Brickdoctor Posted September 18, 2014 Author Posted September 18, 2014 I didn't know Chaotic Strike gave me the ability to teleport through enemies... QM Note: Well the description says that you feint and slip past the enemy, so I took that literally.
The Legonater Posted September 18, 2014 Posted September 18, 2014 (edited) I fire at Violet from the back. Edited September 18, 2014 by The Legonater
Brickdoctor Posted September 19, 2014 Author Posted September 19, 2014 QM Note: This is probably the last update for a couple days. Got to pack up the desktop to move to university tomorrow, and my laptop can't handle the size of the LDD map. Results of Round Four of the Battle of the Enduring Night: >Namyrra Uq vs. Pongcanis Spearman (Violet) — Shield: Magic Cataclysm (Pongcanis Spearman (Violet): (28+46)*4-(12+5)=279 Darkness-elemental Damage; Pongcanis Spearman (Red): (28+46)*4-12=284 Darkness-elemental Damage; Pongcanis Spearman (Blue): (28+46)*4-12=284 Darkness-elemental Damage; Pongcanis Spearman (Yellow): (28+46)*4-12=284 Darkness-elemental Damage; Namyrra Uq: -1 Ether) Atramor Gibbin moves to K7. Atramor Gibbin moves to J8. Atramor Gibbin moves to I7. >Atramor Gibbin vs. Pongcanis Spearman (Red) does nothing. >Monk Pretzel vs. Pongcanis Crossbowman (Red) — Damage, no trap explosion (60/2-(13+5)=12 Damage) >Dyric Rone vs. Pongcanis Spearman (Violet) Pongcanis Crossbowman (Red) — Lethal Aim Damage (No assassination; 27*2*2-(6+5)=97 Ice- and Darkness-elemental Damage) Namyrra, you've had enough of this. In one rage-filled burst of magical Darkness, you slay every spear in sight. Atramor, blinded by the flash of the spell, you run around until you hit the wall, then see that there are no enemies left. Monk Pretzel, you fly out, hoping to see your trap detonate, only to receive a rather nasty quarrel to your side. Dyric, the Pog is distracted by the yelping monk flying on a cross while inside a tunnel, so you plant an arrow between his eyes. You are victorious! All of you gain XP, and, Dyric and Namyrra, you Level-up. The enemies drop a Pongcanis Spear, a Pongcanis Shield, 75 Gold, a Pongcanis Crossbow, and a Pongcanis Quiver. The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33.25 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 37/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 98 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 27 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 54 (Level: 27 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 30/39 (base HP: 7 + Level bonus: 26 + Class bonus: 5 + Permanent boost: 1) Gold: 483 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 47 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 75 (Level: 47 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 66/66 (base HP: 5 + Level bonus: 46 + Class bonus: 10 + permanent boost: 5) Ether: 66/71 (base Ether: 5 + Level bonus: 46 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.5 *Immune to Fragile* *Counterstriking* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 41/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 945 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Party Leader, please divide the loot: Pongcanis Spear (WP: 9; Spear) — This heavy spear of metal was forged for a lifetime of raiding and pillaging. Pongcanis Shield (SP: 7; Shield) — This shield was pounded out, cold, through sheer brute force, from a thick slab of metal. 75 Gold Pongcanis Crossbow (WP: 8; Crossbow) — This crossbow, greatly reinforced with metal, is almost too heavy for a normal humanoid to fire. Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) — This quiver was crated and blessed by traditional Pongcanis craftsmen and shamans.
Quarryman Posted September 19, 2014 Posted September 19, 2014 "Right, that wasn't so hard." Namyrra moves to J8 and picks up the chisel, then looks at the stone slabs to see if there's anything interesting carved on them. Then Namyrra moves to K8 and picks up the hammer.
Palathadric Posted September 19, 2014 Posted September 19, 2014 I check the barrel and container with my Magnifying Glass before opening them if they're safe. If it's all the same to the voice in the sky and I can just put a whole slew of actions, I inspect the bomb with my Magnifying Glass to see if I can dig it up and store it for later use.
