Scrubs Posted November 4, 2015 Posted November 4, 2015 (edited) Materials are important but you can also play with the lights, post - processing, point of view, scene setup, depth of field, motion blur, etc. And the thing is that zanna is awesome at setting all these things to bring the model to life! Edited November 4, 2015 by Scrubs Quote
zanna Posted November 20, 2015 Posted November 20, 2015 These days I'm rendering some Star Wars model (like UmbraManis!) Have a look to the spoilers! Lego Super Star Destroyer (10221) by Gabriele Zannotti, su Flickr Lego Y-wing Attack Starfighter (10134) by Gabriele Zannotti, su Flickr Lego Star Destroyer - comparison by Gabriele Zannotti, su Flickr Lego Imperial Shuttles - comparison by Gabriele Zannotti, su Flickr Click on the photos for HD and if you like them follow me! Quote
6ix Posted November 20, 2015 Posted November 20, 2015 (edited) Fantastic renders again. The first one looks very lively, with the flames coming out the back and the different tones in the background.. The others look a bit static. How about maybe putting stars in the background, so they look like actually flying through space? Edited November 20, 2015 by 6ix Quote
Phoxtane Posted November 21, 2015 Posted November 21, 2015 Well, I've just completed my first Blender render - any word on when edge bevels will be built into the materials/shader pack to render the Collada files with? I already want them to be just a tad better... Quote
CM4Sci Posted November 21, 2015 Posted November 21, 2015 (edited) Just tried this out, WOW. Loads better than LDD, although I do have a few issues - - I can't drag and auto-place a brick on another place. They're off center most of the time and I have to type in the X/Y/Z-axis to get it right. - From what I can see, there's no "drag and rotate" tool, and when I DO rotate a brick, the brick on top doesn't turn with it. - Is there any way to add custom decals? - Something with joints. - A small model can take HOURS to make because of all of the above things. Other than that, I LOVE this. Edited November 21, 2015 by CM4Sci Quote
zanna Posted November 21, 2015 Posted November 21, 2015 Thanks 6ix! I agree with you, in fact the last 3 models are only still-life When I have more time I try to make lively renders! Phoxtane, I suggest you to use Scrubs's template, he found an option to bevel bricks. CM4Sci, yes, Mecabricks is a very powerful tool. When I started using it for the first time I thought «Naa... LDD is easier». Now I can build complex models very fast! You only have to understand how to use it. There is the "drag and rotate" tool. When you select the piece you should press M. You'll change "Translation mode" to "Rotation mode". To rotate multiple bricks you should group them or make a multiple selection. There is no way to add custom decals on Mecabricks, you can only redraw official Lego® textures and send them to Scrubs But if you want to render your model with your custom decoration, just replace it after you've downloaded the model If you have any doubt or suggestion you can write here Quote
CM4Sci Posted November 21, 2015 Posted November 21, 2015 CM4Sci, yes, Mecabricks is a very powerful tool. When I started using it for the first time I thought «Naa... LDD is easier». Now I can build complex models very fast! You only have to understand how to use it. There is the "drag and rotate" tool. When you select the piece you should press M. You'll change "Translation mode" to "Rotation mode". To rotate multiple bricks you should group them or make a multiple selection. There is no way to add custom decals on Mecabricks, you can only redraw official Lego® textures and send them to Scrubs But if you want to render your model with your custom decoration, just replace it after you've downloaded the model If you have any doubt or suggestion you can write here Indeed it is! By dragging I mean I can just click a brick, it moves with my cursor, and when I place it near a piece with studs it automatically connects. This doesn't do that and it takes me like an extra minute to type in the exact decimals to get it right. Some bricks also have gaps in between. Also, I can't really group select without getting 2-3 extra surrounding bricks in my selection. LDD has a "box" that when "highlighted" by that box it shows which bricks are being selected. This doesn't have that. Quote
Scrubs Posted November 21, 2015 Posted November 21, 2015 (edited) Hello, Just a short answer for now as i am with my phone. Mecabricks has a system to attach bricks properly. It uses the points that appear when you move your mouse over a part. You can check this video I made: You can also select multiple part by holding the control key and clicking parts. You can find more information in this thread: http://www.eurobricks.com/forum/index.php?showtopic=69050 Edited November 22, 2015 by Scrubs Quote
gerkenz Posted November 22, 2015 Posted November 22, 2015 Benny got something new Rebuild with MECABRICKS, Stickers made with Corel Draw and Pixelmator, Render done with Blender. Thnx Scrubs for MECABRICKS with the great export function. Quote
Phoxtane Posted November 23, 2015 Posted November 23, 2015 (edited) I'm having issues with the template; for whatever reason, I can't run the script that applies the shaders to the model, and the colors are all weird because of it. I can't seem to figure out how to NOT make this happen, as it was working fine yesterday. It says to check the console when the python script fails, but I'm not seeing a console anywhere... Edited November 23, 2015 by Phoxtane Quote
zanna Posted November 23, 2015 Posted November 23, 2015 I'm having issues with the template; for whatever reason, I can't run the script that applies the shaders to the model, and the colors are all weird because of it. I can't seem to figure out how to NOT make this happen, as it was working fine yesterday. It says to check the console when the python script fails, but I'm not seeing a console anywhere... Maybe you changed the name of some folder, or you didn't group parts with the Empty Object called Model... there should be other reasons... did you follow correctly tutorial? Quote
Phoxtane Posted November 23, 2015 Posted November 23, 2015 Maybe you changed the name of some folder, or you didn't group parts with the Empty Object called Model... there should be other reasons... did you follow correctly tutorial? It was the grouping thing - I was grouping them under Bricks, not Model! Quote
zanna Posted November 24, 2015 Posted November 24, 2015 Problem solved! This morning I finished this fantastic model by Alex Sonny: Alfa Romeo Montreal by Gabriele Zannotti, su Flickr Quote
Scrubs Posted December 3, 2015 Posted December 3, 2015 My turn to add a render I made today. I tried to make a little scene and play with lighting and compositor to render this cute little monkey. it is 100% made with Blender. 2016 Monkey by Nicolas Jarraud, on Flickr Quote
Zerobricks Posted December 3, 2015 Posted December 3, 2015 Awesome monkey render! A bit of noise, adds to realism. Quote
Renderbricks Posted December 8, 2015 Author Posted December 8, 2015 Here's a rough and fast test with a iPhone backplate, 3D Camera Track and the Millennium Falcon UCE from MECABRICKS. Works pretty nice. Quote
zanna Posted December 15, 2015 Posted December 15, 2015 That's incredible virtualrepublic Your 3D skills are without limits! Keeping in theme, here is my last render: AT-AT built by dinankou (in Mecabricks) Quote
Dilvish Posted January 21, 2018 Posted January 21, 2018 Do you think Mecabricks could handle a model as big as Datsville? I haven't been able to achieve more than a few frames per second in LeoCAD, and worse in LDView. Thanks. Quote
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