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Posted (edited)

Battle order

Salt attacks distraught statue from Back row with spear.

Vindsval attacks destroyed statue from the back row with spark hammer

Edited by Asphalt
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Posted

QM Note: After a series of mayhaps and odd happenings regarding my move, we're back!

Round Two

>Salt-Upon-Wounds VS Distraught Satue (back): Special Damage (Salt is strangled - his current HP is cut in half.)

>Vindsval VS Destoryed Statue (back): Critical Hit

Salt finds the statue's stony hands gripping his neck, but the statue soon relents - for whatever reason unknown. With a burst of valor Vindsval decommissions the Destroyed Statue. It falls to pieces, letting out one last pitiful hiss as it was reduced to rubble.

0SMcDwV.png "iM soRry, Im soRry, I didNT meAn to..."

Distraught Statue, Level 10 Mechanical

Durability: 3 (Goes down by 1 for every hit - when durability hits 0, the statue falls.)

Specials:

Stranglehold: The Statue grips the hero who rolled special damage's neck, its metallic claws digging into the skin, cutting that hero's current HP in half.

Drops:

Smokebomb, Firebomb

The Party

face10.jpg

Vindsval Half-born (Immune to Fire) (Asphalt) *Poison 2!*

37 year old, Male, Half Giant, Cleric (immune to Sealed effect)

Level: 5

Power: 13 (5+8) (x2 VS Aquatic, Flying, and Mechanical)

Defense: 3 (Fiery Robes of the Archmagi)

Health: 11/13 (9+4)

Ether: 14/14 (5+4+5)

Gold: 7

Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer)

Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire)

Inventory:

Consumables: Remedy X3 , Potion X3, Smoke Bomb X2, Mead X2,

Tools: Bed Roll

Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers)

Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear)

15358566968_4305524b2c_o.jpg Salt-Upon-Wounds (Goliath)

33 year old Male Hobgoblin Barbarian

Level: 1

Power: 4

Health: 4/8

Gold: 10

Equipment: Sturdy Spear (WP: 3)

Inventory: Mead, Potion

Posted

If you did not mean to harm him, then you have but to stop. I am sorry I attacked you, but you have proven my fears to be justified. Vindsval shouts at the remaining Automiton.

Vindsval Casts Healing on Salt-Upon-Wounds

From the Back Row

Salt-upon-wounds, I do not wish to destroy this creature, but it leaves us no choice. Continue your attack. I will heal you.

Posted (edited)

Salt_upon_wounds, I am begining to feel as if our good doctor is not as he would have us appear. Why would he have mechanical men in his broken wing?

Edited by Asphalt
Posted (edited)

15358566968_4305524b2c_o.jpg

"Perhaps he is hiding something far greater that he has these automatons guarding whatever is up ahead."

Edited by Goliath
Posted

QM Note: Sorry for the delay, folks! Moving is time consuming...

Round Three

>Vindsval heals Salt (back): Heal (8+5=13 HP healed)

>Salt VS Distraught Statue (back): Hit

Vindsval heals Salt as he strikes the creaking statue.

0SMcDwV.png "i JusT waNt what's minE!!"

Distraught Statue, Level 10 Mechanical

Durability: 2 (Goes down by 1 for every hit - when durability hits 0, the statue falls.)

Specials:

Stranglehold: The Statue grips the hero who rolled special damage's neck, its metallic claws digging into the skin, cutting that hero's current HP in half.

Drops:

Smokebomb, Firebomb

The Party

face10.jpg

Vindsval Half-born (Immune to Fire) (Asphalt) *Poison 2!*

37 year old, Male, Half Giant, Cleric (immune to Sealed effect)

Level: 5

Power: 13 (5+8) (x2 VS Aquatic, Flying, and Mechanical)

Defense: 3 (Fiery Robes of the Archmagi)

Health: 11/13 (9+4)

Ether: 13/14 (5+4+5)

Gold: 7

Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer)

Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire)

Inventory:

Consumables: Remedy X3 , Potion X3, Smoke Bomb X2, Mead X2,

Tools: Bed Roll

Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers)

Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear)

15358566968_4305524b2c_o.jpg Salt-Upon-Wounds (Goliath)

33 year old Male Hobgoblin Barbarian

Level: 1

Power: 4

Health: 8/8

Gold: 10

Equipment: Sturdy Spear (WP: 3)

Inventory: Mead, Potion

Posted

Let us finish this.

Vindsval swings his hammer at the Statue, lighting crackling across its head.

Attack Distraught Statue with Spark Hammer

From Back Row.

Posted

Round Four

>Vindsval VS Distraught Statue (back) Shield: Miracle! (All heroes restored to full health)

>Salt VS Distraught Statue (back): Critical Hit (1 durability removed)

-------------------------------

Round Five

>Vindsval VS Distraught Statue (back): Hit (1 durability removed)

Vindsval and Salt-Upon-Wounds bludgeon the remaining statue to death, a putrid smoke emitting from its mechanical innards as it was slain.

0SMcDwV.png

"i just WanT what's MINE... WhY... what did I dO, doC?"

Was the statue regressing...?

"WhaT diD I do wroNG doC? What diD I dO wrOng??"

With that, the statue collapses, destroyed.

The Battle is Victrious. All Heroes gain one level.

Distribute the loot:

heroica-potion.jpg Potion x2 Restores 10 health to the target.

heroica-remedy.jpg Remedy x2 Removes all negative effects from the target.

heroica-smokebomb.jpg Smoke Bomb Allows the party to escape a battle.

heroica-firebomb.jpg Fire BombCauses 5 points of fire-elemental damage to all enemies.

