pirate’s three ships before Montroy escaped southeast in his flagship Cardinal’s Shadow. JVS Reaps What He Sows Our man in Terreli reports that the crew of HMS Alice is telling of an attack by the pirate Jan Van Sud. However, the pirate’s attack went awry when two of his sloops, former Altonian traders, fouled their rigging in high winds. Then the crew of another captured sloop, the Aardvark, capsized in the rough seas, and HMS Alice was able to make her escape. Speculation is that the pirate failed to properly repair his prizes from an earlier attack and suffered the consequences. To that we raise our glasses and cheer! LeColeon Tucks and Runs From Pharos we have received reports that the Oleon sixth rate warship Scamandre fought off an attack from the notorious pirate LeColeon. No casualties are reported for either side, as it was apparently an exercise in maneuvering, and the pirate finally departed without a ship being fired. Oleon naval officials are deeming this a victory for driving the pirate away from their waters. Something Rotten in Elysabethtown? From Elysabethtown we hear that the misfortune of the notorious pirate Francois the Elder has continued. This time one of his ships, the Wicked Wench, was towed in by the AQAR. However, the continued operation of the AQAR in this port is causing quite a stir, as the AQAR is accused of much piracy, yet seems to have found safe haven here. The captain of the AQAR is known to be a former MAESTRO captain turned renegade, so it is unclear how he can freely sail to and from this port without Eslandian or MAESTRO officials taking action. Weather on the Brick Seas A storm system creating rough seas moved across the northern reaches of the Sea of Storms and the Terraversa Sea, disrupting shipping for many. Our Garveyian sources report that the Mardierian man-o-war Mongo sprung a leak and was forced to leave its convoy and take shelter at Prinport. Our sources on our home island tell us that the Oleon sloop The Resurrection similarly sprung a leak and took shelter in Nola Mar. And from Nova Terreli we hear that at least three ships, including our own Terraversan trader Typhoon, had to take cover in the Eslandian port to escape the storm. A stronger storm raged through the Cocovia and Prio Seas, and Lavalette appears to have been a safe haven for many. From that large Oleon city we hear that MAESTRO’s Oscuridad II sunk in the Cocovia Sea, and Eslandola’s Firefly sank in the Prio Sea. We also hear reports of several Oleon ships having trouble at sea. The ship-of-the-line HRS Royal Philip listed dangerously when its ballast shifted and was forced to take shelter at Poppy Port. The terraman Le Gaillard had to deal with both storms, and it was the only ship in its convoy to reach Lavalette, as the HRS Terrible capsized and The Argo was forced to stop at Nova Terreli. In the New Haven Sea, we hear that the Princesse Feline may have been fortunate to have been diverted to Punto Sur before the rest of her fleet was attacked by pirates! Mercantile Report Breshaun appears to have been hungry for imports this month, as we hear that crews form all factions are celebrating with the lovely ladies of that city after raking in the doubloons. In particular, the Eslandian crews of La Descoberta and Lady of Madrice II are partying hard. And our man in Nova Terreli reports that the crew of Oleon’s Le Aspiration is celebrating in that Eslandian port. Reports from the continent suggest that Terreli, Belson, and Granoleon continue to pay well for cargos from across the Brick Seas. From Jameston, where the Prio Sea meets the New Haven Sea, we hear that the crew of El Rubi, a MAESTRO trader, was celebrating successfully delivering their cargo despite being attacked by LaPetunia during their voyage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ships Lost to Davy Jones’ Locker FV No.3 (LM71Blackbird/COR) Firefly (ESL) La Salamandra (ESL) Oscuridad II (MAESTRO/ESL) Ladybug (Lotus) Leopard (Lotus) Nemesis (Namere) Aardvark (Jan Van Sud/NPC) Hemera (CapOnBOBS/OL) HRS Terrible (OL) Cartagena (NOD/Sea Rats) Ships Captured MOC’d Hotspur taken from Kwatchi by OL Prince Alex taken from Kwatchi by OL Pergrine II taken from ESL by NOD Victoria II taken from ESL by NOD LaPetunia taken from Roadmonkeytj by MAESTRO Kingfish taken from Professor Thaum by Maxim I FV No.2 taken from LM71Blackbird by Bloody Bill Margot taken from Trador by Professor Thaum Princess Margot taken from Maxim I by Professor Thaum Un-MOC’d Wicked Wench taken from Francois the Elder by Maxim I Locust taken from Lotus by Carno Liger taken from Lotus by Capt Wolf Longspur taken from Lotus by Capt Wolf Rusty Claw taken from Bloody Bill by Quinnsville Known Black-Flagged Ships Still at Large (all of their crews scoundrels and wanted for piracy) Alexander Apollo’s Mirth AQAR Audacious Black Sam Bonefish Dreamchaser II Esperanza Estrella Golden Rat Habana Hand of Fate II Joker’s Folly Jolly Rogers Komodo Dragon II Lachesis Marlin Marvel II Maverick Nightingale Paraiso Puck’s Jest II Purple Rain Sailfish Stormbringer II Swordfish Tarpon The Andromeda The Drunken Money Trinidad Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyian ports, and Barracuda Bay or Dragon Lair or other pirate hideouts. Result tables to follow shortly.
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The sign-up deadline for the next Trade MRCA is February 28, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of February 8, 622. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!
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October 621 – January 622. Vol 7, Issue 1 The Lotus Empire Strikes Back! From El Oleonda we hear news of a new wave of conflict sweeping the isle! Rumors of a huge new Lotii army have been abound for months since the capture of a Lotus spy near Brickford Landing. Now our sources in Carno report the settlement of Seawatch is under siege! Little information has escaped the settlement, as the Lotii have ringed the coastal town with siege works and trenches and a Lotii fleet blockades the seaward approaches. The few small Carnite ships that have escaped tell of a vast Lotii army, equipped with modern weapons and conducting daily bombardment from both land and sea causing much carnage. The small Carnite settlement is not expected to be able to hold out for much longer without relief, and it is unknown what other forces Carno has in the New Haven area available to conduct such an operation. Our sources in Brickford Landing report that Corrish authorities reached out to Carno with an offer of an alliance against the Lotii a couple of months ago, but we do not know what came of that diplomatic foray. What will the fate of the Carnite settlers be at the hands of the Lotii barbarians? Surely only the Gods can save them now! This military campaign has been paired with increased naval patrols, two of which clashed with the Corlander navy. Our man in Brickford Landing reports that a Corlander squadron led by the HMS Badger gave chase to an armed Lotus supply convoy led by the Lemur. The Lotus war junks where outmatched, and took flight, which led to a prolonged stern chase, with chase guns dueling to cripple the enemy. The Corlander brig Cannonball, a former Eslandian and Sea Rat vessel, pulled ahead of the line and looked to be catching up with its quarry, when a lucky shot took down its foremast. The fuming Corlander captain of the HMS Badger reported that the fallen mast and crippled brig blocked his squadron and allowed the enemy to escape. Corlander bad luck did not end here, though, as the Lotus turned their weapons upon their former masters. The word from Spudkirk is that the HMS Dominance, captured by the Lotus in a former engagement and now part of a squadron led by the war junk Lion, intercepted a Corlander troop transport fleet and damaged the xebec Sternidae. The Corlander flagship, the HMS Legion, at once signaled the warships to take up positions between the transports and enemy fleet. The Corlanders were outnumbered and outgunned, and had it not been for the gallant sacrifice of the commander of the brig HMS Ymir, the whole Corlander fleet would likely have been lost. However, at a critical moment, the HMS Ymir rammed directly into the Longspur in the middle of the Lotus fleet, firing both broadsides. In the collision, both the war junk and the brig lost masts and spars, getting entangled in each other's rigging and blocking the progress of the Lotus fleet. While Corlander officials lament the loss of the fine brig, all of Corrington celebrates its valiant commander, who may just have saved Spudkirk, by ensuring the arrival of reinforcements. Troops on the Move From