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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

IMG_1813_zps7d0cbd6e.jpg

Bardrick, Tim, take cover!

img_0723.jpg

On it!

The Enemies:

img_0775.jpg

The Archer
Lucky

Type:
Humanoid

Level:
20

Defense:
5

Health:
1000/1000

Passive Special:
Changes weapons every round.

Master’s Bow:
Is lucky

Special:
Flurry of Arrows
– Fires three times, attacking hero is confused

Note:
Will flee at the end of round three

img_0776.jpg

Taviak

Type:
Humanoid

Level:
15

Health:
700/700

Passive Special:
Bound and Chained
– Taviak applies Bound when she attacks

Passive Special 2:
Read ‘em and Reap
– Counterstrikes against Bound targets

Special:
Kiss of Death
– Taviak attacks and applies Enamoured

img_0778.jpg

Dark Priest Zabrak

Type:
Humanoid, Aquatic

Level:
15

Health:
700/700

Ether:
20/20

Passive Special:
Astral Protection
- Has a 1/6 chance to protect one random ally a round, using 2 ether

Spacial:
Ancient Incantation
- Uses 1 ether to
Sealed
,
Hexed
or
Jinxed
to the target

img_0766.jpg

Delfrin Mercenary A

Type:
Humanoid

Level:
10

Defense
:
5

Health:
200/200

Special:
Assassin's Strike
- The Mercenary attacks in a deadly strike that halves the hero's health, rounded up

Passive Special:
Fatal Blow
- If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero

Drops:
Potion, 50 Gold

img_0767.jpg

Delfrin Mercenary B
Hastened

Level:
10

Defense
:
5

Health:
200/200

Special:
Deadly Arsenal
- The Mercenary shoots poisoned bolts, dealing the
poisoned
affect

Passive Special:
Speedy
- Fights in the back row, and has a 1/6 chance to dodge attack

Drops:
Venom, 50 Gold

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 26

Power
: 41 (LVL 26+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Ancient Spear (WP:5,
Earth
elemental)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
21

Warden

Power:
33

Health:
17/35

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes
Bound
), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)
*Party Leader*

213 years old male elf Sorcerer

Level:
30.5 *Immune to
Fragile
,
Sealed
*
Lucky
Hastened
Encouraged
Blessed

Power:
43 (Level 30 + WP 13)

Defense
: 12
(5 + 4 + 3)

Health:
32/39
(5 + 30 + 4)

Ether:
35/46
(5 + 30 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Norgh Armour (SP: 5, Immune to
Earth
damage)
, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
,
Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
),
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
),

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
),
Robe of the Archmagi (SP:3)
, Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
)
, Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
),
Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 13 Mage

Power:
21
(13 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/17
(4 base + 12 lvl)

Ether:
9/18
(5 base + 12 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Ruby
(
Fire
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Giant Spear
(WP:15, causes
Bleeding
)
, Duplovian Sword
(WP:3)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (1)

IMG_1816_zpsb0c9914f.jpg

Quellir

Level 10 Knight

Health:
20/20

SP:
5

Inventory:
Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

img_0749.jpg

Dovanna

Level 20 Barbarian

Health:
45/50

SP:
7

Inventory:
Duplovian Shield (SP:7), Heavy Broadsword (WP:20)

Special:
Berserker
- Attacks every enemy, becoming
Lucky
Edited by The Legonater
Posted (edited)

Siercon attacks Delfrin Mercenary A from the front row. Guys is it possible to kill the Archer before he flees in round three? It may be worth severely ganging up on him, cause i'd be nice not to have to deal with him again!

Edited by Siercon and Coral
Posted

"For the moment, leave the Archer to me and focus on his cronies!", yells Thalion as concentrates on a large darkness vortex he is trying to summon underneath Archer.

Thalion casts a darkness spell at The Archer (twice) from back row; two times.

Dovanna attack Mercenary A from front row.

Quellir attacks Mercenary B from back row.

