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All my bus models up to this point have been of buses currently in active service. However, my next bus model will be of an older, retired bus: Metro Transit's 2003 New Flyer D60HF. Metro Transit, the transit operator in the Minneapolis-St. Paul metropolitan area, ordered a large number of New Flyer D60HF articulated buses in the 1990s and 2000s, with the final buses in 2006 being the last high-floor articulated buses ever built in the US and Canada. Over the years, they have been gradually replaced by newer New Flyer D60LFR and XD60 articulated buses, and the final D60HF buses were retired by 2021. A number of units were bought by private owners after retirement, such as #3143 (a 2003 model), which was exhibited at the 2022 NJ Historic Bus Festival. My plan is to make my model be of bus #3143; the simple yellow/blue livery should be easy to build in LEGO so the amount of custom stickers for this model should be minimal (only the fleet numbers, Metro Transit logos, and destination signs come to mind). Thanks to the high-floor design and the boxy build of the original bus, it should be easier to incorporate mechanisms into this model as opposed to my New Flyer XD60 model as New Flyer Xcelsiors are low-floor buses. The chassis can be reinforced much better (I could probably make it 5 studs high throughout the bus, same as the rear section of my XD60 model), and I may even be able to place all electronic components and mechanisms in the chassis without placing any (e.g. the doors mechanism) in the roof. The model will use Power Functions motors and will be controlled by SBrick. The tentative list of functions/features for this model is: Drive (with two XL motors; my XD60 model with one XL motor felt a little underpowered) Steering (with working steering wheel) Pneumatically opened doors (one of these per door) Cummins engine model (with new engine elements from 42170 Kawasaki set) Bike rack (removable) The design process starts out by using my New Flyer XD60 model as a base to determine the locations of various features (axles, bellows, etc). I plan to use 49.5x14mm tires for this model, as they offer better proportions than 49.5x20mm tires. The middle and rear axles with double wheels can also be spaced further apart, allowing me to use a 5.5L axle with stop and thus prevent the half shafts from pulling out from the differential under load, an issue experienced with my XD60 model. I still need to determine the seating layout of the original bus, which will make it much easier to design the chassis without needing to make adjustments later on for the passenger seats. I also plan to use the new engine elements from the 42170 Kawasaki set in the Cummins engine model, as the axles-and-bushes design is a bit noisy and I've found it to jam a few times too when using it in my previous bus models. Side note: I have found the new Kawasaki engine pistons to not "click" properly in place to a liftarm, stud or the crank disks in Stud.io - maybe this is just due to these parts being new and not having been really refined yet in Stud.io? Would love to hear any other experiences with this. There's still much to be done, but I'm looking forward to this MOC. I've already built an articulated bus model, and this one should be more straightforward with the high-floor and boxy design. I strive to add something new in every one of my bus models, and I'm curious to see how the pneumatic doors turn out (all my previous bus models used mini linear actuators or a worm gear for the door). If you guys have any suggestions for me, please let me know.
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Ever since building my Classic Dump Truck from two years ago, I felt like it was a model that could be greatly improved upon. The original model was built at a relatively small scale, though I was able to put a good number of functions in the model. This will be the sequel to that model, and at a much larger scale. Stud.io model so far: I've immediately put a good amount of electronic components in the model. This model will use Control+ elements; a large angular motor is used for drive, which is 4WD on this model (unlike the previous smaller version which was RWD). Thanks to it having an output on both the front and rear, it is able to easily form a longitudinal driveshaft while oriented vertically. Note the extendable CV joint in the driveshaft - this will allow the driveshaft to be easily disconnected to access the Control+ hub battery compartment. Hopefully it's not an issue when the drivetrain is under stress, especially with the gearing down at the differentials. I also included a flat-6 piston engine connected to the drivetrain. I initially used 14:22 heavy duty differentials and planetary hubs, but found the resulting speed to be painfully slow so I changed it to 12:28 differentials and wheel hubs without gear reduction for a good speed/torque balance. As for the design, the model will have a yellow cab built mostly using Technic but also with some System details. I initially wanted to make the cab orange again, with the same color scheme as the previous version, but I found the large yellow mudguards from the 42114 set to be a perfect fit for this model. So far, the design looks pretty good in Stud.io, and it definitely gives the classic pick-up truck vibe. Stud.io model with bodywork hidden: Current progress photos:
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I decided to do this thread because I am tired to open new ones again and again, so enough speaking about me lets go for the almost MOCs. It seems that we are on dumpers time because I am working on this massive small truck. It will be very simple, only 2 axles steering and bed tipping but I had some problems... the angle and weigh of the bed due the lack of room when the steering work, bed itself also was a problem with technic parts and the scheme color will be a imposible to solve problem at least for the real MOC. I think I do not have to say which the truck is.