Silithona we hear that, after much discussion with Oleon officials at the Pine Island Monastery, Oleon has consented to redcoat troops on the New Haven island of El Oleonda to fight the growing Lotus threat. We have reliable information that Corrington has sent the 26th Foot under the command of Captain Brickleton from Terraversa, and our sources in Westface tell us that Corrington’s 95th regiment, aka the “Queen’s Rifles,” has been dispatched to El Oleonda as well. Our Oleon sources tell us that Oleon's 1st Grenadier Guards, recently departed from Terraversa, have landed in Fatu Hiva to resupply as they proceed to the New Haven Sea. Given the threat from the Lotii, and the movement of redcoat troops to El Oleonda, we can’t imagine that Oleon won’t reinforce Fort Arltrees with more troops in the near future. In addition to the Corrish and Oleonder troops headed for El Oleonda, our Eslandian sources tell us that a large contingent of MAESTRO ships set sail from Punto Sur full of troops, reportedly set to support an expedition exploring The Lowers archipelago in the southern reaches of the New Haven Sea. However, rumors abound that these troops could actually be intended to combat the Lotus as well. We have no word from MAESTRO officials at this time. Meanwhile, our man in Weelond reports that there was much jubilation at the safe return of that city’s namesake regiment after they were deployed to Terraversa, and there is no indication that they will be headed to the New Haven Sea any time soon. Around the Brick Seas Sea Rats Pose as Merchants, Ambush Eslandolan Traders We hear from New Nassau that some Eslandian traders were treated rather rudely by their Sea Rat hosts. As the Greenies tell it, a large Sea Rat fleet flying normal Sea Rat colors – rather than the black flag – attacked the small trade squadron sailing up from Ceniza Bajo in the Luther Islands. The captain of the schooner Valiant Phoenix reports that five large ships, led by the galleon Habana, sank the xebec Consort’s Duty and damaged Valiant Phoenix before he and Island Rose could escape. While the danger of piracy is recognized throughout the Brick Seas, the subterfuge of the pirates posing as a trade fleet have Eslandolan officials in a tizzy. Corlander Gunboats Attack Neutral Merchant Our man in Quinnsville sends word of a scandalous event. Whether due to incompetence or criminal intent, the Quinnsville gunboats set upon a neutral trader, the Sea Rat Vengeance of the Desert, and took her prize. While trying to board the merchant vessel, the two gunboats fell afoul of each other, resulting in No. 3 sinking, and No. 2 taking heavy damage. No doubt the commander thought the prize his atonement for the lost gunboat, and we can only imagine his consternation when realizing he had put his name to piracy! Corrish authorities offered no official comment at this time, simply muttering about the blatant breach of the Corlander Articles of War. We at the KPA emphasize with the poor lieutenant in charge of the Quinnsville Gunboats, and whoever has to inform Rear Admiral Fletcher in Kings Harbour. Pirate Round-Up Eslandian Fleet Bites Bloody Bill From Port Raleigh we hear that an Eslandian anti-piracy patrol led by the brig Asesino II pursued Bloody Bill all the way from Tortuga before the pirate was finally able to escape into a storm bank in the Cocovia Sea. The Greenies report that they damaged the brig Rusty Claw and sloop Little Scavenger, but the Bloody One got away in his flagship, the man-o-war Crimson Revenge. Carno Captures Sloop from Francois the Elder The Lotus siege of Seawatch isn’t the only problem the Carnites are having, but they lost no time swatting away an attempt at pirating one of their supply fleets. From Fatu Hiva we hear that a Carno squadron towed in the sloop Greedy Guppy and had several of pirate Francois the Elder’s crewmembers in shackles. Francois escaped at the helm of the brig Rabid Ranger, but the Carno fleet suffered no damage and was even able to get needed supplies in port intended for the relief of Seawatch. Montroy Whiffs in Attack on Eslandola Trader Our man in Nova Terreli reports that the crew of Eslandian terraman Whiffo’s Riposte are telling tales about outmaneuvering the pirate Montroy just north of Isla de Victoria and escaping the pirate’s attack. Montroy has had success against Eslandian shipping in the past, as he uses the former Greenie frigate Cardinal’s Shadow as his flagship. But, despite being outnumbered 3-to-1, Captain Whiffo was able to use his knowledge of the local shallows to plot a course the pirates could not follow without exposing themselves to a raking counterattack. And not only did Whiffo escape, but his cargo was undamaged, and he was rewarded with a good profit in Nova Terreli. Rogue MAESTRO Captain Attacks Eslandian Ship Our man in Pontelli reports that the Eslandian sloop Fog Breaker was attacked by the black-flagged ship-o-the-line AQAR in the waters around Berelli. Captain Myles, formerly First Mate of the aforementioned Captain Whiffo, says he was able to duck into a fog bank to escape. Meanwhile, the 50-gun AQAR and the cutter Alexander, both under the command of rogue MAESTRO Captain Hernando Grey, has apparently sailed into the Eslandian port and MAESTRO company stronghold of Elysabethtown. We have received no word yet on whether Eslandian or MAESTRO officials have taken the renegade captain or his ships into custody. Gentleman Privateer Strikes Again From Port Raleigh we hear that the crew of the Eslandian snow Jon El Flurry rowed into port in a lifeboat rather than their ship. The captain reports that the ship was sunk by the Gentleman Privateer. However, living up to his moniker, rather than leave his victims to Davy Jones' Locker, the Gentleman Privateer set out a boat for the waterlogged crew before departing empty-handed. Weather on the Brick Seas The Sea of Storms lived up to its name this season. From Eltina we hear that the Garveyian trader Golden Shekel sprung a leak in a storm and was forced to make landfall at the LeBellan port rather than continue to Prinport with its squadron mates. And from Belson we receive word that the Namerean brig Nexus also took on water in the rough seas and diverted to the Corrish capital rather than continue to Arlinsport. Locally, a pop-up squall in the Terraversa Sea caused problems for the Corrish trader Filly Winds, which sprung a leak and was forced to make port in Westface In the Cocovia Sea, high winds were a problem these past months. The Eslandian schooner Piece of Eight II was separated from its convoy and forced to divert to Salida Este. The Sea Rat trader FTA Dusk was also separated from its convoy by high winds and forced to make landfall in Alexport. And the Eslandian escort Clearance took on water in the rough seas east of Ferro Azure and cut its journey short by heading into Poorvintia. Finally, a fast-moving storm system made its way through the New Haven Sea, causing much mayhem. Our man in Spudkirk reports that the Carnite sloop Civit was separated from its convoy and diverted to Neustadt. We also hear from Spudkirk that a WTC convoy lost one of its ships, the WTC Dog Days, when it was separated in a storm near the unsettled Isla de Plata (aka Island #3). (OOC: The WTC Dog Days is beached on island #3; a MRCA-result MOC is required before the ship can sail again. See spoiler below for island info.) From Punto Sur we hear that Captain Matt Lenoir was forced to return to port with the xebec Purple Reign rather than continue with the other MAESTRO ships heading south. And word from our Sea Rat sources is that the Arkham Chaser is long overdue at Hellion, and she is feared lost at sea. (OOC: The Arkham Chaser is beached on one of the islands of “The Lowers” archipelago; a MRCA-result MOC is required before the ship can sail again. See spoiler below for info.) Mercantile Report National Trade Fleets National trade fleets experienced the highs and lows of plying the sea lanes these last few months. From Londa we hear that Mardierian officials are pleased with the profits from their returning convoy, and from Belson we hear there was great demand for Namerean goods. But we hear that Garveyian trade officials were unhappy with the latest haul of their eastern trade squadron after paltry profits on its return to Freeport. Here in Terraversa, our trade ministers are attempting to normalize relations with Oleon after the recent hostilities. However, after our trade fleet set sail for Astrapi, they quickly found themselves hunted by the Sea Rats’ infamous Hand of Fate fleet. The terraman Tamarin and brig Tiger were both sunk by the Rats northwest of Nova Terreli. Apparently the Sea