CMP Posted September 19, 2014 Posted September 19, 2014 Loot Atramor - Pongcanis Spear, 10 gold Dyric - Pongcanis Crossbow, 15 gold Namyrra - Pongcanis Shield Pretzel - Ranger's Quiver, 45 gold Atramor wipes the blade of the Pheles Kris off on one of the corpse's coarse fur, then (from a distance) glances over the ivy to see if it's growing any useful herbs or flower for venom or potions.
Palathadric Posted September 20, 2014 Posted September 20, 2014 I look on questioningly as Atramor hands me the Ranger's Quiver. "Eh? What's this then? You sure you got the right person?" I chuckle and then turn to Dyric, "I suppose you have no need of this then?"
Brickdoctor Posted September 22, 2014 Author Posted September 22, 2014 QM Note: Apologies for the wait. The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 63/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 108 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.67 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 498 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) • Torch Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 46.4 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 74 (Level: 46 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 65/65 (base HP: 5 + Level bonus: 45 + Class bonus: 10 + permanent boost: 5) Ether: 70/70 (base Ether: 5 + Level bonus: 45 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) • Chisel, Hammer Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.25 *Immune to Fragile* *Counterstriking* *Far Out!* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 990 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Namyrra moves to J8 and picks up the chisel, then looks at the stone slabs to see if there's anything interesting carved on them. Then Namyrra moves to K8 and picks up the hammer. As you pick up the chisel and the hammer, you examine the stone slabs, which have nothing interesting carved into them. You suppose that they're probably just building materials, as they appear similar to the stone used for the walls and floor of the tunnel. I check the barrel and container with my Magnifying Glass before opening them if they're safe. If it's all the same to the voice in the sky and I can just put a whole slew of actions, I inspect the bomb with my Magnifying Glass to see if I can dig it up and store it for later use. You check the barrel, which is full of water, and the crate, which you find to be empty. Looking closely at the trap, you realize that digging it up would most likely trigger it. Atramor wipes the blade of the Pheles Kris off on one of the corpse's coarse fur, then (from a distance) glances over the ivy to see if it's growing any useful herbs or flower for venom or potions. You can't see anything unusual about the vines and their flowers, but they smell similar to what the Pongcanae in the previous room were drinking.
CMP Posted September 22, 2014 Posted September 22, 2014 "They can brew stuff with this...?" mumbled Atramor, lifting a strand of the vines with the Pheles Kris briefly in interest. He then merely shook his head, moving to P8. "Dyric, Namyrra, get behind these crates. Monk, you're with me."
Palathadric Posted September 22, 2014 Posted September 22, 2014 I pluck the torch from the wall, careful not to set off the bomb, and check to see if it has the ability to be used in combat.
Brickdoctor Posted September 23, 2014 Author Posted September 23, 2014 I pluck the torch from the wall, careful not to set off the bomb, and check to see if it has the ability to be used in combat. You pick up the torch. You realize that sometimes it's not possible to magically and psychically determine the stats of an object, and that you'll have to be creative with it if you want to put it to good use.
The Legonater Posted September 23, 2014 Posted September 23, 2014 Are we able to see what's beyond those boulders, or get through them?
Brickdoctor Posted September 23, 2014 Author Posted September 23, 2014 Are we able to see what's beyond those boulders, or get through them? QM Note:Try it.
CMP Posted September 23, 2014 Posted September 23, 2014 "Pretzel, you've got plenty of tools. Use one of 'em."
The Legonater Posted September 23, 2014 Posted September 23, 2014 Yeah, get your pickaxe on those boulders. Atramor, can you see anything past them as it is?
Quarryman Posted September 23, 2014 Posted September 23, 2014 "I suppose I could also try casting an Earth elemental spell on the boulders, it might work and be less tiresome for the old man."
Palathadric Posted September 23, 2014 Posted September 23, 2014 I swap the Counterstrike Gloves for the Rock Gauntlets and smash through the boulders. Sorry for my getting here late.
