Scrubs Posted June 5, 2015 Posted June 5, 2015 Hello, Are there any experienced Blender users, knowing a bit about Mecabricks and willing to try my package to easily render Mecabricks models? I made a simple trial package including a screencast and a simple "How To" file. It is only temporary before I release the proper files and tutorials but I'd be interested to have a few feedbacks before. Sent me a private message if you are interested. Cheers Quote
Nachapon Lego Posted June 5, 2015 Posted June 5, 2015 (edited) Looking forward to try your Mecabricks to Blender covert tools. Edited June 11, 2015 by bbqqq Quote
bladeforge Posted June 5, 2015 Posted June 5, 2015 (edited) Hello, Are there any experienced Blender users, knowing a bit about Mecabricks and willing to try my package to easily render Mecabricks models? I made a simple trial package including a screencast and a simple "How To" file. It is only temporary before I release the proper files and tutorials but I'd be interested to have a few feedbacks before. Sent me a private message if you are interested. Cheers Apparently I'm too new in the forum to use PM, but would love to test your workflow anyway. Edited June 5, 2015 by bladeforge Quote
Scrubs Posted June 6, 2015 Posted June 6, 2015 Yep, I can not PM you either. You can go on mecabricks and click the "contact us" link at the bottom to send me an email if you wish. Quote
Scrubs Posted June 6, 2015 Posted June 6, 2015 Looking forward to try your Mecabricks to Blender covert tools. Just tried to import some Mecabricks obj model into Unreal engine 4. But the model lose all smooth groups. Do you know how to fix it? Chrome can not export complete .obj of 10179 (.stl is ok but UE4 not support), so I delete some parts to get it work. Why only 10179 get material exported? Hello, OBJ is a pretty average format and when the number of vertices is too big, the browser is not that happy... I guess I could try to improve the exporter a bit. I would definitely recommend the Collada format with "Group by Geometry" option (or Group by Geometry and Colour"). Geometry for a same brick is only exported once which results in much smaller file as well as short processing time. However I don't know if you can load that in the Unreal Engine. Materials (very basic) are supposed to be exported for all models in OBJ or Collada. I never heard about issues so far. Not too sure where it comes from... What do you mean by "lose all smooth groups"? Quote
Umbra-Manis Posted June 6, 2015 Posted June 6, 2015 What do you mean by "lose all smooth groups"? I think he means that they lose all rounded areas. The picture he shared appeared to be just the wireframe. Quote
Nachapon Lego Posted June 7, 2015 Posted June 7, 2015 (edited) ^ Thank you, Umbra-Manis. That is what I means. May be I should try Collada as Scrubs suggest. The trial package Scrubs sent me work perfectly, Although I use Blender renderer for the first time. Little mouse is the first one. Little mouse Mecabricks model by RuMontag. Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Edited June 14, 2015 by bbqqq Quote
Nachapon Lego Posted June 9, 2015 Posted June 9, 2015 (edited) LEGO stereoscopic 3D test L R L eye [3D] Mecabricks to Blender template beta2 testing (trial package) by Nachapon S., on Flickr Edited June 14, 2015 by bbqqq Quote
Renderbricks Posted June 10, 2015 Author Posted June 10, 2015 (edited) This is a new research result of the great Ultimate Collector's Millennium Falcon built with MECABRICKS and rendered with MODO. A huge model with over 5.195 pieces usually slow to handle in 3D. But with Scrub's Collada exporter not a big deal anymore. I am still working on a proper and complete material setup because I am not 100% satisfied yet :-) When I imported the LDRAW version of this model it took over 2 days for splitting the model in groups, importing to BLENDER, exporting to MODO and finally I had to switch to static meshes because MODO can't really deal well with complexity actually. Even the cleanup of the meshes took several hours on a fast DELL machine. With MECABRICKS and my actual material setup this was ready to render from MECABRICKS to MODO in 15 minutes. Good job, Scrubs! Click on picture for 4K version - click on 4K version to zoom in Edited June 11, 2015 by virtualrepublic Quote
Scrubs Posted June 10, 2015 Posted June 10, 2015 Cheers It's always appreciated and motivating to have good comments Quote
Phoxtane Posted June 10, 2015 Posted June 10, 2015 At some point I feel like I'm going to have to learn how to use Mecabricks! Or, manage to import LDD models into Mecabricks... Quote
djm Posted June 10, 2015 Posted June 10, 2015 At some point I feel like I'm going to have to learn how to use Mecabricks! Or, manage to import LDD models into Mecabricks... You may want to try the First Time User's Primer. It's purpose is to provide a gentle introduction for new users (like me!). Quote
Nachapon Lego Posted June 11, 2015 Posted June 11, 2015 (edited) Totally agree with virtualrepublic, Scrubs did a very good job! The brick gaps and bevels of virtualrepublic's MODO look better than Blender's. Fixed in beta 3. Mecabricks to Blender template beta3 testing (trial package) by Nachapon S., on Flickr Edited June 14, 2015 by bbqqq Quote
Nachapon Lego Posted June 15, 2015 Posted June 15, 2015 (edited) AWESOME! Thanks, you inspire us to make better photo-real renderings. Scrubs just update the Mecabricks Blender template to beta 4. It is getting better and better. PS. I fixed wrong aspect ratio of all renderings in this page. From 11:12 to 1:1. Edited June 15, 2015 by bbqqq Quote
Nachapon Lego Posted June 16, 2015 Posted June 16, 2015 (edited) Mecabricks Blender template beta 4 testing. air port by Nachapon S., on Flickr Mecabricks to Blender by Nachapon S., on Flickr Edited June 19, 2015 by bbqqq Quote
zanna Posted September 8, 2015 Posted September 8, 2015 I hope you enjoy my last renderings! Lego Island Racer Penrose Triangle by Jerrec Check here other renderings done by Mecabricks's community! > http://www.mecabricks.com/en/library/renderings Quote
zanna Posted October 5, 2015 Posted October 5, 2015 (edited) Cool fog glow effect Umbra-Manis! Check the spoiler to see my last render about one of the awesome creations by Chris McVeigh! Edited October 5, 2015 by zanna Quote
6ix Posted October 6, 2015 Posted October 6, 2015 Wow! What a fantastic renders! Very photo-realistic and very impressive! Quote
zanna Posted October 20, 2015 Posted October 20, 2015 Thank you 6ix! I want to show you this one (check the spoilers), about Scooby-Doo! ... work in progress here: Quote
6ix Posted October 20, 2015 Posted October 20, 2015 Again, beautiful! Love the light effect in the cabin and of the tail lights. Nice to see the WIP version. Quote
zanna Posted November 3, 2015 Posted November 3, 2015 (edited) Thanks again! Look this HD render, that is an awesome MOC by SergentCule (click on the image!) Exo-Suit Test Hangar n°1 by Gabriele Zannotti, su Flickr Edited November 3, 2015 by zanna Quote
zanna Posted November 4, 2015 Posted November 4, 2015 Thank you GREG988! Exactly, materials are very important. Then you work on the lights and the camera (even his faults) Quote
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