Siercon and Coral Posted November 27, 2014 Posted November 27, 2014 (edited) Siercon spoke softly to Thalion and Alexander. "You guys have fought with this faction before. I would have no qualms drawing swords behind you right now if you think we can take them... Though this Delfrin commander seems dupped >.<" Then speaking again to the rest of the hoard. "Then tell us. What. Are. You. Doing? You beat around the bush, being cryptic deceitful. Your history is that of chaos and you expect us to trust your secrecy. Spit it out already." Edited November 27, 2014 by Siercon and Coral Quote
Fred Daniel Yam Posted November 28, 2014 Posted November 28, 2014 "Would diplomacy be any help?" William asks as he tries to ask "what are yous doing here?" Quote
The Legonater Posted November 28, 2014 Author Posted November 28, 2014 I don't expect you to trust anything. Heroica has trampled in the Kingdoms before, saving those they deem worthy and crushing the rest. If I tell you our plan, you'll go about in hopes to ruin it. Morcrass and his boss know full well that any sort of fabricated peace will not last, I can tell you that. Their plan involves peace through domination, through control. It is the only way. I realize you cannot hope to understand our actions. So many of you are struck with hard opinions on what is 'good' and what is 'not.' But the ends justify the means, and if freedom is the goal than people will commit any atrocity to achieve it. It is one undeniable, and may I say a fundamental quality of the people on this world. When faced with extinction, every alternative is preferable. Surely you can understand that. Quote
-obelix- Posted November 28, 2014 Posted November 28, 2014 Siercon spoke softly to Thalion and Alexander. "You guys have fought with this faction before. I would have no qualms drawing swords behind you right now if you think we can take them... Though this Delfrin commander seems dupped >.<" Thalion turned to Siercon, and answered in his usual, calm manner, "Indeed we have, for the Hand attempted to assassinate Duplovian king in order to prevent the peace treaty. As you have seen, they failed. But they are terrorists. They take great care to always use a phrase "freedom fighters" when addressing themselves, but there is no freedom in what they are doing, all of their actions are governed by Morcrass and other shadowy figures - who, at least in my opinion, have their own hidden agendas; however being drones as they are, they cannot see that. Also like every other terrorist in the world - they are fanatics, so they cannot be reasoned with." He turned to Delfrin Commander, "If you truly do not know who you are dealing with, I will leave you only my words and your judgement to decide who is at fault here and whom you should trust." He turns to the Norgh's commander, "Same goes for you, I will not try to persuade you to help us, but I will give you one chance to at least stand down and let us deal with the Hand." OOC: Sorry for the absence folks, its been a really busy week at work; but now the weekend is here and so am I! Quote
Siercon and Coral Posted November 28, 2014 Posted November 28, 2014 To William: "Well it seems not. Not now or later from what they have said. They are anti heroes, Duplovian, and Delfrin. Their 'permanent peace' is not meant for any of us." After listening to Thalion: "Thanks for the verification, I figured as much. But you're right, they are who they are." Siercon was ready to fight. Quote
The Legonater Posted November 30, 2014 Author Posted November 30, 2014 If it's a fight you want, it's a fight you will have. Uglrukh, go. Get to the Great Ladder. I fear we will be meeting again soon, Heroes. Col, use your head. Don't fight with these terrorists. I... you seem wise, heroes. I will not fight. Then stay out of the way. Norghs, see how many of these lunatics you can take to the boss. The Enemies: Hand Commander Type: Humanoid Level: 20 Health: 300 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: Handy Shield (SP:4, Immune to Blinded), 50 Gold Hand Soldier Type: Humanoid Level: 10 Health: 200 Defense: 5 Special: Hands Through the Hourglass - The Soldier attacks and becomes hastened Drops: Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), 25 Gold Norgh Soldier Type: Humanoid Rocky Level: 10 Health: 150 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: Norgh Pick (WP:5) Norgh Soldier Type: Humanoid Rocky Level: 10 Health: 150 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: Norgh Axe (WP:5) Note: As long as they are alive, at the end of every second round the Norghs will kidnap a member of the party. The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Quote