Brickdoctor Posted September 24, 2014 Author Posted September 24, 2014 Monk Pretzel, you put on a pair of harder gloves to protect your hands, and then with one mighty punch, you break down the rocks. Whether through the power of magic or the power of your god, the majority of the rocks crumble to dust, while a couple larger pieces fall to the ground, giving you vision into the next room. Peering through the arch, you see a larger room, its ceiling supported by columns. You note two spears, and a trio of archers takes cover behind pillars and corners, while two sword-wielding beasts charge at your position. "Ruow! "The Enemies: Pongcanis Berserker (Red) Humanoid Beast *Hastened* *Next to Cover* Level: 40 Health: 160/160 Defense: 8 Special: Bloodlust — If he isn't already there, the Pongcanis Berserker charges up to a tile adjacent to the target. The Berserker then deals 25 Damage ignoring Row and the Afraid-effect. Passive Special: Hardened — A successful assassination against the Pongcanis Berserker will halve his Health instead of Instantly Killing him. Drops: Pongcanis Sword Pongcanis Berserker (Green) Humanoid Beast *Hastened* Level: 40 Health: 160/160 Defense: 8 Special: Bloodlust — If he isn't already there, the Pongcanis Berserker charges up to a tile adjacent to the target. The Berserker then deals 25 Damage ignoring Row and the Afraid-effect. Passive Special: Hardened — A successful assassination against the Pongcanis Berserker will halve his Health instead of Instantly Killing him. Drops: Pongcanis Dagger Pongcanis Spearman (Red) Humanoid Beast Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 35 Gold Pongcanis Spearman (Green) Humanoid Beast *Lucky* *Next to Cover* Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 35 Gold Pongcanis Crossbowman (Red) Humanoid Beast *Next to Cover* Level: 30 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: 30 Gold Pongcanis Crossbowman (Green) Humanoid Beast *Next to Cover* Level: 30 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: 30 Gold Pongcanis Crossbowman (Blue) Humanoid Beast *Encouraged* *Next to Cover* Level: 30 60 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: 30 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33.25 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 37/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 108 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 27 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 54 (Level: 27 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 30/39 (base HP: 7 + Level bonus: 26 + Class bonus: 5 + Permanent boost: 1) Gold: 498 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 47 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* *Next to Cover* Power: 75 (Level: 47 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 66/66 (base HP: 5 + Level bonus: 46 + Class bonus: 10 + permanent boost: 5) Ether: 66/71 (base Ether: 5 + Level bonus: 46 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.5 *Iron Fist* *Immune to Fragile* *Next to Cover* Power: 36 (+5) (Level: 30 + WP: 6) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 41/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 990 Equipment: Flying Cross (WP: 6; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) • Torch Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
Quarryman Posted September 24, 2014 Posted September 24, 2014 Arc-spell with Darkness focused on Berserker Red
Palathadric Posted September 24, 2014 Posted September 24, 2014 I take a shot at Pongcanis Crossbowman Green from the Back Row with the Flying Staff unless told to do otherwise. "How many of these blasted brutes are there down here. It's like it's a whole colony. I hope they're not like those Shades, spawning from some machine in the ground."
CMP Posted September 25, 2014 Posted September 25, 2014 (edited) Atramor moves to Q8 and then R8, holding his position. His chaotic mind kicked in, and he drove the Pheles Kris straight into the throat of the blue Pongcanis Crossbowman. He twisted, tearing the blade from its eviscerated neck, and swung towards the red berserker with the Pheles Kris from the back row. Battle Order Atramor Namyrra Pretzel Dyric (if he doesn't show, he fires at the red crossbowman from the back row) Edited September 25, 2014 by CallMePie
The Legonater Posted September 25, 2014 Posted September 25, 2014 I swing over and fire at the Red Crossbowman from the back row.