Battle Order:

Thalion - darkness spell at Arcer, twice, back row

Thalion - darkness spell at Arcer, twice, back row

William - Zabrak, back row

Alexander - Taviak, back row

Dovana - Mercenary A, front row

Siercon - Mercenary A, front row

Quellir - Mercenary B, back row

Posted

img_0775.jpg

That's the way you want it, then? Sorry it had to come to this.

img_0776.jpg

I'm not.

img_0775.jpg

Who am I kidding, might as well enjoy the job!

Results of Round One of the

:

Zabrak uses Astral Projection - Failed

>Thalion vs. the Archer (twice) - Hit ((((13+30)x2)-5)x2=162 damage; 1000-162=838 health)

>Thalion vs. the Archer (twice) - Special Damage: Flurry of Arrows (((20x3)/2)-12=18 damage; 32-18=14 health, Thalion confused)

>William vs Zabrak - Hit (12+21=33 damage; 700-33=677 health)

>Alexander vs Taviak - Shield: Marking the Favoured (((15x3)+26)x2=142 damage; 700-142=558 health)

Dovanna vs. Delfrin Mercenary A - Miss

Siercon vs. Delfrin Mercenary A - Miss

Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged)

Delfrin Mercenary B vs. Thalion - ((10/2)-12=0 damage)

The Archer changes weapons - Dagger of Tarok

Thalion +3 health

Thalion and the Archer face off, the former creating a powerful vortex underneath the mercenary leader. The Archer tries to roll out of the way but is caught in the blast. Coming out of the roll, he fires three shots at Thalion which sink deep into the elf's armour. The Archer pulls out his dagger and prepares for another exchange. William and Alexander do well against the Archer's allies, putting a lot of hurt into Taviak and good shot at Zabrak. Dovanna and Siercon charge at one mercenary and miss, while Quellir prepares himself to fight the second.

The Enemies:

img_0775.jpg

The Archer

Type:
Humanoid

Level:
20

Defense:
5

Health:
838/1000

Passive Special:
Changes weapons every round.

Dagger of Tarok:
Inflicts
bleeding
on targets

Special:
Secret Vial
– Counterstrikes and inflicts
poisoned

Note:
Will flee at the end of round three

img_0776.jpg

Taviak

Type:
Humanoid

Level:
15

Health:
558/700

Passive Special:
Bound and Chained
– Taviak applies
Bound
when she attacks

Passive Special 2:
Read ‘em and Reap
– Counterstrikes against
Bound
targets

Special:
Kiss of Death
– Taviak attacks and applies
Enamoured

img_0778.jpg

Dark Priest Zabrak

Type:
Humanoid, Aquatic

Level:
15

Health:
677/700

Ether:
20/20

Passive Special:
Astral Protection
- Has a 1/6 chance to protect one random ally a round, using 2 ether

Spacial:
Ancient Incantation
- Uses 1 ether to
Sealed
,
Hexed
or
Jinxed
to the target

img_0766.jpg

Delfrin Mercenary A

Type:
Humanoid

Level:
10

Defense
:
5

Health:
200/200

Special:
Assassin's Strike
- The Mercenary attacks in a deadly strike that halves the hero's health, rounded up

Passive Special:
Fatal Blow
- If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero

Drops:
Potion, 50 Gold

img_0767.jpg

Delfrin Mercenary B
Hastened

Level:
10

Defense
:
5

Health:
200/200

Special:
Deadly Arsenal
- The Mercenary shoots poisoned bolts, dealing the
poisoned
affect

Passive Special:
Speedy
- Fights in the back row, and has a 1/6 chance to dodge attack

Drops:
Venom, 50 Gold

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 26

Power
: 41 (LVL 26+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Ancient Spear (WP:5,
Earth
elemental)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
21

Warden

Power:
33

Health:
17/35

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes
Bound
), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)
*Party Leader*

213 years old male elf Sorcerer

Level:
30.5 *Immune to
Fragile
,
Sealed
*
Lucky
Hastened
Encouraged
Blessed
Confused

Power:
43 (Level 30 + WP 13)

Defense
: 12
(5 + 4 + 3)

Health:
17/39
(5 + 30 + 4)

Ether:
35/46
(5 + 30 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Norgh Armour (SP: 5, Immune to
Earth
damage)
, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
,
Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
),
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
),

