CMP Posted September 16, 2014 Posted September 16, 2014 Loot Atramor - Fire Bomb, 7 gold Dyric - Fire Bomb, 8 gold Namyrra - Pongcanis Spear Pretzel - Fire Bomb, 7 gold Atramor pushed the dead spearman to his knees and pulled the bloodied Pheles Kris out of his back. McCafferey sniffed and rubbed her beak with her wing, as if disappointed by the lack of challenge. Atramor handed out the loot, and moved to H7. "Once you're all done with that, Pretzel, come over to H8, Dyric and Namyrra, get right behind us. If there are enemies inside we need to rush 'em as soon as we can."
Quarryman Posted September 16, 2014 Posted September 16, 2014 After checking the barrels and crates Namyrra moves to G7.
Brickdoctor Posted September 16, 2014 Author Posted September 16, 2014 The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 63/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 98 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.67 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 483 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 46.4 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 74 (Level: 46 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 65/65 (base HP: 5 + Level bonus: 45 + Class bonus: 10 + permanent boost: 5) Ether: 70/70 (base Ether: 5 + Level bonus: 45 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.25 *Immune to Fragile* *Counterstriking* *Far Out!* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 945 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Namyrra checks the barrels and crates for anything useful. You open the barrels and crates, but find that they are empty. You figure that the Pongcanae had probably just stacked up some empty leftover crates to form a table to set their drinks down on. I try to pull a torch off the wall. You walk to the nearest torch and take it.
Palathadric Posted September 16, 2014 Posted September 16, 2014 I go to H8 and use my Magnifying Glass on the door, if I see nothing too suspicious, I open it slowly.
Brickdoctor Posted September 17, 2014 Author Posted September 17, 2014 I go to H8 and use my Magnifying Glass on the door, if I see nothing too suspicious, I open it slowly. Seeing nothing out of the ordinary in or on the door, you push it open. Opening the door, you find yourself face-to-face with a trio of angry Pongcanis Spearmen, spears leveled at you. You see a fourth and a fifth spearman together with a pair of archers waiting behind them. QM Note: The doorway is not a space; H7, H8, I7, and I8 are all adjacent to each other. Heroes standing in H7 or H8 can move directly to I7 or I8. The doorframe does count as cover for anyone in those four spaces. However, if a hero is in H6 or H9, he'll have to move into H7 or H8 before passing through the doorway; he can't move diagonally into I7 or I8. (And if it wasn't clear, there's a wall between H6 and I6 and between H9 and I9.) "Aaawww rooowwr rrrraahhhrr! They have come right to us." " "The Enemies: Pongcanis Spearman (Red) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Spear Pongcanis Spearman (Green) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Shield Pongcanis Spearman (Blue) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Yellow) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Violet) Humanoid Beast *Encouraged* Level: 20 40 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: nothing Pongcanis Crossbowman (Red) Humanoid Beast *Encouraged* *Next to Cover* Level: 30 60 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Crossbow Pongcanis Crossbowman (Green) Humanoid Beast Level: 30 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Quiver The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Next to Cover* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 63/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 98 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.67 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 483 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 46.4 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 74 (Level: 46 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 65/65 (base HP: 5 + Level bonus: 45 + Class bonus: 10 + permanent boost: 5) Ether: 70/70 (base Ether: 5 + Level bonus: 45 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.25 *Immune to Fragile* *Counterstriking* *Far Out!* *Next to Cover* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 945 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
Palathadric Posted September 17, 2014 Posted September 17, 2014 I take a shot at Pongcanis Crossbowman (Green), with the Flying Cross from the Back Row unless told to do otherwise.
CMP Posted September 17, 2014 Posted September 17, 2014 (edited) Atramor moves into I7 and stabs the the blue pongcanis spearman from the front row, unless he's dead, in which case he moves to J7 and K7. "Namyrra, these spearmen are beggin' for an arc spell. Everyone stay your distance." Battle Order Namyrra Atramor Pretzel Dyric Edited September 17, 2014 by CallMePie
Quarryman Posted September 17, 2014 Posted September 17, 2014 "On it." Arc-spell with darkness focused on Green Spearman from the back row.