Siercon and Coral Posted November 30, 2014 Posted November 30, 2014 (edited) Siercon fought from the front back line and Stabbed the Norgh Soldier 1 with his lullaby wand aiming at his side. "We got this guys!" Edited November 30, 2014 by Siercon and Coral Quote
-obelix- Posted November 30, 2014 Posted November 30, 2014 Thalion casts a Darkness spell at Norgh Soldier 1 (and 2) from back row. Quellir and Dovanna attack Norgh Soldier 1 from front row. Battle Order: Thalion - darkness spell at Norgh Soldier 1 (and 2), back row William - Norgh Solder 1, back row Alexander - Norgh Soldier 1, back row Siercon - Norgh Soldier 1, back row Quellir - Norgh Soldier 1, front row Dovanna - Norgh Soldier 1, front row Quote
Siercon and Coral Posted November 30, 2014 Posted November 30, 2014 * If Norgh Soldier 1 is killed the subsequent attacks are delivered to Norgh Soldier 2 * Quote
Fred Daniel Yam Posted November 30, 2014 Posted November 30, 2014 William shoots Norgh Soldier 1 from the back row Quote
The Legonater Posted December 1, 2014 Author Posted December 1, 2014 Results of Round One of the :>Thalion vs. Norgh Soldier A (B) - Shield: Razzmatazz ((13+30)x2=84 damage; all enemies stunned, Thalion earns 30 Gold) >William vs Norgh Soldier A - Damage ((10/2)-14=0 damage) >Alexander vs Norgh Soldier A - Aim ((15x3)x2=90 damage; Norgh KO'd) Dovanna vs. Norgh Soldier B - Critical Hit ((20x2)+20=60 damage; 66-60=6 health) Siercon vs. Norgh Soldier B - Hit (Norgh KO'd) Quellir vs. Hand Commander - Damage (20-5=15 damage) The heroes charge into battle yet again. Thalion fires a burst of magic that damages all of their enemies. Stunned, the first Norgh doesn't notice William and Alexander's assault until it's too late. Seconds after the first Norgh goes does, Dovanna and Siercon kill the second. Quellir, shocked at the lack of targets, turns to the commander. He is unable to do anything, however, as the the Hand Commander swings first and cuts deep into his flesh. The Enemies: Hand Commander Type: Humanoid Level: 20 Health: 261/300 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: Handy Shield (SP:4, Immune to Blinded), 50 Gold Hand Soldier Type: Humanoid Level: 10 Health: 161/200 Defense: 5 Special: Hands Through the Hourglass - The Soldier attacks and becomes hastened Drops: Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), 25 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 34/46 (5 + 30 + 5 + 1 + 5) Gold: 830 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Quote
Siercon and Coral Posted December 1, 2014 Posted December 1, 2014 OOC: I simply stabbed at him and didn't use ether, unless I was required to from back row?* I've seen it played several ways in various quests. are wands only physical stabbing tools from the front row? "Awesome guys!" Siercon attacks hand soldier from back row. Quote
-obelix- Posted December 1, 2014 Posted December 1, 2014 Thalion casts a Darkness spell at Hand Commander (and Hand Soldier) from back row. Quellir and Dovanna attack Hand Soldier from front row. Battle Order: Thalion - darkness spell at Hand Commander (and Hand Soldier), back row William - Hand Soldier, back row Alexander - Hand Commander, back row Siercon - Hand Soldier, back row Quellir - Hand Soldier, front row Dovanna - Hand Soldier, front row Quote
Siercon and Coral Posted December 1, 2014 Posted December 1, 2014 (edited) "Quellir, try fight in the back row for a bit. Take a breather." Siercon said grabbing as he started to advance. OoC: I think he'll be KO'd on the front line if he gets hit at all. Unless we're trying to take advantage of maybe him coming back to life after the battle since no one is affected by him not getting exp? He won't die will he? I assume he's going to cost a potion to heal regardless unless we just throw him into battles to get KO'd with 1hp each time lol? Edited December 1, 2014 by Siercon and Coral Quote
The Legonater Posted December 2, 2014 Author Posted December 2, 2014 Results of Round Two of the :>Thalion vs. Hand Commander (Soldier) - Critical Hit (((13+30)x2)x2=170 damage; Soldier KO'd) >William vs Norgh Soldier A - Critical Hit ((12x2)+21=65 damage) >Alexander vs Norgh Soldier A - Shield: Marking the Favoured ((15x3)+26=71 damage; Commander KO'd) The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 34/46 (5 + 30 + 5 + 1 + 5) Gold: 830 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Good thing we stopped those Norghs quick enough. You're telling me. Last thing I want is to be chained up again. So you're Col Lachterson, are you? Yes... And how do you feel about the Hands now? Gotta admit, I have my questions, though I'm sure you do to. I'm with you. If you have any questions, fire away. Quote