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
),
Robe of the Archmagi (SP:3)
, Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
)
, Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
),
Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 13 Mage

Power:
21
(13 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/17
(4 base + 12 lvl)

Ether:
9/18
(5 base + 12 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Ruby
(
Fire
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Giant Spear
(WP:15, causes
Bleeding
)
, Duplovian Sword
(WP:3)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (5), Remedy, Dragon Scale, Mead (1)

IMG_1816_zpsb0c9914f.jpg

Quellir
Encouraged

Level 10 Knight

Health:
20/20

SP:
5

Inventory:
Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

img_0749.jpg

Dovanna

Level 20 Barbarian

Health:
45/50

SP:
7

Inventory:
Duplovian Shield (SP:7), Heavy Broadsword (WP:20)

Special:
Berserker
- Attacks every enemy, becoming
Lucky
Posted (edited)

OOC. Guys remember:

Archer --> Note: Will flee at the end of round three

I'm not sure we can kill him before that unless we have the shackles of war, or all gang up on him as much as we can. Thoughts?

Either way, I can keep one of them busy to avoid a free hit unless you want my extra 20 or so back row damage on him.

GM Question. If he is asleep, can he flee? putting him to sleep might gain us another round or two...

-------------------------

If we don't care about killing him before the end of round 3 as I'm guessing we can't. Especially now that Thalion is confused and probably needs to take a move to drink a remedy...

Siercon repeats his attack

Otherwise lmk of the plan.

Edited by Siercon and Coral
Posted

img_0749.jpg

If we can't kill him we can at least hurt him. Might make our next fight a bit easier.

QM Note: For the sake of the quest I'm going to say yes, he will flee if asleep. I applaud your quick thinking, but the Archer is determined. :wink:

Posted (edited)

"Would somebody mind giving me a remedy, so I can keep this turncoat busy?"

If someone uses a remedy on Thalion, he attacks Archer with darkness spell (twice), from back row; two times. If not, Thalion will use the remedy on himself and attack Archer with darkness spell (twice), from back row.

Quellir and Dovanna repeat their attacks.

Battle Order:

William - Zabrak, back row

Alexander - Taviak, back row

Dovana - Mercenary A, front row

Siercon - Remedy on Thalion back row

Thalion - darkness spell at Arcer, twice, back row

Thalion - darkness spell at Arcer, twice, back row

Quellir - Mercenary B, back row

OOC: Thalion should have 3 "x2" multipliers on his current attacks (dual cast, encouragement and darkness vs a humanoid enemy) so he should have dealt 324 damage on a "Hit", right?

Edited by -obelix-
Posted (edited)

"Donavan try to keep this mercenary busy for a second!" Siercon said using a remedy on Thalion.

OOC: So my inventory should probably be changed, I't's been fairly confusing, but i think I'm now down to just 1 mead and 3 potions in consumables.

Edited by Siercon and Coral
Posted

img_0749.jpg

You bet I will!

Man these rolls hurt. You guys got lucky, considering. :look:

Results of Round Two of the

:

Zabrak uses Astral Projection - Archer Protected from Damage

>William vs Zabrak - Shield: Aura (Doubled health, drawing Enemy attacks

>Alexander vs Taviak - Damage ((15/2)-14=0 damage; William bound)

Dovanna vs. Delfrin Mercenary A - Special Damage: Assassin's Strike (34/2=17 damage; 34-17=17 health)

Siercon uses Potion on Thalion

>Thalion vs. the Archer (twice) - Damage ((20/2)-14=0 damage; William bleeding)

>Thalion vs. the Archer (twice) - Damage ((20/2)-140=0 damage; William bleeding)

Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged)

Delfrin Mercenary B vs. William - ((10/2)-14=0 damage)

The Archer changes weapons - Fire Bombs

Thalion +3 health

The Dark Priest protects the Archer, potentially throwing off the battle. Not to be outdone, William steps forwards with his shield, ready to soak up the damage of the party. There's a lot of it. Taviak swings her chain scythe at the Warden. It deflects off, but she still managed to bind him at the feet. The Archer leaps at him with his dagger, slashing twice and making William bleed. A mercenary spin around and strikes deep into William's skin, leaving him feeling as hurt as he was before his healing aura. The Archer watches the ordeal, and switches to his fire bombs to add more heat to the battle.

