Fred Daniel Yam Posted November 12, 2014 Posted November 12, 2014 "Sorry friends, that it must come to this" says William as he readies his sword. Or bow. Or both? OOC: I have my final exams in 2 days so I won't be on for about a week. Sorry for inconveniences caused Quote
The Legonater Posted November 12, 2014 Author Posted November 12, 2014 (edited) Bardrick, Tim, take cover! On it! The Enemies: The Archer Lucky Type: Humanoid Level: 20 Defense: 5 Health: 1000/1000 Passive Special: Changes weapons every round. Master’s Bow: Is lucky Special: Flurry of Arrows – Fires three times, attacking hero is confused Note: Will flee at the end of round three Taviak Type: Humanoid Level: 15 Health: 700/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 700/700 Ether: 20/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 17/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 32/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Edited November 12, 2014 by The Legonater Quote
Siercon and Coral Posted November 12, 2014 Posted November 12, 2014 (edited) Siercon attacks Delfrin Mercenary A from the front row. Guys is it possible to kill the Archer before he flees in round three? It may be worth severely ganging up on him, cause i'd be nice not to have to deal with him again! Edited November 12, 2014 by Siercon and Coral Quote
Wedge09 Posted November 12, 2014 Posted November 12, 2014 "There is always another choice... and I hate hit a woman..." mutters the elven archer attacking Taviak from the back row. Quote
-obelix- Posted November 12, 2014 Posted November 12, 2014 "For the moment, leave the Archer to me and focus on his cronies!", yells Thalion as concentrates on a large darkness vortex he is trying to summon underneath Archer. Thalion casts a darkness spell at The Archer (twice) from back row; two times. Dovanna attack Mercenary A from front row. Quellir attacks Mercenary B from back row. Battle Order: Thalion - darkness spell at Arcer, twice, back row Thalion - darkness spell at Arcer, twice, back row William - Zabrak, back row Alexander - Taviak, back row Dovana - Mercenary A, front row Siercon - Mercenary A, front row Quellir - Mercenary B, back row Quote
The Legonater Posted November 12, 2014 Author Posted November 12, 2014 That's the way you want it, then? Sorry it had to come to this. I'm not. Who am I kidding, might as well enjoy the job! Results of Round One of the :Zabrak uses Astral Projection - Failed >Thalion vs. the Archer (twice) - Hit ((((13+30)x2)-5)x2=162 damage; 1000-162=838 health) >Thalion vs. the Archer (twice) - Special Damage: Flurry of Arrows (((20x3)/2)-12=18 damage; 32-18=14 health, Thalion confused) >William vs Zabrak - Hit (12+21=33 damage; 700-33=677 health) >Alexander vs Taviak - Shield: Marking the Favoured (((15x3)+26)x2=142 damage; 700-142=558 health) Dovanna vs. Delfrin Mercenary A - Miss Siercon vs. Delfrin Mercenary A - Miss Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged) Delfrin Mercenary B vs. Thalion - ((10/2)-12=0 damage) The Archer changes weapons - Dagger of Tarok Thalion +3 health Thalion and the Archer face off, the former creating a powerful vortex underneath the mercenary leader. The Archer tries to roll out of the way but is caught in the blast. Coming out of the roll, he fires three shots at Thalion which sink deep into the elf's armour. The Archer pulls out his dagger and prepares for another exchange. William and Alexander do well against the Archer's allies, putting a lot of hurt into Taviak and good shot at Zabrak. Dovanna and Siercon charge at one mercenary and miss, while Quellir prepares himself to fight the second. The Enemies: The Archer Type: Humanoid Level: 20 Defense: 5 Health: 838/1000 Passive Special: Changes weapons every round. Dagger of Tarok: Inflicts bleeding on targets Special: Secret Vial – Counterstrikes and inflicts poisoned Note: Will flee at the end of round three Taviak Type: Humanoid Level: 15 Health: 558/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 677/700 Ether: 20/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 17/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 17/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (5), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Quote
Siercon and Coral Posted November 13, 2014 Posted November 13, 2014 (edited) OOC. Guys remember: Archer --> Note: Will flee at the end of round three I'm not sure we can kill him before that unless we have the shackles of war, or all gang up on him as much as we can. Thoughts? Either way, I can keep one of them busy to avoid a free hit unless you want my extra 20 or so back row damage on him. GM Question. If he is asleep, can he flee? putting him to sleep might gain us another round or two... ------------------------- If we don't care about killing him before the end of round 3 as I'm guessing we can't. Especially now that Thalion is confused and probably needs to take a move to drink a remedy... Siercon repeats his attack Otherwise lmk of the plan. Edited November 13, 2014 by Siercon and Coral Quote