Rats do not care that the war is over! Our captain reports that all other ships in the trade fleet reached Astrapi safely, but profits earned there will not even out the loss in ships and lives. Meanwhile, an entire Altonian trade convoy has gone missing! The schooner Archer and sloops Aardvark and Abalone were expected in Terreli last month but have not been heard from since they left Ulric. As weather was fair around the horn these past months, piracy is suspected. There are unsubstantiated reports that pirate Jan Van Sud was sailing in the area, but we cannot confirm that at this time. Private and Company Traders Several traders turned a tidy profit these past few months. From Jamestown we hear that the Alexander Keith had a golden voyage, earning more than 700 DBs for their run, and Octan Tanker 1 scored with a timely delivery of whale oil. From Mesabi Landing we hear that the trade fleet led by HMS Indomitable scored big, raising concerns that the WTC’s Agnes might be up to something big enough that she’s willing to pay top dollar for cargoes. Our man in Mooreton Bay reports that the Dozy Dragon was paid handsomely for desperately needed supplies. From Quinville we hear that the captain of Turaco II was buying drinks for the house after a big payday. Meanwhile, from Port Raleigh we hear grumbling after several Eslandian traders failed to make much at all; the most grumbling came from the investors in La Contessa de Victoria, and there was open speculation that the captain’s job was in jeopardy. What little Oleonese shipping there is apparently did quite well. From Weelond we hear that Eslandian merchants were happy to pay top dollar for goods brought by the traders Cornucopia and Hemera. And our man in Breshaun reports that HRS Helios and HRS Phoebe were showered with gold for their cargoes. But they weren’t the only ones. The Eslandian cutter Finch made a tidy profit by quickly delivering perishables from one side of the island of LeBellan to the other, and the crew of the cutter Lark were partying with the ladies of Breshaun after scoring over 600 DBs for goods from the continent. And who says Sea Rats can’t make an honest living? From Charlatan Bay we hear that the terraman Octopus II and brigantine Margaret pulled down more than 500 DBs for their totally legitimate cargo. Meanwhile, we hear the black market in Kieg has heated up again, and the Corrish trader HMS Alice may have just been in the right place at the right time … or were they up to something shady? While we don’t know that for sure, we do hear that the pirate LeColeon definitely unloaded some goods at an undisclosed Sea Rat port. - back page - Oktoberfest Wrap-Up: Sea Rats Party! Eslandian officials deemed the most recent Oktoberfest a big success, and the Sea Rats certainly provided much of the excitement. First, there were the tales being told by the crew of The Andromeda. They reported escaping from a huge class 9 or class 10 “ghost ship” south of New Nassau. Severe fog limited visibility, but the strange ship could be seen opening its gun ports in an attempt to hit The Andromeda with a broadside. However, the maneuverability of the Sea Rat frigate enabled them to alter course and escape. Next up was the local home show, the feature of this year’s festival. Westward Square (@omnihash_cz) took top honors, with the Montegro residence (@evancelt) and a Carnite immigrant farmstead (@CapOnBOBS) also winning recognition. Other properties that were honored included Don Alejandro Martinez de Recalde Saez de Vasocavala y de Sancha de Larrinaga’s large townhall (@NOD), and Oggy’s beachside eatery (@Professor Thaum). Finally, there were the exploits of Captain Bluebeard, who was so determined to enjoy the festivities that he docked his black-flagged fleet in Punto Sur’s harbor. After allowing him to get drunk as a skunk, local militia arrested the pirate and put his ships Golden Rat, Joker’s Folly, and Lachesis under guard. They also confiscated several barrels of beer, which rumor has it were used during the festival, although Eslandian officials deny this. Regardless, it looks like this may be the end for Captain Bluebeard! (OOC: black flag ships are subject to automatic capture if sailing into unfriendly ports. If you're flying the black, make sure you know where you're going! ) Soccer Cup in 622? Due to the hostilities on Terraversa, no Soccer Cup has been played since late 619. The champion Eltina squad is scheduled to host the next iteration. We have tasked our reporter in Eltina to find out when a new Soccer Cup might be scheduled. ~ ~ ~ ~ ~ ~ ~ ~ ~ Ships Lost to Davy Jones’ Locker Consort’s Duty (gedren_y / ESL) Hydra (Bregir / COR) Jon El Flurry (MCTC / ESL) QV Gunboat No. 3 (Quinnsville / COR) Tamarin (Terraversa) Tiger (Terraversa) Turaco (Jan Van Sud / NPC) Ships Captured MOC’d: HMS Otter (class 3) taken from Bregir by Professor Thaum HMS Ymir (class 4) taken from Corrington by Lotus Vengenace of the Desert (class 2) taken from omnihas_cz by Quinnsville Un-MOC’d Greedy Guppy (class 3) taken from Francois the Elder by Carno Archer (class 3) taken from Altonia by Jan Van Sud Aardvark (class 3) taken from Altonia by Jan Van Sud Abalone (class 3) taken from Altonia by Jan Van Sud Known Black Flag Ships Still at Large (all of their crews scoundrels and wanted for piracy) Alexander Apollo’s Mirth AQAR Audacious Dreamchaser II Esperanza Estrella Golden Rat Habana Hand of Fate II Hotspur Joker’s Folly Jolly Rogers Komodo Dragon II Lachesis Marvel II Maverick Nightingale Paraiso Prince Alex Puck’s Jest II Purple Rain Stormbringer II The Andromeda The Drunken Monkey Trinidad Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyan ports, and Barracuda Bay or Dragon Lair or other pirate hideouts. Result tables to follow shortly. Results sorted by faction and flagship: (part 1) (part 2)
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The sign-up deadline for the next Trade MRCA is October 26, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of October 6, 621. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 65 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 695 Astrapi OL 23 420 Aurelia OL 20 65 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 555 Belson COR 4 897 Black Rock SR ??* 85 Breshaun OL 7 2295 Brickford Landing COR 39 30 Calisto MAR 25 160 Camp Isaac COR 35 80 Cecropia OL 22 55 Ceniza Bajo ESL 38 20 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Elizabethville COR 22 360 Eltina OL 7 565 Elysabethtown ESL 20 285 Fatu Hiva OL 35 500 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 170 Freeport GAR 27 120 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hellion SR 50 115 Hojaroja ESL 32 60 Hussar’s Isle COR 24 35 Interlagos ESL 41 80 Jameston COR 35 1055 Jiangkia OL 39 90 Kieg GAR 3 594 King’s Harbour COR 24 770 Kings Port TER 13 740 La Puebloto ESL 32 5 Lavalette OL 28 590 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1320 Montario ESL 17 105 Mooreton Bay COR 24 465 Moray’s Den SR 21 50 Myzectlan COR 35 205 Neuberg CAR 39 100 Neustadt CAR 38 180 New Haven COR 24 75 New Nassau SR 35 45 Nola Mar OL 13 360 North Silithona OL 13 115 Nouveau Oleandia OL 51 95 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pamu TER 13 100 Pilnton OL 13 155 Pontelli ESL 17 130 Poorvintia CAR 26 50 Poppy Port SR 26 340 Port Mordo COR 49 25 Port Raleigh COR 20 325 Port Wilks ESL 22 15 Port Woodhouse COR 35 235 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 110 Quinnsville COR 24 745 Salida Este ESL 23 315 Seawatch CAR 43 20 South Silithona ETV 13 55 Spudkirk COR 43 220 Stedor ESL 3 297 Stormhaven COR 22 100 Tanari TER 13 100 Tarlor ETV 13 100 Terreli ESL 3 892 The Sereen Cay SR 31 55 Tortuga SR 32 385 Trador ESL 32 685 Ulric ALT 1 149 Weelond ESL 8 1320 Westface ETV 13 640 Windfall Island OL 28 10 Wullham COR 40 120 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35 0 Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!
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UPDATE: Sorry, the parts have been claimed. I have 6 LEGO fleshy heads and 4 LEGO fleshy hands for which, as a yellowist, I have no use (see picture below). All the parts are brand new. I'm giving them away. If you have a UK postal address and would like them, please PM me. What do I want in return? Any new LEGO except: more fleshy parts damaged/scratched parts (yes, new parts can be damaged) dirty, mouldy or smelly parts, e.g. from smoking/vaping non-LEGO parts I'll leave it to you to decide what those parts are. Just want to send me a single 1 x 1 plate? That's fine! I have no expectations There will be no need to send me anything until you have received the heads and hands below.