The Enemies:

img_0775.jpg

The Archer

Type:
Humanoid

Level:
20

Defense:
5

Health:
838/1000

Passive Special:
Changes weapons every round.

Fire Bombs:
Does 30 damage on attacks and causes fire-elemental damage

Special:
Barrage
– Throws three bombs at the attacker

Note:
Will flee at the end of round three

img_0776.jpg

Taviak

Type:
Humanoid

Level:
15

Health:
558/700

Passive Special:
Bound and Chained
– Taviak applies
Bound
when she attacks

Passive Special 2:
Read ‘em and Reap
– Counterstrikes against
Bound
targets

Special:
Kiss of Death
– Taviak attacks and applies
Enamoured

img_0778.jpg

Dark Priest Zabrak

Type:
Humanoid, Aquatic

Level:
15

Health:
677/700

Ether:
18/20

Passive Special:
Astral Protection
- Has a 1/6 chance to protect one random ally a round, using 2 ether

Spacial:
Ancient Incantation
- Uses 1 ether to
Sealed
,
Hexed
or
Jinxed
to the target

img_0766.jpg

Delfrin Mercenary A

Type:
Humanoid

Level:
10

Defense
:
5

Health:
200/200

Special:
Assassin's Strike
- The Mercenary attacks in a deadly strike that halves the hero's health, rounded up

Passive Special:
Fatal Blow
- If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero

Drops:
Potion, 50 Gold

img_0767.jpg

Delfrin Mercenary B
Hastened

Level:
10

Defense
:
5

Health:
200/200

Special:
Deadly Arsenal
- The Mercenary shoots poisoned bolts, dealing the
poisoned
affect

Passive Special:
Speedy
- Fights in the back row, and has a 1/6 chance to dodge attack

Drops:
Venom, 50 Gold

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 26

Power
: 41 (LVL 26+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Ancient Spear (WP:5,
Earth
elemental)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire
Bleeding
(x2)
Bound

Level:
21

Warden

Power:
33

Health:
17/35

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes
Bound
), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)
*Party Leader*

213 years old male elf Sorcerer

Level:
30.5 *Immune to
Fragile
,
Sealed
*
Lucky
Hastened
Encouraged
Blessed
Confused

Power:
43 (Level 30 + WP 13)

Defense
: 12
(5 + 4 + 3)

Health:
30/39
(5 + 30 + 4)

Ether:
35/46
(5 + 30 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Norgh Armour (SP: 5, Immune to
Earth
damage)
, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
,
Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
),
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
),

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
),
Robe of the Archmagi (SP:3)
, Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
)
, Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
),
Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 13 Mage

Power:
21
(13 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/17
(4 base + 12 lvl)

Ether:
9/18
(5 base + 12 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Ruby
(
Fire
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Giant Spear
(WP:15, causes
Bleeding
)
, Duplovian Sword
(WP:3)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (4), Remedy, Dragon Scale, Mead (1)

IMG_1816_zpsb0c9914f.jpg

Quellir
Encouraged

Level 10 Knight

Health:
20/20

SP:
5

Inventory:
Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

img_0749.jpg

Dovanna

Level 20 Barbarian

Health:
45/50

SP:
7

Inventory:
Duplovian Shield (SP:7), Heavy Broadsword (WP:20)

Special:
Berserker
- Attacks every enemy, becoming
Lucky
Posted (edited)

Thalion, Quellir and Dovanna repeat their attacks.

Battle Order:

William - Zabrak, back row

Thalion - darkness spell at Arcer, twice, back row

Thalion - darkness spell at Arcer, twice, back row

Alexander - Taviak, back row

Dovana - Mercenary A, front row

Siercon - Mercenary A, front row

Quellir - Mercenary B, back row

Edited by -obelix-
Posted

Siercon attacks Mercenary A from the front row.

Thailand, there's a 1/1296 chances that Archer will hit you with his special twice. Given it's potential to do 180 damage since your attacking twice... considering your defense and row... You'd take 18 damage total.