The Legonater Posted November 13, 2014 Author Posted November 13, 2014 If we can't kill him we can at least hurt him. Might make our next fight a bit easier. QM Note: For the sake of the quest I'm going to say yes, he will flee if asleep. I applaud your quick thinking, but the Archer is determined. Quote
-obelix- Posted November 13, 2014 Posted November 13, 2014 (edited) "Would somebody mind giving me a remedy, so I can keep this turncoat busy?" If someone uses a remedy on Thalion, he attacks Archer with darkness spell (twice), from back row; two times. If not, Thalion will use the remedy on himself and attack Archer with darkness spell (twice), from back row. Quellir and Dovanna repeat their attacks. Battle Order: William - Zabrak, back row Alexander - Taviak, back row Dovana - Mercenary A, front row Siercon - Remedy on Thalion back row Thalion - darkness spell at Arcer, twice, back row Thalion - darkness spell at Arcer, twice, back row Quellir - Mercenary B, back row OOC: Thalion should have 3 "x2" multipliers on his current attacks (dual cast, encouragement and darkness vs a humanoid enemy) so he should have dealt 324 damage on a "Hit", right? Edited November 13, 2014 by -obelix- Quote
Siercon and Coral Posted November 13, 2014 Posted November 13, 2014 (edited) "Donavan try to keep this mercenary busy for a second!" Siercon said using a remedy on Thalion. OOC: So my inventory should probably be changed, I't's been fairly confusing, but i think I'm now down to just 1 mead and 3 potions in consumables. Edited November 13, 2014 by Siercon and Coral Quote
The Legonater Posted November 14, 2014 Author Posted November 14, 2014 You bet I will! Man these rolls hurt. You guys got lucky, considering. Results of Round Two of the :Zabrak uses Astral Projection - Archer Protected from Damage >William vs Zabrak - Shield: Aura (Doubled health, drawing Enemy attacks >Alexander vs Taviak - Damage ((15/2)-14=0 damage; William bound) Dovanna vs. Delfrin Mercenary A - Special Damage: Assassin's Strike (34/2=17 damage; 34-17=17 health) Siercon uses Potion on Thalion >Thalion vs. the Archer (twice) - Damage ((20/2)-14=0 damage; William bleeding) >Thalion vs. the Archer (twice) - Damage ((20/2)-140=0 damage; William bleeding) Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged) Delfrin Mercenary B vs. William - ((10/2)-14=0 damage) The Archer changes weapons - Fire Bombs Thalion +3 health The Dark Priest protects the Archer, potentially throwing off the battle. Not to be outdone, William steps forwards with his shield, ready to soak up the damage of the party. There's a lot of it. Taviak swings her chain scythe at the Warden. It deflects off, but she still managed to bind him at the feet. The Archer leaps at him with his dagger, slashing twice and making William bleed. A mercenary spin around and strikes deep into William's skin, leaving him feeling as hurt as he was before his healing aura. The Archer watches the ordeal, and switches to his fire bombs to add more heat to the battle. The Enemies: The Archer Type: Humanoid Level: 20 Defense: 5 Health: 838/1000 Passive Special: Changes weapons every round. Fire Bombs: Does 30 damage on attacks and causes fire-elemental damage Special: Barrage – Throws three bombs at the attacker Note: Will flee at the end of round three Taviak Type: Humanoid Level: 15 Health: 558/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 677/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 200/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Bleeding (x2) Bound Level: 21 Warden Power: 33 Health: 17/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 30/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Quote
-obelix- Posted November 14, 2014 Posted November 14, 2014 (edited) Thalion, Quellir and Dovanna repeat their attacks. Battle Order: William - Zabrak, back row Thalion - darkness spell at Arcer, twice, back row Thalion - darkness spell at Arcer, twice, back row Alexander - Taviak, back row Dovana - Mercenary A, front row Siercon - Mercenary A, front row Quellir - Mercenary B, back row Edited November 14, 2014 by -obelix- Quote
Siercon and Coral Posted November 15, 2014 Posted November 15, 2014 Siercon attacks Mercenary A from the front row. Thailand, there's a 1/1296 chances that Archer will hit you with his special twice. Given it's potential to do 180 damage since your attacking twice... considering your defense and row... You'd take 18 damage total. I just wanted to point it out for fun :P Kick his butt. Quote