Siercon and Coral Posted December 2, 2014 Posted December 2, 2014 "What do you know of their plans? And also... Who is Morcrass boss? Pretty sad that they are willing to commit 'Any atrocity' to seek their ends" Siercon said to Latcherson. Siercon searched the heavily armored Hand Soldiers and Norgh, to see if any of their armor was retrievable. Quote
-obelix- Posted December 2, 2014 Posted December 2, 2014 Thalion picked up the gold and items the enemies dropped and looked around the party, "Anyone has any specific preferences for the items from this pile?" Quote
Siercon and Coral Posted December 2, 2014 Posted December 2, 2014 "I do not. No particular interest. nothing seems suitable for a battlemage." Siercon replied Quote
The Legonater Posted December 2, 2014 Author Posted December 2, 2014 It seems I wasn't nearly in the loop as I thought it was. That said, I know their plan involves a chamber they recently mined with the help of the Norghs. On your map it's that large cavern to the north and then the west, it accessible from both passages. As for the employer, I don't have any clue. That's really hush-hush, even for the higher-ups. I didn't even know about Morcrass until now. I think the employer's in charge of something, something big. Their plans are equally big, from what I've gathered. I just... I don't realize how I could have been so duped. Quote
-obelix- Posted December 2, 2014 Posted December 2, 2014 "I do not. No particular interest. nothing seems suitable for a battlemage." Siercon replied "Alright then." Thalion hands Handy Longsword and 20 gold to William, Norgh Axe and 20 gold to Siercon, Norgh Pick and 20 gold to Alexander, and keeps Handy Shield and 15 gold for himself. Then he turns to the Delfrin commander. It seems I wasn't nearly in the loop as I thought it was. That said, I know their plan involves a chamber they recently mined with the help of the Norghs. On your map it's that large cavern to the north and then the west, it accessible from both passages. As for the employer, I don't have any clue. That's really hush-hush, even for the higher-ups. I didn't even know about Morcrass until now. I think the employer's in charge of something, something big. Their plans are equally big, from what I've gathered. I just... I don't realize how I could have been so duped. "Morcrass and his lot are masters of deception and manipulation, just look at how they brainwashed the Norgh; so you shouldn't trouble yourself with it too much - join us and help put a stop to their plans." He turns to the rest of the party, "Lets head out to Large Cavern! The to the north and west." Quote
The Legonater Posted December 3, 2014 Author Posted December 3, 2014 Party update tomorrow. Sounds like a pretty good deal to me. The heroes, feeling the pressure, hurry forward. As they round the corner to their destination, they find themselves blocked by a familiar face. Or at least, something familiar. I am afraid your journey comes at an end here, mortals. Turn back, or perish. Quote
Siercon and Coral Posted December 3, 2014 Posted December 3, 2014 "Latcherson, these men confessed to willingly trying to cause all this chaos and fought us earlier. Let's see what you've got" Siercon said stepping forward to attack. Quote
-obelix- Posted December 3, 2014 Posted December 3, 2014 I am afraid your journey comes at an end here, mortals. Turn back, or perish. "Time to fry, priest!" Thalion said as he pointed both Alpha and Omega towards the amphibian, ready for battle. Quote
Fred Daniel Yam Posted December 4, 2014 Posted December 4, 2014 "You're outnumbered, we can take you anyday" Quote
The Legonater Posted December 4, 2014 Author Posted December 4, 2014 (edited) Fools. We shall show you the light, else what is beyond us will instead. That means kill them, right? Smite them! The Enemy: Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 647/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Drops: Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary C Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary D Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Delfrin Mercenary E Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 34/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Norgh Axe (WP:5), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 50/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero Edited December 4, 2014 by The Legonater Quote
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