The Legonater Posted September 17, 2014 Posted September 17, 2014 I fire at the Red Crossbowman from the back.
Brickdoctor Posted September 17, 2014 Author Posted September 17, 2014 Results of Round One of the Battle of the Enduring Night: >Namyrra Uq vs. Pongcanis Spearman (Green) — Special Damage: Bull Rush (No effect; Namyrra is out of range.) Atramor Gibbin moves to I7. Atramor Gibbin vs. Pongcanis Spearman (Blue) — Optimism, no Aura (Atramor is safe from Free Hits for the remainder of the Round.) >Monk Pretzel vs. Pongcanis Crossbowman (Green) — Special Damage: Suppression (Monk Pretzel loses all movement next Round, and if he attacks or uses an item, he will automatically take a Free Hit from Pongcanis Crossbowman (Green).) Dyric Rone vs. Pongcanis Crossbowman (Red) — Damage Lethal Hit (Assassination; 240/2=120 Damage) Pongcanis Spearman (Red) moves to I8. Pongcanis Spearman (Red) moves to H7. Pongcanis Spearman (Red) — Free Hit against Namyrra Uq ((20/2)-10=0 Damage) Pongcanis Spearman (Yellow) moves to J8. Pongcanis Spearman (Yellow) — Free Hit against Atramor Gibbin (No effect; Atramor is Optimistic.) Pongcanis Spearman (Violet) moves to M8. Pongcanis Spearman (Violet) moves to L9. QM Note: Wow, Quarry just has had no luck this quest. Namyrra, your frustration continues as you fail to get a shot off against the roaring but harmless at this range Pongcanis Spearman. Atramor you move forward, but, seeing the line of Pogs in front of you, decide to protect yourself from Free Hits. Monk Pretzel, before you can hop on your cross, the crossbowman begins rapidly firing at you, and you're forced to duck for cover. Dyric, your arrow flies true, but the Pog appears to shake off the hit. The Enemies: Pongcanis Spearman (Red) Humanoid Beast *Next to Cover* Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Spear Pongcanis Spearman (Green) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Shield Pongcanis Spearman (Blue) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Yellow) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Violet) Humanoid Beast *Encouraged* *Next to Cover* Level: 20 40 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: nothing Pongcanis Crossbowman (Red) Humanoid Beast *Encouraged* *Next to Cover* Level: 30 60 Health: 120/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Crossbow Pongcanis Crossbowman (Green) Humanoid Beast Level: 30 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Quiver The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 63/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 98 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.67 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 483 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 46.4 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 74 (Level: 46 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 65/65 (base HP: 5 + Level bonus: 45 + Class bonus: 10 + permanent boost: 5) Ether: 70/70 (base Ether: 5 + Level bonus: 45 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.25 *Immune to Fragile* *Counterstriking* *Far Out!* *Next to Cover* *Suppressed* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 945 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
Quarryman Posted September 17, 2014 Posted September 17, 2014 Kinda miss my undead armies now, yes. "Master Pretzel, I think it would be nice if you could try to keep that red brute busy" Namyrra repeats.
Palathadric Posted September 17, 2014 Posted September 17, 2014 (edited) I launch my Flying Cross at Pongcanis Crossbowman (Red) from the Back Row. "These hairy beasts are going down. I wonder if their chief will prove more of a threat than these." I will only take damage from the Green one's free hit, if I hit the Red one, right? Edited September 17, 2014 by Palathadric
Brickdoctor Posted September 17, 2014 Author Posted September 17, 2014 I will only take damage from the Green one's free hit, if I hit the Red one, right? QM Note:Yes.
The Legonater Posted September 17, 2014 Posted September 17, 2014 I turn and fire at the Green Crossbowman from the back.