Brickdoctor Posted September 26, 2014 Author Posted September 26, 2014 Results of Round One of the Battle of the Soaring Thorn: Atramor Gibbin moves to Q8. Atramor Gibbin moves to R8. Atramor Gibbin — Free Hit against Pongcanis Crossbowman (Blue) (53*2*2*2-(6+5)=413 Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental Damage) >Atramor Gibbin vs. Pongcanis Berserker (Red) — Damage, Aura (40/2-34=0 Damage; 37*2=74 Health) >Namyrra Uq vs. Pongcanis Berserker (Red) — Damage (Drawn to Atramor Gibbin; 40/2-34=0 Damage) >Monk Pretzel vs. Pongcanis Crossbowman (Green) — Enhancement: Upgrade (+1 WP) >Dyric Rone vs. Pongcanis Crossbowman (Red) — Lethal Hit Critical Lethal Hit (Assassination; 240/2=120 Damage) Pongcanis Berserker (Green) moves to S8. Pongcanis Berserker (Red) and Pongcanis Berserker Green — Free Hits against Atramor Gibbin ((40+40)/2-34=6 Damage) Pongcanis Spearman (Red) moves to R6. Pongcanis Spearman (Red) moves to Q7. Pongcanis Spearman (Red) moves to P7. Pongcanis Spearman (Green) moves to R6. Pongcanis Spearman (Green) moves to Q7. Pongcanis Spearman (Green) moves to P8. Atramor, you bravely dash forwards, putting yourself between a rock and a pillar, first standing in the way of the berserkers, then tanking off their attacks. Monk Pretzel, faced with a number of enemies, you take a moment to make sure your weapon is in fighting shape. Dyric, you fire an arrow into the side of the farthest crossbowman. Meanwhile, the spears come charging at you. The Enemies: Pongcanis Berserker (Red) Humanoid Beast *Hastened* *Next to Cover* Level: 40 Health: 160/160 Defense: 8 Special: Bloodlust — If he isn't already there, the Pongcanis Berserker charges up to a tile adjacent to the target. The Berserker then deals 25 Damage ignoring Row and the Afraid-effect. Passive Special: Hardened — A successful assassination against the Pongcanis Berserker will halve his Health instead of Instantly Killing him. Drops: Pongcanis Sword Pongcanis Berserker (Green) Humanoid Beast *Hastened* Level: 40 Health: 160/160 Defense: 8 Special: Bloodlust — If he isn't already there, the Pongcanis Berserker charges up to a tile adjacent to the target. The Berserker then deals 25 Damage ignoring Row and the Afraid-effect. Passive Special: Hardened — A successful assassination against the Pongcanis Berserker will halve his Health instead of Instantly Killing him. Drops: Pongcanis Dagger Pongcanis Spearman (Red) Humanoid Beast *Next to Cover* Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 35 Gold Pongcanis Spearman (Green) Humanoid Beast *Lucky* Level: 20 Health: 360/360 Defense: 12 Special: Bull Rush — The Pongcanis Spearman uses his shield as a blunt weapon, dealing 40 Damage and causing the Stunned effect. Drops: 35 Gold Pongcanis Crossbowman (Red) Humanoid Beast *Next to Cover* Level: 30 Health: 120/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: 30 Gold Pongcanis Crossbowman (Green) Humanoid Beast *Next to Cover* Level: 30 Health: 240/240 Defense: 6 Special: Suppression — The Pongcanis Crossbowman methodically unloads quarrels at the target; the target loses all movement next Round. The target may elect to attack or use an item in the next Round, but will automatically take a Free Hit from the Crossbowman in that case. Passive Special: Hardened — A successful assassination against the Pongcanis Crossbowman will halve his Health instead of Instantly Killing him. Drops: 30 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 33.25 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Next to Cover* Power: 53 (Level: 33 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 63/63 (base HP: 7 + Level bonus: 32 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 108 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Agni Bomb (100 Fire-elemental Damage to all enemies), Fire Bomb, Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 27 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 54 (Level: 27 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 30/39 (base HP: 7 + Level bonus: 26 + Class bonus: 5 + Permanent boost: 1) Gold: 498 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 47 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* *Next to Cover* Power: 75 (Level: 47 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 66/66 (base HP: 5 + Level bonus: 46 + Class bonus: 10 + permanent boost: 5) Ether: 66/71 (base Ether: 5 + Level bonus: 46 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30.5 *Iron Fist* *Immune to Fragile* *Next to Cover* Power: 37 (+5) (Level: 30 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 41/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 990 Equipment: Flying Cross (WP: 7; Darkness-elemental; Broomstick), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) Inventory: • Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) • Torch Party Leader, please provide an Order of Actions. Everyone, please state any actions and their targets that you plan to perform. Remember that you may move up to three squares in a turn, attacking or using an item once during those moves. Any enemy left untargeted will receive a Free Action.
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