I just wanted to point it out for fun :P Kick his butt.

Posted

img_0775.jpg

Taviak, Zabrak, cover my escape! Lead them off!

img_0778.jpg

By the might of the Phibbians, it will be done.

Results of Round Three of the

:

Zabrak uses Astral Projection - Taviak Protected from Damage

>William vs Zabrak - Hit (33 damage; 677-33=647 health)

>Thalion vs. the Archer (twice) - Hit (((((13+30)x2)-5)x2)x2=324 damage; 1000-324=524 health)

>Thalion vs. the Archer (twice) - Damage ((30/2)-12=3 damage)

>Alexander vs Taviak - Shield: Marking the Favoured (((15x3)+26)x2=142 damage; 558-142=416 health)

Dovanna vs. Delfrin Mercenary A - Critical Hit ((20x2)+20=50 damage; 200-50=150 health)

Siercon vs. Delfrin Mercenary A - Hit ((21-150=129 health)

Quellir vs. Delfrin Mercenary B - Shield: Take Charge (Quellir encouraged)

Delfrin Mercenary B vs. William - ((10/2)-14=0 damage)

Thalion +3 health

William - 10 Health

IMG_1816_zpsb0c9914f.jpg

We lost him! Anyone see where he went?

IMG_1813_zps7d0cbd6e.jpg

No. Quick, stop the others from leaving!

New Note: Taviak and Zabrak will flee at the end of round four

The Enemies:

img_0776.jpg

Taviak

Type:
Humanoid

Level:
15

Health:
416/700

Passive Special:
Bound and Chained
– Taviak applies
Bound
when she attacks

Passive Special 2:
Read ‘em and Reap
– Counterstrikes against
Bound
targets

Special:
Kiss of Death
– Taviak attacks and applies
Enamoured

img_0778.jpg

Dark Priest Zabrak

Type:
Humanoid, Aquatic

Level:
15

Health:
647/700

Ether:
18/20

Passive Special:
Astral Protection
- Has a 1/6 chance to protect one random ally a round, using 2 ether

Spacial:
Ancient Incantation
- Uses 1 ether to
Sealed
,
Hexed
or
Jinxed
to the target

img_0766.jpg

Delfrin Mercenary A

Type:
Humanoid

Level:
10

Defense
:
5

Health:
129/200

Special:
Assassin's Strike
- The Mercenary attacks in a deadly strike that halves the hero's health, rounded up

Passive Special:
Fatal Blow
- If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero

Drops:
Potion, 50 Gold

img_0767.jpg

Delfrin Mercenary B
Hastened

Level:
10

Defense
:
5

Health:
200/200

Special:
Deadly Arsenal
- The Mercenary shoots poisoned bolts, dealing the
poisoned
affect

Passive Special:
Speedy
- Fights in the back row, and has a 1/6 chance to dodge attack

Drops:
Venom, 50 Gold

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 26

Power
: 41 (LVL 26+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Ancient Spear (WP:5,
Earth
elemental)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire
Bleeding
(x2)
Bound

Level:
21

Warden

Power:
33

Health:
7/35

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes
Bound
), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)
*Party Leader*

213 years old male elf Sorcerer

Level:
30.5 *Immune to
Fragile
,
Sealed
*
Lucky
Hastened
Encouraged
Blessed
Confused

Power:
43 (Level 30 + WP 13)

Defense
: 12
(5 + 4 + 3)

Health:
27/39
(5 + 30 + 4)

Ether:
35/46
(5 + 30 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Norgh Armour (SP: 5, Immune to
Earth
damage)
, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
,
Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
),
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
),

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
),
Robe of the Archmagi (SP:3)
, Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
)
, Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
),
Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 13 Mage

Power:
21
(13 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/17
(4 base + 12 lvl)

Ether:
9/18
(5 base + 12 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Ruby
(
Fire
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Giant Spear
(WP:15, causes
Bleeding
)
, Duplovian Sword
(WP:3)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (4), Remedy, Dragon Scale, Mead (1)

IMG_1816_zpsb0c9914f.jpg

Quellir
Encouraged

Level 10 Knight

Health:
20/20

SP:
5

Inventory:
Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

img_0749.jpg

Dovanna

Level 20 Barbarian

Health:
45/50

SP:
7

Inventory:
Duplovian Shield (SP:7), Heavy Broadsword (WP:20)

Special:
Berserker
- Attacks every enemy, becoming
Lucky
Posted (edited)

Thalion casts a darkness spell at Zabrak (twice) from back row, two times.