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Greetings! I have recently took upon myself the task of recreating one of my favourite buildings lost to the ravages of war: St. Alexander's Church in Warsaw, Poland. It's quite an ambitious project (over 20,000 bricks) that I intend to finish by October. Background information: The church was completed in 1825 and was built in the neoclassical style. In the 1890s, the Russians, who occupied Poland, decided to remodel the building architecturally and expand it considerably. The temple was practically intact following the German invasion of Poland in 1939, and was almost completely razed to the ground as part of the planned destruction of Warsaw in late 1944 (only one of the bell towers survived). After the war, the church was rebuilt, however in its original form, not the one after the 1890 alteration (probably due to a combination of insufficient funding and the opposition to the Church by the new communist regime). My aim was to rebuild the church as it stood between 1890 and 1944. Notes on the build: Dimensions: the building itself measures 132cm x 76cm x 54cm (the build is situated on a 2x4 grid of 48x48 baseplates) Many people may be annoyed by this, but I decided not to build the interior for two reasons; one is practical, the other is technical. As for practicality, I came up with an idea to insert some LED lighting into the church so that it can be illuminated, which should combine beautifully with the trans-coloured bricks that make up the stained glass windows. Inserting a power source, wiring, lights, controlled, etc. may have been problematic with a completed interior. Regarding technicality, I conducted a lot of photographic research before designing the model in Studio. While pictures of the exterior are not difficult to come by (owing to the fact that the church was one of the architectural crown jewels of pre-war Warsaw), I had only found one of the interior, and the quality of it was insufficient to provide an appropriate representation of the interior. Although written accounts of the interior do exist, I wanted to stay true to the original. Granted, one cannot replicate everything in Lego (especially me, a mediocre builder at best), but I didn't want my imagination to taint the build. Photos of the actual church: (The church after being destroyed. Notice the one surviving bell tower. The bricks you can see in the foreground came from the church and were used to build other buildings for the returning population following their expulsion after the failure of the Warsaw Uprising). Renders: Note: the renders aren't complete, primarily because of technical limitations. I'm running an Intel i7 with a GTX 1080 and even that setup struggles sometimes. Also, the angles of the build make working in Studio annoying at times. Some elements that I wanted to put Studio considers as colliding with others (particularly when it comes to the dome), so I've decided to just do them in real life instead. These include the top of the dome, the roofing adjacent to the dome base, the statues on the roof, and some minor details here and there. The greatest challenge will be the walls of the dome; as you can see they're empty, and I may have to resort to non-Lego means. Building: More to follow! Most of the workpace is dictated by how fast the BrickLink orders arrive at my place.
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Hello, long time lurker but never contributed anything. I been considering ideas to let my 12v trains also use the 9v/RC tracks and one of the problems was to make the 12v curved rails fit I guess other people have tried this to, but I realize by removing in total 4 stud I would get a snug fit and also a more convenient way to build track layouts. I also modified some straight tracks to be able to connect them with 12v rails switch points etc... I made as short video showing the process using cheap RC tracks and the next step would be using copper tape (and I need a extra set of 9v contact points) for the 9v system, not sure if I want to tape the 12v switch track but I guess I can test it out on a "broken" track. I thought that traction could be a problem but it seems to handle it well (test drive at the end of the video), there is some spinning when starting the train with "high" voltage but at soon as it moves it's coping quite well.
