Siercon and Coral Posted December 16, 2014 Posted December 16, 2014 (edited) "I'm ready to venture forth" Siercon said picking up his shovel. He held it up satisfied. He wasn't super disappointed that he didn't find anything, more just happy that whenever he took it back to the guild hall it would have dents and scratches on it. Cause everyone knows no shovel should enter a mine brand new, and still come out pristine. "Quellier, you should drink a potion. Here, have one of mine." OoC: Oh excellent, even better :D will fit perfectly with my black smokey appearance! Does this then give me the passive weaknesses etc that come along with it. i.e. vulnerability to light and immunity to darkness? Edited December 16, 2014 by Siercon and Coral Quote
-obelix- Posted December 16, 2014 Posted December 16, 2014 Thalion puts the gold and the Norgh bomb in his pack and continues on towards the Large Cavern. Quote
The Legonater Posted December 18, 2014 Author Posted December 18, 2014 The group steps over the tattered body of the Phibbian to the cavern beyond. Wow, you're still alive? I'm impressed. This is the furthest anyone's come. Sadly for you, it's the furthest anyone will come. Y'know, secrecy and all that. Quote
Siercon and Coral Posted December 18, 2014 Posted December 18, 2014 "The Frog told us everything! How you're deceiving and intend to kill the Norgh..." Siercon choked on his made up lies with sincerity, hoping it would make the Norgh hesitate in battle. "We won't have it." He said with resolve, drawing out his wand. Having already drank his mead and applied poisons to his wand. Without any more stat boosting potions, Siercon was ready for battle! Quote
-obelix- Posted December 18, 2014 Posted December 18, 2014 Thalion drinks Nostrum and Smelling Salts and responds to Archer, "I only have one question before we get to the inevitable - where is Morcrass?" Quote
The Legonater Posted December 18, 2014 Author Posted December 18, 2014 How perceptive, Thalion. Yeah, Morcrass has his hands in this, but he's elsewhere. What's going on here, Archer? Morcrass and his boss have big plans here. I take it that elaborate contraption behind you has to do with it? Do you know where we are right now? Doesn't come to mind. Surely you must have noticed we were past the old siege routes. Meaning, we're under Duplovia. You passed the Great Walls. That ain't the half of it. This thing is a lift. We've mined a tunnel straight up, and can break through to the surface any time we want to. And do what, invade Duplovia? You've got an impressive force, but it's no army. Invasion? Nah, this baby's seated right underneath the Castle of Duplovia. Quote
-obelix- Posted December 18, 2014 Posted December 18, 2014 "So it is an assassination attempt again? Or kidnapping?" Quote
The Legonater Posted December 19, 2014 Author Posted December 19, 2014 Instigation. Squad of Delfrin Mercs march into the Duplovian Castle, people are going to ask questions. Pair the previously-neutral Norghs with that, and people get afraid. Duplovia gets pushed into a war with Delfrin. Then we come in and pick up the pieces, build up a new, true Kingdom without all the chaos and long-bred war between the two groups. Everyone, including the Norghs, get what they want. Peace. Pretty nifty, right? And how many will die for your peace? We're at peace now. And how long will that last? Give the miners much longer, they'd have torn each other apart. Lachterson was up and ready to kill Duplovians. Does that really seem like peace to you? Quote
-obelix- Posted December 19, 2014 Posted December 19, 2014 "Same stories, same delusions... Enough! This ends now!" Thalion points both Alpha and Omega at Archer and shoots two spikes of darkness energy. Quote
Siercon and Coral Posted December 20, 2014 Posted December 20, 2014 "they'd have torn each other apart." Siercon quoted angrily.... "YOU tore them apart!!" Siercon attacks... but... he's not exactly sure who yet :P Quote