CMP Posted September 17, 2014 Posted September 17, 2014 "Hey, mates, the idiotic mob strategy only works when ya' have a lotta people," remarked Atramor as he repeated his action. Same Order
Brickdoctor Posted September 18, 2014 Author Posted September 18, 2014 Results of Round Two of the Battle of the Enduring Night: >Namyrra Uq vs. Pongcanis Spearman (Green) — Great Arc Spell (Pongcanis Spearman (Green): (28*2+46)*2-12=192 Darkness-elemental Damage; Pongcanis Spearman (Blue): (28*2+46)*2-12=192 Darkness-elemental Damage; Pongcanis Spearman (Yellow): (28*2+46)*2-12=192 Darkness-elemental Damage; Pongcanis Spearman (Red): (28*2+46)*2-(12+5)=187 Darkness-elemental Damage; Pongcanis Spearman (Violet): (28*2+46)*2-(12+5)=187 Darkness-elemental Damage; Namyrra Uq: -5 Ether) Atramor Gibbin vs. Pongcanis Spearman (Blue) — Shield: Internal Conflict, no Aura (Atramor Gibbin's Battle Style is now Chaotic; Pongcanis Spearman (Blue): 168/2=84 Damage) >Monk Pretzel vs. Pongcanis Crossbowman (Red) — Hit ((6+30)*2-11=61 Darkness-elemental Damage; Monk Pretzel is no longer Far Out!) Pongcanis Crossbowman (Green) — Free Hit against Monk Pretzel (30/2-(13+5)=0 Damage) >Dyric Rone vs. Pongcanis Crossbowman (Green) — Special Damage Damage (30/2-6=9 Damage) Pongcanis Spearman (Red) — Free Hit against Namyrra Uq (20/2-10=0 Damage) Pongcanis Spearman (Yellow) moves to I8. Pongcanis Spearman (Violet) moves to K8. Pongcanis Spearman (Violet) moves to J8. Pongcanis Spearman (Yellow) and Pongcanis Spearman (Violet) — Free Hits against Atramor Gibbin (20+40-34=26 Damage) Namyrra, you release your pent-up frustration in the form of a massive arc spell that strikes all five of the spears, greatly reducing their Health. Atramor, your chaotic side takes ahold of you as you land a hit on the Pog. Monk Pretzel, you pop out and land a hit on one of the crossbowmen, which gives the other a chance to attack you. But, luckily, the doorframe provides just the extra bit of cover you need, and the enemy quarrel ricochets off harmlessly. Dyric, the Pongcanae are clearly fed up with your sharpshooting, and one of them finally succeeds in returning fire. Atramor, the remaining enemies appear to have a bit of confusion regarding how to get through the doorway, which results in their clustering around you and attacking in unison. QM Note: It seems as though Namyrra didn't do as much Damage as one would think she should, and it seems as though Atramor took more Damage than one would think he should; but I've triple-checked the math... The Enemies: Pongcanis Spearman (Red) Humanoid Beast *Next to Cover* Level: 20 Health: 173/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Spear Pongcanis Spearman (Green) Humanoid Beast Level: 20 Health: 168/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Shield Pongcanis Spearman (Blue) Humanoid Beast Level: 20 Health: 84/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Yellow) Humanoid Beast *Next to Cover* Level: 20 Health: 168/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Violet) Humanoid Beast *Encouraged* Level: 20 40 Health: 173/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: nothing Pongcanis Crossbowman (Red) Humanoid Beast *Encouraged* *Next to Cover* Level: 30 60 Health: 59/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Crossbow Pongcanis Crossbowman (Green) Humanoid Beast Level: 30 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Quiver The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Next to Cover* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 37/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 98 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.67 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 29/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 483 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 46.4 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 74 (Level: 46 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 65/65 (base HP: 5 + Level bonus: 45 + Class bonus: 10 + permanent boost: 5) Ether: 65/70 (base Ether: 5 + Level bonus: 45 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.25 *Immune to Fragile* *Counterstriking* *Next to Cover* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 945 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