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Here is a project that I have been maturing for 4 years and which finally takes shape from this year, inspired by a french comic strip from Arthur De Pins.. Throughout this topic, you can follow the progress of the project and the WIP. This first post will bring together only the completed games and winks to the universe. For those who do not know Zombillenium, visit Dupuis, the editor of Arthur de Pins (link in french): https://www.dupuis.com/seriebd/zombillenium/3204 Park map: 1. Gretchen and his Mini Cooper S : 2. Carousel with skulls : Great inspiration from those found in the comic strip park, but which I found a bit repetitive, especially this one. 3. "At work !" : Zombillenium - "At work !" by Stephle59, sur Flickr 4. "Cheeeeers..." Zombillenium - "Cheeers... Creepy family photo !" by Stephle59, sur Flickr The family photo, with from left to right: - Sirius Jefferson the skeleton - Aton Noudjemet the mummy - A demon worker like Aurelien Zahner - Francis Von Bloodt the vampire and director of the park - Blaise Canilhac the werewolf and director of human resources - Gretchen Webb the witch 5. Candy shop : Zombillénium - Main Street, Candy shop by Stephle59, sur Flickr To be continued...
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Some progress photos of my new project, a 1:8 scale s15, one of my favourite cars. The goal is to make it as realistic as possible, but I havent decided if I will motorise it or not. At the moment I think it will either have a manual 6spd stick shift gearbox, or else no gearbox and buggy motors. So far I have built a front steering and mcpherson suspension set up, much like the real car. Currently the steering is not perfect, as the wheels have slight toe in due to the length of the steering arms. I need to order 2 of piece 80477 and hopefully that will help the issue without having to rebuild the steering system. <a data-flickr-embed="true" href="https://www.flickr.com/photos/200629697@N03" title=""><img src="https://live.staticflickr.com/65535/53704948148_98829451dc.jpg" width="640" height="480" alt=""/></a><script async src="//embedr.flickr.com/assets/client-code.js" charset="utf-8"></script> not sure if those photos are gonna work its my first time using flickr silvia 1 by dan.vperger, on Flickr Silvia 2 by dan.vperger, on Flickr silvia 3 by dan.vperger, on Flickr silvia 4 by dan.vperger, on Flickr silvia underbody by dan.vperger, on Flickr
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Hey everyone, CrazyKreations Here is my entry into the Tc27 Moc Competition, an Aussie pickup truck with a camper trailer! We have always wanted to create a small-scale truck with 4WD, Control Plus and a special rear tray that replaces the traditional ute bed, giving this truck a more Australian style. In WA there are sooooooo many of these beautiful vehicles that go offroad every single day! (they are just pavement princesses) I wanted to add my spin on the classic pickup truck and show how this purpose-built vehicle is useful and cool, so please follow the thread below everyone, I would really appreciate it! I want to have at least the basic features below: Opening Doors, Partially opening hood Springless Front Torsion Bar suspension with inbuilt motor for steering Springless Rear reinforced axle using Torsion Bars 4-wheel drivetrain with locked differentials Multiple front bumper attachments, (3+ different bumpers to choose from) Snorkel Running Boards Fog Lights Detailed Interior Tradie tray with 5+ opening compartments including a; slide-out drawer 4 opening compartments Large canopy with separated sections for storage Slide out coffee machine and table that folds out of the tray. (Yes, it's a must) I have a few photo examples of the sort of design that I am going for and one of them looks like this: Anyway, I have this week off and next off, so I will use this time to build as much as possible and update you guys. So, my first update is the axles I am using... I wanted to incorporate springless suspension because it is more compact and also is better for the weight of the vehicle as all the attachments will make the vehicle a bit too heavy at the back. The front and rear axles are here below, I'll probably update the chassis later today or maybe tomorrow actually but please stay tuned. (I have time on my hands so I decided to put this image through Canva and mesh it into 1) Both axles are around 13 studs wide and fit the wheels that the competition allows.