The Legonater Posted December 20, 2014 Author Posted December 20, 2014 Thalion sends a blast of magic at the Archer, knocking him off his perch and dealing 25 damage. I sped up the process. Looks like it's time to do the same. Taviak, you ready to kill? Always. It is a shame it must come to this, heroes. But that is the cost of peace. The Enemies: The Archer Lucky Type: Humanoid Level: 20 Defense: 5 Health: 499/1000 Passive Special: Changes weapons every round. Master’s Bow: Is lucky Special: Flurry of Arrows – Fires three times, attacking hero is confused Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 416/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, appliesEnamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 500/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 150/150 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 150/150 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Hand Commander Type: Humanoid Level: 20 Health: 200/200 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: 250 Gold Hand Soldier Type: Humanoid Level: 10 Health: 150/150 Defense: Special: Hands-On Experience - The Soldier attacks and levels up Drops: 150 Gold Norgh Soldier A Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold Norgh Soldier B Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 16/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 370 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Inspired Level: 21.3 Warden Power: 33 Health: 14/35 Gold: 99 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 845 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Level 10 Knight Health: 5/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero This is it! First note, I forgot to get pictures of the new Hand Soldiers, so that will be changed next update. Also, I spent upwards of half an hour clearing some disgusting BBCode that had somehow slipped in without me noticing. I think I got it all, but if you notice random code be sure to point it out. Thanks so much for roughing it this far, I hope it's been worth it! Quote
Siercon and Coral Posted December 20, 2014 Posted December 20, 2014 OoC: Oh totally worth it :D Thanks so much! though I fear i might beg some of the others to check a cavern or two back for evil spiders or something if possible.... lvl 14.5 is just... So close Siercon rushes to the front row stabbing Delfrin Mercenary A with his poisoned darkness lullaby wand hopped up on mead.. He felt pretty good about this attack. Quote
-obelix- Posted December 20, 2014 Posted December 20, 2014 Thalion attacks Taviak (and Uglrukh) with Darkness spell from back row. Then he turns and attacks Hand Commander (and Hand Soldier) with Darkness spell from back row. Quellir attacks Norgh Soldier A from front row. Dovanna attacks Mercenary B from front row. Lachterson attacks Norgh Soldier B from front row. Battle Order: Thalion - Taviak (and Uglrukh), Darkness spell, back row Thalion - Hand Commander (and Hand Soldier), Darkness spell, back row William - Uglrukh, back row Alexander - Hand Soldier, back row. Dovanna - Mercenary B, front row Quellir - Norgh Soldier A, front row Lachterson - Norgh Soldier B, front row OOC: Legonater; Thalion should be Lucky and Hastened, and Alexander, William and Thalion should have +10 health since I used the 3 potions from last battle on them. Quote
Siercon and Coral Posted December 21, 2014 Posted December 21, 2014 And I had used a potion on quellir* Quote
The Legonater Posted December 21, 2014 Author Posted December 21, 2014 Yeah, I realized I had missed that right after I shut everything off last night. Sorry about that! Also sorry about the continued lack of Hand pictures. Results of Round One of the :>Thalion vs. Taviak (Uglrukh) - Critical Hit Miss (((13x2)+30)x2=112 damage; 416-112=304, 500+10-116=394) >Thalion vs. Hand Commander (Soldier) - Damage Special Damage ((10/2)-12=0 damage) >William vs Uglrukh - Special: Honour Before Reason (Uglrukh takes rest of damage) >Alexander vs Hand Soldier - Special: Hands-On Experience (Soldier levels up) Dovanna vs. Mercenary B - Shield: Berserker (Dovanna Lucky) Quellir vs. Norgh Soldier A - Shield: Take Charge (Quellir Encouraged) Lachterson vs. Norgh Soldier B - Damage (40-10=30 health) Siercon vs. Mercenary A - Special: Assassin's Strike (15/2=7 damage; 15-7=8 health) The Archer vs. Thalion ((20/2)-12=0 damage) Mercenary D vs. William ((10/2-14=0 damage) The Archer changes weapons - Duel Wielding The first round is a flurry as the heroes and enemies prepare themselves for battle. Thalion gets in a couple good blasts of magic before Uglrukh manages to shield the group. The Hand Soldier feels stronger, but Quellir and Dovanna charge forward. The commander and a Norgh soldier manages to hit the heroes, as well as one of the mercenaries. The Enemies: The Archer Hastened Encouraged Type: Humanoid Level: 20 Defense: 5 Health: 499/1000 Passive Special: Changes weapons every round. Dual Wielding: Is hastened and encouraged. Special: Blades of Fury – Attacks everyone in the party, inflicting bleeding Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 304/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, applies Enamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 394/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 150/150 