CMP Posted September 18, 2014 Posted September 18, 2014 Atramor grunted and stepped into the back row, stabbing at the blue pongcanis spearman again as he held the doorway, shield raised high. "Gonna have to try and harder than that." Same Order
Brickdoctor Posted September 18, 2014 Author Posted September 18, 2014 Results of Round Three of the Battle of the Enduring Night: >Namyrra Uq vs. Pongcanis Spearman (Green) — Meditate (+1 Ether) >Atramor Gibbin vs. Pongcanis Spearman (Blue) — Chaotic Strike, no Aura, moving to K6, against Pongcanis Spearman (Green) ((20*3+33)*2*2*2-12=732 Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental Damage; Atramor moves to K6.) >Monk Pretzel vs. Pongcanis Crossbowman (Red) — Shield: Toolkit: Dig It! (Monk Pretzel buries an Earth-elemental trap under P6.) >Dyric Rone vs. Pongcanis Crossbowman (Green) — Lethal Hit Critical Lethal Hit (No assassination; (27*2+26)*2*2-6=314 Ice- and Darkness-elemental Damage) Pongcanis Spearman (Red) — Free Hit against Namyrra Uq (20/2-10=0 Damage) Pongcanis Spearman (Yellow) moves to J7. Pongcanis Spearman (Yellow) — Free Hit against Atramor Gibbin (20/2-34=0 Damage) Pongcanis Spearman (Violet) moves to I8. Pongcanis Spearman (Violet) — Free Hit against Monk Pretzel (40/2-(13+5)=2 Damage) Namyrra, finally getting the spell to work properly seems to have exhausted you, as you take a turn to catch your breath and regenerate some Ether. Atramor, the enemies close in around you, but you see a opening, feint to the Pog's left, and dash past him to the right, your kris slashing through one of the other enemies in the process. Monk Pretzel, you fly circles around the crossbowman, who tries in vain to shoot you as you batter the stone floor with your Shovel. Finally, the stone cracks, and you drop an Earth-elemental trap into the opening before flying back. Dyric, calm, cool, and collected, you take down another Pog. Monk Pretzel, as the enemies shuffle around to deal with Atramor, one of the spears ends up in front of you, and he stabs at you, but his spear hits the doorframe and only delivers a glancing hit. The Enemies: Pongcanis Spearman (Red) Humanoid Beast *Next to Cover* Level: 20 Health: 173/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Spear Pongcanis Spearman (Blue) Humanoid Beast Level: 20 Health: 84/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: Pongcanis Shield Pongcanis Spearman (Yellow) Humanoid Beast Level: 20 Health: 168/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 25 Gold Pongcanis Spearman (Violet) Humanoid Beast *Encouraged* *Next to Cover* Level: 20 40 Health: 173/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: nothing Pongcanis Crossbowman (Red) Humanoid Beast *Encouraged* *Next to Cover* Level: 30 60 Health: 59/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: Pongcanis Crossbow The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Next to Cover* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 37/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 98 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.67 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 29/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 483 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 46.4 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 74 (Level: 46 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 65/65 (base HP: 5 + Level bonus: 45 + Class bonus: 10 + permanent boost: 5) Ether: 66/70 (base Ether: 5 + Level bonus: 45 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.25 *Immune to Fragile* *Counterstriking* *Next to Cover* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 53/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 945 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
Quarryman Posted September 18, 2014 Posted September 18, 2014 "Typical.." Arc-spell with darkness focused on Violet Spearman from the back row.
Palathadric Posted September 18, 2014 Posted September 18, 2014 I repeat. "It's your time to die, Hairy Brute." "Finish off those around us, will you?" I say to the others.
CMP Posted September 18, 2014 Posted September 18, 2014 I didn't know Chaotic Strike gave me the ability to teleport through enemies... Atramor spins round, having torn apart one of the Pongcanis' sides as he slid easily past the horde. He moved back to K7, J8,and I7, stabbing the red spearman in the back from the back row. "Just keep clearin' 'em out, mates." Same Order
Recommended Posts