Quellir and Dovanna repeat their attacks.

Battle Order:

William - Zabrak, back row

Thalion - darkness spell at Zabrak, twice, back row

Thalion - darkness spell at Zabrak, twice, back row

Alexander - Zabrak, back row

Dovana - Mercenary A, front row

Siercon - Potion on William, front row

Quellir - Mercenary B, back row

Edited by -obelix-
Posted

img_0778.jpg

Farewell, mortals.

img_0776.jpg

Kill ya later.

Results of Round Four of the

:

Zabrak uses Astral Projection - Zabrak Protected from Damage

>William vs Zabrak - Shield: Aura

>Thalion vs. Zabrak (twice) - Aim (Zabrak protected)

>Thalion vs. Zabrak (twice) - Damage ((15/2)-14=0 damage)

>Alexander vs Zabrak - Critical Hit (Zabrak protected)

Dovanna vs. Delfrin Mercenary A - Critical Hit ((20x2)+20=50 damage; 129-50=79 health)

Siercon uses potion on William

Quellir vs. Delfrin Mercenary B - Hit ((10x2)+10=30 damage)

Delfrin Mercenary B vs. William - ((10/2)-14=0 damage)

Thalion +3 health

William - 10 Health

IMG_1813_zps7d0cbd6e.jpg

Blast it!

The battle continues to go poorly for the heroes as Zabrak protects himself from the hero's attacks. Zabrak and Taviak flee, leaving the heroes to deal with the lowly mercs.

The Enemies:

img_0766.jpg

Delfrin Mercenary A

Type:
Humanoid

Level:
10

Defense
:
5

Health:
79/200

Special:
Assassin's Strike
- The Mercenary attacks in a deadly strike that halves the hero's health, rounded up

Passive Special:
Fatal Blow
- If the hero attacking is at below 25% health, the Mercenary has a 1/6 chance to finish off the hero

Drops:
Potion, 50 Gold

img_0767.jpg

Delfrin Mercenary B
Hastened

Level:
10

Defense
:
5

Health:
70/200

Special:
Deadly Arsenal
- The Mercenary shoots poisoned bolts, dealing the
poisoned
affect

Passive Special:
Speedy
- Fights in the back row, and has a 1/6 chance to dodge attack

Drops:
Venom, 50 Gold

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 26

Power
: 41 (LVL 26+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Ancient Spear (WP:5,
Earth
elemental)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire
Bleeding
(x2)
Bound

Level:
21

Warden

Power:
33

Health:
14/35

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes
Bound
), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)
*Party Leader*

213 years old male elf Sorcerer

Level:
30.5 *Immune to
Fragile
,
Sealed
*
Lucky
Hastened
Encouraged
Blessed
Confused

Power:
43 (Level 30 + WP 13)

Defense
: 12
(5 + 4 + 3)

Health:
27/39
(5 + 30 + 4)

Ether:
35/46
(5 + 30 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Norgh Armour (SP: 5, Immune to
Earth
damage)
, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
,
Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
),
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
),

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
),
Robe of the Archmagi (SP:3)
, Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
)
, Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
),
Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 13 Mage

Power:
21
(13 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/17
(4 base + 12 lvl)

Ether:
9/18
(5 base + 12 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Ruby
(
Fire
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Giant Spear
(WP:15, causes
Bleeding
)
, Duplovian Sword
(WP:3)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (4), Remedy, Dragon Scale, Mead (1)

IMG_1816_zpsb0c9914f.jpg

Quellir
Encouraged

Level 10 Knight

Health:
20/20

SP:
5

Inventory:
Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

img_0749.jpg

Dovanna

Level 20 Barbarian

Health:
45/50

SP:
7

Inventory:
Duplovian Shield (SP:7), Heavy Broadsword (WP:20)

Special:
Berserker
- Attacks every enemy, becoming
Lucky

QM Note: Auto-rolling...