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 150/150 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Hand Commander Type: Humanoid Level: 20 Health: 200/200 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: 250 Gold Hand Soldier Type: Humanoid Level: 11 Health: 150/150 Defense: 5 Special: Hands-On Experience - The Soldier attacks and levels up Drops: 150 Gold Norgh Soldier A Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold Norgh Soldier B Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 26/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 470 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 24/35 Gold: 199 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* Hastened Lucky 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 37/39 (5 + 30 + 4) Ether: 33/46 (5 + 30 + 5 + 1 + 5) Gold: 965 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom (2), Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore, Norgh Bomb (150 Earth-elemental damage) Siercon (Siercon and Coral) Encouraged Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 8/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5), Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 15/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Lucky Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero Quote
Siercon and Coral Posted December 21, 2014 Posted December 21, 2014 (edited) Siercon drinks a potion, in the back row. Edited December 21, 2014 by Siercon and Coral Quote
-obelix- Posted December 21, 2014 Posted December 21, 2014 Thalion attacks Archer (and Taviak) with Darkness spell from back row. Then he turns and attacks Hand Commander (and Hand Soldier) with Darkness spell from back row. Quellir attacks Norgh Soldier A from front row. Dovanna attacks Mercenary B from front row. Lachterson attacks Norgh Soldier B from front row. Battle Order: Thalion - Archer (and Taviak), Darkness spell, back row Thalion - Hand Commander (and Hand Soldier), Darkness spell, back row William - Uglrukh, back row Alexander - Hand Soldier, back row. Dovanna - Mercenary B, front row Quellir - Norgh Soldier A, front row Lachterson - Norgh Soldier B, front row Siercon - potion on himslef, back row. Quote
The Legonater Posted December 21, 2014 Author Posted December 21, 2014 (edited) Results of Round Two of the :>Thalion vs. Archer (Taviak) - Critical Hit Special (((13x2)+30)x2=112 damage) >Thalion vs. Hand Commander (Soldier) - Critical Hit Aim (((13x2)+30)x2=112 damage) >William vs Uglrukh - Aim (12-10=2 damage) >Alexander vs Hand Soldier - Hit ((15x2)+26=56, Soldier KO'd) Dovanna vs. Mercenary B - Miss Special Quellir vs. Norgh Soldier A - Special: Rock On (Quellir Petrified) Lachterson vs. Norgh Soldier B - Hit (15+10=25 damage) >Siercon uses Potion The Archer vs. Thalion ((40/2)-12=8 damage) Mercenary D vs. William ((10/2-14=0 damage) The Archer changes weapons - Master's Bow Thalion uses his magic menacingly against the enemy forces, helping Alexander kill a soldier and dealing significant damage to Archer and Taviak. William and Lachterson continue the charge, but Quellir gets knocked back by a Norgh. The Archer manages to pierce Thalion's armour, and switches back to his bow. The Enemies: The Archer Lucky Type: Humanoid Level: 20 Defense: 5 Health: 392/1000 Passive Special: Changes weapons every round. Master's Bow: Is lucky. Special: Flurry of Arrows – Fires three times, attacking hero is confused Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 292/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, applies Enamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 392/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 150/150 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 150/150 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold Hand Commander Type: Humanoid Level: 20 Health: 93/200 Defense: 5 Special: Invisible Hand - The Commander performs a deadly attack, blinding the target Drops: 250 Gold Norgh Soldier A Type: Humanoid Rocky Level: 10 Health: 100/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold Norgh Soldier B Type: Humanoid Rocky Level: 10 Health: 75/100 Special: Rock On - The Norgh triggers a rock slide, petrifying the target Drops: 100 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 26/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 470 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 24/35 Gold: 199 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* Hastened Lucky 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 29/39 (5 + 30 + 4) Ether: 32/46 (5 + 30 + 5 + 1 + 5) Gold: 965 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom (2), Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore, Norgh Bomb (150 Earth-elemental damage) Siercon (Siercon and Coral) Encouraged Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 18/17 (4 base + 12 lvl) Ether: 8/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5), Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 15/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Lucky Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero Edited December 21, 2014 by The Legonater Quote