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April – September 621. Vol 6, Issue 2 PEACE IN TERRAVERSA! After months of combat and the occupation of Kings Port, peace has been achieved in Terraversa! However, as evident by the delay in our reporting, there has been a great cost to Terraversans as a result of the war, and we continue to rebuild. Here are our reports: Island to be Divided Our man in Pamu for the peace talks tells us that Terraverswa will now be divided into four zones: one ruled by Oldis, one by L’Olius, one by Loyalists in league with Oleon, and the interior shall be the realm of the native Atwi. Per the treaty: "All sides will immediately cease all offensive action and enforce permanent peace. Oleonese forces will immediately depart from Kings Port, Eastern Silitholina, and Tarlor. Terraversa will be split four ways. -Archduke Oldis is restored to Kings Port under his rightful, independent rule. Under his rule will fall the settlements of Tanari and Pamu. -Nola Mar becomes the center of a new territory under Oleonese affiliation. This includes Pilnton and the Western half of Silitholina. -Grand Admiral L'Olius is instituted in Westface as sovereign of an independent Eastern Terraversa. His domain will include the settlements of Tarlor and Eastern Silitholina. -The interior: -The interior shall encompass any territory 12 miles or more from the coast, excluding the Great Plantation and the Kingshead District. -The Atwi, from which L'Olius traces his descendants, will have free and exclusive rights to settle and inhabit the interior, and live under their own rule. In so far that no harm comes to foreign people or property, they are free to live by their own rules, under their council of elders. They will be exempt from any compulsory military or other service. -A road is to be constructed down the center of Terraversa between Westface and Terraversa through which trade and travel can happen unregulated through the interior. Each settlement may have one equally unregulated road connecting to this main route of transport. Any and all travel through the interior outside this network is subject to Atwi rules and laws, and any military movement must be restrained to these roads, unless explicitly allowed by the Atwi council. -At the central crossroads, a free trade zone is established, where trading posts can be established. No permanent military presence will be tolerated in the zone, although forces in transit may be housed." Additionally, Oleon will release all Corlander vessels currently interned in Oleonese ports under taxes due, free of charge. Further, to compensate for erroneous overcharges in the past, Oleon will transfer a lump sum to Corrington." Kings Port Restored to Oldis Here in Kings Port, the Bluecoat troops have marched out and have been replaced by Terraversan troops that had been marshalling in Pamu under the leadership of Archduke Oldis. The Archduke has acted swiftly to re-establish Kings Port as a commercial powerhouse, rebuilding fast and accepting any help he can get. The Greenie fleet led by Eslandian Admiral de Flynt arrived in port with 180 of the mercenaries that Eslandola had committed to our efforts, and they have brought needed supplies (while turning a tidy profit for themselves as well). Oleon, Mardierian Loyalists Keep Nola Mar Our sources in Nola Mar report that the Bluecoats have been quick to consolidate their forces in not only Nola Mar, but Pilnton and the western half of Sillitholina as well. And with its divided status, Sillitholina is already looking like a hot spot for proxy fights between Oleon and Corrington. At the time of our independence from Mardier, Nola Mar was a small but prosperous town, but afterward it became the hub for a return to Imperial rule, with monarchists turning to Oleon for leadership in the absence left by Mardier. Having achieved union with Oleon, loyalist Terraversans are determined to show those of us in the two “free” Terraversas the superiority of order and tradition over chaos and greed. A program of religious and cultural works has followed, with the construction of temples, monasteries, etc. L’Olius to Rule Over Westface From Westface we hear that Grand Admiral L’Olius is overcome with pride at his opportunity to finally lead Terraversans beyond his naval exploits. While Westface has always been second place to Kings Port, established as a logistics hub to supply Kings Port with agriculture produce from the Great Plantations that dominate the southeastern landscape, its population is largely made up of craftsmen and artisans of mixed Mardierian-Atwi heritage, much like L'Olius. Although before now L'Olius has never displayed any sign that his naval competence extends to the mundane administrative tasks that are necessary to keep his fledging nation afloat, he has concentrated on its agrarian roots and raw material production, focusing on the production and export of raw materials such as sugar cane, minerals, timber, etc., to much success. Fatu Hiva Returned to Oleon Under terms of the agreement, Corrington returned the Oleon eastern colony of Fatu Hiva to the Bluecoats. Reportedly not everyone among the Redcoats was happy with the concession, but it was apparently pivotal in establishing the return of Kings Port to Terraversans. * * * Pirate Round-Up Corries Capture Two Black Flags, Kids Escape Our man in Brickford Landing reports that the Corrish squadron led by HMS Badger made port with two ships in tow: Cannonball and Grand Venture, both Sea Rat black-flagged man-o-wars. The crew of the HMS Unicorn report minor damage to their ship in the encounter. Sailors from the HMS Badger report giving chase to the Sea Rat flagship Jolly Rogers, but the ship known to sport a crew of youthful sailors managed to make their escape. Eslandian Fleet Deals Blow to Sea Rat Black Flags From Salida Este, home of the Eslandolan Naval Academy, we hear that a large fleet led by the ship-of-the-line La Comete III caught a Sea Rat pirate fleet in the Sea of Thieves. Locals were delighted to see the captured man-o-war HMS Pegasus towed into port, and sailors were enjoying drinks as they told of sinking the man-o-war HMS Bull Shark. All was not joyous for the Greenies, however, as the Sea Rats sent Oscuridad III to Davy Jones’ Locker. Fortunately, most hands on board were able to be fished out of the water. Eslandian admiralty laud this as a great victory against the Sea Rat menace. LeColeon Sinks Two Corrie Ships, Escapes Corrish officials in Elizabethville are labelling as a victory the HMS Resolute’s capture of the brig Atlantis, but the renowned pirate LeColeon sank both the HMS Publius and Pineapple Revenge before making his escape aboard his flagship, Reaver’s Revenge, and the mood in the pubs is somber. Quinnsville Gunboats Again Successful From Quinnsville we hear that the local gunboats nearly captured the pirate Francois the Elder. Although the pirate himself escaped, the local gunboat patrol captured his flagship, man-o-war Serpent’s Scream, and the pirate had to transfer to the large sloop Wicked Wench to make his escape. Corrie officials were beaming at the continued success of their gunboat diplomacy with pirates in the Cocovia Sea. Captain Gore Has Near-Miss with Greenies Our reporter in Weelond sends word that the pirate Captain Gore narrowly avoided a squadron of Eslandian ships near Baskers Island. The trade company MAESTRO had purchased several ships in Prinport, but encountered rough seas right away and lost the Long Beard II to Davy Jones Locker. With the weather still a concern, and one ship already lost, the MAESTRO captain reports that he opted not to pursue the pirate fleet but rather deliver his remaining ships safely to port. Personally, we’d rather see a little more aggressiveness against the pirate scourge! Sapphire Seas Survives Encounter with Bloody Bill Our reporter in Jameston sends word that the crew of Sapphire Seas, despite damage sustained in battle, celebrated their battle with the infamous pirate Bloody Bill. Although they only sunk a former WTC gunboat that Bloody Bill has been using for some time, they forced the pirate to disengage to points west. A victory worth celebrating indeed! Namerean Traders Escape from Jan Van Sud From Balmin we hear word that a Namerean trade fleet took heavy damage when the pirate Jan Van Sud surprised them between the Mardierian island of Persus and the Namerean coast. Despite being outnumbered and taking heavy damage, the Namerean fleet reached their home port with no losses and their cargo intact. Namerean officials spoke of the need to beef up anti-piracy efforts along the Halosian coast of such attacks continue. Corries Hit by Renegade Greenie Our sources in Sillitholina report that the pirate Hernando Grey, a renegade captain formerly of the MAESTRO fleet, escaped capture at the hands of the Corrish navy. The HMS Greyhound, along with HMS