Results of Round Five of the

:

>William vs Mercenary B - Hit (33 damage; 70-30=40 health)

>Thalion vs. Mercenary A (B) - Hit Critical Hit ((((13x2)+30)x2)=112 damage, both mercenaries KO'd)

Thalion and William, frustrated with the turn of events, finish off the battle.

The Party:

15018446326_243e44eab5_o.jpg

Alexander Vandangant (Wedge09)

99 years old elf Hunter

Level 26

Power
: 41 (LVL 26+WP 15)

Defense
: 6(Chevalier of Charis armor + Dream Helm)

Health
: 34/44 (6 + 26 + 6 + 4 + 2 Chicken Drumstick)

Gold
: 350

Equipment
: Fauxthril Crossbow (WP:
13
15 due to Hunter's Quiver
darkness-
,
ice-
elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to
asleep
and
fast asleep
, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time)

Inventory:
Delfrin Crossbow (WP: 7)

Ancient Spear (WP:5,
Earth
elemental)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Trickster's Mask of the Gender-Swap, Sterile Gloves (Immune to
Poisoned
and
Bleeding
; handwear)

Grand Potion (2), Potions (9), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

harkenshire_sig.jpg

Name:
William Harkenshire

Level:
21

Warden

Power:
33

Health:
14/35

Gold:
79

SP:
14

Equipment:
Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield)

Inventory:
Repeating Crossbow (WP: 5 May not be upgraded;
Fire
; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes
Bound
), Hand Cannon (WP: 5;
Lightning
,
Wood
), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11;
Darkness
; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar

1aa.jpg

Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-)
*Party Leader*

213 years old male elf Sorcerer

Level:
30.5 *Immune to
Fragile
,
Sealed
*

Power:
43 (Level 30 + WP 13)

Defense
: 12
(5 + 4 + 3)

Health:
27/39
(5 + 30 + 4)

Ether:
35/46
(5 + 30 +
+ 1 + 5)

Gold
: 800

Equipment:
Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether,
staves
), Norgh Armour (SP: 5, Immune to
Earth
damage)
, Max. Ether +5, Immunity to
Sealed,
bodywear
), Emerald Hood (SP:4, Immunity to
Fragile,
headwear
,
Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies,
backwear
),
Sterile Gloves (Immunity to
Poisoned
and
Bleeding
,
handwear
),

Inventory
:

Gems:
Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (
Darkness
), Diamond (
Light
), Garnet (
Earth
), Ruby (
Fire
), Opal (
Ice
), Emerald (
Wood
), Sapphire (
Wind
), Aquamarine (
Water
), Topaz (
Lightning
)

Scrolls:
Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2)

Weapons:
Sleeper (WP:5, deals
Asleep
to enemies it hits, Hollow Upgrade [Nostrum stored],
melee/throwing weapon
), Ratsbane (WP:10, absorbs 2 health on successful hits,
dagger
), Batarang (WP:13,
darkness
-elemental,
throwing weapon

Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left)

Artifacts:
Duplovian Helmet of the Guard (SP:2, Immune to
Magic
and
Healing
,
headwear
),
Robe of the Archmagi (SP:3)
, Marauder’s Mantle (Grants permanent
Reinforced
-effect, doubling defense;
suitable to marauders; backwear
), Winged Sandals (Protects from
Bound
and
Slowed
effects,
footwear
)
, Cloak of Espionage (Allows the wearer to examine enemy stats before a battle,
backwear
Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer;
bodywear
), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons;
headwear
),
Bad Luck Charm (Makes the sorcerer’s spells - including
Razzmatazz
and Sleight of Hand - cause an additional
Jinxed
effect, increasing their ether cost by 1;
suitable for sorcerers; accessory
)

Tools
: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass

Consumables
: Copy of
The Eubric Herald
(Gives the target the
transcended
and
inspired
effects for the duration of one battle), Kraken Fang (Grants
hastened
and
reinforced
effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (2), Nostrum (5), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy, Silver Ore

Siercon2.jpg?t=1345135202

Siercon (Siercon and Coral)

Male, Age and species unknown
(Visual appearance of hollow black smoke in human form.)