-obelix- Posted December 22, 2014 Posted December 22, 2014 (edited) Thalion attacks Taviak (and Uglrukh) with Darkness spell from back row. Then he turns and attacks Delfrin Mercenary B (and Hand Commander) with Darkness spell from back row. Quellir does nothing in the back row. Dovanna attacks Norgh Soldier A from front row. Lachterson attacks Norgh Soldier B from front row. Battle Order: Thalion - Taviak (and Uglrukh), Darkness spell, back row Thalion - Delfrin Mercenary B (and Hand Commander), Darkness spell, back row William - Uglrukh, back row Alexander - Uglrukh, back row Dovanna - Norgh Soldier A, front row Lachterson - Norgh Soldier B, front row Siercon - Delfrin Mercenary A, front row Quellir - does nothing, back row Edited December 22, 2014 by -obelix- Quote
Siercon and Coral Posted December 22, 2014 Posted December 22, 2014 (edited) Siercon attacks Merc A from the front row, stabbing at him with his poisoned darkness lullaby want. Edited December 22, 2014 by Siercon and Coral Quote
The Legonater Posted December 22, 2014 Author Posted December 22, 2014 Results of Round Three of the :>Thalion vs. Taviak (Uglrukh) - Shield: Razzmatazz Special ((13x2)+30 = 56 damage to all, 75 Gold) >Thalion vs. Hand Commander (Soldier) - Damage Shield: Razzmatazz ((13x2)+30 = 56 damage to all, 75 Gold, Norghs and Commander KO'd) >William vs Uglrukh - Critical Hit (((12x2)+21)-10=35 damage) >Alexander vs Uglrukh - Damage ((15/2)-6=2 damage; 26-24 health) Dovanna vs. Norgh Soldier A Mercenary A - Special Hit ((20+20)-5=35 damage; 48-35=13 health) Lachterson vs. Norgh Soldier B Mercenary A - Critical Hit ((10x2)+15=35 damage, KO'd) >Siercon vs. Mercenary A Mercenary B - Critical Hit (((8x2)+13)x2)-5=53 damage; Mercenary KO'd) >Quellir does nothing The Archer vs. Thalion ((20/2)-12=0 damage) The Archer changes weapons - Martial Arts Alexander takes a hit from Uglrukh, and the overwhelming forces look to gain the upperhand. Thinking fast, Thalion lets loose two impressive blasts of magic, knocking the enemy off their feet and killing many of them. The others charge behind him, clearing out the Mercenaries and leaving only the Archer, Taviak and Uglrukh. The Archer wades into the fray, fists at the ready. The Enemies: The Archer Type: Humanoid Level: 20 Defense: 5 Health: 290/1000 Passive Special: Changes weapons every round. Martial Arts: 1/2 chance to stun the target. Special: Good Ol' Fisticuffs – Counterstrikes and applies Fast Asleep Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 230/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, applies Enamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 306/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 24/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 470 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 24/35 Gold: 199 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* Hastened Lucky 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 29/39 (5 + 30 + 4) Ether: 30/46 (5 + 30 + 5 + 1 + 5) Gold: 1045 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom (2), Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore, Norgh Bomb (150 Earth-elemental damage) Siercon (Siercon and Coral) Encouraged Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 18/17 (4 base + 12 lvl) Ether: 7/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5), Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 15/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Lucky Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero Quote
-obelix- Posted December 23, 2014 Posted December 23, 2014 (edited) After the vortex of darkness around him subsided, Thalion looked around and seeing only the leaders remaining, nodded and started concentrating for another volley of darkness bolts aimed at them. Thalion attacks Archer (and Taviak) with Darkness spell from back row. Then he turns and attacks Taviak (and Uglrukh) with Darkness spell from back row. Quellir does nothing in the back row. Dovanna attacks Uglrukh from front row. Lachterson attacks Uglrukh from front row. Battle Order: Thalion - Archer (and Taviak), Darkness spell, back row Thalion - Taviak (and Uglrukh), Darkness spell, back row William - Uglrukh, back row Alexander - Uglrukh, back row Dovanna - Uglrukh, front row Lachterson - Uglrukh, front row Siercon - Uglrukh, front row Quellir - does nothing, back row Edited December 23, 2014 by -obelix- Quote