The Party

face10.jpg

Vindsval Half-born (Immune to Fire) (Asphalt) *Poison 2!*

37 year old, Male, Half Giant, Cleric (immune to Sealed effect)

Level: 6

Power: 14 (6+8) (x2 VS Aquatic, Flying, and Mechanical)

Defense: 3 (Fiery Robes of the Archmagi)

Health: 14/14 (9+5)

Ether: 13/15 (5+5+5)

Gold: 7

Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer)

Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire)

Inventory:

Consumables: Remedy X3 , Potion X3, Smoke Bomb X2, Mead X2,

Tools: Bed Roll

Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers)

Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear)

15358566968_4305524b2c_o.jpg Salt-Upon-Wounds (Goliath)

33 year old Male Hobgoblin Barbarian

Level: 2

Power: 5

Health: 9/9

Gold: 10

Equipment: Sturdy Spear (WP: 3)

Inventory: Mead, Potion

--------------------------------------------------

There still remained the leftwards path in this room. Would the party forge through that door?

Posted (edited)

These things seemed to be far more than machines. It was as if they had true life. Salt-Upon-Wounds take these

Vindsval hands S-U-W one Potion, one Remedy, the Smoke Bomb, and the Fire Bomb He places one Potion and One Remedy in his own pouches.

You may need them shortly. The Wanderer may not always be on your side. You may also make use of this, Vindsval loans Salt-Upon-Wounds the Static Staff: The severed arm of a statue. Club, WP: 4, Electric-elemental.

Do not break it, I want it back.

Let us see where this other door leads us.

Vindsval opens the left hand door.

OOC: Thanks for the speady repeat boss, and What about the poison effect?

Edited by Asphalt
Posted (edited)

15358566968_4305524b2c_o.jpg

"Whew, that was a nice fight! Thanks for the loot, I'll make us of them when I really need to and I'll be sure to take good care of the staff for the meantime. When you're ready, let me know when you want to got through the door."

Edited by Goliath
Posted

The party walks through the door, stepping over the billowing smoke and hissing remains of the statues.

They pass into a similarly cramped room, odd shadows being cast over them with seemingly no source. In front of them was a steel grate, slightly ajar, much similar to the one they found in the old foyer. A locked door is to their left, while there is more childish scrawl written on the wall. A table is hastily pushed up against the corner of the room. The edges of the table were old and gnarled, the quiet thumping of deathwatch beetles audible from within it. A plate of rotten meat is on the table, long since abandoned. Also on the table is some salt and cutlery.

What will the party do?

Posted

Vindsval walks through the room, careful not to trip in the open grate. As he passes the table he picks up the Salt cellar and put its in a pocket. A traveler never passes up free salt. He moves to the wall and attempts to read the writing there.

Posted (edited)

QM Note: Home officially sold, seleaed the deal on rented house... Busy busy busy 36 hours. I hope you'll forgive me for these constant delays, the transition has been rougher than I had been anticipating. There are not many things I usually put Heroica on the backburner for, but this has to be one of them...

Vindsval pockets the salt, before reading the demented writing on the wall. It was in the all too familiar demented scrawl of the leech room, apparently by the same author. The writing on the wall read:

i dont like the room ahead and what doc does in ther, so i hid the key so doc can't go there anymore. he spends so much time back there! he doesint come out for a long long long time, and by then im hungry and thirsty and need help and i ask for help but doc never listens. he just says to keep reading some dusty old books he gave me and to keep riting my jurnols. but then he gets mad at me for writing on the wall and says "child, you must wirte on papur" and goes on and on and on about how i can't mess things up like this when hes trying to work and it makes me sad and mad. so i hid the key with my friends, theill kno how to protect it so doc cant go in there and come out and be mean to me.

[salt-Upon-Wounds examines the shadows.]

The shadows appear to be odd, globular shapes, like someone spilled ink on the floor. And yet, none of the gnarled woodwork could possibly produce such a shape, the flikcering candlelight casting the shadow of some sort of object that doesn't seem to exist, or at least able to be percieved. How can that be...?

Edited by Endgame
Posted

OOC: Congratulations man, The home owning/selling process is always stressful. glad to hear the good news

So it is a child, if he has harmed him, the good doctor will have that the answer for when this is finished. What friends does the child speak of. I hope it was not the automatons in the other room.

Salt-upon-Wounds, what do you make of the shadows? This writing says there is a key hidden nearby. I fear we have a search ahead of us if we are to proceed. I will check the grate.

Vindsval moves the the center of the room and attempts to move the grate and search within the hole.

Posted (edited)

OoC: I understand and congratulations!

.

15358566968_4305524b2c_o.jpg

"I'm not sure what to make of them but I don't like it one bit."

[salt-Upon-Wounds examines the shape of the shadow and looks for a possible source for the shadows.]

Edited by Goliath
Posted (edited)

Beneath the grate is an expanse of murky, gurgling water, with a ladder leading down into the soggy pit. It seemed like it extended all the way back, with the only way too truly see what was down there was to climb in and explore the basement grotto.

Noticing that candles on the ceiling were the only thing that could be casting the shadows, Asphalt holds his weapon up towards the ceiling and scrapes it around, coming into contact with several objects. They fall down with a disgusting squelch, as if moist...

What would the party do?

Edited by Endgame
Posted

Wonderful, muck below and mush above. The sub-levels aren't going anywhere, Let us not leave anything unknown at our backs quite yet.

Vindsval turns from the grate momentarily to examine the "squelchy objects."

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