Diligence, sailed into port with the cutter Valkyrie in tow. However, the HMHV Athena was lost at sea, sunk by the pirate’s flagship, AQAR. The pirate apparently came by the ship-of-the-line when he went rogue from the MAESTRO trading company and has been on the run ever since. Gentleman Privateer Practices “Catch and Release” Our gal in Elysabethtown reports that the Gentleman Privateer, an otherwise proper Corrish gentleman who is known to fly the black, captured the local canoe of native pearl divers. But, rather than take their only means of earning a living, the privateer took their pearls but let the divers and their canoe go free. Lotus Warships Active in New Haven Sea Third Rate HMS Dominance Captured! A year after the Lotii captured the Corrish third rate HMS Resilience, the scourge of the New Haven Sea have struck again. Corlander naval officials in Brickford Landing were worried about the whereabouts of the third rate HMS Dominance, which is listed as overdue in port. Given that it was sailing through Lotii waters, some feared the ship may have been sunk or captured. Well, our sources on the island of El Oleonda report that their fears were warranted, as a Lotus fleet was seen sailing home with the massive class 10 ship in tow. Twice now the Lotii have been able to overwhelm the largest ships on the Brick Seas with a swarm of mid-sized junks. The red coats may have to beef up their patrol squadrons in the area to avoid continued losses. Lotii Harass Shipping around El Oleonda In Punto Sur, the Corrish crew of the Bonnie report narrowly escaping from a Lotus patrol of four junks. Ships in Spudkirk reported seeing another Lotus squadron of three junks board and capture a solo ship, although there is some confusion about the identity of the captured ship, as it also appeared to be a small junk of some sort. But Carno continues to reinforce their presence in the area, and our man in Wayport reports that a Carno supply fleet arrived there recently, presumably on its way to Seawatch or Neuburg. Typhoon Season Upon Us Several storms ravaged shipping across the Brick Seas. Along the northern Halosian coast, we hear from Aden that the Altonian merchant Aurora had to turn back from an attempt to round the horn. Our man in Weelond tells us that MAESTRO officials confirmed the loss of the brig Long Beard II, sunk in heavy seas shortly after leaving Prinport. And from Belson we hear that the cutter Sparrow was lost at sea trying to make a run through the Sea of Storms from Weelond. Nearer to home, a near hurricane made its way from the Terraversan Sea into the Sea of Thieves. Eslandola’s new ship-of-the-line, White Rabbit, couldn’t reach Nova Terreli and was forced to call on its home port of Pontelli. From Elizabethville, Corrish officials are reporting the loss of the ironically named HMS Windblown, which was sunk in deep waters southwest of Isla Phillip. MCTC officials tell us that the terraman Far Horizon couldn’t manage the high winds and was diverted to Port Raleigh. We hear from our Sea Rat sources that the FTA Redtail couldn’t reach Charlatan Bay and was instead forced to make port at Moray’s Den. And from Quinnsville we hear that Puffin II was forced to return to port due to roguh seas, and that gunboat FV No. 3 was blown off course and forced to go to Mooreton Bay. From the Prio Seas, we hear that the Garveyian sloop Gecko was in trouble almost immediately after leaving Freeport and had to call at the nearly barren Altonian Island of Bats. From Lavalette we hear that the MCTC merchant Jon El Flurry was forced to make port rather than continue east. Other Greenie sources tell us that the Sea Rat sloop The Eagle made port at the seldom-visited Hojaroja. And from our Corrie sources on Argentia we receive word that Turaco II was blown past Mesabi Landing, finally making landfall at Camp Isaac. Additionally, the galleon Alexander Keith is overdue at Jamestown, last seen headed east in the Cocovia Sea. Finally, in the New Haven Sea, we hear that the Corrish ship HMS Paladin couldn’t make its way back to Spudkirk and was forced to dock at Carno’s Seawatch. There were also reports of Sea Rat ships Atropos and Enyo struggling in the storm, their fates unknown to us. Mercantile Report Terrversan Trade Fleet Returns to Kings Port! Our national trade fleet finally return to its home port, having safely managed to avoid hostile Oleon warships over the past months. Much needed goods have been offloaded, as Kings Port faces severe shortages of everything after the Bluecoat occupation. But things are slowly beginning to return to normal, or at least our new normal is starting to emerge. Prio Trade Fleet Stops in Tanari Furthermore, the national trade fleet of our staunch allies in independence from Mardier’s colonial yoke, Isla Romantica (aka Prio), is visiting the southwestern Terraversan port of Tanari. Our sources there tell us that Commodore de Pernica, on-again off-again commander of the Prio trade fleet, pledged to Count Navarro to help rebuild the Terraversan economy through continued trade. That, in addition to the support of the Eslandolan merchantmen, suggests things are looking up here economically. Mardierian Fleets Visit Breshaun, Granoleon Our Oleonder sources report that the Mardierian trade fleets called on two major Oleon ports, not that we’re surpised. One fleet called at the Oleon capital, and another made port in Breshaun, where they reportedly raked in the doubloons. Altonian Fleet Sails Around the Horn Our man in Ulric reports that the Altonia trade fleet successfully sailed ’round the Horn at the northern tip of Halos as they made their way home after a long trading run along the continental coast, although the fleet flagship, the Aurora, was forced to make port at Aden due to a storm. Garveyian Traders Sail All Over From east and west we have reports of Garveyian merchants visiting ports. Our man in Weelond sends word that the fleet led by Gilded Lilly called at the Eslandian port and made a handsome profit on their goods. Meanwhile, our Corrie sources in King’s Harbour report that Garvey’s Grasshopper fleet called on the Corrie’s Cocovian jewel, although the storms they encountered leaving Freeport appear to have damaged their cargoes, as the Garveyian traders did not seem happy with their earnings in King’s Harbour. Hidden Gems Our insider in Breshaun, tells us that not only did the Mardier fleet score well in the Oleon port, but so did the Oleon trader The Sloop Draco, as the crew was seen celebrating with the Breshaun ladies well into the night. On the other side of Le Bellan, the Eslandian cutter Finch scored a tidy profit on goods from Weelond. Are Oleon ports ripe for traders after the dearth of Oleon shipping of late? From Nova Terreli we hear that the crew of La Contessa de Victoria was partying in the pubs after a huge haul. Eslandian ports were also kind to the Corrsih trader HMS Alice when it reached port in Terreli. Meanwhile, Corrish traders did well elsewhere. Octan Tanker 1 brought a profitable cargo of whale oil to Belson, and the crews of Albatros and Satyr were seen with money to spend in Arlinsport. ETTC officials report that the Tuna King unloaded a huge haul of fish in Mooreton Bay. And the captain of the Sternidae was happy in Jameston. Black Market Booming in Aftermath of War Our sources in Prinport, Londa, and Kieg all report a heavy demand for luxury items, and the black markets are booming across the western Brick Seas. Ships Lost to Davy Jones’ Locker HMS Bull Shark (Professor Thaum) Atropos (Professor Thaum) Enyo (Professor Thaum) Long Beard II (MAESTRO) Liger (Lotus) WTC Agnes Y4 (Bloody Bill) Sparrow (Capt Wolf) Oscuridad III (Eslandola) HMS Windblown (Flavius Gratian) HMHV Athena (Bregir) HMS Publius (Corrington) Pineapple Revenge (Corrington) Ships Captured MOC’d: Alexander Keith (class 6) taken from Ayrlego by Montroy Cannonball (class 5) taken from Professor Thaum by Corrington HMS Dominance (class 10) taken from LM71Blackbird by Lotus Pearl Diving Canoe (class 0) taken from Elysabethtown by Bregir (and then returned) Scorpion (class 1) taken from Capt Wolf by Lotus Valkyrie (class 2) taken from Maxim I by Corrington Un-MOC’d Atlantis (class 4) taken from LeColeon by Corrington Grand Venture (class 5) taken from TomSkippy by Corrington HMS Pegasus (class 5) taken from Roadmonkeytj by Eslandola Serpent’s Scream (class 5) taken from Francois the Elder by Quinnsville Known Black Flag Ships Still at Large (all of their crews scoundrels and wanted for piracy) Alexander Apollo’s Mirth AQAR Audacious Dreamchaser II Golden Rat Hand of Fate II Hotspur Joker’s Folly Jolly Rogers Komodo Dragon II Lachesis Marvel II Maverick Nightingale Puck’s Jest II Purple Rain Stormbringer II The Andromeda The Drunken Monkey Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports, Garveyan ports, and Barracuda Bay or other pirate hideouts. Result tables to follow shortly.
