JGW3000 Posted September 18, 2014 Posted September 18, 2014 I am doing some rendering in POV-Ray, and I am overall pleased with the results. Most parts have nice reflective surfaces; however, I found that non-reflective parts, especially tires, are rendered as shiny objects. Is there a means to have only tires rendered in a matte-finish, so as to give a more realistic appearance? Quote
hrontos Posted September 18, 2014 Posted September 18, 2014 (edited) Tires should be using ldd_part_material_dullRubber. It is possible, that for some new tires this material was not assigned as part material. You can do it by adding: #declare ldd_part_materials[NNNNN] = ldd_part_material_dullRubber; to your pov file. NNNNN is part number from LDD. Of course it is possible, that the definition of ldd_part_material_dullRubber is not good enough. Try to use custom version of ldd_finish_dullRubber_255. It is declared as: #declare ldd_finish_dullRubber_255 = finish { ambient ldd_ambient_light_color #if (version>=3.7) emission ldd_ambient_light_color #end diffuse 0.4 brilliance 1 phong 0.1 phong_size 10 specular 0.1 roughness 0.15 reflection 0 conserve_energy } #declare ldd_normal_dullRubber_255 = normal { bumps 0.1 scale 0.016 turbulence 0.2 } Feel free to experiment and if you improve the definitions, please, share the results. Edited September 18, 2014 by hrontos Quote
JGW3000 Posted September 19, 2014 Author Posted September 19, 2014 Hrontos - thanks, the "#declare ldd_part_materials[NNNNN] = ldd_part_material_dullRubber;" statement in the .POV file did the trick. For the record, the tire part is #11209 before / after Quote
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