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UPDATE - March 2023 - INSTRUCTIONS are still available via PayPal donation - just let me know or write me a mail to boonatix@gmail.com :) Prevously: Working on the instructions is close to the finish... WIP - Instructions by Brickmasta on Flickr UPDATE - FINISHED on 22nd of April The Batwing - Front by Brickmasta on Flickr See the Album with details and more: https://www.flickr.c...th/13973416094/ ----------------------------------- I would like to present my current WIP to you all and love to get some feedback on it As soon as I saw the first Trailer for "The Lego Movie" I was in shock... a childhood dream coming true. With so many awesome creations in it. And one was standing out the first time I saw it: "The Batwing". I immediately knew that I needed to build this asap. Even though I just came back out of the dark ages by end of last year and was very fresh to all the building processes, parts and stuff... I thought It can't be that hard with having the model right in front of me on the screen. But it wouldn't be as easy as I thought... I researched all the internet for more pictures / trailers, fortunately there was more released with special scenes and stuff for this Batwing. I did frame by frame analysis and took a whole lot of screenshots, scratching my head how and where to start. I had the best material of one of the turbines, so I just got to work on one of those! But then I was kind of lost... not enough details, not enough shots of the Batwing. And then somebody on Flickr linked me a video to the Lego Movie Videogame. Woah! There was actually a building process you could unlock in there for it. I had to get the game, started gaming until I was able to unlock this plan and rebuild it over and over to see how they did it. And got to the point where I finally started with one of the wings! The Batwing - WIP #003 by Brickmasta at Flickr And the first challenge occured and I knew it would not be that simple / as easy as I hoped. The wing consists of 4 sections. And each section basically just featured 1 connector, making the whole wing completely unstable, bending and nearly breaking apart. That did not look good. So I got to understand that I won't be able to do a 1:1 true copy of it. The physics in the movie and the videogame are just easier / different because there is no real physics So I got to work again and tried and tried and thought and planned... and found a solution! First step was to double and exchange the connections for each section: The Batwing - WIP #004 by Brickmasta at Flickr But that was not quite enough and after some more thinking I had another idea, so I took the shot and gave the second wing a try with new elements in it and a stabilizer under the wing, connecting the sections and holding them together... and it worked out! "The Batwing" is going to be huge...! That is my progress so far. I am now starting to work on the cockpit and will try out the connections from wing to cockpit asap because I have a feeling they also won't hold up that good... each wing weighs around 260gr wich is around 0,6 pounds. That is quite a lot to be held together by slim Lego connectors. Lets see how this will work out then Let me know what you think! Appreciate every comment and input
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[WIP] Kenworth T600
JLiu15 posted a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hey guys, here's another project I've been working on alongside the Monster Bike. This is going to be a much bigger project, and will very likely be my first MOC going to BrickFair VA in August. It will be a truck and trailer MOC - the trailer will have several motorized functions and a pneumatic crane, and the truck will contain no electronic components - it will be all about the details, just like the 42078, and it will be built at a similar scale. At this point I have finished the distribution gearbox that will control all the motorized and pneumatic functions. The gearbox is set up similar to that of the 8110 (or 42070) - the "main" side will determine whether the motor drives the pneumatic compressor or the 2 motorized functions, and the "dependent" side will determine which of the two motorized functions the motor will drive. The motor is only connected to the main side, as the dependent side requires the main side to direct drive to it. As for the truck, I'm planning on a Kenworth T600 in black. The trailer will have a platform made of 5x11 panels in light bluish gray. The functions of the trailer will be: (This plan is tentative) Motorized functions: Trailer stabilizers Crane rotation (will have a worm gear somewhere in the gear train as this prevents manual rotation) Pneumatic Functions: (all will be on the crane arm) Elevation Second Section Extension (if space allows) Grabber If you have any suggestions, let me know in the comments below. Photos: -
Hey guys, here's a new MOC I've just started making. It's going to be a motorcycle, and so far I've completed its rear wheel module, with the drive motors already in place. It will feature: Drive, with the 2 L motors, geared 1:1 Steering, which will be controlled by a M motor The final design will be similar to something like the Batpod, with the front wheel far in front of the chassis. This means steering will probably end up like that of a wheel loader, where the vehicle turns on an articulated joint (hopefully that makes sense). The front wheel module will be attached to the chassis via 2 large turntables, and the bike will steer simply by transferring gear drive to the turntables. (The steering motor will be geared down of course to ensure stability) Rear suspension The entire model will be, of course, controlled by SBrick. A rechargeable battery will power it in order to reduce weight. I'm making this MOC to give some out-of-the-ordinary applications for the Claas tires, which, in this case, is using them on a bike. I also think that my first remote controlled bike MOC (the Stealth Bike from 2016) was not so great, so I'm making a second bike to see if I can make it perform better The video will be, of course, filmed outdoors. This MOC is, of course, going to be pretty simple. But I'm already making plans for my BrickFair VA 2018 MOCs, one of which is already underway. If you have any suggestions, let me know in the comments below. Photos:
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A great man once said “Learn from the mistakes of others. You can never live long enough to make them all yourself.” (G. Marx). When i saw a topic popping up of a tracked ripsaw, i was intrested. But when i saw the pictures, I was SOLD, i just loved the moc, it was so simple, yet it was so nice. i wanted something like that to. and so I ditched everything i had to do (studying) and i began. I started improving on the mistakes he made, and i made my chassis. added a subtractor put the motors in and started testing. for now i have only 1 XL but i'm gonna add another one when i freed that one from a moc (still have to make a topic about that one). this because it lack's a little bit of power (now 1:1 transmission, might change to 1.66:1 or 3:1) as suspention i wanted a soft but 'strong' suspension so i went with springs. i aslo wanted a lot of vertical clearance, so i used near vertical 'bogies'. For a feel of the size, tracks are 92cm long atm chassis is around 45 cm. PS: the side pannels are primarily for looks, secondarly for strength. PPS: the topic where i got the idea: Greetz TNLD
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Afte the success of the Jaguar XJR19 Le Mans prototype (of which I will still to the photos of the complete model, and instructions) I decided to do a new WIP. Again it's a model I've prototyped over the last month and will now do the second, hopefully better buildup. And again, I will use a photo of an existing vehicle as my inspiration, but it won't be an exact scale model. I use the photo as inspiration and will deviate where needed for the functions (and it will be needed, because i want a 4-function switch box similar to 8258). It's this truck. It's called Foremost Delta 3 Wheeled Carrier and it seems to come in several configurations, one of which has the crane below. On this picture, it's not finished, because outriggers seem to be missing. Several other pictures of the same model show that it has one set of outriggers near the crane. My other source of inspiration will be set 42070. I want to make something with a similar size, which will be in a way "my own take on that set's theme", i.e. "off-road truck with crane". (That's all I will use from that set). So I'm thinking of something in the range of about 2000 pieces. (In practice though, it will always turn out to be more.) Another thing: the colors will be very different. My first prototype was obediently yellow, but when I arrived at the cabin I wanted to deviate a bit, so I threw some less-used colors in the mix, and went for Dark Turquoise with Black for the cabin, and consequently also for the crane and bed. The chassis will be Dark Gray and for the body I am torn between Yellow and Red (main reason being the colored axles I want to use, for example for the ladders). I will be copying the crane from 8258 (with different colors), because that one seems perfect for the scale and type. But everything else will be different. I will be using Tumbler wheels. The profile is not exact but the shape and size seems fine. Also, currently I have only 4, so I will temporarily be using someting else for the front (interestingly, the Porsche wheels have the same diameter and width). I started with two important modules: The one on the left is the 4-function gearbox and crane base, and the one on the right is the rear axle unit. What I like personally is how a 4-way gearbox and outriggers using the new gear rack pieces introduced in 42043 fit in a pretty compact module. Here's the gearbox unit from below. The dark-gray axle joiner is the motor input. I plan on using my newly acquired L-motor. Here's the rear-axles module: Each axle is mounted on two 1x5 suspension arms and two 1x6 links. These 4 keep the axle in place and nicely horizontal. The free ball-sockets near each wheel will connect to the springs. Also, as you see, with the parts used, doing this part in dark-gray seems impossible... Of course, the 15L beams will be replaced by the chassis. It will be a challenge to get this strong though, because the gearbox module has some gears in the way, so little room to connect things firmly. The functions I want to have: Manual steer and drive (so no RC) Electric crane rotation Electric crane first boom element Electric crane second boom element Electric outrigger horizontal deployment Manual outrigger vertical deployment (similar to many sets) Suspension It's not as impressive as 42070's six electric functions in three modes and four nice large-range outriggers, but instead of that, this will have suspension. Next up will be connecting the two modules, and doing the front axle and steering modules.
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Below some pictures of a WIP i'm working on. Plan is to make it fully working with rc pf. This means, forward-reverse, left-right, working PTO, and rear hitch. This is my first ever MOC using pf, rc and studless building. You might say i'm kind of a 'old school' Technic builder. Hope you enjoy, comments and questions are welcome.