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October – December 623. Vol. 8, Issue 4 Captain Nordau Takes Port Wilks! Sources on the Corrish island of Serentia tell us that the Eslandian settlement of Port Wilks, on Isla Phillip in the northern seas, has been taken and held by the notorious Captain Nordau! Buccaneer’s Dread and three former ETTC ships Nordau captured in recent months have been seen blockading the port, and Nordau has raised his private flag over the settlement. Port Wilks has no fortifications or defenses to speak of, and the pirate crews of Nordau’s four ships likely outnumber the hamlet’s population, so it wouldn’t have taken much for his assault to succeed. This is the most dastardly move yet by the notorious pirate! We also hear from Alexport that, on his way to Port Wilks, Captain Nordau attacked the Prio trade fleet in the vicinity of Poorvintia as the Prio ships returned home. Half of the Prio trade fleet was sunk, including the flagship, Prio’s Fortune! In other news about the Eslandian pirate, from Fatu Hiva we hear that an Oleon squadron led by Espirit Tyche encountered the LBSF Demeter in the South Prio Sea. Nordau captured the LBSF Demeter from the RNTC earlier this year, and it is now presumably operated by one of Nordau’s subordinates, so Nordau was never likely in any danger from this encounter. Nevertheless, the ship was able to slip away before the Oleonese fleet could recapture it. Captain Nordau has surely made himself a target for all pirate hunters in the Brick Seas. Unless he likes a self-proclaimed exile in Port Wilks or can escape to lands yet undiscovered, we foresee a bloody end in the future to his reign of terror. Heavy Losses on Both Sides as ESL Clashes with Sea Rats From King’s Harbour we have received word of a major battle between pirates and pirate hunters in the vicinity of Charlatan Bay. An Eslandian naval fleet led by flagship Pride of Pontelli engaged the black-flagged fleet of Commodore Kane, the notorious Sea Rat pirate. Fourteen ships were involved in the battle, with six sent to Davy Jones’ Locker and two more captured. When the smoke cleared, only the xebec frigate Oscuridad IV and man-o-war Verde Oro were able to limp into port for the Greenies. Eslandian admiralty has been tight-lipped on the matter, but we have confirmed that the two largest ships of the fleet, ship-of-the-line Pride of Pontelli and frigate La Comete III, were both captured by Kane’s fleet. Reportedly the crews of White Rabbit and La Raya Venenosa III acquitted themselves well in battle before their ships were lost to the depths; Sea Rat galleon Habana, frigates Tobago and Venezia, and the previously captured ETTC Royal George were all sent to the bottom. But pirate flagship Perla de Labuan was unscathed, as was the galleon La Gomera, and their crews were critical in capturing the Eslandian ships. Meanwhile, from Nova Terreli we have received reports of an entirely different encounter southwest of Terraversa. The black-flagged Sea Rat fleet of Captain Katrin DeKruger, the so-called Yellow Skull Fleet with its flagship Hand of Fate II, were in pursuit of a lone Eslandian clipper, Midas Touch II, when they all found themselves caught in a freak storm. Sea Rat man-o-war Thunderer was crushed in the waves, and all but one other ship in the black-flagged fleet took significant damage before the storm ended. In the meantime, Marvel II became separated from the rest of the Hand of Fate II fleet, and the crew of Midas Touch II was able to capture Marvel II and tow her to port. While the capture of a pirate crew is usually met with cries of “Hang them!”, it appears that all parties involved view this as more of a rescue from an imminent demise, and our sources tell us that the Eslandians seem more inclined to use the captured crew as a bargaining chip to retrieve captured ships elsewhere. War Zone Report Oleon and Carno Fight Lotus at Sea While the Corrish navy surprisingly stayed in port this month—reportedly from unusually low tides at the Spudkirk naval base, but others suggest that Corrish scientists foresaw the chaotic storms—Oleon and Carno carried on the fight on the seas with the Lotii. Our man in Fort Arltrees sends word that an RNTC supply fleet led by Le Gaillard was attacked by a Lotus fleet comprised of three war junks and the captured Redcoat behemoth, HMS Dominance. Oleon’s HRS Combattante held her own against HMS Dominance, sank the Lotus war junk Leapfrog, and damaged the others in the Lotii fleet while enabling the Bluecoat supply fleet to escape unharmed and complete its mission. From Neustadt, however, we hear that the Lotii had better fortune against the Carnites. A Carno naval fleet, led by man-o-war Caracal and including several captured pirate ships, was pursuing a small three-ship Lotus supply squadron when the Carnites were caught in a freak storm. The sloop Lucky Corsair was quickly separated from the fleet, and the Lotii crews overwhelmed her and took her prize. Meanwhile, Caracal and Caribou were tossed about and sunk by a giant waterspout, and Comorant and Night Pillager were heavily damaged by the resulting waves and shower of debris. Only Cardinal’s Shadow came out unscathed. Perhaps the smoke billowing from the volcano of the nearby Luther Islands was a portent of the storm … and perhaps of more to come. Lotii Withdrawing? After the limited encounters with the Lotii at sea this month, we have received no reports as to their ships’ whereabouts, and land troops from all factions on El Oleonda report no encounters with Lotii troops this month. Are the Lotii simply regrouping? Have they found riches elsewhere that they don’t have to fight for? Have they decided to return home? The answer is unknown at this time. Pirate Round-Up Montroy Hanged! Our man in Neustadt sends word that the pirate Montroy was hanged with much fanfare in the town square. We salute Carno’s effort to make the Brick Seas safe from piracy! Bloody Bill Escapes! Unfortunately, from Westface we hear that the pirate Bloody Bill was able to elude his Redcoat captors and make his escape in his own ship! There is much pointing of fingers between the Commonwealth of Terraversa and the Corrish officials in port, but to our knowledge the Recoats never turned over Bloody Bill or his sloop Crimson Revenge to local authorities under Grand Admiral L’Olius, so the egg appears to be on the Recoats’ shirts. The pirate was last seen sailing southeast. Captain Gore (aka Admiral de Flynt!) Attacks Mardier Trade Fleet From right here in Kings Port we hear that the pirate Captain Gore is alive and well, or at least the new Captain Gore is. Mardierian officials are reporting that their trade fleet was attacked by a fleet led by the galleon Espada de Luna flying the flag of Captain Gore. The Mardierian flagship Minerva was sunk and terraman Mercator captured before their remaining ships escaped. As our readers may recall, Espada de Luna was presumed lost and Captain Gore killed when the pirate tangled with a Greenie fleet led by Eslandian Admiral de Flynt in the seas west of Prinport a few months back. Admiral de Flynt was also presumed dead, but it appears he has avoided the Grim Reaper, repaired his galleon, assumed Gore’s identity, and taken over the pirate’s operation as his own. Mardierian sailors report seeing a man patrolling the deck of Espada de Luna fitting de Flynt’s description, right down to his tattered green coat. Oleon Devastates Captain Jack’s Fleet Our man in Fatu Hiva tells us that an Oleonese fleet sailed into port with two known black-flagged vessels in tow: the brigs El Lobo and Nightwing II. Oleon naval reports also indicate that man-o-wars Blackjack and Colonial Storm, along with carrack Kate’s Gambit, were all sunk by the Fleur Verte fleet in waters west of Lavalette. Only the man-o-war El Genio managed to elude the Bluecoats, and Oleon officials report no significant damage taken in the encounter. The black-flagged fleet was known to belong to Captain Jack Merker, who captured the Eslandian Colonial Storm just last month. Captain Jack and his companion Kate were not among the crew taken captive, and their fate—either escaped on El Genio or doomed to the deep—is unknown. Greenies Take Bite Out of The Dragon From King’s Harbour we hear that, in addition to their run-in with the notorious Commodore Kane, the Eslandians also tangled with the pirate known as The Dragon. Sleeping Siren II entered King’s Harbour with ex-Lotus war junk Liger in tow. The Greenies report that The Dragon commanded a fleet made up of the former Prio sloop of war Patriot III and a collection of captured Lotus war junks sold off by Carno to fund their war effort. Although the Greenies lost the brig Blood Diamond, they report sinking the junks Llama and Lemur. Unfortunately, The Dragon himself escaped on Patriot III. However, Eslandian officials note they have identified The Dragon, and he is none other than the former commodore of the Prio trade fleet, Lord Francisco de Pernica! At least this explains how The Dragon was able to steal Patriot III from the Prio fleet earlier this year. Revenge Battle: LeColeon to Davy Jones’ Locker? They say revenge is a dish best served cold. But is it best served by a lady? Our reporter in Nova Terreli sends word that the crew of