Level 13 Mage

Power:
21
(13 levels + 8 WP) (+3 front row)

Defense:
0
front row or
3
back row. (Robe of the Dastanian Pongcanis Champion)

Health:
15/17
(4 base + 12 lvl)

Ether:
9/18
(5 base + 12 lvl)

Gold:
225

Equipment:

-Lullaby Wand
(WP:8, sleep effect)

-Robe of the Dastanian Pongcanis Champion (
Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages)

-Sylvania's Cowl
(Artifact, Head Wear, Animal Talk)

Inventory:
Topaz
(
Lightning
)
, Diamond
(
Light
)
, Ruby
(
Fire
)
, Bedroll, Scroll of
Sleep
, Shield
(SP:1)
, Sanctified Rito Spear,
(WP:4, doubled against Flying enemies; spear)
, Giant Spear
(WP:15, causes
Bleeding
)
, Duplovian Sword
(WP:3)
, Hood of the Dark Druid
(wearer absorbs
Wood
- and Darkness
-elemental damage: headwear, suitable for druids only)
, Magic Compass, Shovel, Magnifying Glass

Consumables:
Potion (4), Remedy, Dragon Scale, Mead (1)

IMG_1816_zpsb0c9914f.jpg

Quellir

Level 10 Knight

Health:
20/20

SP:
5

Inventory:
Duplovian Broadsword (WP:10)

Shield:
Take Charge:
Becomes
Encouraged
for two rounds

img_0749.jpg

Dovanna

Level 20 Barbarian

Health:
45/50

SP:
7

Inventory:
Duplovian Shield (SP:7), Heavy Broadsword (WP:20)

Special:
Berserker
- Attacks every enemy, becoming
Lucky

Drops:

  • 100 Gold
  • Potion
  • Venom

IMG_1813_zps7d0cbd6e.jpg

Well that went sour. Did anyone see where they went?

img_0723.jpg

I lost the Archer, but the Dark Priest went down the left mine shaft, and Taviak went down the right.

IMG_1813_zps7d0cbd6e.jpg

Looks like we're pursuing one or the other. Which'll it be, heroes?

Posted

Thalion hands out 25 gold to each hero, and tosses potion and venom, as well as one of his remedies to Siercon. "To replace what you used back there."

"I will burn that frog priest when I catch him." Thalion says as he points towards the left mine shaft. Than he turns towards the party, "What do you say?"

Posted

img_0749.jpg

So it seems you had some history with that guy.

IMG_1816_zpsb0c9914f.jpg

Not a lot, but we've met before.

The heroes head down the left mine shaft, in pursuit of the Phibbian. Before long they come to an opening. The heroes glance around, and quickly noticed an oddly blocked-off section.

img_0784.jpg

img_0749.jpg

What's with this?

img_0723.jpg

Seems we're near Duplovia.

IMG_1813_zps7d0cbd6e.jpg

How do you figure?

img_0723.jpg

The original tunnels were dug during the Delfrin siege of Duplovia long before we were born. They were since blocked off. This would be the stretch leading to the Duplovian side of the old tunnels.

IMG_1813_zps7d0cbd6e.jpg

Interesting.

img_0723.jpg

Hey, Tim, do you still have that map?

img_0724.jpg

Here!

img_0723.jpg

Great. It's not very filled out, but here's a map of this wing of the mines.

map2.png

IMG_1813_zps7d0cbd6e.jpg

It seems we've got some ground to cover if we're going to find that Priest. Where to first, Heroes?

Posted (edited)

"I know we're on a war path for frog legs, but part of me thinks we should check out this old mine shafts and see what's behind this barrier."

If you guys are interested...

Siercon inspects it with his magnifying glass

Siercon goes and inspects the old mine shaft. To his surprise, much of the tunnel seems to have been rebuilt recently. However, sections of it still feels very decrepit, and he is unsure if it would take their weight.

Edited by The Legonater

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