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Hi everyone I'm new to Eurobricks and I want to show you my [WIP]-moc of a german BR 01 513 steam locomotive. This is my first moc and I have spent 6 month until now to create it. As I'm not a train specialist there might be a lot of mistakes and missed details :) The scale is something around 1:42 and for now 1300 PCS are used. A power functions train engine is located in the tender. The whole model is able to run on small lego curves but there's still much work to do to make it look smooth. Please let me know what you think. Any constructive feedback is welcome:) Cheers Chris Hallo an Alle, ich bin neu hier und möchte kurz mein [WIP]-Modell einer BR 01 513 vorstellen. Dies ist mein erster Moc-Versuch und es fehlt noch Einiges, aber ich dachte mir ich hole mir mal etwas Feedback und Verbesserungsvorschläge. Die Arbeit an diesem Model begann vor etwa 6 Monaten. Gleich vorweg: Ich bin kein Spezialist in Sachen Eisenbahn, weshalb bestimmt einige Fehler dabei sind. Auch ob die 01 513 in dieser Konfiguration mit Öl-Tender und der Seitenverkleidung so existiert hat, weiß ich ehrlich gesagt nicht.:) Der Modellbauhersteller Beckmann hat (hatte?) zumindest eine solche Lok in seinem Sortiment... Das Ganze ist etwa in 1:42 und umfasst bislang 1300 Steine. Im Tender sind ein Power Functions Zugmotor und ein Empfänger untergebracht. Die Lok kann momentan auf den kleinen Radien fahren, allerdings sieht es noch etwas holprig aus. Über konstruktives Feedback würde ich mich sehr freuen. Einen schönen Sonntag für Euch Chris
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- steam train
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I've been quite busy with a project of mine...and she's coming along very nicely. I've named the locomotive Anton, and she's a 0-6-0 tender locomotive. She's the one between the Iron Workhorse and the Winter Holiday locomotive. I'm currently planning how to design the tender, as I want the power functions in the tender. the question is, what size tender should I attempt? Too long and it looks quite ridiculous to have a small locomotive with a large tender, and too short, and I won't be able to fit the train motor anywhere. Of course, Power functions are expensive, and that's why the tender is still in the planning stage. Apologies for the photo quality.
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Hey Guys, This is my first post on the site and I'm looking for some feedback on my work in progress Crait MOC. I started prototyping a few hours ago and started on the trench. I would appreciate any feedback. Thanks, Baylez, If you want higher resolution pictures head to my flickr @, https://www.flickr.com/gp/147808246@N03/R09PD6
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Hi I'm new. I'm working on some recolor/modifications to the official A-Wing (75150) and the T70 X-Wing (75149) designs. I started off using Stud.io Beta to recolor the 75150 and 75149 that I found in the LDD gallery, and that quickly evolved into some subtle modifications. What you think? Are many people on here using Stud.io? I'm finding it much more intuitive and stable than LDD. -AZiltz T-72 X-wing rev2
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Hey everyone. Sorry I haven't posted in a while, I made something big but it didn't turn out as the best I could do. I didn't want to release a MOC with half effort. Anyway, I started this Monster Truck Van a few weeks ago. I have the chassis basically done and the body is around 60%. It won't have too many functions (just drive and steering), but I want it to look cool and be detailed (roll cage, seats.) Here's what I have so far. NOTHING IS FINAL. The body will be black and will have red accents. I will put the Ferrari rim covers on all 4 wheels. Chassis: Tell me what you think!