Lady’s Revenge II, an Eslandian armed sloop, is claiming to have sunk the Reaver’s Revenge, known to be the flagship of the notorious pirate LeColeon. Is this the end for LeColeon? LeColeon was known to have captured a small Namerean trader last month, so it’s not certain that he was on Reaver’s Revenge, but it is logical to assume he was. If so, we salute the crew of Lady’s Revenge II of ridding the Brick Seas of the scourge, and hope our reporter buys them a round! Jan Van Sud Deals on Black Market We received no reports of pirate Jan Van Sud on the Brick Seas this month, but our reporter in Prinport tells us that the pirate was spotted in that Garveyian port this month, making sales on the black market. Weather Report / Missing in Action There are reports from all across the Brick Seas of bizarre weather, strange tides, and increased volcano activity, as our readers may have noted from several of the articles in this issue. Amid these troubling reports, several ships have failed to arrive at their destinations. Rather than list them all here, see the list below of ships lost at sea to find the fates of your loved ones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ships Lost to Davy Jones’ Locker Anaconda (Altonia) Caracal (Carno) Caribou (Carno) Coyote (Carno) Mysterious Lady (Capt Wolf) Blackjack (Capt Wolf) Kate’s Gambit (Capt Wolf) Colonial Storm (Capt Wolf) FV No.1 (Garmadon) Clearance (Salida Este) Dark Spirit (Kai NRG) White Rabbit (Eslandola) La Raya Venenosa III (Eslandola) Blood Diamond (Weelond) Leapfrog (Lotus) Minerva (Mardier) Lemur (The Dragon) Llama (The Dragon) Reaver’s Revenge (LeColeon) Le Gros (RNTC) Prio’s Fortune (Romantica) Peacock (Romantica) Thunderer (Gulagurag) Habana (NOD) ETTC Royal George (NOD) Tobago (NOD) Venezia (NOD) Dragon Fly (Fraunces) Ships Captured MOC’d: El Lobo (taken from Capt Wolf by Oleon) Nightwing II (taken from Capt Wolf by Oleon) Marvel II (taken from Kwatchi by Eslandola) Pride of Pontelli (taken from Eslandola by NOD) La Comete III (taken from Eslandola by NOD) Un-MOC’d: Liger (taken from The Dragon by Eslandola) Lucky Corsair (taken from Carno by Lotus) Mercator (taken from Mardier by Captain Gore) Known Black-Flagged Ships Still at Large (all of their crews scoundrels and wanted for piracy) Andromeda Bonefish Buccaneer’s Dread Dreamchaser El Genio Estrella ETTC Muharib ETTC Pallace ETTC Sussex FTA Apollo’s Mirth Hand of Fate II Jolly Rogers Kingfish Komodo Dragon II Lachesis La Gomera Marlin Nightingale Peregrine II Perla de Labuan Puck’s Jest II Purple Rain Sailfish Swordfish The Andromeda The Drunken Monkey Tuna King Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports and Garveyian ports, and all black-flag ships are hidden when docked at Barracuda Bay or Dragon Lair or other pirate hideouts. Result tables to follow shortly. Editor’s OOC Note: I’ve been editing the KPA for more than six years and have published more than two dozen issues. As we transition to Era III, the KPA will take on a new form, and whatever that is will be managed by new editors. I hope the KPA has helped bring the Brethren of the Brick Seas setting to life and given you inspiration for many great stories and MOCs. I trust Era III will be just as exciting, if not more so!
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The sign-up deadline for the next Trade MRCA is October 31, midnight, anywhere in the world. ------------------------------------------------------------------------------------------------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------ IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. ------------------------------------------------------------------------------------------------------------------------ In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ------------------------------------------------------------------------------------------------------------------------------ And here are the trade values as of March 9, 623. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!
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July – Sept 623. Vol. 8, Issue 3 Pirate Reign of Terror on Corries Continues Captain van Baarle Takes on Sea Rat Kane From Mesabli Landing we hear that Capt. Willem van Baarle returned from his pirate-hunting mission with mixed results. Leading a squadron out of Port Woodhouse that included the frigate HMS Phama; the man-o-war Semilliante, fresh from re-armament in Port Woodhouse; and HMS Melampus, a class 7 frigate recently assigned to van Baarle’s pirate-hunting squadron, reports from the Corrish admiralty indicate that van Baarle found his prey in the East Prio Sea when they encountered Kane’s new flagship, Perla de Labuan, a class 9 galleon, leading eight(!) other ships under his black flag – including the recently captured Corrish terraman ETTC Royal George. Capt van Baarle used the weather gauge to his advantage to cut out the man-o-war Paraiso from Kane’s fleet. But Kane was still able to maneuver Perla de Labuan, La Gomera, and Habana into firing position. With hopes of capturing Paraiso dashed, HMS Phama sank Paraiso in a hail of broadsides, but HMS Melampus was sunk under heavy fire from the pirates, and Semilliante was heavily damaged before Capt. van Baarle was able to retire from the encounter. With the loss of one ship of similar size on each side of the battle, one could call it a draw, but the size of Kane’s fleet will force the Corries to commit more forces to the hunt if they intend to prevail. Captain Nordau Attempts Raid on Jameston Meanwhile, Eslandian pirate Captain Nordau struck again, this time raiding the city of Jameston. His fleet, led by iconic flagship Buccaneer’s Dread, reportedly was otherwise comprised solely of captured Corrish vessels: terraman ETTC Sussex, fifth rate ETTC Pallace, and the brig-rigged sloop of war ETTC Muharib. The pirate fleet far outgunned Jameston’s meager defenses and was able to approach shore taking only minor damage. But when the pirates came ashore to plunder away, they were met with the better part of two battalions of battle-tested troops that quickly repulsed the pirate scum. More damage was inflicted on Nordau’s fleet as they made their escape. Surprisingly, three more ships flying Nordau’s black flag, man-o-war Tuna King and two captured gunboats, approached the port later in the day, apparently hoping to take advantage of the aftermath of a successful raid. But the redcoats were ready, sinking one gunboat and damaging the other before forcing Tuna King to turn tail with its damaged gunboat in tow. Pirate Round-Up LeColeon attacks new Terraversan trade ship Here in Kings Port, officials were happy to unveil the newly built Triggerfish, a small schooner designed for long-distance routes. Coastal observers were thus dismayed when, shortly after departing on a solo mission to Jameston, she was almost immediately attacked by the notorious pirate LeColeon in his flagship Reaver’s Revenge, along with a recently captured Namerean trader. Before Terraversan authorities could do anything, LeColeon had boarded Triggerfish, took her as a prize, and sailed her to the west to points unknown. Most concerning to local officials is that they believe the pirate must have had shelter somewhere on the island of Terraversa. It is unknown at this time if authorities in Oleon or the Commonwealth of Terraversa have given pirates shelter, but we sincerely doubt Grand Admiral L’Olius would ever stoop to such a low. Capt Merker lures away ESL Colonial Storm Our man in Nova Terreli reports that Captain Nordau is not the only Eslandian pirate on the Brick Seas these days. Adding to the Greenies’ headaches is Captain Jack Merker, who was spotted in the Cocovia Sea flying the black in the man-o-war Blackjack as the Sleeping Siren II fleet left King’s Harbour. The fleet proceeded on to Nova Terreli, dispatching the man-o-war Colonial Storm to deal with the pirate. Merker once served under the Colonial Storm’s captain before Merker was captured by the Lotii, and some believe Merker holds Captain Blowenhardt responsible. Sleeping Siren II watched Colonial Storm pursue Blackjack over the horizon, and Colonial Storm has not been heard from since. HMS Alice missing; JVS to blame? Our man in Belson reports that the HMS Alice is overdue and officially listed as missing. It had been working its way down the continental coast, where the pirate Jan Van Sud is known to hunt, but there have been no sightings of either the notorious pirate or the HMS Alice. From the War Zone Reports from the New Haven Sea and El Oleonda indicate a slowing down of hostilities with the Lotii, but that is not to be mistaken for an end to the war. Scamandre has close call From Fort Arltrees we have received word that the crew of the ship-of-the-line Scamandre had a narrow escape from what is believed to be the lone remaining Lotus war fleet. Scamandre could have turned back, but pressed on to carry needed supplies into Fort Arltrees. War junks Leapfrog and Lymph led several other junks in the attack against the Oleonder ship, and both sides took damage. HMS Dominance, the former Corrish dreadnaught, was among the Lotus vessels, but never successfully maneuvered into position to be a threat. Scamandre’s crew capitalized on the trouble the Lotus appeared