Siercon and Coral Posted December 23, 2014 Posted December 23, 2014 Siercon charges Uglrukh on the front row, stabbing at him with his wand. Quote
The Legonater Posted December 23, 2014 Author Posted December 23, 2014 Results of Round Four of the :>Thalion vs. Archer (Taviak) - Critical Hit Damage (((13x2)x2)+30 = 82 damage) >Thalion vs. Taviak (Ugrlukh) - Shield: Razzmatazz Damage ((13x2)+30 = 56 damage to all, 15 Gold) >William vs Uglrukh - Critical Hit (((12x2)+21)-10=35 damage) >Alexander vs Uglrukh - Aim ((15x2)-10=20 damage; 225-20=205) Dovanna vs. Ugrlukh - Critical Hit Miss (((20x2)+20)-10=50 damage; 205-50=155 health) Lachterson vs. Ugrlukh - Miss >Siercon vs. Uglrukh - Shield: Magic Burst (8+13=31 fire damage to all enemies; Mercenary KO'd) >Quellir does nothing The Archer changes weapons - Dagger of Tarok The battle rages on, and the enemy finds themselves caught off guard as the heroes march forward, unimpeded. The Enemies: The Archer Type: Humanoid Level: 20 Defense: 5 Health: 140/1000 Passive Special: Changes weapons every round. Dagger of Tarok: Inflicts bleeding on targets Special: Secret Vial – Counterstrikes and inflicts poisoned Drops: Delfrin Master Bow (WP:8, inflicts Jinxed) Taviak Type: Humanoid Level: 15 Health: 51/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Drops: Chain Scythe (WP:6, applies Enamoured), 50 Gold Uglrukh Type: Humanoid Rocky Level: 15 Defense: 10 Health: 134/500 Passive Special: Honourable Death – When KO’d while using Honour Before Reason, Uglrukh is once revived to half health. Special: Honour Before Reason – All enemy attacks are redirected towards Uglrukh. Special 2: Deflective Personality – Uglrukh raises his shield, deflecting back the attack Drops: Norgh Shield (SP: 5, Immune to Fragile) NOTE: Special decided based on die roll The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26.3 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 24/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 470 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental)* • Norgh Pick (WP:5) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21.3 Warden Power: 33 Health: 24/35 Gold: 199 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* Hastened Lucky 213 years old male elf Sorcerer Level: 30.75 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 29/39 (5 + 30 + 4) Ether: 30/46 (5 + 30 + 5 + 1 + 5) Gold: 1060 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Spear of the Dark Priest (WP:8, Darkness elemental, suitable for magic users) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Handy Shield (SP:4, Immune to Blinded) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom (2), Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore, Norgh Bomb (150 Earth-elemental damage) Siercon (Siercon and Coral) Encouraged Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13.5 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 18/17 (4 base + 12 lvl) Ether: 7/18 (5 base + 12 lvl) Gold: 245 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass, Norgh Axe (WP:5), Dark Phibbian Cloak (SP:5, Darkness elemental suitable for magic users, bodywear) Consumables: 3 Potions, Venom, Remedy, Mead Quellir Encouraged Level 10 Knight Health: 15/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Lucky Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Lachterson Level 15 Knight Health: 40/50 Inventory: Delfrin Sword (WP:10) Special: Noble Forces - Inspires a random hero Quote
-obelix- Posted December 23, 2014 Posted December 23, 2014 (edited) Thalion attacks Archer (and Taviak) with Darkness spell from back row. Then he turns and attacks Taviak (and Uglrukh) with Darkness spell from back row. If Taviak is down, he casts a Darkness spell at Uglrukh (twice) from back row. Quellir does nothing in the back row. Dovanna attacks Uglrukh from front row. Lachterson attacks Uglrukh from front row. Battle Order: Thalion - Archer (and Taviak), Darkness spell, back row Thalion - Taviak (and Uglrukh), Darkness spell, back row; if Taviak is down, Uglrukh (twice) Darkness spell, back row William - Uglrukh, back row Alexander - Uglrukh, back row Dovanna - Uglrukh, front row Lachterson - Uglrukh, front row Siercon - Uglrukh, front row Quellir - does nothing, back row Edited December 23, 2014 by -obelix- Quote
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