The Legonater Posted November 15, 2014 Author Posted November 15, 2014 Update soon, guys. Meant to do it earlier, but wound up crashing hard at 6:00 PM and not waking until midnight. Quote
The Legonater Posted November 15, 2014 Author Posted November 15, 2014 Taviak, Zabrak, cover my escape! Lead them off! By the might of the Phibbians, it will be done. Results of Round Three of the :Zabrak uses Astral Projection - Taviak Protected from Damage >William vs Zabrak - Hit (33 damage; 677-33=647 health) >Thalion vs. the Archer (twice) - Hit (((((13+30)x2)-5)x2)x2=324 damage; 1000-324=524 health) >Thalion vs. the Archer (twice) - Damage ((30/2)-12=3 damage) >Alexander vs Taviak - Shield: Marking the Favoured (((15x3)+26)x2=142 damage; 558-142=416 health) Dovanna vs. Delfrin Mercenary A - Critical Hit ((20x2)+20=50 damage; 200-50=150 health) Siercon vs. Delfrin Mercenary A - Hit ((21-150=129 health) Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged) Delfrin Mercenary B vs. William - ((10/2)-14=0 damage) Thalion +3 health William - 10 Health We lost him! Anyone see where he went? No. Quick, stop the others from leaving! New Note: Taviak and Zabrak will flee at the end of round four The Enemies: Taviak Type: Humanoid Level: 15 Health: 416/700 Passive Special: Bound and Chained – Taviak applies Bound when she attacks Passive Special 2: Read ‘em and Reap – Counterstrikes against Bound targets Special: Kiss of Death – Taviak attacks and applies Enamoured Dark Priest Zabrak Type: Humanoid, Aquatic Level: 15 Health: 647/700 Ether: 18/20 Passive Special: Astral Protection - Has a 1/6 chance to protect one random ally a round, using 2 ether Spacial: Ancient Incantation - Uses 1 ether to Sealed, Hexed or Jinxed to the target Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 129/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 200/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Bleeding (x2) Bound Level: 21 Warden Power: 33 Health: 7/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Quote
Siercon and Coral Posted November 15, 2014 Posted November 15, 2014 Siercon uses a potion on William Quote
-obelix- Posted November 16, 2014 Posted November 16, 2014 (edited) Thalion casts a darkness spell at Zabrak (twice) from back row, two times. Quellir and Dovanna repeat their attacks. Battle Order: William - Zabrak, back row Thalion - darkness spell at Zabrak, twice, back row Thalion - darkness spell at Zabrak, twice, back row Alexander - Zabrak, back row Dovana - Mercenary A, front row Siercon - Potion on William, front row Quellir - Mercenary B, back row Edited November 16, 2014 by -obelix- Quote
The Legonater Posted November 16, 2014 Author Posted November 16, 2014 Farewell, mortals. Kill ya later. Results of Round Four of the :Zabrak uses Astral Projection - Zabrak Protected from Damage >William vs Zabrak - Shield: Aura >Thalion vs. Zabrak (twice) - Aim (Zabrak protected) >Thalion vs. Zabrak (twice) - Damage ((15/2)-14=0 damage) >Alexander vs Zabrak - Critical Hit (Zabrak protected) Dovanna vs. Delfrin Mercenary A - Critical Hit ((20x2)+20=50 damage; 129-50=79 health) Siercon uses potion on William Quellir vs. Delfrin Mercenary B - Hit ((10x2)+10=30 damage) Delfrin Mercenary B vs. William - ((10/2)-14=0 damage) Thalion +3 health William - 10 Health Blast it! The battle continues to go poorly for the heroes as Zabrak protects himself from the hero's attacks. Zabrak and Taviak flee, leaving the heroes to deal with the lowly mercs. The Enemies: Delfrin Mercenary A Type: Humanoid Level: 10 Defense: 5 Health: 79/200 Special: Assassin's Strike - The Mercenary attacks in a deadly strike that halves the hero's health, rounded up Passive Special: Fatal Blow - If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero Drops: Potion, 50 Gold Delfrin Mercenary B Hastened Level: 10 Defense: 5 Health: 70/200 Special: Deadly Arsenal- The Mercenary shoots poisoned bolts, dealing the poisoned affect Passive Special: Speedy - Fights in the back row, and has a 1/6 chance to dodge attack Drops: Venom, 50 Gold The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Bleeding (x2) Bound Level: 21 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Lucky Hastened Encouraged Blessed Confused Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Encouraged Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky QM Note: Auto-rolling... Results of Round Five of the :>William vs Mercenary B - Hit (33 damage; 70-30=40 health) >Thalion vs. Mercenary A (B) - Hit