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Hello Everyone, I am in need of Help, I wanted to build A Brickwright Y-Wing so I got the planes and started Building it with limited parts and a need to reduce the weight of the engine nacelles of the y-wing. I will admit this did not start out as a True MOC and for a large part of the build it was a FrankenSet, I.E. Little of this Little of that, and as I built I used inspiration from Other builders like DarthPineapple and Dmaclego. As it Stands my Build only has the engine nacelles and forward cockpit as true or partial MOC's and I am working to create a main body like DarthPineapple's The problem is the main body is from Brickwright's MOC for now I have extended the the engine pylons and dropped the engines down creating a offset making the engines lower than intended so now the main body will sit like a hunchback when all the detail is done. I am not ok with this as I want the center aft of the main body to look like a real y-wing. Reference the pictures below for how far I have Gotten on this build. I am looking for a way to lower the main body detail to match the model as best I can and would like any help on a good way to say convert or make this setup work. You can see the frame I came up with to make the engines lighter and lower and still provide detail on the outside... I just need some advice on how to make the body match. Enjoy Edit 11/25/017 Crossed out Help Parts Removed [Help]from Title [/url]20171119_075335 by Ender Wiggin, on Flickr] [/url]20171119_075311 by Ender Wiggin, on Flickr] [/url]20171119_074954 by Ender Wiggin, on Flickr] [/url]20171119_074920 by Ender Wiggin, on Flickr] [/url]20171119_074902 by Ender Wiggin, on Flickr] [/url]20171119_074827 by Ender Wiggin, on Flickr] [/url]20171119_074736 by Ender Wiggin, on Flickr] [/url]20171119_153714 by Ender Wiggin, on Flickr] [/url]2017-11-23_08-34-30 by Ender Wiggin, on Flickr]
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Ever since set 42039 hit the shelves, I feel attracted to building Le Mans prototype cars, due to their characteristic shape and almost futuristic looks. So I think you can imagine the delight I felt when during my random stroll on the interwebs a few months back, I stumbled upon the following concept car. Back then, I tried building a Lego version of it and got quite far. But due to lack of pieces I had to abandon early. I have since bricklinked a thing or two and want to redo the model from scratch. I think the actual car doesn't even exist in reality yet, and I think this is actually a rendered image. If I remember correctly, it is a concept that they want to try to build in reality in 2020. Personally I think it's the least car-like looking car there is (if you only count serious car models). If you forget the wheels and decals, it could be modern architecture as well. What's also cool is how the black wheel arches are actually almost shaped like Technic panels. I will be using the wheels of 8070, 42039 et al. These are slightly less than 9 studs in diameter, which justifies the following side view: The planned functions are: front steering rear drive, driving a fake engine suspension doors (powered by the damped springs also used in 8448) There's little space, so I don't count on having a gearbox. With a bit of luck, I can find room for a 2-speed, which at least gives the idea of a gearbox. But it probably won't be a proper "supercar" in the Lego sense of the word. We'll see, and I might need some help from you guys with this later on. OK, let's start. All I have so far is the two suspension modules. Here's the front suspension: First thing you might notice is, I'm using the long wishbone arms. Personally this is what makes the suspension much more interesting to myself, because it's more challenging to make it work and looks much more like F1-type suspension. Also you see I'm using only 1 small spring per wheel. The suspension travel is very little (about 1 stud) so I hope having 1 spring per axle is enough. It'll have to be though, because the mechanism isn't very strong, so a stronger spring will result in parts coming loose. The black axle on the left is the steering input, to that's where the rest of the car will come. Thanks to the pins with pin hole, the 5x7 frame is pretty rigidly attached to the whole thing. The chassis will be connected to that 5x7 frame. The rear suspension is unsteered, and therefore less spectacular. But it holds the differential: Those two modules is where I am right now. I do want to have said beforehand that I'm really not good at recreating existing car bodies, so it will be difficult and I will take some slack here and there. But how fortunate is it, that Lego has the perfect color for this car. Older Technic fans know these panels from the great Offroader 8466 and its smaller brother 8465. I'm actually not even a fan of the old panels, but this car is really the perfect opportunity to put them to use (and indeed, I bricklinked some, so I have a nice collection of them). Unfortunately though, these four pairs of panels are the only pieces in this color (except a very rare ribbed hose I don't have). So the body will necessarily be a bit crude. A body with modern pieces would probably be better, but I want to see how far I can come using these good old panels. When we get there, your feedback will be very welcome. The gaps will be filled up with black, I think. But a word of warning: I will probably add some details in a second color, simply because I find black a bit boring to work with. OK, that's it for the opening post. I hope you don't mind all the rambling I do between the pics. Next up will be a basic chassis connecting the two modules together at the right distance.
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Hi, Long time reader, first time (proper) poster. I'm working on adding a post office into my modular street (I loath to call it a town, as it's not even close to some that I've seen on here!). I was originally building it up in LDD, but have since redesigned it using stud.io. It's a WIP at the minute, but I'm looking for a bit of feedback, as this is my first proper MOC. I'm planning on using 7731 in the driveway, and 60100 for the helipad that will be on the roof. Any constructive feedback would be great. https://flic.kr/s/aHskxeK1gH Link to Flickr album, as it won't let me upload images > 20kb!