to have working the unfamiliar ship to maneuver free and break for Fort Arltees. El Cisne captured! Meanwhile, sources on the ground behind Lotus lines report that the Corrish galley El Cisne was seen entering the Lotus port of Oryant under the watchful eye of the small junk Scorpion. From what we gather, the El Cisne was far of course on its voyage from Queenston in the far eastern reaches of the New Haven Sea, and by the time they realized their mistake, it was too late. All crew were taken prisoner by the Lotii. We have received no word from the Corrish admiralty as to what they plan to do about this. - page 2 - Weather Report A major weather system raged through the appropriately named Sea of Storms, wreaking havoc from Weelond to Terraversa. From Eltina we hear that the Eslandian schooner Midas Touch II was separated from her squadron and was diverted from her destination of Breshaun. Our reporter in Eltina also sends word that a Namerean trader expected in port from Nola Mar was overdue and thought lost at sea. Here in Kings Port, the Eslandian galleon White Rabbit arrived safely, but had severe rigging damage. And our man in Nova Terreli reports that the sloop Lady’s Revenge II, expected here in Kings Port, instead was forced to stop at the small Eslandian port of Montario on the island of Nelissa. The storm lost strength for a bit, but continued east and regained strength in the Sea of Thieves. From Elysabethtown we hear that the Eslandian nao Hidalga lost its valuable cargo in the rough seas and was forced to cut its journey to Nova Terreli short. The storm continued into the Cocovia Sea, and our reporter in Elizabethville sends word that when the Prio trade fleet arrived there, it reported that the sloop Patriot III had been separated from the fleet in the storm and is presumed lost. And Terraversan trade officials tell us that the sloop trident was forced to make port at Astrapi when it could not continue on to Salida Este. Mercantile News Our reporter in Breshaun says Eslandian crews are partying it up with the lovely Oleonder ladies after the galleon Le Contessa de Victoria and trader Far Horizon both pulled in top doubloons for their cargos. We also hear from Weelond that the crew of the sloop Lady of Madrice II was spending DBs in the bars all around port after a successful voyage. Continuing the theme of Greenie traders doing well, we hear that the crew of Valiant Phoenix is partying in Nova Terreli after scoring a top price for their cargo from King’s Harbour. Speaking of King’s Harbour, we hear that Corrish traders sailing Turaco II and Albatross got several shiny doubloons for delivering their cargo. And sailors throughout Quinnsville are celebrating the HMS Indominable delivering the naval payroll. Finally, our man in Prinport tells us the black market is once again booming in that Garveyian port known as a haven for pirates. Social Calendar The word from Punto Sur is that local officials are once again preparing for the annual festivities known as Oktoberfest! Watch for announcements soon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ships Lost to Davy Jones’ Locker HMS Melampus (Bricksbypidy) Numbat (Namere) Paraiso (NOD) QV Gunboat No.1 (Garmadon) Ships Captured MOC’d: Colonial Storm (taken from Capt Wolf by Capt Wolf [!]) El Cisne (taken from Bricksbypidy by Lotus) HMS Alice (taken from Puvel by Jan Van Sud) Un-MOC’d: Triggerfish (taken from Terrversa by LeColeon) Known Black-Flagged Ships Still at Large (all of their crews scoundrels and wanted for piracy) Andromeda Blackjack Bonefish Buccaneer’s Dread Dreamchaser El Genio El Lobo Estrella ETTC Muharib ETTC Pallace ETTC Royal George ETTC Sussex FTA Apollo’s Mirth FV No.1 Habana Hand of Fate II Jolly Rogers Kate’s Gambit Kingfish Komodo Dragon II Lachesis La Gomera Marlin Marvel II Nightingale Nightwing II Peregrine II Perla de Labuan Puck’s Jest II Purple Rain Sailfish Swordfish The Andromeda The Drunken Monkey Tobago Tuna King Venezia Villain’s Boat Viper Note that Black Flag Sea Rat ship locations are hidden when docked in Sea Rat ports and Garveyian ports, and all black flag ships are hidden when docked at Barracuda Bay or Dragon Lair or other pirate hideouts. Result tables to follow shortly.
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Need a loan or some place to store your doubloons? Then stop by the small bank owned by Philip. Philip makes sure your doubloons are protected as he has hired a guard. You don' even need to walk into the building, just come up to the windows. The space saved by not having an interior allows you to store more gold! And don't worry, while Philip and his guard like to play guards, they never use customers' money. The RNTC is more than welcome to buy this property.
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I have a sealed copy of the May the Fourth/ Force Friday polybag promo Darth Revan. However, I am a big Marvel fan working towards collecting every minifigure, and found I just have this polybag sitting in storage. If anyone has a copy of the Silver Centurion video game promo they're willin to trade, please feel free to PM me. (Please, US offers only)
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The city of Khadira is full of a variety of industries and businesses. Here a flower seller displays a sample of his wares. The petals of the flowers are often distilled for scents and perfumes or used to manufacture dyes for Khadira's vigorous textile industry. As a beautiful profusion of flowers bloom across the mountains and hills to the West of Khadira it is relatively easy to collect and sell some to the dye makers or perfumers. Izal here acts as more of a middle-man, purchasing flowers from local farmers and more recently refugees needing to make a few coins. He then sorts the flowers by colour and quality before selling them on. The traditional flag of Kaliphlim flies next to the Desert King's colours. Where possible Hassan M'badwe has decreed that the flag of the Desert King be displayed prominently to assure the loyalty of Khadira. Some whisper this is because of Khadira's failure to contribute militarily to the civil war effort. Izal Sweeps a frog away from the flowers drying in the sun. One of the problems of purchasing from the refugees is the relatively lower standards and quality control. Often Izal has to sort pests from the plants which the more experienced farmers already remove. When his wares are displayed the usually dusty street becomes quite colourful. An overview of the build to show some bits a little better. I am really enjoying making the vignettes depicting small scenes. It is easy on my collection and allows me to try new things without taking on more than I can actually do. For example I tried to make a siege engine for Category B challenge but couldn't create the wider scene for it. I would like this to stand for a craftsman/merchant according to the establishing a settlement rules here This would mean that Khadira currently has Agriculture (irrigation ditches), Hospitality (street food) Laborors (adobe makers) and now a Merchant Speciality (Flower Seller) So I really need to make a Military one and a General Goods Craftsman otherwise Khadira isn't even a Hamlet...The shame! I am hoping to post my newest build soon and actually go into a bit of story with some characters. Is it possible to also use that as a Khadira location? If so then prepare to see a small Small Council chamber soon! Sorry for the recent quietness, the usual interruptions from work and family coming to visit...for a month! EDIT: Forgot to say when making the build my girlfriend took one look and said its very plain. That I think is the main problem for the floor and small building. I hope it helps to draw the eye to the colourful part of the picture and acts more as a background. We do the best we can with what we have but I am not happy with the lack of texture and colour in it.
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Fresh from the docks is Le Marion, a trading vessel. The captain's cabin has a small bed and desk. There's enough room in the hold for cargo, and while there are no cannons, I'm sure a crew can be hired that's firece enough to defend her. http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/1.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/2.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/3.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/4.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/5.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/6.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/7.png http://www.brickshelf.com/gallery/CaptainJohnPaul/Work-of-the-General/Eurobricks/BrethrenOfBrickSeeas/LeMarion/8.png Some behind the scenes stuff about this ship. I've had the hulls and columns and masts for years, since I started building another ship years ago. I wasn't too sure on what to build. Then a bit after that, I got scores of yellow 1x4s and red 1x4s in a Pick-A-Brick cup from my local LEGO store. Those had been sitting for awhile, and maybe in December or possibly last summer I started piecing something together off and on when I came back from college. I finally finished her over the course of the past few days. She's a little ugly, but I'm proud of what turned up.