Critical Hit ((((13x2)+30)x2)=112 damage, both mercenaries KO'd) Thalion and William, frustrated with the turn of events, finish off the battle. The Party: Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 26 Power: 41 (LVL 26+WP 15) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:13 15 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Ancient Spear (WP:5, Earth elemental) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to Poisoned and Bleeding; handwear) • Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2) • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 21 Warden Power: 33 Health: 14/35 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) *Party Leader* 213 years old male elf Sorcerer Level: 30.5 *Immune to Fragile, Sealed* Power: 43 (Level 30 + WP 13) Defense: 12 (5 + 4 + 3) Health: 27/39 (5 + 30 + 4) Ether: 35/46 (5 + 30 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Norgh Armour (SP: 5, Immune to Earth damage), Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear,Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Robe of the Archmagi (SP:3), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 13 Mage Power: 21 (13 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/17 (4 base + 12 lvl) Ether: 9/18 (5 base + 12 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Ruby (Fire), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Giant Spear (WP:15, causes Bleeding), Duplovian Sword (WP:3), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only), Magic Compass, Shovel, Magnifying Glass Consumables: Potion (4), Remedy, Dragon Scale, Mead (1) Quellir Level 10 Knight Health: 20/20 SP: 5 Inventory: Duplovian Broadsword (WP:10) Shield: Take Charge: Becomes Encouraged for two rounds Dovanna Level 20 Barbarian Health: 45/50 SP: 7 Inventory: Duplovian Shield (SP:7), Heavy Broadsword (WP:20) Special: Berserker - Attacks every enemy, becoming Lucky Drops: 100 Gold Potion Venom Well that went sour. Did anyone see where they went? I lost the Archer, but the Dark Priest went down the left mine shaft, and Taviak went down the right. Looks like we're pursuing one or the other. Which'll it be, heroes? Quote
-obelix- Posted November 16, 2014 Posted November 16, 2014 Thalion hands out 25 gold to each hero, and tosses potion and venom, as well as one of his remedies to Siercon. "To replace what you used back there." "I will burn that frog priest when I catch him." Thalion says as he points towards the left mine shaft. Than he turns towards the party, "What do you say?" Quote
Siercon and Coral Posted November 16, 2014 Posted November 16, 2014 "Thanks." Siercon said. "Just trying to be helpful. You guys are delivering the heavy blows. Hopefully I can help out with these." Siercon gestured that he was fine going left. Quote
The Legonater Posted November 18, 2014 Author Posted November 18, 2014 So it seems you had some history with that guy. Not a lot, but we've met before. The heroes head down the left mine shaft, in pursuit of the Phibbian. Before long they come to an opening. The heroes glance around, and quickly noticed an oddly blocked-off section. What's with this? Seems we're near Duplovia. How do you figure? The original tunnels were dug during the Delfrin siege of Duplovia long before we were born. They were since blocked off. This would be the stretch leading to the Duplovian side of the old tunnels. Interesting. Hey, Tim, do you still have that map? Here! Great. It's not very filled out, but here's a map of this wing of the mines. It seems we've got some ground to cover if we're going to find that Priest. Where to first, Heroes? Quote
Siercon and Coral Posted November 18, 2014 Posted November 18, 2014 "I know we're on a war path for frog legs, but part of me thinks we should check out this old mine shafts and see what's behind this barrier." If you guys are interested... Siercon inspects it with his magnifying glass Quote
The Legonater Posted November 18, 2014 Author Posted November 18, 2014 (edited) "I know we're on a war path for frog legs, but part of me thinks we should check out this old mine shafts and see what's behind this barrier." If you guys are interested... Siercon inspects it with his magnifying glass Siercon goes and inspects the old mine shaft. To his surprise, much of the tunnel seems to have been rebuilt recently. However, sections of it still feels very decrepit, and he is unsure if it would take their weight. Edited November 18, 2014 by The Legonater Quote
Siercon and Coral Posted November 19, 2014 Posted November 19, 2014 "Shall we head north?" "Sounds good to me" Siercon said putting his magnifying glass away. Quote
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