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Work In Progress Ever since I bought the Sail Barge (75020) in 2013, I fell in love with the ship. It quickly became my favorite set. Sadly, recently, I've been taking apart most of my non-UCS sets to make room for the bigger models and to have more pieces to MOC with. I had refrained from wrecking the Barge and the MTT from 2007 because they were my two favorite sets. Eventually, when I got into making car MOCs (Chevrolet Bel Air and Rolls Royce Silver Cloud II), I took both sets apart to make a brown Plymouth Special Deluxe but, after seeing I didn't have enough brown bricks to go through with the project, all the pieces just laid there. Now, while waiting for the UCS Millenium Falcon to come back in stock, I've been having the minifigure-scale fever. I've built a couple of rebel ships (X-Wing (MOD), Y-Wing (WIP), A-Wing (Bought the latest one)) and now, after seeing all he brown pieces I had in stock and all the cool minifigures I wanted to use for some iconic scene, I've tackled Jabba's Sail Barge - The Khetanna. Here it is with my Desert Skiff and the brand new parts that have just arrived: There's a full interior for the barge. Kitchen, droid torture room, "lobby", driver's cabin and, of course, the party room at the back. I'll post pics of the interior as well as more of the outside once I make some progress with the new parts.
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-Comments are welcome - Scroll through the progress see the changes as she goes. How she currently sits: Now on to the build: I figured i would post a wip thread for my first MOC ship ... I built and tore apart quite a bit trying to get to where i am at this point. I don't really have a plan im going off of but more a general goal ... Im by no means a historian on ships but i know the general shape im looking for. There are very few ships that have rams so i wanted one on mine The helm is working via technic parts ... Wish i took pictures of that. But you crank the wheel and the rudder moves via chains. This took a bit of work but it was something i loved on my 90s era lego ships. The capitans quarters is quite large for such a small ship but I wanted something a pirate could live in ... All the movies show a large state room lol. The ship does have a hold that can be accessed through the gun deck ... Which will be open in the center. I intend to use a combination of built small guns on top of the ship and the standard lego cannons on the gun deck. Im still waiting on four more cannons (the dark pearl shooting) as the rest of my cannons are the old grey imperial non shooting. I loved a depiction i saw with a spiral staircase to access the bridge? So I borrowed a method i had seen before as I don't think the potter stairs look navel enough. The helm I intend to redo ... As i started the design not realizing the space and the whole build has revolved around the working helm I made it more structural because early in the process it was just sitting up top with nothing but a hull. Im redoing the tops of the gun deck so i can incorporate a gang way and forecastle deck (although only large enough for the mortars) speaking of im not sure I will be keeping them fully mobile as they are now ... May opt for a stationary setup that appears to be mobile. Your thoughts and suggestions are appreciated.
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Finished MOC Do you remember my Reform Metrac H7X ? Reform also produces the Muli: As the project of my Citröen DS doesn’t really progresses, I do this project in WIP, to compensate. ^^ The functions will be close to the Metrac ones: 4WD with a 4 cylinders fake engine Steering with 3 modes Front and rear PTOs And I add: A pneumatic pump to add pneumatic tools Central joint (it’s only the front axle on the Metrac) Openable cab with a lever and a pump actionning a pneumatic cylinder. The best function! But this MOC will not be manual, because there is not so much room in the chassis. (I think it’s possible, but the playability will be extremely bad) So it will be remote controlled, using the BuWizz. So: Driving by 1 XL by axle Steering: 1 servo by axle. To have the 3 steering modes: a M motors controls a PFs switch -> it changes the sens of rotation of the rear servo, or it stops it. The pneumatic pump is powered by a M motor That was the start: And now I’m here: On these two pictures, you can see the rear PTO. On this side, the pneumatic pump: And here is the mecanism which allows the possibility to get 3 steering modes: The chassis is very, very compact. I think you can put an elephant on it, it will not move at all. For the tools, I think I’ll make a pneumatic arm (The pneumatic cylinders of the Mercedes truck would be very helpful, but I don’t have this set) And for the front I don’t know, so if you have ideas, tell me!
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